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Final Fantasy XIV: Heavensward |OT2| RIP Bowmage 2015-2017.

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Easy as hell relic quest..... XD. I'm glad those are dye compatible or I would have screamed. Well, I know what I'm doing when I get home for both relics. I will have both today easily. Savage isn't uncapped? I'm happy.... still have weeks to kill a12s and hopefully this week cause seriously, lol. Oh my god those casting accessories literally changes everything. I'm not buying the alex casting one this week then after all since ultima is better. This patch overall feels like a letdown though. Proto Ultima especially... 10 percent clear rate my arse.
 
Woo! I won 10k on the scratch cards, bought a few card packs and got some really god ones, joined a tourney happening, won against all the npcs a bunch of times and got like 20K mgp from achievements or something.
 

Alfebit

Banned
Enemy of humanity detected.

I'm pretty sure Tiny Hats are the origin of cancer

Haters, the both of you

UEPYI.gif
 

duckroll

Member
I need someone to send help. I want to smash my monitor thanks to all these fetch quests! I thought we were done with trolling? Why did I have to help a church with random shit, Before collecting bodies (???????????) and then going to pray at some hill (?!!!???????) whyyyyyyyyyyyy. WHO GIVES A SHIT! The only quest I even cared about in that entire stretch was
returning the cabbage fairy's body to the other side of the world.

Hopefully this observatory stuff turns out more interesting. Because. I. Am. Enraged.
 

ilium

Member
I know I'm still fairly early into the story compared to the amount of story available right now, but there's this recurring theme that I've noticed from the start of the game that has been really heavy throughout the main storyline and it really surprised me.

[snip]

You're absolutely right, and it's why I enjoy the lore of the game so much. I actually like the lore more than the actual game I think (just not a fan of post-WoW MMO design)

One thing I noticed however, is that those connotation are much less pronounced in the german translation sadly. I had played the game in english during 2.0 and decided to switch to german this time around, and overall the game feels much less gritty and more "clean".

But I also feel some things didn't carry over from 1.0:

https://www.youtube.com/watch?v=UO2QFM2a8PQ

Seems so much more interesting in regards to the Primae - Beasttribe relationship.



I got the Encyclopædia Eorzea yesterday and only had time to skim through a little but there is this one line about Xande the first Emperor of Allagan after he was resurrected:

"The Allagan Empire would be great once again, and the road to greatness led south."

I doubt it's a reference but I still had a good laugh at that.
 

Lanrutcon

Member
I need someone to send help. I want to smash my monitor thanks to all these fetch quests! I thought we were done with trolling? Why did I have to help a church with random shit, Before collecting bodies (???????????) and then going to pray at some hill (?!!!???????) whyyyyyyyyyyyy. WHO GIVES A SHIT! The only quest I even cared about in that entire stretch was
returning the cabbage fairy's body to the other side of the world.

Hopefully this observatory stuff turns out more interesting. Because. I. Am. Enraged.

You're in the weird part before things get going again. Don't worry, you're still in for a roller coaster ride.
 
The main difference for the Pugilist guild going from 1.0 to 2.0 is that they switched it to mostly focusing on being a combat training school for gladiators instead of its original role: the debt collector thugs of the Platinum Mirage casino. In 2.0, a pugilist in the guild still gives you an early game quest to shake down a Lalafell for his gambling debts, though. Similarly, the Miner's guild was supposedly more of a dance hall/brothel that the Miners frequented. It still is mostly that, but they moved the Miqo'te dancers out onto the main street. Not having played 1.0 myself, I don't really know many of the subtle changes from 1.0 to 2.0.

From watching the 1.0 cutscenes and stuff on youtube, the original 1.0 city-state plots were pretty cool, if blatantly unfinished. The Ul'dah one focused on a band of the young elites of Ul'dahn society who had a plan to make themselves into heroes by intentionally letting a monster free during a parade so they could subdue it, only for the plan to go horribly wrong,
they killed Minfillia's father by accident
.

This is true for pretty much all the "classes" and their quests though. In 1.0 each class and their guild had an actual "role" in the gameworld and didn't just exist to train adventurers. Such as Lancers being the actual guards of Gridania and the quests were working toward you getting your mask that all the guards have (also mentioned in a previous post, the thing that lets them operate without incurring the greenwrath). Maruraders were literal pirates, Gladiators were actual gladiators and their quests consisted of them fighting matches and then promoting their sport/finding new talent. Every class was like this. This also extended to the disciples of the hand/land. Think the only class that maintained this kind of storytelling was amusingly enough the one added after ARR came out, the Arcanist, even if simplified.

