Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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So what exactly do you miss? The social aspect of it? I haven't caught exactly what you feel made the old 14 good. It's not like group content is going away I just spent about 4 hours running dungeons today and chatting it up with randoms.

i'm trying to judge this game on its own merits. it doesn't feel similar at all to FFXIV 1.0, it's a completely different game. i'm not going to try to pick out things that are "missing", that'd be a horrible discussion.

i've posted my impressions twice now, it should be obvious that i hate the theme park nature of it.
 
So what exactly do you miss? The empty copy pasta environments? The social aspect of it? I haven't caught exactly what you feel made the old 14 good. It's not like group content is going away I just spent about 4 hours running dungeons today and chatting it up with randoms.

I edited my post with some stuff I generally dislike about theme park mmos. Not sure if everything applies to this game, I guess I will find it out.

I just love the sense of accomplishment. Getting a great item was a fantastic feeling because you weren't just going to use it for a few levels. You were wearing those ugly brown boots forever. People seem nice enough in ARR but it was a bit different in FFXI (at least in the early days) because people gravitated towards each other because they NEEDED support. The people I played the game with for four years I met by pure accident. Me and someone I met Gustav mine got wiped after attracting a little too much attention. As we laid unconscious on the floor some random higher level player came by and raised us both and that was that. We went on to do everything the game had to offer. In a modern theme park mmo this would have never happened. This guy was 20 levels higher and would never have been in that place.
 
Played for a little while, looks and feels about 1000 times better than the old game.
 
I edited my post with some stuff I generally dislike about theme park mmos. Not sure if everything applies to this game, I guess I will find it out.

I just love the sense of accomplishment. Getting a great item was a fantastic feeling because you weren't just going to use it for a few levels. You were wearing those ugly brown boots forever. People seem nice enough in ARR but it was a bit different in FFXI (at least in the early days) because people gravitated towards each other because they NEEDED support. The people I played the game with for four years I met by pure accident. Me and someone I met Gustav mine got wiped after attracting a little too much attention. As we laid unconscious on the floor some random higher level player came by and raised us both and that was that. We went on to do everything the game had to offer. In a modern theme park mmo this would have never happened. This guy was 20 levels higher and would never have been in that place.
You are right that will be something that wont happen that often in this version I can't deny that and it's perfectly fine to be upset about stuff being gone like that. At the same time just labeling the game as typical wow clone fare when it's honestly not *sure there is the basic progression sense* Leaves wrong impressions.

They said that they didn't want this game to be like FF11.
 
Man that line is killing me.

Im about to give up....

And everything was freaking great until i got to this event.
Make sure you write up a bug about it on their forums if one isn't already there, that's the kind of thing that could easily be fixed if they just know about the problem. It's exactly the kind of thing they are looking for in this beta round, annoying/messed up things that they wouldn't ever see when it's just one scripter and a few QA people testing quests.
 
Make sure you write up a bug about it on their forums if one isn't already there, that's the kind of thing that could easily be fixed if they just know about the problem. It's exactly the kind of thing they are looking for in this beta round, annoying/messed up things that they wouldn't ever see when it's just one scripter and a few QA people testing quests.

Exactly. I hope people are actually reporting things like this.
 
Now I know what the line is about. Feels bad because I may have accidentally cut in line. :'( I didn't notice people were in line since there was small battles going on. Thought it was just a group fighting together. So i went to start the battle. Felt bad once i realized there was a line.

At least I didn't cut a big line. Only about five people when I had started.

I think i'm enjoying this game but I don't know if I'm willing to pay that subscription fee :/
 
Make sure you write up a bug about it on their forums if one isn't already there, that's the kind of thing that could easily be fixed if they just know about the problem. It's exactly the kind of thing they are looking for in this beta round, annoying/messed up things that they wouldn't ever see when it's just one scripter and a few QA people testing quests.
And its finally my turn !

Loading yeahhhhhh

Yeahhh????

Why am i stuck in loading ?
I cant do no commands anymore
Stuck on the loading for 5 minutes .....

Ps3 hardreset.

Ok ...

They really have to fix this.
Unchecked this is a deal breaker

I waited 78 minutes to meet a bug ?
 
About to log in again for the last time (it closes at 6 PM JT, which is just over three hours from now), and am still putting my thoughts together. PS3 version, BTW, and I played in English and Japanese. Might give German a quick Versuch before the beta closes.

