UtterlyPerplexed
Member
What even the actual heck...
The Succubus and the Foobars were harder!
The Succubus and the Foobars were harder!
Well, at least we won't get fucked by people who don't pay attention to the fear markers anymoreWhat even the actual heck...
The Succubus and the Foobars were harder!
Enemy of humanity detected.
I'm pretty sure Tiny Hats are the origin of cancer
I know I'm still fairly early into the story compared to the amount of story available right now, but there's this recurring theme that I've noticed from the start of the game that has been really heavy throughout the main storyline and it really surprised me.
[snip]
I need someone to send help. I want to smash my monitor thanks to all these fetch quests! I thought we were done with trolling? Why did I have to help a church with random shit, Before collecting bodies (???????????) and then going to pray at some hill (?!!!???????) whyyyyyyyyyyyy. WHO GIVES A SHIT! The only quest I even cared about in that entire stretch wasreturning the cabbage fairy's body to the other side of the world.
Hopefully this observatory stuff turns out more interesting. Because. I. Am. Enraged.
So, how bad is the new anima quest?
All hard mode primals. It's easy as fuck.
Also I'm so glad I don't raid as a tank. It seems they like fucking them over with yet another lolparry ring.
Fuck you.I mean... DRG is pretty good at that too...
I assume that means all the EX primals? HW Primals didn't have Hard Mode did they? Just normal and EX, right?
The main difference for the Pugilist guild going from 1.0 to 2.0 is that they switched it to mostly focusing on being a combat training school for gladiators instead of its original role: the debt collector thugs of the Platinum Mirage casino. In 2.0, a pugilist in the guild still gives you an early game quest to shake down a Lalafell for his gambling debts, though. Similarly, the Miner's guild was supposedly more of a dance hall/brothel that the Miners frequented. It still is mostly that, but they moved the Miqo'te dancers out onto the main street. Not having played 1.0 myself, I don't really know many of the subtle changes from 1.0 to 2.0.
From watching the 1.0 cutscenes and stuff on youtube, the original 1.0 city-state plots were pretty cool, if blatantly unfinished. The Ul'dah one focused on a band of the young elites of Ul'dahn society who had a plan to make themselves into heroes by intentionally letting a monster free during a parade so they could subdue it, only for the plan to go horribly wrong,.they killed Minfillia's father by accident
The normal mode for HW primals is called hard mode. They had hard and ex.
@_@ Not even all the EXs. That's amazingly easy.
Will have my 275 right after I get home
You also need 1k poetics or lore@_@ Not even all the EXs. That's amazingly easy.
Will have my 275 right after I get home
You also need 1k poetics or lore
Reminds me I still haven't even attempted all the fights in Dun Scath, just the last two because I just queue in progress and hope for the best, time to read up on them.
i had to log in to mogstation to make sure that was real lol
found one more
I have a hard time processing how people still are low key complaining that relics are for more casual players than themselves when it has literally been the case for the whole expansion.
There are people who are genuinely anxious about entering dungeons and normal mode raids out there. Relic is designed so that even these people can do it.
I still am not done with my first because I can't be bothered to grind light, and everyone always wants me healing anyway. :<
There was not much actual 1.0 story content.
If we want to actually get into it though Ishgard and Ala Mhigo are dropped plot points (Widargelt, the Monk trainer in 2.0, even has a fairly hefty presence in 1.0's cutscenes where he's actively fighting to reclaim Ala Mhigo and complaining that nobody's helping)
I need someone to send help. I want to smash my monitor thanks to all these fetch quests! I thought we were done with trolling? Why did I have to help a church with random shit, Before collecting bodies (???????????) and then going to pray at some hill (?!!!???????) whyyyyyyyyyyyy. WHO GIVES A SHIT! The only quest I even cared about in that entire stretch wasreturning the cabbage fairy's body to the other side of the world.
Hopefully this observatory stuff turns out more interesting. Because. I. Am. Enraged.
I'm gonna lose $7 aren't IAu Ra has the dead Yamcha pose! Think I'll stay as that, since I'm a MNK and all.
The HW relic has been pretty bad overall, but the victory lap step seems like one of the 'good' steps. It's also one of the few steps that isn't just "go no life grind forever." It gives you a manageable list of tasks with a defined goal that ties into your overall history with the game, and actually ties into your character's journey better than tome grinding.
