What happened to "oh pfft ffxiv quests are so ez and quik"Drowning in quest givers after finishing 2.0. Send help.
That's because it was made by koreans. The combat was sound. It was just slightly twitchier Dark Souls.Vindictus sucks though.
That's because it was made by koreans. The combat was sound. It was just slightly twitchier Dark Souls.
That's because it was made by koreans. The combat was sound. It was just slightly twitchier Dark Souls.
Well I'm assuming it won't be so bad. I expect the next Deep Dungeon to be better than linked squares as well.I dunno, mashing the same 2-3 combos in Vindictus for hundreds of hours got old pretty quickly for me. The identical looking procedurally generated dungeons didn't help it's case either, one thing Diablo was good at was making procedurally generated look good and like not a bunch of square rooms linked by straight hallways.
Well I'm assuming it won't be so bad. I expect the next Deep Dungeon to be better than linked squares as well.
I just want an MMO where I have to dodge hitboxes with invincibility frames is that so much to ask?
Telegraphed attacks, you say? In the old Tera, there were no AoE indicators at all. You either knew to watch for the red eye flash and what attack was coming next in the boss attack rotation or you ate the floor. This was especially important because Tera has animation lock, and you didn't want to be animating an attack when the boss's eyes flashed red.
I would say that Argon Queen in the early days of Tera was as hard as or harder than any raid content in FFXIV. She had a somewhat wonky hitbox too, which made a certain extremely large AoE attack all around her a bit annoying to dodge because most classes had dash skills that stopped when intersecting an enemy hitbox. You had to know the AoE was coming, see the eye flash, turn around 180 degrees, take about 4-5 steps away from the Queen, and then dash/jump/flip away and be out of the AoE range or you were instantly killed. Oh, the lag in Tera made this a fucking pain in the ass sometimes too even if you executed your dodge correctly.
There is still no game where playing a tank felt more rewarding than being a Lancer in Tera. Because the Lancer had an active block with a CD and a meter that ran out, you had to know when to block, you had to block for as short a period as necessary, you had to use your shield swipe on successful block to replenish your block meter, but the block basically negated damage on almost all attacks (one notable exception was that Queen AoE). Also you had to keep attacking when you weren't blocking damage because otherwise you would lose aggro almost instantly, and you were supposed to use your taunt on CD but the long animation meant that if you were animating it at a bad time you couldn't block a big boss attack and you would eat the floor. A good Lancer who knew what he was doing could solo just about any boss in the game, albeit extremely slowly.
Well I'm assuming it won't be so bad. I expect the next Deep Dungeon to be better than linked squares as well.
I just want an MMO where I have to dodge hitboxes with invincibility frames is that so much to ask?
And that game came out in 2006.
And I got to play it in 2016, LUL.
anybody owns a coven weapon yet? would like to know if they have any special effects or are they 100% carbon copies of the pvp weapon glamour wise :/
Yeah BnS is all about the iframes, during your dodge animations enemy attacks just pass through you. How you feel about this particular gameplay style is up to you. I enjoyed the time I spent as a Blade Dancer in BnS, the purpose of BD is to juggle your enemy endlessly until you lag out and he kills you or you kill him first.
Yeah BnS is all about the iframes, during your dodge animations enemy attacks just pass through you. How you feel about this particular gameplay style is up to you. I enjoyed the time I spent as a Blade Dancer in BnS, the purpose of BD is to juggle your enemy endlessly until you lag out and he kills you or you kill him first.
The game is way too laggy to ever implement timing-based attack dodging. The server and network infrastructure just wasn't designed that way. The lag players experienced dealing with Titan in the original ARR is an example of this. Later boss fights had to be designed specifically with the amount of lag NA/EU players faced in mind, by the time they got to Leviathan which also had ring-out mechanics the dodging was much more lenient because of the inherent lag in the game which had to be accounted for.
Drowning in quest givers after finishing 2.0. Send help.
Can anyone explain the point of PoTD and how it relates to levelling up jobs?
Theres either really useless summary's or hyper in depth stuff that goes over my head.
