Think about the fact that you are a bard and somehow your fashion is still lackingWell, that stops me giving Lupin seedlings from now on.
Think about the fact that you are a bard and somehow your fashion is still lackingWell, that stops me giving Lupin seedlings from now on.
You have to play the Heavensward story to get to the stormblood story and areas. At most you could buy a quest potion to clear the HV story, but you'd still have to lv up to 60 to start stormblood.
I finished up to the end of the base Heavensward content. Can I use whatever this Jump potion is to skip certain parts of the campaign up until Stormblood? I don't necessarily want to skip all of it though.
How do these potions even work?
I am already level 60.
I am curious. What are they charging for these jump quest and level potions?
Do we know if the Thunder AOE is a DOT or one-time damage? Seems like they wouldnt allow it to be a DOT without changing Thundercloud. Also, I wish they could have repurposed the current teleport for the Ley Lines thing rather than use a whole new skill for it.
The potion is basically all or nothing, but as mentioned you're nearly done. The mandatory HW post-game stuff is a small fraction of the ARR stuff. Even if you only played 30 minutes a day from now until Early Access, you'd still have way more than enough time to do anything, and the potions won't come out until Early Access starts so unless you just don't plan to play at all might as well just do the story properly.
$18 to skip the ARR stuff and start on the HW MSQ.
$25 to skip the ARR and HW MSQ.
$25 to bump a single job of your choice straight to 60; will autocomplete the job quests and give you a level 60 set of gear.
thunder 4 is still a dot, not sure what you mean by wouldn't allow without changing
thunder 1-3 are all dots and they still work with thundercloud procs
Jump potions are tempting, but I really want to actually experience the story and game for myself. It's just hard when my friends either gave up or are caught up.
So in Stormblood will there be no need to level for example a Lancer to 34 to get blood for blood?
I'm living proof that you can level in dungeons from 1-50 and still not know your job. Using the leveling roulette means you usually don't have full access to your skills because you're level synced, and since there is no 8-man leveling content I got WHM to 50 without ever using the big group heals. I had a pretty humiliating attempt at Leviathan HM back when it was new, when I realized I didn't know what Medica II did.Lack of boost potions doesn't make people have to know their classes
Source: Duty finder and Party Finder
I am not sure if GAF FC is still doing the Memories of Heavensward thing, but even if not, this one is mine.
Think about the fact that you are a bard and somehow your fashion is still lacking
Stormblood will bring a lot of excellent BRD gear for me to ignore and go back to the old warwolf jerkin.
I hate that they are getting rid of cross class skills. Sure, it was annoying for some to have to level a class they didn't care about for a necessary skill. However, it encouraged you to play more than one class/job, which in turn gives you a better understanding of party synergy. God forbid you discover you actually like the other classes/jobs. It also takes all of a day to level something 1 to 30++ so it's not like they were really putting you out that horribly.
I hate that they are getting rid of cross class skills. Sure, it was annoying for some to have to level a class they didn't care about for a necessary skill. However, it encouraged you to play more than one class/job, which in turn gives you a better understanding of party synergy. God forbid you discover you actually like the other classes/jobs. It also takes all of a day to level something 1 to 30++ so it's not like they were really putting you out that horribly.
I leveled Machinist to 60 and I still don't know what the fuck to do with it.
so out of curiosity , how long did it take after HW launch before New optimal rotations with the new/changed skills started appearing ?
What? No, each code is tied to a platform. You don't choose which one you want to redeem it for.So buying a Stormblood code from an online store lets you choose which platform its for when you redeem? I bought one for PC but if I see it on sale later on I can buy another and just apply that code to PS4?
I believe you can choose which platform you get the early access code for, but the actual purchase is always for the platform you bought it for. IE you can buy a PC copy but redeem the early access code for PS4, but will need to play on PC after early access is over.What? No, each code is tied to a platform. You don't choose which one you want to redeem it for.
Memories of Heavensward - Ultros GAF Screenshot Contest
Stormblood is almost upon us, so for the month of May we'll relive the glorious (and not so glorious) memories of Heavensward.