Positives first:

+ Beautiful world; love the locations. Colors are a bit on the too-bright side, particularly in Limsa Lominsa, but that's OK. The FFXII vibe certainly helps this game. (I'd still pay money for an MMO set right in that world.)

+ The translation is beautiful. Love all the flavored language; H-dropping piratey types; that kind of thing. Is everyone going to be speaking flavors of British, or are we going to get other dialects in other cities? I want to see my native Brooklynese even if it's overdone and ham-fisted, so don't go telling me to "fuhgeddaboutit"!

+ What's the deal with the points that decrease (and recover themselves) when you use certain attacks? Is it some kind of stamina bar, like Demon's Souls had? It replicates the exhaustion of actually swinging a weapon over and over, so I kind of like it even it if feels like a useless parameter at first.

+ Some of the little tutorial quests really work well with multiplayer. Picking some coins or rose petals off the ground is a dull quest, but when you imagine that person asking several people for help, and there are fellow players there picking stuff up along with you, it feels natural. (Another of these quests, the light-the-streetlamps one, doesn't have the same feel because other players are touching the same lamps as you are. Less immersion for us on the other side of the computer screen.)

Negatives:

- Controls take a lot of getting used to. It feels like everything takes one more button press than it does with a regular RPG and it's getting annoying. In FF13, one innovation was that people spoke to you as you got close to them and you didn't have to press circle or X or anything. This time you have to target people and then talk to them. Enemies too. Let's streamline that.

- UI seems to have been designed for the PC, where the player's face is perhaps a meter from the screen at most. On the PS3, sitting even two meters away, the fonts are far too small. (You can increase the text log font size, but none of the others.) Compound this with the fact that the PS3 version is 570 pixels upscaled to 720 (and then run, in my case, on a 1080-pixel-high HD screen), and the scaling of the letters really makes your eyes hurt after a while. Even if it meant shuffling some of the information off to a sub-menu, I'd prefer a cleaner interface with bigger fonts.

- The flow of the game isn't very good. There's a lot to get through before you actually fight anything, and the beginning quests are dull. Just a few changes would work wonders here: the opening scenes feature an attack on the wagon you're in, so how about having some people get off and repel it, with real battle-like HP displays and you joining in (not doing much, of course, but still getting a taste)? Maybe one of them shouts at you to get off your duff and fight, and we get just a small introduction to the battle system there. Then you go into town, talk to people, etc.

- You get what feels like full access to huge cities right off the bat. This is good, but can overwhelm the player. I'd prefer an opening like FFXII's, where you're constrained to a particular part of the city while not actually feeling hemmed-in. It's an RPG cliche, but I honestly wouldn't mind a few more NPCs blocking certain exits with "Hey, didn't ___ tell you to go that way?" Hackneyed, sure. But at the very beginning of the game I think it would help.

Questions:

? I saw other players wearing all kinds of exotic things, but could not for the life of me figure out how to change what my avatars were wearing. I bought some dye, but there didn't seem to be a way for the guy to dye my stuff.

? This is mainly for J-GAF, but how do you switch keyboard modes? I could only enter Roman letters. My system language is English, so I'm not surprised that English is the default, but there has to be a way to change it. Is it one of the settings in the PS3 XMB?
 
Welp To guard a guardian sure is hard, I don't know what I expected going rambo at it haha, I guess that's it for me on this weekend, shout out to Lady Yunalesca for reviving me, I must commit sudoku now after doing such a shameful work.
 
I'm not sure who Square thinks the market for this game is. It isn't anywhere as good as WoW (even in Vanilla) or GW2 and it feels extremely lifeless from what I tried (up to lvl 8). Doing 30-45 minutes of talking quests and cutscenes before fighting anything doesn't really give a great impression of your game.
 
I remember arguing with londa back in the beta for the old game, this is much improved...but i still think they're crazy by charging a subscription for it.
 
All I can say is that this is the first MMO I ever played and its amazing!! Lol I love this game. Me my bro and my cousin are having hella fun.
 
Shots!

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I'm not sure who Square thinks the market for this game is. It isn't anywhere as good as WoW (even in Vanilla) or GW2 and it feels extremely lifeless from what I tried (up to lvl 8). Doing 30-45 minutes of talking quests and cutscenes before fighting anything doesn't really give a great impression of your game.


