mjemirzian
Banned
Castor Krieg said:(got the Superstar trophy - yes, I'm this pro)
That's cool but stars are meaningless with grinding and fortisol/aegisol available to the player. They are not an indicator of skill.
Castor Krieg said:1. The pacing is great till Chapter 9, since then S-E went with "let's make enemies fewer in numbers but tougher". Battles become more and more of a drag. Most of the time (I grinded a bit, and it wasn't enough) you cannot just go RAV/RAV/RAV or COM/RAV/RAV, you need to buff/debuff first or enemies will kill you. I don't like this kind of gameplay. This is evident in Chapter 13, where each battle is 2-3 minutes easily. Give me more enemies but weaker. Pairings at the very end are crazy - Sanctum Sentinel + tank? WTF.
As far as enemies go Square went the cheap route - enemies stun you and delay your actions. This is crazy, it's not really fun fighting 5 fish-birds that Rush you all the time.
2. Related to previous point - this FF is hard. I mean, really hard. Chapter 12 and 13 regular enemies are packing quite a punch. I don't understand how S-E thought they were making "accessible" FF, if majority of casual gamers will not reach the end! I guess they thought "ok, we showed them all the details of the battle system, now let's rock!" but that doesn't really work, does it? Eidolon fights, Chapter 9 boss, Chapter 13 mobs, etc.
3. Related to previous point - FINAL BOSS HAS THE ABILITY TO KO A LEADER??? WTF SQUARE!!!
You don't need to grind at all in this game, it is not necessary.
I like the high HP boss-like enemies that don't die to a strong breeze and have special attacks to look out for. Bunches of normal enemies are just tri-disaster fodder.
You're complaining about having to spend a few seconds buffing in some normal fights? How much more simplistic do you want the game to be? It's already easy enough as it is. I thought S-E should have done more with the saboteur and sentinel roles. What you're asking for is just cannon fodder you can button mash through, even though the game is already enough of a button masher. In fact, I am using a turbo controller to play this game, and the only time I move my cursor past 'auto-battle' is to use an item or technique.
Enemies stun you and delay your actions? Equip status protect items.
Maybe this game is difficult 'for a FF', but it's easy as far as games go. I'm almost through chapter 12 and had no problem with any of the random encounters or bosses (ok, the pallete swapped giant plant air-juggle killed my leader once.. lol). It's actually been easier than ch 11.
There must be some way to defend against that final boss attack.
I like the high HP boss-like enemies that don't die to a strong breeze and have special attacks to look out for. Bunches of normal enemies are just tri-disaster fodder.
You're complaining about having to spend a few seconds buffing in some normal fights? How much more simplistic do you want the game to be? It's already easy enough as it is. I thought S-E should have done more with the saboteur and sentinel roles. What you're asking for is just cannon fodder you can button mash through, even though the game is already enough of a button masher. In fact, I am using a turbo controller to play this game, and the only time I move my cursor past 'auto-battle' is to use an item or technique.
Enemies stun you and delay your actions? Equip status protect items.
Maybe this game is difficult 'for a FF', but it's easy as far as games go. I'm almost through chapter 12 and had no problem with any of the random encounters or bosses (ok, the pallete swapped giant plant air-juggle killed my leader once.. lol). It's actually been easier than ch 11.
There must be some way to defend against that final boss attack.