Also, the "surprise attack" mode is probably the best i've ever seen in an RPG. Is very important, because it has much more effect than the regular "surprise attack" that gives you a single extra attack, it's sometimes the only possibility to kill some mobs, specially with big groups.
And it's much deeper than the regular "surprise attacks" of other RPG, because of the different view arcs of enemies, sound detection (running will make turn most of the wolf-like enemies), several enemies in a group, with different movement and facings (instead of the single iconic enemy in the non-combat map that represents several enemies in the combat, of most games), and the careful placing of the enemies, that allows the user to use the terrain (higher grounds, platforms, turns) to hide and surprise.