MidnightRider
Banned
try and get me to buy this game.......
try
try
Zalasta said:Another day, another round of the same handful of people putting the game down. We already know you dislike FF13, what else are you trying to prove? Converting more people to your side? You guys are just as bad as the fanboys. This game has problems, but there are plenty to like.
_Xenon_ said:The thing about Mass Effect or Elder Scroll is, they don't require you to read codex or library books (for ME2 maybe, if you didn't play ME1). From the main plot and side quests you can still get an idea what the game world is and what is going on at the moment. For FFXIII, it seems SE spent way more effort on 1080p CGI than writing a solid story. Plus the stupid japanese-french hybrid names in the game (l'cie, fal'cie, wtf?) only made the story even harder to understand.
No way maaan, I mean, if it wasn't for the datalog I'd have thought that Hope had a crush on Snow! :lolKuwabaraTheMan said:That's not the case, though. You get a perfect idea of what is going on in the story and the world in Final Fantasy XIII simply from the cutscenes and overhearing what people are saying when you walk around. The datalog serves a function like the codex, it fleshes out the backstory of the world. It gives more information on what the society is like, and other information like that.
It's certainly not necessary to understand what's going on, but it enhances the world. Which is the way that something like that should be.
teh_pwn said:Lightning voice actress talks about their work conditions. Basically reading from a script in small room in solitude.
http://www.youtube.com/watch?v=Ao9zIEmgyZY
Himuro said:Well, you certainly lack the context of my post, so yeah, maybe you are.
And whether or not you have is not my point. You said "welcome to jrpgs" because I said that the game is simply nothing more than battling your way towards cutscenes when in fact, most jrpgs are more gameplay oriented than story-oriented.
depths20XX said:Most all RPG's are battling mob after mob to advance the story. Dungeons rarely involve any amount of puzzle solving and towns serve as merely another tool to advance the story. So what gameplay are you talking about?
Skilletor said:You either play really shitty RPGs or don't know what "most" means.
Himuro said:You just fight fight fight like in FF13. You're so right.
That explains a lot. The problem I have with the dialogue is that it doesn't always sound like they're actually talking to someone, so much as speaking the lines out loud as if at a rehearsal. That is really the Directors fault.teh_pwn said:Lightning voice actress talks about their work conditions. Basically reading from a script in small room in solitude.
http://www.youtube.com/watch?v=Ao9zIEmgyZY
Himuro said:Well you certainly can't read, we know that much.
Huh? Are you kidding me?
WanderingWind said:But, more than likely, I think I've just grown out of giving crappy things a pass, just because I once liked them. FFXIII is crap, but I'll still try to keep an open mind about FFXV. It's a series that has engendered so much goodwill in me, that it'll take more than one terrible entry to dissuade me from trying it out.
Himuro said:Still stupid. I can understand the character, but that doesn't have to mean I think she's well written or remoately good.
omg rite said:This is simply not true. How can you say nothing happens in chapter 7? It's packed from beginning to end. There's stuff that moves the plot along in a couple big ways in chapter 8 too. But saying nothing really happens in chapter 7 couldn't be more wrong.
Himuro said:I'm pretty sure that if I played my favorite FF's today (FF5, 6, 8) with voice acting, I wouldn't like them as much
Castor Krieg said:Does that mean you will stop trolling and leave this thread?
Rpgmonkey said:I'd like to see FFV with voice acting. It has such campy and hilarious dialogue that I'd love to hear that stuff actually voiced. :lol
jiien said:So I finished Chapter 11, though I don't plan to move on for a while, as I want to do all of the hunts, max out my characters, get the ultimate weapons, etc. Butwow, Oerba's such a sad place. Love the music, atmosphere, and the little 'examine' things all over, that do nothing but give information were an AWESOME change from the rest of the previous storyline, where all 'examine' points usually pushed the plot forward. Anyway, absolutely LOVED the way this town was done. So sad...
WanderingWind said:Yeah, chief, you may want to relearn the meaning of trolling. Sorry I don't share your particular brand of hivemind on this one. I'm sure we'll agree about something, somewhere down the line.
That's how I feel. I don't play many singleplayer games nowadays, and when I usually go at them pretty slowly, but I've played about 15 hrs of this in 4 days, and looking forward to playing some more after I get home.commish said:For the first time in nearly forever, I'm actually thinking about an RPG when not playing it.
STAR OCEAN 4Himuro said:So no, there aren't "worse" happy girl characters.
Castor Krieg said:One of the best locations in FF series for me. Coming over the slope was great. Music is perfect as well.
Hivemind? Because I like that game? It has it's flaws, but it is a FANTASY game, entertaining one, I find it enjoyable. If you have so many bad things to say about it then you should stop playing and trade it back, there is no reason to torture yourself.
