hosannainexcelsis
Member
But I thought GAF hated Lalafells.
That's what they want you to think, but in reality every day is a potato party at the GAF house.
But I thought GAF hated Lalafells.
kill all the lalas.
I'm seriously thinking of resubbing for a month just to do the event for that outfit and emote. The power of little hat compels me.
Well I was going to do a month resub anyways to catch the story up before the expansion so it was just a matter of timing.
You can use a wireless mouse, the virtual mouse mode (L1+R3, I think) or the DS4's touchpad as a mouse to drag and drop icons from your ability window.Hey guys, anyone have any advice on how to move icons to your vertical / horizontal hotbars (not crossbars) on PS4?
You can use a wireless mouse, the virtual mouse mode (L1+R3, I think) or the DS4's touchpad as a mouse to drag and drop icons from your ability window.
The cross-class skills, however, were a terrible, terrible design decision that keep that interest from taking shape. Why should I have to play LNC, a class I have almost no interest in, for 34 levels just to get the "mandatory" Blood for Blood skill for Ninja, Bard, and Monk?
Why do I have to play BLM for 26 levels to get Swiftcast or WHM for 34 to get Stoneskin? UGH!
No one gives me shit for playing a Lalafell, thank god I'm not on the same servers as you guys lol.
I'm pretty sure this is getting changed come Stormblood. Fortunately.
How are they changing it? I actually like the cross-class skill design.
They just don't say it to your tiny lala face. Every time someone quits a trial after the first wipe, it's not because of the party performance. It's because you're a lala.
I was so happy to tell the Songbird lala to stand in the back.
They are killing the whole system. Certain skills will now be placed in pools that can be used by every class in a role, though they haven't said specifically how all that will work
I'm pretty sure this is getting changed come Stormblood. Fortunately.
How are they changing it? I actually like the cross-class skill design.
So are they killing the class system or just the cross-class skill system? I'm confused.
So are they killing the class system or just the cross-class skill system? I'm confused.
this process is already happening since Ninja was the last job to be afdded with a class ( rogue ) . after that , all jobs after that in HW and future SB start without a class and go straight to their jobs .
How are they going to remove the base classes without fundamentally changing the early game in what imo would be a bad move though? The culture and lore of each city state is tied deeply with the roles the guilds play in each one. I also feel that starting out in a "generic" sort of adventure occupation and then graduating into a traditional FF Job after attaining the soul crystal was a very satisfying progression path in the game. It would be strange to drop all that in favor of letting players just start out in a Job.
How does this actually work? Is the Job quest for the soul crystal just available when you are of a certain level?
How does this actually work? Is the Job quest for the soul crystal just available when you are of a certain level?
not sure what the SB classes start as.
Yes.
And yes, letting you job into any lvl.30 job from 2.0 without doing the earlier class will cause problems currently when characters from the previous class that was required show up in the new job storyline or things are connected between the two. Doesn't happen that often but it's still an issue. If they do ditch the class requirements I wonder if they'll take the time to rewrite some of the job quests to make them completely standalone.
Also I think a lot of people will be kinda pissed at all the time they wasted leveling all the classes to 30 to get to the jobs that now anyone can just jump into, but that happens with every patch anyhow so I guess it doesn't matter.
They start at lvl.50, which having a full lvl.50 rotation from the very start will be a lot of fun.
I suppose it depends on how the SAM and RDMG rotations are designed, but they certainly have to have a good amount given all the level locked 50 content I guess.
It's nice to have them start 20 levels under max instead of 30 though. Means you only have to grind 10 to get them started.
I don't think they'll be removing the starting classes entirely, but you'll probably no longer be required to level any additional classes past 15 to get the abilities that you need.
As it is, these abilities are all required for the following role types:
Healers need swiftcast (level 26 THM), physical dps need Blood for Blood (Level 34 Dragoon) and Black Mages need Quelling Strikes (Level 34 Bard) otherwise they generate large amounts of flash aggro in their openers that can easily catch most inexperienced tanks and tanks obviously need provoke from Gladiator even though no class except Paladin requires Gladiator to advance to their job.
I'm leaving Raging Strikes out of the discussion because it's obtained at level 4, making it trivial for Black Mage and Machinist to obtain.
Two of those (quelling strikes and swiftcast) have use on summoner and while there's no reason not to have them if you're playing at anything resembling a hardcore level, I wouldn't say the average FFXIV player absolutely needs them the way those other skills are needed on those classes.
I don't think they'll be removing the starting classes entirely, but you'll probably no longer be required to level any additional classes past the class you need to get to 15 for your job to get the abilities that you need. (maybe unlock a different suite of abilities for each cross class skill slot you unlock, since they're already at specific levels?)