The main draw will more than likely be the large story quests, primal battles, and whatever free company stuff (large battles). As for that early stuff, people asked and asked about tutorials...and well, thats what those serve for.

Explore more, do hunting logs, and so on. Of course, I cant really think of any MMORPG that is really exciting early on. Its usually about the build up.
 
Does anyone have any recommendations for playing as a Thaumaturge?

I'm at level 11 and I can barely beat quest enemies by myself and am having to use potions every time. I've never played an MMO beyond a few levels into WoW so I'm a total newbie. The game is really great so far though.
 
Some impressions before i go to sleep ( no way i'm gonna redo this line tonight )

PS3 version :

Graphisms are great but could be better it's a resolution problem..this make me quite intrested by the ps4 version now( i don't have a good enough pc to run this game )

Story could use some work in the cutscenes ..but it's "ok".
Sound effect and ambiant effects are nice ..musique is great but too classical.

HUD took time to get used to , but once you understand the logic , it work quite well.

CORRECT this damn bug S-E .!!!!

Nice phase 3 , but too short .. loving the lancer class ,character respond properly.

Fate events are a mess .. how do i target properly when everyone is going all out ... i have a really hard time to even have to the time to target properly.

Still i'm satisfied.

if i have time to make another character i'll try long range this time .... should be intresting.
 
Everyone knows the line is crazy and the quest is bugged. Why do people keep waiting in it and getting frustrated to the point of quitting the game. Do something else, yo :-/
 
Yeah imo the better fate events are the hidden NM (notorious monsters aka mini bosses/ rare monsters) around the land. I dont really like the unorganized rush battles. That screenshot of the monster with the scythe is one example of what I mean.

Things will even out once everyone isnt piled in the same area/ the levels become more diverse i'd think.
 
Everyone knows the line is crazy and the quest is bugged. Why do people keep waiting in it? Do something else, yo :-/

That's what i did .. i did something else ..and all the extra quest done , i only needed the trigger for this one to activate all the others.

I short there will come a moment where you won't have new quests untill you do that one.
 
Does anyone have any recommendations for playing as a Thaumaturge?

I'm at level 11 and I can barely beat quest enemies by myself and am having to use potions every time. I've never played an MMO beyond a few levels into WoW so I'm a total newbie. The game is really great so far though.

Can that class "kite?" (ie cast damage spells while moving).

That's what i've doing on my archer, game's a heck of a lot easier than the pugilist i played first.
 
Everyone knows the line is crazy and the quest is bugged. Why do people keep waiting in it and getting frustrated to the point of quitting the game. Do something else, yo :-/

Yeah, there's plenty of other things to do instead of waiting for that quest.

Clearing the Hunter's Log gave me enough exp to hit level 10 and open up a bunch of new quests.
 
Can that class "kite?" (ie cast damage spells while moving).

That's what i've doing on my archer, game's a heck of a lot easier than the pugilist i played first.

I haven't been able to yet which is why it's been hard. Once I start moving while casting a spell it get's interrupted. If I want to avoid getting hit I have to keep running and shooting off one spell at a time.
 
I'm not sure who Square thinks the market for this game is. It isn't anywhere as good as WoW (even in Vanilla) or GW2 and it feels extremely lifeless from what I tried (up to lvl 8). Doing 30-45 minutes of talking quests and cutscenes before fighting anything doesn't really give a great impression of your game.

I agree I put about 14 hours into the beta this weekend and while its not bad its not good either. In a lot of ways it still feels half baked(but much much improved over 1.0). I'm not drawing any conclusions yet but the game isn't what I hoped it would be. I'll have to play more before I can know for sure.
 
Warning; Mindless rant/impressions/feelings.

I played the beta with a friend most of the weekend. We reached around lvl 16 I think, and I levelled weapon crafting to level 12. We've tried many as a duo within the past few years, such as TOR, TERA, GW2, WoW, Aion with varying results, more often that not it ends with one or both of us getting bored fairly quickly, or just rampaging through the game mindlessly to endgame having done TERA, GW2, and TOR in a week (non-game time). My friend played 1.0 and it's the only game I think he ever capped in since he played vanilla WoW years before. We have messed around in the previous betas just rushing through.

