The greatness of unsynced coil and trials is that you can run with Felix-carry groups that have no healers, multiple tanks including day 1 60 Jayhawk WAR, and eventually clear things. np np
Ah, OK. Just know what you're getting into - the last 2 dungeons have much longer cutscenes throughout than anything before it.
The + quests always unlock some gameplay related feature, be it a class quest that gives you more abilities to dungeons and new features such as materia melding and dying your gear.Cool. I just finished one of the Lancer specific ones with the +, which at least had a couple cutscenes and a little bit more background. What's special about the + quests?
The + quests always unlock some gameplay related feature, be it a class quest that gives you more abilities to dungeons and new features such as materia melding and dying your gear.
You disappoint me. I was looking forward to your ilvl 145 WAR tanking in Dun Scaith last night
I think I'm missing something about Materia melding. I bought a i115 sword and am trying to meld a Strength Materia IV to it. The Materia says it requires an Item Level 70 item, but when I try to bind it to a level 115 sword, it only gives a +3 bonus instead of +7.
Ah I see that does look like fun! Too bad I suck at puzzles thou.
I mean, that's one way to do it, but not the only way. The ability the lolfaceroll things with no mechanics is basically mandatory to appease the chunk of the playerbase that doesn't like the idea of failing something, but the game does give you a number of ways to control your experience.
There was a guy in PF on Monday who wanted to do old Coil for the story. He'd been posted for a while and was alone. I joined, asked if he was okay with unsynched, and when he confirmed he was pulled in a WAR and we went and took him through 1-7 before he had to go to bed/we would have had to find another body for some of the autowipe stuff in 8-10.
It's not the original Coil experience, but it was a pretty good balance between seeing most of the fight mechanics and not actually having to deal with levelsynced PUGs wiping over and over. He got to get Divebombed into a wall and blow up to Twisters, get eaten by Rafflesia, and we all got to experience the high-stakes game of tag that is trying to do T7 with somebody going in blind who doesnt know what Voice and Shriek are.
He got to see cutscenes in context, it was fun watching somebody react to a bunch of stuff that is really, really old hat for the first time. I am actually pretty bummed it was cross-server because getting him through the rest of the turns would have been fun. I 100% believe everyone's first T13 needs to be either synched or a max of three people, because the back half of that fight is the best coordination of music and combat in the game and burning past it removes some of the moments that still seem pretty epic today.
I think my roundabout point is: The way things are for Coil right at this second are actually pretty cool. You can sync 8man for an approximation of what things kind of were. You can unsync 8 to just faceroll everything if you just want to unlock cutscenes. You can unsync with relatively few bodies or really bad gear (two man T5 only you replace your left side armor with AF1) to make the fights last long enough to see everything without having to go full learning the whole fight. Players have a lot of control over their Coil experience now, and the flexibility is great.
100% Agree.I also kinda wish WT required people to do things sync. Or have two tiers of WT with better pros for doing Sync WT.
Of course they are. Most of them never cleared most turns of Coil when they were current raids or got carried through it unsynced. Most people wouldn't bother doing Coil if WT required to do it synced to 50, they'd just run the easy content instead.My experience is that lvl.60/HW/current players are scared shitless by their old memories of Coil and everyone is completely afraid to do it sync. I've had people shout at me saying "SYNC COIL IS NO JOKE, ONE MISTAKE AND EVERYONE DIES, YOU DON'T KNOW WHAT YOU ARE ASKING FOR"
The reason for WT to exist is to give an incentive to re-run dead content, so that new players at least get to see it. The alternative is players being unable to see the old content unless they have friends willing to help them, period. It's unfortunate when you happen to have missed the train but there are ways around it. Like iammeiam said, doing the fights unsynced with 3 people make it so you can at least see and participate to the mechanics if you can't find enough people to run with you synced. I've done that with new players and it was fun and somewhat challenging for them.100% Agree.
What the hell is the point of doing it if it can just be done in 2 minutes with 0 challenge. Why not just give us a free sticker. What the fuck is even the reason we are playing then.
Because otherwise some story content would be completely dead.100% Agree.