Another cool thing was that the story lines for each of the classes/crafters/gatherers tied together with the main citystate story lines so you even got a slightly more complete picture after doing them. Like they would contain the same NPCs and reference events that happened in the general story and even give out their motivations/reason for what they may have done/how they acted in another part of the story. There was a depth to it all that was lost in the transition to a more playable game.
 
@_@ Not even all the EXs. That's amazingly easy.

Will have my 275 right after I get home :)

It's disappointing that they are appealing to such a casual audience with this, tbh especially when these weapons are BiS. I really want more hard fights and ex primal are not hard..., HM is faceroll easy. What can you expect from a quest called Friends Forever though XD. However, I suppose this whole thing is more time consuming than raiding so there's that.
 
Reminds me I still haven't even attempted all the fights in Dun Scath, just the last two because I just queue in progress and hope for the best, time to read up on them.
 

Lanrutcon

Member
Reminds me I still haven't even attempted all the fights in Dun Scath, just the last two because I just queue in progress and hope for the best, time to read up on them.

What? no. Don't break tradition. 99% of the player base don't know the strats. What are you...some kind of rebel?
 

BLCKATK

Member
I guess this put Ultima there so most of the playerbase can see it with as little effort as possible? That is honestly the only thing I can think of.

Baffled that they didn't just port over the fight directly.
 

ebil

Member
I have a hard time processing how people still are low key complaining that relics are for more casual players than themselves when it has literally been the case for the whole expansion.

There are people who are genuinely anxious about entering dungeons and normal mode raids out there. Relic is designed so that even these people can do it.

I still am not done with my first because I can't be bothered to grind light, and everyone always wants me healing anyway. :<
 

Wilsongt

Member
I have a hard time processing how people still are low key complaining that relics are for more casual players than themselves when it has literally been the case for the whole expansion.

There are people who are genuinely anxious about entering dungeons and normal mode raids out there. Relic is designed so that even these people can do it.

I still am not done with my first because I can't be bothered to grind light, and everyone always wants me healing anyway. :<

A lot of those people came from FFXI where you had to treat getting a relic like a full time job. Anything less than poopsocking it for weeks at a time is casual filth.
 
There was not much actual 1.0 story content.

If we want to actually get into it though Ishgard and Ala Mhigo are dropped plot points (Widargelt, the Monk trainer in 2.0, even has a fairly hefty presence in 1.0's cutscenes where he's actively fighting to reclaim Ala Mhigo and complaining that nobody's helping)

Honestly, I am more interested in the arcs of the characters rather then the larger story. Widargelt was also the Monk trainer in 1.0, so thankfully him and most of the Job quest characters (like Estinien) got through the transition intact. But what about the Path Companion and their quest to liberate Ala Mhigo? Would J'moldva be satisfied living her life just as a Wood Wailers, so close to home? Would Keelty get over Siward already?

Most likely the answer is "it doesn't matter because they're all dead." So that's a bit of a bummer.
 

IMBored

Member
I need someone to send help. I want to smash my monitor thanks to all these fetch quests! I thought we were done with trolling? Why did I have to help a church with random shit, Before collecting bodies (???????????) and then going to pray at some hill (?!!!???????) whyyyyyyyyyyyy. WHO GIVES A SHIT! The only quest I even cared about in that entire stretch was
returning the cabbage fairy's body to the other side of the world.

Hopefully this observatory stuff turns out more interesting. Because. I. Am. Enraged.

You thought they were done with trolling. There's a zone dedicated exclusively to trolling ahead.
 

iammeiam

Member
The HW relic has been pretty bad overall, but the victory lap step seems like one of the 'good' steps. It's also one of the few steps that isn't just "go no life grind forever." It gives you a manageable list of tasks with a defined goal that ties into your overall history with the game, and actually ties into your character's journey better than tome grinding.

I do wonder what lessons if any they learned from the HW relic. The steps ranged from noncreative and inoffensive (the atma step, the singing cluster step) to trips down memory lane (the i200 dungeon runs, the 275 primal runs), to just transparent nolife grinds. A lot of it was just recycled repeats, which is disappointing.

I'll probably eventually get the relic bow? but a huge part of the problem for me is that the relic process itself never seemed like I was missing out on anything cool by not really doing it. Stat sticks are what they are, but the relic acquisition process in HW just feels so grindy it's not motivating.
 
