All right, so heres my little review. I doubt anyone here really cares, but Im also posting this on my blog, so I got nothing to lose by posting it here as well.
Story: Easily one of the more enjoyable ones in the series for me. After XIIs no-story, this one is a breathe of fresh air. The world is interesting and the plight of the Lcie kept me going until the end. Pretty much every post-6 chapter got an emotional response out of me. I even began to tear up a bit during chapter 8.
That being said, it isnt without its problems. While I had absolutely no problem deciphering the plot without any need for the datalog, I feel like many aspects of the story couldve been made clearer. I blame this on the directing. There was also A LOT of wasted potential.
Characters: Im a bit torn on the characters. On one hand, I consider this to be the strongest main cast in the series and one of the strongest in gaming period. While they may be tropes, they also grow in a believable way and they may even do a 180 on you in terms of whether you like them or not. Hope has one of the best character development Ive ever seen in a story driven game. Vanilles cheery attitude in the face of danger fascinated me and I wanted to know why she was like that. Snow is the typical hero wannabe thats actually quite selfish and even a bit cowardly. Fang seems to be the reliable type but is actually just as flawed as the rest of the group as made apparent by her habit of jumping the gun. Lightning is the tough girl thats actually really conflicted and hides her emotions because she probably thinks they make her look weak. Sazh is easily the most believable of the bunch and might end up being my favorite character in the series.
On the other hand, all the side characters were clearly given the shaft. Some show up and are never heard from again while others are severely underused. While I was mostly satisfied with how the villains turned out with the exception of one (those who beat the game should know who Im talking about), even they couldve been fleshed out more. I honestly think its a fair trade-off with how well the main cast turned out, but there needs to be a balance and I hope thats something they work on for the next game.
Gameplay: The linearity didnt bother me at all. In fact, I actually vastly prefer it over the more open world of XII. Not only were the complaints way overblown, but the game actually didnt feel too linear when you turn the mini-map off. As long as Im not walking in a straight line for 25 hours (shut up everyone, YOU ARENT), Im happy.
As for the dungeon length, I say it was pretty acceptable. In RPGs, my motivation to play is ALWAYS to see the next cutscene. That isnt to say that everything in between isnt important, but having the action interrupted every 10-20 minutes for the first few chapters and then every hour or so after that is the perfect balance imo.
Battle system: Im going to say right now that I will almost never choose a battle system with A.I. controlled characters over one where you can control everyone. That being said, it was a step up from FFXII in every way for me. In traditional JRPGs, I only ask for 3 things; transitions, characters arranged in some kind of formation even if theyre moving around, and a lack of free movement. Am I shallow for wanting something that only affects the aesthetics of the system? Probably. However, it really helps with creating the atmosphere and atmosphere is only below gameplay on my list of priorities in the medium.
The paradigms and speed of the battles really makes it so you have to pay attention at all times. Not even X-2 gave me this sense of urgency and it was definitely something I had fun with. Being able to narrow down what everyone can do in battle is a great way to keep the strategic aspect without getting rid of the speed. While I couldnt trust my teammates 100% of the time, I definitely think this is a step in the right direction for A.I. controlled characters. Of course if it was up to me, Id make everyone controllable, but I consider this the next best thing.
Music and Graphics: I dont think I really need to say much here. Both are amazing. The game has beautiful environments. Its definitely clear these guys have been working on the game for 4 years.
This coupled with FFXs soundtrack really make Hamazu stand out as one of the best composers in the industry. While it isnt my favorite ost in the series, its definitely up there.
Minor annoyances: No game is without flaws. Some just bother people more than others. These are the ones that bothered me a bit but didnt change my overall opinion of the game.
-Cant switch your lead: Seriously, why cant we do this? There are two free shoulder buttons that wouldve been perfect for this.
-Lead dead=game over: It makes sense in Persona, but it doesnt here. Everyone is a capable Lcie that doesnt need to rely on one interchangeable leader.
-No compass/rotating map: FUCK the map. Im going in one direction after checking it, then turn around to look at the pretty floating planet thing in the sky and what do I see when I check my map again; EVERYTHINGS ALL FUCKED UP. A compass on the field might notve fully solved this problem but it wouldve been nice.
-Pacing goes to hell once you reach Pulse: That ones pretty self-explanatory. I got to Pulse at around the 30 hour mark and didnt see another important cutscene until around the 45 hour mark. Yeah, fooling around was fun, but I was beginning to lose steam when I just wanted to continue the plot. Even heading toward your destination took a long ass time.
Overall, I would say IGN US was spot on with their score objectively. I probably wouldve bumped it up to a 9.0, but still. However, for me, this is a perfect 10. Its been 9 years since Ive enjoyed a mainline FF game and this one delivers.
If I were to rank the games now, it would look something like this:
7>8>6=10>13>9>4>1>3>5>2>12
As you can see, I really like the Kitase FFs. Despite is total inability to give interviews, I trust him and hope to see more mainline games from him. I just hope he decides to slow down the battle system and speed up development next time.