What the hell is the point of doing it if it can just be done in 2 minutes with 0 challenge. Why not just give us a free sticker. What the fuck is even the reason we are playing then.
My experience is that Coil/Extreme fights on pf reflect the current video game medium where everyone wants a press 1 button to win and all their care about is the winning and the goods and the loot and the easier, faster, now, now, now they can do it the better.
I feel trying to get non-WT people who want to watch cutscenes or do it sync at this point is basically impossible unless you have a full party of 7 other friends in agreement to do it together with you, but that's a lot of effort for other people to spend just for you, and very few people are willing to go out of there way to do that for someone else. I asked around on multiple forums, FCs, communities and there were a few people, but not enough to make a party.
In the end things like World of Darkness end up more satisfying because you can find them through DF, and at least DF is sync to a degree (I wish DF had ilevel sync for trials/raids like dungeons).
I also kinda wish WT required people to do things sync. Or have two tiers of WT with better pros for doing Sync WT.
Yeah I've been really baffled by WT being unsynched too. The answer is that people are lazy as hell and wont do the old fights the way they are intended even for a better reward. Also, Coil is hands down harder than anything alex has put up... even savage. Coil is the best raid in the game for sure.
The reason for WT to exist is to give an incentive to re-run dead content, so that new players at least get to see it. The alternative is players being unable to see the old content unless they have friends willing to help them, period. It's unfortunate when you happen to have missed the train but there are ways around it. Like iammeiam said, doing the fights unsynced with 3 people make it so you can at least see and participate to the mechanics if you can't find enough people to run with you synced. I've done that with new players and it was fun and somewhat challenging for them.
I should have specified I'm talking about 2.X EX trials, which make up the bulk of WT, not coil. I feel enough people still run those fights synced that it would have still been somewhat easy to find a 8 man group. I can queue up for ARR EX fights right now and still get reasonable queue times, depending on the fight. It would honestly probably take me longer to find 2-3 other people to run non-full unsynced than to sit in DF.Because otherwise some story content would be completely dead.
I mean ... harder than Creator, sure, the argument can be made for that? But Second and Final Coil weren't _that_ hard either, they're not that much beyond what Creator is.
Second coil Savage?
Anyone know how long the Garo event is going for
Fair enough, Ex trials are relatively easy to PUG, even synced. I have a feeling people would outright skip Ramuh and Moogle though.I should have specified I'm talking about 2.X EX trials, which make up the bulk of WT, not coil. I feel enough people still run those fights synced that it would have still been somewhat easy to find a 8 man group. I can queue up for ARR EX fights right now and still get reasonable queue times, depending on the fight. It would honestly probably take me longer to find 2-3 other people to run non-full unsynced than to sit in DF.
Fair enough, Ex trials are relatively easy to PUG, even synced. I have a feeling people would outright skip Ramuh and Moogle though.
Wondrous Tails, a level 60 bingo cardWhat is "WT"?
You needed to follow a pretty tough (for PUG standards anyway) set of priority rules to get rid of Ramuh's seduction status ailment and Rolling Thunder. He had weird phase pushes that could easily get several people killed or outright wipe you. Damage was quite high and the tank swap mechanic needed a measure of precision and coordination to execute (or 2+ coordinated SCHs and a solo WAR tank). He also rewarded completely outdated gear and RNG outdated weapons when he was released, which didn't help with his popularity. I agree that it's an annoying fight.*checks trials list*
*has done every one except those 2*
....dammit.
Is there a specific reason people don't do ramuh? I haven't done it yet purely by coincidence but I was planning to.
I understand why people would want to skip moogle tho. ughh
You needed to follow a pretty tough (for PUG standards anyway) set of priority rules to get rid of Ramuh's seduction status ailment and Rolling Thunder. He had weird phase pushes that could easily get several people killed or outright wipe you. Damage was quite high and the tank swap mechanic needed a measure of precision and coordination to execute (or 2+ coordinated SCHs and a solo WAR tank). He also rewarded completely outdated gear and RNG outdated weapons when he was released, which didn't help with his popularity. I agree that it's an annoying fight.
I never quite understood what people found difficult with Moogle Ex. It was messy and complicated by a large number of mechanics and people needed to pace themselves, I guess? It was really easy though, but not super rewarding either.
