Forgive me, I've been busy and not following the thread so I'd like to ask if XIII supports resolutions higher than 1280x720? What about over 30 FPS? Thanks.
The fuck, did you use commands for that?I like breaking games.
That ATB level.
Yup. I would imagine that a better result could be found (for SGSSAA), but this took me two seconds. Bits take loads of testing. I think 8x supersampling + 32x CSAA worked too, but it was kinda blurry.
If by "full screen" you mean running it at 1280x768, that's not 720p, so no, it's not possible. Not until some people on this board finish hacking it to work...
I like breaking games.
That ATB level.
I like breaking games.
That ATB level.
The fuck, did you use commands for that?
By fullscreen I meant anything that didnt have me looking at my desktop on the background. Black bars or anything included.
What is UP with this translation?
Did they have to make simplest lines sound pretentious as hell?
What is UP with this translation?
Did they have to make simplest lines sound pretentious as hell?
Yeah same problem from what I see with CPU-Z its the CPU downclocking itself as well.I've heard switching the power management mode to prefer maximum performance helped some people. Isn't working for me though. I had it set to that from the beginning and still am getting dips.
-Locked @ 720p
-Cappped @ 60fps, some people say it can drop in battle
-Cutscenes worse than the ones from the ps3 version.
Probably because in windowed mode it's an external menu, not an in-game one.
If serious, no support for any resolution other than 1280x720, but solid 60fps as long as you can keep your GPU from going to sleep (30fps during cutscenes)
They could just not disable Alt+F4 for the program, instant exit upon pressing Esc is utterly absurd behavior in 2014.I actually like that it is so easy to quit the game. But the exit prompt should show up in fullscreen as well, it's just weird how it isn't right now.
Deleted JP cutscenes, freed up 20GB of space.
What is UP with this translation?
Did they have to make simplest lines sound pretentious as hell?
The cutscenes are the 720p versions most likely from the Xbox 360 build, rather than the 1080p versions the PS3 had. They probably chose this because as it is it's a 60GB download, because the game includes two versions of every cutscene, one English one Japanese. At 1080p with no other changes, it'd probably be a 100GB download.Say what?
Deleted JP cutscenes, freed up 20GB of space.
Yeah same problem from what I see with CPU-Z its the CPU downclocking itself as well.
Dunno if that's true either, since one language in the PC version is a good 10GB larger than the 360 version.The cutscenes are the 720p versions most likely from the Xbox 360 build, rather than the 1080p versions the PS3 had. They probably chose this because as it is it's a 60GB download, because the game includes two versions of every cutscene, one English one Japanese. At 1080p with no other changes, it'd probably be a 100GB download.
Thank you again.
One last thing - for SGSSAA you disable transparency multisampling right? But not for normal super sampling?
But SGSSAA NEEDS the bits?
The cutscenes are the 720p versions most likely from the Xbox 360 build, rather than the 1080p versions the PS3 had. They probably chose this because as it is it's a 60GB download, because the game includes two versions of every cutscene, one English one Japanese. At 1080p with no other changes, it'd probably be a 100GB download.
I've always considered the localization for this game to be really poor.
I'm thinking of doing the same for English cutscenes, but won't we have to redownload it all if the game updates?
Had to switch back to English.
Game doesn't feel right for me without Troy Baker.
this might actually work, someone should try it.This you could just prevent in the windows control panel, right? I had this issue but just setting the general power options to performance has fixed my cpu-z reading in the past.
Unfortunately I have to agree. A shame, considering the awesome translation from 12. Did the same company do the two translations btw?
Sadly, no. Matsuno got Alex O. Smith for 12. SE did 13 all in-house with people making calls who really don't get English that well.
Dunno if that's true either, since one language in the PC version is a good 10GB larger than the 360 version.
this might actually work, someone should try it.
Someone should start working on high-res font/Hud textures.
Someone should start working on high-res font/Hud textures.
Yeah, it works. Only some minor framedrops with transitions now (which is fine).This you could just prevent in the windows control panel, right? I had this issue but just setting the general power options to performance has fixed my cpu-z reading in the past.