.I still find it ridiculous that Minfilia's outfit gives you her massive breast size, I set it to the lowest option available for a reason game!
anybody owns a coven weapon yet? would like to know if they have any special effects or are they 100% carbon copies of the pvp weapon glamour wise :/
That's why tanks are sub par DPS jobs in this game, because they aren't designed to fully take advantage of the GCD/offGCD flow that DPS jobs are designed for. Dark Knight comes close but they could do more with it.
Post 2.0 progress:
- Complete stupid MSQ which is inconsequential.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trail.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trial.
- Complete stupid MSQ which is inconsequential.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by relic weapon requirements.
- Pick up sidequest get stonewalled by duty dungeon.
- Complete stupid MSQ which is inconsequential.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trial.
- Complete stupid MSQ which is inconsequential.
- Pick up sidequest get stonewalled by FATE requirement.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Complete sidequest and get useless cosmetic mount attack upgrade.
- Pick up stupid MSQ get stonewalled by duty dungeon.
Is this going to be how all of 2.x is? Lol. My questlog is so filled up I can't even see most objectives anymore on my map. The only way to clear them is to wait 6 years on Duty Finder it seems.
Because the expectation is tanking will fill their time with other things (mechanics, positioning, theoretically threat/mitigation, etc.). Tank and healer DPS rotations are kept that simplistic to not interfere with their primary responsibilities. Their fun is mostly on what the encounter asks of them. For what's it worth, this also slots tanks pretty comfortably between the healers/casters and then all the physical DPS when it comes to casts per minute; I can hover the high 20s/low 30 casts per minute in a 10 minute fight, which isn't that inactive since most the physical DPS are mid 30s with ranged at mid-to-high 30s.
And if we want to get technical, the most complex part of PLD is probably syncing Fight or Flight with their rotation. Which really just comes down to "use it right before Goring Blade" so you get 2x FoF'd GB DoTs in the GB/RA/RA rotation. Not ... exactly a huge thing but still D:
Don't get me wrong, I'd like to see more to do for tanks but I'm hoping for more active tweaking on the actual tanking side of it and leaving the DPS parts mostly as is (or increased due to the tank-side changes).
Relic aside, you'll basically be either with MSQ quests (that range from inconsequential to potentially insulting your intelligence with a few trial / dungeons here and there) or sidequests that are dungeon unlocks for the 2.X content. There's Hildibrand for comic relief but there's not a whole lot of sidequests that are specifically just for freely telling a story.
I know why it's done I'm just saying after you do all the tank shit and aggro is yours and you're in the phase where you are just doing your single target rotation is where things get dull.
Defensive abilities have such long cooldowns for tanks that having anything resembling a defense rotation is not possible without significant changes to them and what enemies hit you with.
Healers are zzz when you're effectively spending 85% of your time in Cleric Stance spamming your filler spells.
It's probably the #1 reason that's turning me off raid healing at this point, I'm just so tired of the gameplay.
Healers are zzz when you're effectively spending 85% of your time in Cleric Stance spamming your filler spells.
It's probably the #1 reason that's turning me off raid healing at this point, I'm just so tired of the gameplay.
No, but they have nothing special. Don't waste your time.
well uh.. she definitely matured from her 1.0 days .
Post 2.0 progress:
- Complete stupid MSQ which is inconsequential.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trail.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trial.
- Complete stupid MSQ which is inconsequential.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by relic weapon requirements.
- Pick up sidequest get stonewalled by duty dungeon.
- Complete stupid MSQ which is inconsequential.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty trial.
- Complete stupid MSQ which is inconsequential.
- Pick up sidequest get stonewalled by FATE requirement.
- Complete sidequest and unlock a duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Pick up sidequest get stonewalled by duty dungeon.
- Complete sidequest and get useless cosmetic mount attack upgrade.
- Pick up stupid MSQ get stonewalled by duty dungeon.
Is this going to be how all of 2.x is? Lol. My questlog is so filled up I can't even see most objectives anymore on my map. The only way to clear them is to wait 6 years on Duty Finder it seems.
Content officially isn't tuned with healer DPS in mind. It isn't tuned with healer heals in mind either so I guess it's okay to bunnyhop.LUL yoshida doesn't support healer dps or what?