Yes.
And yes, letting you job into any lvl.30 job from 2.0 without doing the earlier class will cause problems currently when characters from the previous class that was required show up in the new job storyline or things are connected between the two. Doesn't happen that often but it's still an issue. If they do ditch the class requirements I wonder if they'll take the time to rewrite some of the job quests to make them completely standalone.
Also I think a lot of people will be kinda pissed at all the time they wasted leveling all the classes to 30 to get to the jobs that now anyone can just jump into, but that happens with every patch anyhow so I guess it doesn't matter.
https://www.reddit.com/r/ffxiv/comm...m_medium=hot&utm_source=reddit&utm_name=ffxiv
How are they going to remove the base classes without fundamentally changing the early game in what imo would be a bad move though? The culture and lore of each city state is tied deeply with the roles the guilds play in each one. I also feel that starting out in a "generic" sort of adventure occupation and then graduating into a traditional FF Job after attaining the soul crystal was a very satisfying progression path in the game. It would be strange to drop all that in favor of letting players just start out in a Job.
How does this actually work? Is the Job quest for the soul crystal just available when you are of a certain level?
I don't think they'll be removing the starting classes entirely, but you'll probably no longer be required to level any additional classes past the class you need to get to 15 for your job to get the abilities that you need. (maybe unlock a different suite of abilities for each cross class skill slot you unlock, since they're already at specific levels?)
As it is, these abilities are all required for the following role types:
Healers need swiftcast (level 26 THM), physical dps need Blood for Blood (Level 34 Dragoon) and Black Mages need Quelling Strikes (Level 34 Bard) otherwise they generate large amounts of flash aggro in their openers that can easily catch most inexperienced tanks unaware (as well as just being useful period) and tanks obviously need provoke from Gladiator even though no class except Paladin requires Gladiator to advance to their job.
I'm leaving Raging Strikes out of the discussion because it's obtained at level 4, making it trivial for Black Mage, Machinist and Summoner to obtain.
Two of those (quelling strikes and swiftcast) have use on summoner and while there's no reason not to have them if you're playing at anything resembling a hardcore level, I wouldn't say the average FFXIV player absolutely needs them on Summoner the way those other skills are needed on those role types.
This would also get rid of dumb things that make no sense like Warrior being able to cross class Savage Blade and Paladin being able to cross class Skull Sunder.
That feeling when you trap your opponent in the tournament so perfectly they know they're screwed. (I'm red here)
Yeah, they would have to change a ton of the lore. Just as an example, the player character and the three Senna siblings are supposedly the only WHMs in the world's canon.
How are TT tournaments these days? I'm thinking about grinding out the TT achievements, but (back in the day) there was so much talk about fixed matches and long waits. Only at about 20-something cards right now.
That feeling when you trap your opponent in the tournament so perfectly they know they're screwed. (I'm red here)
So wait, you can use whatever cards when playing against other people?
I think its pretty BS that when I make a deck with my cards that are actually good, the game is like "nah your deck has too many rares" yet every NPC has atleast 3 3stars and multiple powerful cards, while im limited to my ultimate weapon and bunch of one stars.
I also spent an hour wining against the woman by materia goblin and she didnt give me a damn thing.
I seeeeeeee. I think im about 8 away from 30. I dropped 8K on a pack and got the worst card you can get should probably have just picked up 3 gold packs for a zidane chance..So the thing is, the more cards you have the more rare cards you can use in your decks, so for example, when you get 30 cards, the restriction on how many 2* cards you can have per deck is rescinded, same with 3* cards when you get 60 cards, otherwise those 4* and 5* cards are useless outside of specific strats imo.
So wait, you can use whatever cards when playing against other people?
I think its pretty BS that when I make a deck with my cards that are actually good, the game is like "nah your deck has too many rares" yet every NPC has atleast 3 3stars and multiple powerful cards, while im limited to my ultimate weapon and bunch of one stars.
I also spent an hour wining against the woman by materia goblin and she didnt give me a damn thing.
That feeling when you trap your opponent in the tournament so perfectly they know they're screwed. (I'm red here)
Zhloe Aliapoh: At Rowena's House of Splendors, you can purchase an enormous flagon of pineapple juice for the low, low price of only one hundred and thirty blue scrips! And who needs food when you have pineapple juice? Not Zhloe, that's for sure! Mmm, pineapples...
On my return trip through PoTD i'm up to 31-40 (that's up next) and I have my Aetherpool gear at about +32/+26 or 28 so barring some disaster I should get the iLvl 230(?) weapon this time.