Things like that made me never do much End Game stuff in XI, nor camp those damn NM's.
This isn't true at all. As long as you're willing to put the minimum amount of effort in, most groups won't care too much. Joining a good FC helps too.
Don't have the attitude of a defeatist, put some effort into learning the fights and your character, and you can pretty much do anything except Turn 5 without a coordinated group.
I'm already addicted to the Leviathan theme.
It's a shame it won't be on the upcoming OST.
*gets credit card ready*i have good news
preorders for ffxiv arr 2.2 ost should be up soon!
The amount of effort being put into these patches is really impressive. I count around 20 new creatures (including a couple reskins) in the trailer. That would have been considered worthy of an expansion pack for FFXI.
The amount of effort being put into these patches is really impressive. I count around 20 new creatures (including a couple reskins) in the trailer. That would have been considered worthy of an expansion pack for FFXI.
Edit:- Although if you read what I said, I did mention getting a good group of people/FC will make a big difference. (finding that is easier said than done though)
They have said that they aren't doing traditional expansion packs anymore for FFXIV. Instead we'll get these content patches on a 3-month cadence. However I wonder if this claim will hold up when it's time to add new zones, I could see them doing mini-expansions periodically like what Guild Wars does when that sort of content is added.
Between the new crafting items and vanity, I think the economy should be in much better shape after this patch. I mean, even items crafted from Philosphy Tomes are going to be more valuable after the patch. I've met a few players that, for example, liked the look of the Vanya Robes a lot more than the Myth Healer Rope. Nobody really bought Vanya after awhile since it wasn't really viable that far into the endgame, but now, if you like the look it's easily worth buying.
Same for everything else really. Even if an items stats aren't that great, it'll sell if it looks okay. So, at least for awhile the economy should get a fairly significant boost.
Didn't Yoshi specifically say in the last live letter that they were working on a normal expansion pack, in addition to those content patches? I distinctly remember him saying something along the lines of "content for an expansion pack would be roughly the size of all of 2.0" and "the content you'll get will be enough to make you feel like it's worth paying for it".
Yes, that is what he said. And he said we won't be getting any new abilities until the expansion and a level increase too, including new summons.
For those of you that beat Twin, how much practice did you do a week when your group was seriously practicing the fight?
I will admit, I don't know if I'll ever bother getting into endgame. Combo of Sticking-to-the-script necessary battles, limited drops, and the totalitarianism of people in regards to "Know everything/Be Cleared/Don't suck", really turn me off on the whole thing.
Things like that made me never do much End Game stuff in XI, nor camp those damn NM's.
Making it through CoP before it was Nerfed, really made me dislike other people, because some acted in that "don't suck" manor, and not even on the obvious mistakes. Any tiny thing missed turned into drama, and I wonder how bad things get in XIV's endgame.
I write all this, though, without know much about any of the EndGame quests, as I'm just now getting to Stone Vigil in the story.
Any idea on how far through the available Main Storyline that is?
I'm going to guess the male version of that outfit doesn't have provocative fishnets.
Yer i got blade. just need hands and bracer for full set
Got helm and blade in 1 run the other week.
Yeah. I've heard that before.
"New summons are coming guys. Don't worry."
*A billion years after Aht Urghan*
"Here, I guess you can summon Odin and Alexander or something now. But only as a 2hr."
For those of you that beat Twin, how much practice did you do a week when your group was seriously practicing the fight?
Between the new crafting items and vanity, I think the economy should be in much better shape after this patch. I mean, even items crafted from Philosphy Tomes are going to be more valuable after the patch. I've met a few players that, for example, liked the look of the Vanya Robes a lot more than the Myth Healer Rope. Nobody really bought Vanya after awhile since it wasn't really viable that far into the endgame, but now, if you like the look it's easily worth buying.
Same for everything else really. Even if an items stats aren't that great, it'll sell if it looks okay. So, at least for awhile the economy should get a fairly significant boost.
For us, it was a couple weeks - a few days a week.
12-17 hours a day every day.
It's a bit tricky getting back to how consistent we were before with Raijinken, because Havi is still learning. Even still we had our best attempt ever today. I'm sure if we had put more time into it we would have had it weeks ago but I don't think anyone in our group really wants to do the same encounter 3-4 times a week for 3 hours every time. I know I don't... it's just too draining.Our group tried doing Twin multiple times a week for several weeks but we eventually stopped because people were burned out. Hopefully we get it down soon...
It's a bit tricky getting back to how consistent we were before with Raijinken, because Havi is still learning. Even still we had our best attempt ever today. I'm sure if we had put more time into it we would have had it weeks ago but I don't think anyone in our group really wants to do the same encounter 3-4 times a week for 3 hours every time. I know I don't... it's just too draining.
It may sound obvious but it wasn't for us, so take frequent breaks between attempts. I seriously wish we had considered this earlier, as a normal trend for us was to have an excellent first lockout then a second filled with regression and stupid mistakes before calling it. We also generally had raid nights spaced throughout the week rather than back to back to back.Our group tried doing Twin multiple times a week for several weeks but we eventually stopped because people were burned out. Hopefully we get it down soon...
Nah that was Titan.12-17 hours a day every day.
Yeah I know what you mean. We actually had effectively 10 members of our static when we were learning T5, with member swaps(and even strategy...) seemingly every other night. It was not good, and a massive waste of time.It's a bit tricky getting back to how consistent we were before with Raijinken, because Havi is still learning. Even still we had our best attempt ever today. I'm sure if we had put more time into it we would have had it weeks ago but I don't think anyone in our group really wants to do the same encounter 3-4 times a week for 3 hours every time. I know I don't... it's just too draining.
I don't know what part you guys are stuck on but I'm sure you can do it. Just gotta believe in yourselves!
As was mentioned previously, it took us a couple of weeks with around...two or so nights of attempts per week [usually for a lockout or two, sometimes three depending].For those of you that beat Twin, how much practice did you do a week when your group was seriously practicing the fight?
For those of you that beat Twin, how much practice did you do a week when your group was seriously practicing the fight?
For those of you that beat Twin, how much practice did you do a week when your group was seriously practicing the fight?
Yer i have all jobs 50 now though im starting to think i should of done the crafts first pre patch >_>
Also got my 3k paragon gown to go with the all 50 paragon crown so im bossing that up as a lalafel on the back of my behemoth. mwhahahaha
That Gambler top hat on the left...
Are we gonna have to re-run Brayflox for new gear again
I have a feeling the new tomes will be needed for the relic upgrade... probably will take three weeks worth again too.
Um, who doesnt think this will be the case? :/
I also think (hope?) the AF2 will be a similar thing, where you need to use new tomes or tome items to upgrade existing myth gear to AF2, making it a little less easy to get Tome ilvl100 or whatever gear. At least that would require some sort of gear progression still.
As long as stuff is gear gated it should be fine.
I mean, I doubt people will be beating Coil 2 easily without having Coil 1 stuff, same for Leviathan.
They were talking like they want coil2 to have the same reputation coil1 did when the game was released. Iirc that reputation was "Impossible to beat" (at least for turn 5). I wonder if they will actually pull it off.
They were talking like they want coil2 to have the same reputation coil1 did when the game was released. Iirc that reputation was "Impossible to beat" (at least for turn 5). I wonder if they will actually pull it off.
Well the stuff they showed in the video did look pretty crazy... many hours of wipes, gear repairs and tears incoming.
You're beyond Coil groups full of tears, you've moved onto Coil turns of Allagan Maaaaaaan bathing in loot