We've been enjoying our time, and fell into a pace of just jollying along to get as far as we can, I mean we could fly through this game if we wanted to... but we didn't, and not because of any agreed decision. The game is different somehow, I mean sure you could generalise or be cynical enough to make the game seem like World Republic of Guild Realm, and I'm certain there'll be a usual wave of the guilds full of people with no attention span getting to max level in a week letting us know there isn't enough endgame for their special little pebbles before they jump to whatever dribble catches their eye next, but it's a genuinely fun game to be honest.

The game is just well crafted. Quite a number of times we noticed small details that improved on other MMORPGs with things as simple as starting with max bags, and no looting - basically Yoshida doesn't do bullshit manifestos telling us how good it is, he has clearly played these games and changed things he didn't like. Did I mention the humour? We've been skipping all the quest text and yet still have been taking our time to appreciate stuff, I mean actively want to read quest text in this game, so much so that I'm skipping it to avoid spoiling it - never happened before, and I'm not talking some sad TOR excuse to go kill 50 of these dudes, they make it funny, like 'Go kill some of these animals who are shitting in the water supply', and you'll only ever need a handful and you're done. I soloed TERA/TOR so I know how quickly 'kill X of these' escalates into mind numbing bullshit.

Crafting. We crafted. We enjoyed crafting.... which was new. It's straight forward simple but has enough quirks to make it fun, we could see ourselves levelling crafting when the full game releases - never ever thought that before.

Not sure what else to say really, we've had fun like sincerely enjoying piece by piece. Previous games more or less boiled down to 'we're gonna powerlevel this shit to endgame where we can start to have fun', more or less deluding ourselves to the fact we were chasing the carrot per usual in hope of there being something.

What makes this game different? We're suspecting that it's the controller, dem legacy controls... it's just so relaxing, and being in that state of mind fully allows you to appreciate the loveable world you're adventuring in, in other games I didn't give a shit to be honest, they were just hurdles you hopped over and never went back to. 'But you can't do that super 12 skill rotation on your controller bro!' - I don't give a flying fuck, nobody ever really enjoyed spamming those hotkeys all day. The slowish global cooldown may also play a major factor as you can you never get into a the steamroll of thoughts like 'DIS SKILL, DEN DAT, NOW DIS, AND DIS', you know how it goes.

PvP? I hope this game NEVER implements PvP. This genre is just not suited to it, you just cannot balance it, it's a waste of resources, attracts a mostly annoying noisy bunch, and only ends up getting a gear treadmill to cover the fact that it's not balanced. Every other MMORPG I ever played, I did so to reach endgame and kill some folks in some casual pvp, but not this one. The PvE has been enjoyable for me.

We've only touched the surface at this stage, but I feel pretty good about the game just from the overall approach they're taken, there's much more to this game for us than just zones with quest hubs to waste your time. Even if we did stop playing I think we would both agree that we sincerely enjoyed our time, which I really couldn't say about the other stuff, even from their betas.

Controller + Legacy Controls, do it. If you're not, then you're playing this game wrong. #realTalk
 
PVP is coming, that much was confirmed. Anyway, it would be nice if they figured out how to grab people with the story faster. That and environment/atmosphere are usually FF online strong points.
 
The main draw will more than likely be the large story quests, primal battles, and whatever free company stuff (large battles). As for that early stuff, people asked and asked about tutorials...and well, thats what those serve for.

Explore more, do hunting logs, and so on. Of course, I cant really think of any MMORPG that is really exciting early on. Its usually about the build up.

Random comments:

Story quests are always good (I wish more games did large chain quests still) but I don't think it's really a great way to draw people to your game in the long term (e.g. TOR).

The invisible walls preventing you from jumping off things sort of hurts the sense of exploration, at least for me. Are there any hidden areas in the game that require any sort of ability to get to? (e.g. GW2 Jumping)

I can't really comment on end-game PvE but I think it's going to be hard to draw even the existing FFXI players if it's not amazing.

Most MMORPGs are indeed dull at the beginning but at least I'm actually doing something besides moving my character in most of them. They really need to redo the tutorial section if they feel it's necessary.
 
Pretty cool that something like that can happen organically around a bug.

Says something about the game's beta community. Will be fun to look back at something like that if this game gets popular (which always means everyone is shitty).