The main problem with this relic was that it was so boring and I only did it cause AST is my new main since HW was out and the relic looked so amazing. My work was well spent <3 oh and my blm one would never happen if it weren't for a friend returning last summer so I have her to thank for my bonuses.

SE needs to learn to innovate. Tome stones are the hell of this game imo and it's sooooo boring to grind old content over and over again.
 

Frumix

Suffering From Success
OG relic wasn't particularly better other than being the first one (and HW is just largerly a rehash of the same mechanics in different order).
 

EndcatOmega

Unconfirmed Member
The most amusing thing about the colonialism angle of XIV is despite the city states' abuses they're still playing the natives to Garlean, the ultimate imperial power in the setting- there's an undercurrent in 2.0 of stopping the Garleans doing to Eorzea what the city states have basically been doing to the Beast Tribes, complete with Garleans usually referring to the Eorzeans as the same 'savages' they call the beast tribes.
 

BLCKATK

Member
The HW relic has been pretty bad overall, but the victory lap step seems like one of the 'good' steps. It's also one of the few steps that isn't just "go no life grind forever." It gives you a manageable list of tasks with a defined goal that ties into your overall history with the game, and actually ties into your character's journey better than tome grinding.

I do wonder what lessons if any they learned from the HW relic. The steps ranged from noncreative and inoffensive (the atma step, the singing cluster step) to trips down memory lane (the i200 dungeon runs, the 275 primal runs), to just transparent nolife grinds. A lot of it was just recycled repeats, which is disappointing.

I'll probably eventually get the relic bow? but a huge part of the problem for me is that the relic process itself never seemed like I was missing out on anything cool by not really doing it. Stat sticks are what they are, but the relic acquisition process in HW just feels so grindy it's not motivating.

I feel like they definitely have learned that they need to change it up, somehow. I mean they are talking about having the new exploration zone be a major part of developing the relic, which is different than "go run old content over and over until you are done". I mean it will probably be "go run this new piece of content until you are done" but that's what relic has always been and I don't think that will ever change. That's why they give people choices on which weapon they want to pursue.

Now what we need to see is if the Diadem revamp has them going in the right direction for designing an end-game level zone. They said this was the testbed for how Eureka will be done, if it's a flop again, there is chance we won't see Eureka until late into Stormblood. Personally, I would have enjoyed if Diadem was involved in the HW relic (and I totally expected it) as an alternative to obsessive lore grind. If Eureka is tied to Stormblood relic, then it needs to be done right.
 
OG relic wasn't particularly better other than being the first one (and HW is just largerly a rehash of the same mechanics in different order).

And that's the main problem. If you're gonna make a new relic to grind how about make it different? As much as I love Yoshi P it's getting obnoxious that he disguises content in the form of old paint and lies about nearly everything. I think he severely underestimates how powerful the player base is because 10% clear rate for proto ultima? Is he drunk?
 

BLCKATK

Member
And that's the main problem. If you're gonna make a new relic to grind how about make it different? As much as I love Yoshi P it's getting obnoxious that he disguises content in the form of old paint and lies about nearly everything. I think he severely underestimates how powerful the player base is because 10% clear rate for proto ultima? Is he drunk?

Where did he even say this? Been hearing it a bit and I don't know where it's from.

Honestly I think the dev team definitely wanted a large amount of the playerbase to see it with as little work as possible. So it was placed there as a "surprise". They were probably spooked by Odin clears and how little people did it, even though this time they actually gave good incentive (270 gear.)

Even though it's been 4 years since release it's painfully obvious that they are still unsure how to proceed in some areas. They are really concerned with letting a majority of the community see as much as they can. A good thing to be worried about but I think they can work on execution.
 

iammeiam

Member
Proto Ultima is a bummer because the gear he drops is actually really good, and would be worth farming for. This is also the first time in forever non-raiders can have max iLevel in every slot since it gives a second i270 ring. But instead of a new thing for people to go do (which, yes, would have required more tuning than we got), he's trash with a loot lockout. Fine as a free bonus that they'd sneak in unannounced, disappointing as a thing they've talked up for a while.

I feel like they definitely have learned that they need to change it up, somehow. I mean they are talking about having the new exploration zone be a major part of developing the relic, which is different than "go run old content over and over until you are done". I mean it will probably be "go run this new piece of content until you are done" but that's what relic has always been and I don't think that will ever change. That's why they give people choices on which weapon they want to pursue.

And if they follow through and actually have something you go do specifically for relic, that alone would be a huge step up. It'll be braindead, repetitious, and grindy because that is what relic's for, but given that the HW relic never escaped feeling like the direct-to-video spinoff of the ARR relic anything new would be a step up. Hell, the SB relic having a few dedicated trials in it like the start of the ARR one would be a massive improvement.