I do wonder what lessons if any they learned from the HW relic. The steps ranged from noncreative and inoffensive (the atma step, the singing cluster step) to trips down memory lane (the i200 dungeon runs, the 275 primal runs), to just transparent nolife grinds. A lot of it was just recycled repeats, which is disappointing.
I'll probably eventually get the relic bow? but a huge part of the problem for me is that the relic process itself never seemed like I was missing out on anything cool by not really doing it. Stat sticks are what they are, but the relic acquisition process in HW just feels so grindy it's not motivating.
OG relic wasn't particularly better other than being the first one (and HW is just largerly a rehash of the same mechanics in different order).
And that's the main problem. If you're gonna make a new relic to grind how about make it different? As much as I love Yoshi P it's getting obnoxious that he disguises content in the form of old paint and lies about nearly everything. I think he severely underestimates how powerful the player base is because 10% clear rate for proto ultima? Is he drunk?
I feel like they definitely have learned that they need to change it up, somehow. I mean they are talking about having the new exploration zone be a major part of developing the relic, which is different than "go run old content over and over until you are done". I mean it will probably be "go run this new piece of content until you are done" but that's what relic has always been and I don't think that will ever change. That's why they give people choices on which weapon they want to pursue.
Where did he even say this? Been hearing it a bit and I don't know where it's from.
Honestly I think the dev team definitely wanted a large amount of the playerbase to see it with as little work as possible. So it was placed there as a "surprise". They were probably spooked by Odin clears and how little people did it, even though this time they actually gave good incentive (270 gear.)
Even though it's been 4 years since release it's painfully obvious that they are still unsure how to proceed in some areas. They are really concerned with letting a majority of the community see as much as they can. A good thing to be worried about but I think they can work on execution.
Well, at least they've acknowledged they can just pidgeonhole people into old content for a shiny weapon for much longer which is why we're getting Eureka. Now if Eureka is anything interesting thats another story.And that's the main problem. If you're gonna make a new relic to grind how about make it different? As much as I love Yoshi P it's getting obnoxious that he disguises content in the form of old paint and lies about nearly everything. I think he severely underestimates how powerful the player base is because 10% clear rate for proto ultima? Is he drunk?
It would be nice if they actually let people farm good stuff freely from time to time instead of designing everything with a weekly limit in fear that they might quit when they're done or some other nonsense. I'm pretty sure they ended up putting it in Dun Scaith because giving it its own instance would have been at odds with giving it a loot lockout.Proto Ultima is a bummer because the gear he drops is actually really good, and would be worth farming for. This is also the first time in forever non-raiders can have max iLevel in every slot since it gives a second i270 ring. But instead of a new thing for people to go do (which, yes, would have required more tuning than we got), he's trash with a loot lockout. Fine as a free bonus that they'd sneak in unannounced, disappointing as a thing they've talked up for a while.
The HW relic has been pretty bad overall, but the victory lap step seems like one of the 'good' steps. It's also one of the few steps that isn't just "go no life grind forever." It gives you a manageable list of tasks with a defined goal that ties into your overall history with the game, and actually ties into your character's journey better than tome grinding.
I do wonder what lessons if any they learned from the HW relic. The steps ranged from noncreative and inoffensive (the atma step, the singing cluster step) to trips down memory lane (the i200 dungeon runs, the 275 primal runs), to just transparent nolife grinds. A lot of it was just recycled repeats, which is disappointing.
I'll probably eventually get the relic bow? but a huge part of the problem for me is that the relic process itself never seemed like I was missing out on anything cool by not really doing it. Stat sticks are what they are, but the relic acquisition process in HW just feels so grindy it's not motivating.
It's because the current Savage raid tier is Final Coil levels in terms of difficulty.I never asked: what does the title of the thread reference? I know "the feel of" comes from the DmC 30fps PR gaffe, but I don't know how it applies to this game.
It's because the current Savage raid tier is Final Coil levels in terms of difficulty.
For the game and most players? It's been a very good thing. Some people are inevitably going to complain that it's not Gordias or Midas but complaining about raid difficulty one way or another will keep happening as long as there isn't at least one more difficulty tier, because it's impossible to please everyone with the way the raids are currently set up in this game.I see. So is it a good thing or a bad thing?
I see. So is it a good thing or a bad thing?