People willingly formed lines to do the fight for the personal NPC quest in FFXI years after the official release of the game. I also saw it when the ninja fight for ToAU was first added.
 
Doing 30-45 minutes of talking quests and cutscenes before fighting anything doesn't really give a great impression of your game.
Have you never played a Final Fantasy game before? :P Remember, it's not WoW, it's Final Fantasy Online. FFXI played almost exactly like a classic Final Fantasy game, except with much larger distances, longer levelling, and many more side quests. Meaning, the game had tons and tons and tons of cutscenes and story. This would be my ideal MMO if this game would do that.
 
Random comments:

Story quests are always good (I wish more games did large chain quests still) but I don't think it's really a great way to draw people to your game in the long term (e.g. TOR).

The invisible walls preventing you from jumping off things sort of hurts the sense of exploration, at least for me. Are there any hidden areas in the game that require any sort of ability to get to? (e.g. GW2 Jumping)

I can't really comment on end-game PvE but I think it's going to be hard to draw even the existing FFXI players if it's not amazing.

Most MMORPGs are indeed dull at the beginning but at least I'm actually doing something besides moving my character in most of them. They really need to redo the tutorial section if they feel it's necessary.

Well most cliffs i've run into you can jump over, but the only thing off the beaten path i've found doesnt seem to require jumping, its just easier to get there. Most of the stuff that the game doesnt let you jump off seems to be areas where you wouldnt really go anyway/ are just instance entrances. Then again, not being able to swim (at the moment) is probably another reason. I havent run into anything that you needed to jump to get to though. Going off the beaten path to find FATE notorious monsters does seem like it'll be rewarding though.

If the latter half of 1.0 with the primal battles was any indication, 2.0 should be really good since they have much more freedom.
 
PVP is coming, that much was confirmed. Anyway, it would be nice if they figured out how to grab people with the story faster. That and environment/atmosphere are usually FF online strong points.

I can only hope Yoshida has some genius plan to make it work. It could be fun with the pace, makes me think of Guild Wars 1. I'm interested in how he would approach equipment stats and the inevitable PvP egos.
 
It'll be different than everything else thats for sure. For better or worse, anything S-E does that everyone else does is usually different in some way.
 
How well does doing story/class/etc quests with two people work? Are you generally instanced away from eachother or will you both be instanced together?
 
Have you never played a Final Fantasy game before? :P Remember, it's not WoW, it's Final Fantasy Online. FFXI played almost exactly like a classic Final Fantasy game, except with much larger distances, longer levelling, and many more side quests. Meaning, the game had tons and tons and tons of cutscenes and story. This would be my ideal MMO if this game would do that.

I have played nearly all of them. VI, VII, and X have you fighting things within 5-15 minutes. Many of the games with longer openings (IV, VIII, IX) have actual story sequences that introduce major characters and have me not doing mindless fetch quests for random MMO NPCs trying to teach me how to breathe on my own.

I'm not opposed to story elements or tutorials, they just need to make it interesting.

Going off the beaten path to find FATE notorious monsters does seem like it'll be rewarding though.

That is one thing I do like. Any sort of 'hunt' style thing for a monster is usually memorable.
 
There any sorta hairstylist type npc in the game to change hair color etc?

No.

I found this answer elsewhere (from March);

Hair, face paint and cosmetics.

Found a Dev post by Triary on a possible barber shop system.
http://forum.square-enix.com/ffxiv/threads/14967-Translations-(JP-to-English)?p=301349&highlight=barber#post301349

EDIT: also found this interview from 4gamer that contains a snippet about the Barber shop and a quest to unlock it. ;) Translated by Soukyuu.

http://forum.square-enix.com/ffxiv/threads/14967-Translations-(JP-to-English)?p=901126&highlight=barber#post901126
 
For the lining up, I imagine it will be fixed by the next test or at latest the one after that. The reason the testing is weekends only is to iron out stuff like this in the days after the weekend testing.

I'm not sure who Square thinks the market for this game is. It isn't anywhere as good as WoW (even in Vanilla) or GW2 and it feels extremely lifeless from what I tried (up to lvl 8). Doing 30-45 minutes of talking quests and cutscenes before fighting anything doesn't really give a great impression of your game.

I'll have to disagree with you. I find it to be much more fun that WoW or GW2.
 
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