That said if Eureka is just zergfest hunts over and over it'll still be pretty bad.
 
Where did he even say this? Been hearing it a bit and I don't know where it's from.

Honestly I think the dev team definitely wanted a large amount of the playerbase to see it with as little work as possible. So it was placed there as a "surprise". They were probably spooked by Odin clears and how little people did it, even though this time they actually gave good incentive (270 gear.)

Even though it's been 4 years since release it's painfully obvious that they are still unsure how to proceed in some areas. They are really concerned with letting a majority of the community see as much as they can. A good thing to be worried about but I think they can work on execution.

I do believe at fanfest but I wasn't there. I saw it on reddit I think. Something about how the non fanfest version was super hard. Maybe it was lost in translation and they added the crap version. Disappointing either way. It may have been planned to be a trial but was rushed into the dun scaith raid. It's stupid it has a lockout.
 
And that's the main problem. If you're gonna make a new relic to grind how about make it different? As much as I love Yoshi P it's getting obnoxious that he disguises content in the form of old paint and lies about nearly everything. I think he severely underestimates how powerful the player base is because 10% clear rate for proto ultima? Is he drunk?
Well, at least they've acknowledged they can just pidgeonhole people into old content for a shiny weapon for much longer which is why we're getting Eureka. Now if Eureka is anything interesting thats another story.
 

ebil

Member
Proto Ultima is a bummer because the gear he drops is actually really good, and would be worth farming for. This is also the first time in forever non-raiders can have max iLevel in every slot since it gives a second i270 ring. But instead of a new thing for people to go do (which, yes, would have required more tuning than we got), he's trash with a loot lockout. Fine as a free bonus that they'd sneak in unannounced, disappointing as a thing they've talked up for a while.
It would be nice if they actually let people farm good stuff freely from time to time instead of designing everything with a weekly limit in fear that they might quit when they're done or some other nonsense. I'm pretty sure they ended up putting it in Dun Scaith because giving it its own instance would have been at odds with giving it a loot lockout.
 

aceface

Member
The HW relic has been pretty bad overall, but the victory lap step seems like one of the 'good' steps. It's also one of the few steps that isn't just "go no life grind forever." It gives you a manageable list of tasks with a defined goal that ties into your overall history with the game, and actually ties into your character's journey better than tome grinding.

I do wonder what lessons if any they learned from the HW relic. The steps ranged from noncreative and inoffensive (the atma step, the singing cluster step) to trips down memory lane (the i200 dungeon runs, the 275 primal runs), to just transparent nolife grinds. A lot of it was just recycled repeats, which is disappointing.

I'll probably eventually get the relic bow? but a huge part of the problem for me is that the relic process itself never seemed like I was missing out on anything cool by not really doing it. Stat sticks are what they are, but the relic acquisition process in HW just feels so grindy it's not motivating.

I actually thought the Unidentified Step was a good one. They actually carried through with their idea of being able to do all sorts of stuff to get the relic- I did beast tribes, hunts, roulettes, and maps for that one. It was fun sitting down and figuring out the most efficient way to get the items I needed (maybe only I find stuff like that fun). They also incorporated crafting in a robust way to throw a bone to the people who really worked at gearing their crafters.

Crystal sand and Umbrite was the worst step since they gated it behind getting tens of thousands of tomes which led to running the same dungeons over and over again. The light step was fairly inoffensive just because of how little light was needed. Overall I liked the HW relic a lot more just because they toned down the amount of grinding necessary by about half. Playing as casually as I do I was able to complete each step pretty quickly. If they do it like this again for Stormblood I would be fine with it but new ideas are always good too.
 
I never asked: what does the title of the thread reference? I know "the feel of" comes from the DmC 30fps PR gaffe, but I don't know how it applies to this game.
 

ebil

Member
I see. So is it a good thing or a bad thing?
For the game and most players? It's been a very good thing. Some people are inevitably going to complain that it's not Gordias or Midas but complaining about raid difficulty one way or another will keep happening as long as there isn't at least one more difficulty tier, because it's impossible to please everyone with the way the raids are currently set up in this game.
 

Arkeband

Banned
I see. So is it a good thing or a bad thing?

It's a good thing, the first 2/3rds of HW's raiding scene was brick-wall awful. Most statics gave up because it wasn't worth it, especially since they added baby mode, so you weren't actually progressing the story anymore like you were back in ARR.
 
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