Himuro said:When the combat gets good in FF13, it is easily my favorite combat system in the series, but at this point in the game I'm at now, that rarely happens.
I wish this game had a hard mode.
Himuro said:Huh? Are you kidding me?
What "exploring" do you do in most JRPGs? Treasure is usually just off of the beaten track. You start from the one entrance and make your way through to the boss at the end. There's rarely anything to see or do in a JRPG dungeon except fight enemies, get treasure, or maybe come across a cutscene. You know, like in FF XIII. Not only that, but the objectives are often "we need this item, it's hidden all the way behind the boss at the end of this dungeon, now go get it." Which, quite refreshingly, hasn't happened even once yet thus far in XIII.Himuro said:Huh? Are you kidding me?
Himuro said:Oh, of course. But to say what he's saying is ridiculous.
An illusion of exploration and freedom is still better zero exploration and freedom.
cosmicblizzard said:There's definitely more exploration in most JRPGs than FFXIII (at least pre-Pulse) but it's still more a story-driven genre than an exploration-driven one. WRPGs are where the major exploration is at while JRPGs usually just has the "illusion" of exploration outside a few exceptions.
Dresden said:No idea how this could be the most incomprehensible Final Fantasy you've ever played, unless you completely skipped over VIII.
I wouldn't necessarily agree. I've gotten to the point where I played enough games that unless it features really good exploration, I find myself indifferent to its presence or absence.Himuro said:An illusion of exploration and freedom is still better zero exploration and freedom.
Tycho said:Imagine my surprise when discovering that the dude with a chocobo literally roosting - roosting, sir - in his afro is the only character I have any affection for.
Dresden said:No idea how this could be the most incomprehensible Final Fantasy you've ever played, unless you completely skipped over VIII.
The mass amnesia was one of the worst things about the story. It was far more contrived than anything in XIII.WanderingWind said:Yeah, VIII was even worse in telling a cohesive story. Unless I find out all of the characters in FFXIII also grew up on an orphanage together and forgot about it.
That doesn't happen, right?
WanderingWind said:Yeah, VIII was even worse in telling a cohesive story. Unless I find out all of the characters in FFXIII also grew up on an orphanage together and forgot about it.
That doesn't happen, right?
WanderingWind said:See how that works? Discussing the game negative points is just as valid as discussing the positives.
Cep said:Err, actually that it is not that clear cut, not at all.
Only way that is true is if you think that the Bethesda model for RPGs is the only one.
At most, you can say that WRPGs(especially the more recent ones) are dialogue driven.
Make no mistake, WRPGs are usually more open, and JRPGs are closed, but being a story-driven genre has not forced any concession in the other departments. At least not by this much.
_Xenon_ said:The thing about Mass Effect or Elder Scroll is, they don't require you to read codex or library books (for ME2 maybe, if you didn't play ME1). From the main plot and side quests you can still get an idea what the game world is and what is going on at the moment. For FFXIII, it seems SE spent way more effort on 1080p CGI than writing a solid story. Plus the stupid japanese-french hybrid names in the game (l'cie, fal'cie, wtf?) only made the story even harder to understand.
Dresden said:The mass amnesia was one of the worst things about the story. It was far more contrived than anything in XIII.
cosmicblizzard said:Well I know it's not that simple. I also can't say I have too much experience with WRPGs outside of the essentials and a few of the recent ones but there's definitely more reason to not follow a set path and go out and explore. I guess you can't really say that "isn't story driven" as much as you can say the priorities are different.
No, the ME games do a good job of informing you about the world. The codex is there for sideline shit like explanations about the universal translators or mass effect fields.Tideas said:wait...you're not joking? ME is the biggest offender of the whole "codex" thing. Actually, all bioware games are like that (ME, DA). If you do not read the codex of ME, you will know jack shit about the game and its world besides the fact that you want to stop a bad dude from trying to destroy the world.
Zalasta said:Feel free to critique with new insights, but when you're just repeating yourself (for some people, they've been doing it for months), it gets tiresome.
Cep said:Out of curiosity, which ones? Not trying to belittle your point (though here you are essentially right*), genuinely curious.
Zalasta said:Feel free to critique with new insights, but when you're just repeating yourself (for some people, they've been doing it for months), it gets tiresome.
cosmicblizzard said:Let me first say that I'm a bit biased toward the genre because the only one I liked is Diablo 2 (and Runescape if that counts). Other than that and the first Diablo, I haven't really played more than 4-5 hours of any given WRPG. Anyway, from what I remember, I've played.
Yoshichan said:Oh my god. 6 hours later, I finally defeat mission 45. I'm literally shaking here. So many times I was _this_ close to beating him when he started shooting pollen like no tomorrow.
One star.
Bah.