To participate, submit a screenshot (yours only, please) of someplace in Heavensward that you may have a fond memory of (or just a liking for). If you are a new player, get a picture of whatever. I suggest you share your weird thoughts and anecdotes about Heavensward with the screenshot as well. Please include in your submission that you are submitting a screenshot for the HW Ultros GAF screenshot contest.
Players can only enter once, so you can post multiple screenshots but you will have only one entry.
Winner will be selected at random.
The prize isa date with Sosul Marsyour choice of one of the following:
Wind-up Garuda
Wind-up Ifrit
Wind-up Leviathan
Wind-up Ramuh
Wind-up Shiva
Wind-up Titan
Wind-up Edda
If you already have all of the above, you'll receive a carry through Aurum Vale.
Winner will also receive 2 million gil and a Baby Opo-opo minion.
Entries will be accepted until May 31st. Post in the GAF FF14 OT or in screenshot-contest channel on the Discord server.
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Memories of Heavensward - Ultros GAF Screenshot Contest
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Cross-class had the potential to be cool, much like classes graduating to jobs had potential to be cool. It'd grow everyone's optional pool of skills over time, encourage experimentation, etc.
But since early 2.x the drive has been for conformity and single paths to success; the new jobs didn't even get classes, meaning they couldn't contribute to the cross-class pool, and there at no point seems to be any interest in a single job actually supporting multiple play styles beyond 'the right way' and 'the wrong way'. It's an interesting gimmick that's a bad fit for a game that continually doubles down on uniform everything.
I'm incredibly curious what the move to role-based means for the classes/jobs 'donating' the skills. Do they get new skills or traits to fill in the gaps for baseline skills they're now going to have to cross in?
so out of curiosity , how long did it take after HW launch before New optimal rotations with the new/changed skills started appearing ?
Jeuxonline :
Now that the extension's out, players had the chance to give feedback on it. Do you plan on balancing the new jobs ? For instance, a lot of players find the DPS of the machinist to be too low.
Naoki Yoshida :
(laughs) We heard that a lot of players find the machinist's DPS to be low, however we've had the dev team run tests on it and the machinist job can do a lot of damage. I'm sure most players use that DPS recording software, and it can be outdated or the skill rotation used by the team and the players is different. At the moment we're looking into the origin of this difference.
I want to stay cautious on that topic. We understand that people complain about the machinist's dps being too low. There's a big difference between the numbers given by players and numbers given by the dev team members who have a very high experience of the game and perfect mastery of the machinist job. Thus we try to understand if a mistake could have been made on the dev team side regarding the DPS calculation or if the players are just not yet used to the machinist since Heavensward was only released a few days back, which is most likely not enough to master the job. Right now, we're trying to find out where the problem is and if there really is a problem or a bug, we'll obviously fix it. But we're not there yet, we're just looking into it and figuring out why it happens.
Concerning the machinist, his role is similar to the bard, it's a support for the other members of the team. So, compared to other pure DPS jobs like monk or ninja, of course its DPS will be lower since they have different roles. With the upcoming release of Alexander next week, we'll be very happy to receive feedback from the players.
Concerning the machinist, his role is similar to the bard, it's a support for the other members of the team. So, compared to other pure DPS jobs like monk or ninja, of course its DPS will be lower since they have different roles.
HA! I remember that and he was right to a certain pointTook a bit.
YoshiP literally came out and told MCH to get fucking good at one point iirc.
I feel like something changed on MCH early on, but I might be off. Someone who main'd MCH at the start will have to check in, can't recall what they did to classes that far back that weren't tanks, personally.
Man Stormsblood balance is gonna be absolute shit at 4.0 till the first patch, can't wait.
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At this point whatever happens I won't mind it too much to be honest. They removed the casting time for Wanderer's Minuet and that's all I wanted.Man Stormsblood balance is gonna be absolute shit at 4.0 till the first patch, can't wait.
Good luck to everyone's class, may it get blessed by the borked meta balance gods.
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Anyone got any jobs they recommend for controller users?
I got bard to 60 and I'm liking it but I would like another choice before SB hits to see if I like anything more.
Heavensward - The Good. The Sad. And the Nasty.
Burn it down. Burn it down to the ground.Code:[IMG]https://abload.de/img/ffxiv_30092016_040915qvkq6.png[/IMG]