I disagree, I feel like lvl.60/HW/current players are somewhat out of touch with what 2.X/ARR content is like these days for new players.
My experience is that lvl.60/HW/current players are scared shitless by their old memories of Coil and everyone is completely afraid to do it sync. I've had people shout at me saying "SYNC COIL IS NO JOKE, ONE MISTAKE AND EVERYONE DIES, YOU DON'T KNOW WHAT YOU ARE ASKING FOR"
I feel trying to get non-WT people who want to watch cutscenes or do it sync at this point is basically impossible unless you have a full party of 7 other friends in agreement to do it together with you, but that's a lot of effort for other people to spend just for you, and very few people are willing to go out of there way to do that for someone else. I asked around on multiple forums, FCs, communities and there were a few people, but not enough to make a party.
In the end things like World of Darkness end up more satisfying because you can find them through DF, and at least DF is sync to a degree (I wish DF had ilevel sync for trials/raids like dungeons). At this point since I've watched the Coil guides and done the fights and know what to do I'll keep an eye out on pf and jump into any sync parties for Turns and I imagine over months eventually I'll get in parties and play many of the turns synched. But the story experience is over and already blown.
*checks trials list*
*has done every one except those 2*
....dammit.
Is there a specific reason people don't do ramuh? I haven't done it yet purely by coincidence but I was planning to.
I understand why people would want to skip moogle tho. ughh
The CT raids with their rigid 24-man requirement have honestly often been a major source of complaint, because if the game bribes aren't right the queues can become impossible to get through. They could use an undersize.
And it's worth pointing out Minimum iLevel sync is actually an option for the ARR primals and Coil. It will drastically lower your iLevel; not necessarily to what people first experienced it at, but down from i130. The reward for using that option is guaranteed music drops. People mostly don't do it because it's hard, still, but it is an option in DF if you can find the bodies.
That kind of thing is why I'm glad they made multiple difficulties for Alexander. That way they don't have to do mechanics nerfs overtime to make it more puggable.
Alexander - The Arm of the Father (Savage)
The duration of stun and paralysis effects inflicted by standing on the outer edge of the battle field has been reduced.
The potency of Physical Vulnerability Up, Damage Down, and Healing Magic Down debuffs inflicted by Digititis has been reduced.
The required distance to alleviate damage dealt by Hand of Parting and Hand of Prayer has been reduced.
The duration of the Atrophy status effect inflicted by Ferrofluid has been reduced.
The duration of Throttle has been increased.
Damage dealt by Hand of Pain has been reduced.
Piston Lubricant's HP has been reduced.
The timing with which Piston Lubricant casts Mucilage has been adjusted.
Damage dealt by Outburst has been reduced.
The potency of Vulnerability Up inflicted by Outburst has been reduced.
They're still nerfing Savage to make it PUGable, though. They basically gutted A3S:
A2S got some damage reduced, Mind Blast in 6 and 8 got nerfed, the penalty stacks in 7S fall off IiRC. A4S didn't get nerfed because its whole challenge was tuning and echo/gear took care of it, but goddamn did they do a number on Living Liquid.
Sadly A3s went from hard to joke status. We literally 2-shot it at ilv220 during 3.2 with 4 new players (3 casual players from my FC and a PF random) who just wanted to see whether the difficulty matched the legend. They ended up super disappointed and we were all shocked because we were expecting 2 hours of wipes before giving up.Most of the changes in Gordias are because it was overtuned to hell, even for world-first raiders. I feel like that's a little different.
Most of the changes in Gordias are because it was overtuned to hell, even for world-first raiders. I feel like that's a little different.
the game literally lost players because of gordias (a3s) and midas (no idea since i quit raid for this tier) difficulty
i doubt we'll see anything of that difficulty level again
edit: yay for gmg! got a 5% discount voucher that i can use on top of the 17% discount for stormblood :3
A8s was no joke IMO.Was Midas that bad? I know 6s was a hurdle for some but I didn't hear too many bad things as a whole about the tier
maybe
at the end of the day, goblins and shit just can't compete against dragons and shit
not a fan of any of alexander's music as well