Yes, i did.did you submit a application on http://neogaf.guildwork.com/ back than? if no you can do that now
Yes, i did.did you submit a application on http://neogaf.guildwork.com/ back than? if no you can do that now
Having barely played a Tank in any MMO before this talk is making me want to try one out...
Enjoying my Lancer atm but since I'll have to level Marauder (?) to go Dragoon I might dabble in it. The responsibilities don't irk me, I just have little confidence in my tanking abilties. Still, should be fun.
go for it warrior is fun!
here's some tanking info
Thanks for this! I want to go for Mentor soon and tanking is last on my list.go for it warrior is fun!
here's some tanking info
Arg, I'm so jealous that this gets to be your first MMO.Hey thread! I'm thinking about getting into this game, but before I do, could I get some job recommendations? I've never played an MMO or a Final Fantasy game before, so I don't have a lot of context to help me make my choice.
- Obviously, I'm looking for a job that is fun and engaging to play. Ideally all jobs are, but maybe there are some that are more straightforward or just boring that you'd advise me to stay away from. I don't mind a steep learning curve.
- I enjoy min-maxing stats, optimizing strategies, reading/watching guides, etc. I would like a job that rewards optimization.
- I don't mind a bit of responsibility, and once I feel comfortable with the game, I might even get into playing the leader role.
Based on these, what jobs would best fit me? I'm seeing a lot of recommendations for summoner and monk online, but I'm not above playing a tank or healer.
PS: I know that this game allows you to change classes easily, but I'd also like to pick my race with my intended job in mind. Every guide I read said that race stats have barely any relevance at high levels, but, like I said, I'm a min-maxing dork.
Arg, I'm so jealous that this gets to be your first MMO.
I don't have any recommendations for a job/class, but the nice thing about FFXIV is that you don't need to make separate characters for each job/class, you just change out your main weapon and you're good to go (edit: I just saw your PS, so ignore this). So you can experiment with all of them pretty quickly. I guess my only recommendation per your reqs is that you'd probably hate Thaumaturge (Conjurer as well) as it's very boring in the early levels. I think tanking would give you a lot of responsibility if that's what you want, and it comes with it's own perks like instant queuing.
Also, make sure you get an referral code from someone here (I can, but I think others might need it more than me), you will get extra items that make life easier.
Hmm. I'm of the opinion that whether SAM is DPS or not is largely going to depend on RDM's role (unless they release 2 DPS jobs, which could totally happen since they might have released 2 DPS classes for HW if not for Rogue/Ninja coming out early, but I digress).
There's going to have to be at least 1 tank and 1 healer job released to keep queue times down and expand the role for those currently playing them and those that would play if enticed. To say otherwise is pretty silly.
Since RDM is famous for being able to do a lot of stuff, narrowing it down for a game like this is rough, but for now I am gonna guess they would be a DPS with support options like MCH/BRD or even SMN (Rez), OR a healer with heavy emphasis on offense/debuffs as well to keep the class flavor. However, this same categorization could also apply to a theoretical Dancer as well, as that job has been known to both heal/support (FF11, and Mobius both examples that immediately come to mind) and deal damage/debuff (Tactics games, FF5).
It's still a bit of a stretch to assume SAM and DNC are confirmed jobs without more info, of course, but RDM is such a wild card that knowing more about that job (and whether or not we get more than 3 new jobs) will guide the discussion quite a bit more. "If SAM isn't going to tank, who will?" is the question to be answered, imo.
Ha, yeah I saw the edit after.Ooh, good call on the referall code, thanks.
About the class changing, thats what I meant with my PS edit. I realize race stats hardly matter, but I also know myself and it would always nibble at me if I pick a magic oriented race to play a summoner and then switch to a monk later. My stats could have been half a % higher!
A triple scabbard would be neat, a different sword for different styles.
If SAM isn't the tank maybe a blunt weapon class could be?
I've heard people say that Monk lacks utility that the other two melee dps have so that's something they could change for the expansion. One idea I had is if the new tank deals blunt damage so Dragon Kick would benefit them and in term benefit that specific combo with Monk.
Just an idea since they're probably planning something completely different.
Hey thread! I'm thinking about getting into this game, but before I do, could I get some job recommendations? I've never played an MMO or a Final Fantasy game before, so I don't have a lot of context to help me make my choice.
- Obviously, I'm looking for a job that is fun and engaging to play. Ideally all jobs are, but maybe there are some that are more straightforward or just boring that you'd advise me to stay away from. I don't mind a steep learning curve.
- I enjoy min-maxing stats, optimizing strategies, reading/watching guides, etc. I would like a job that rewards optimization.
- I don't mind a bit of responsibility, and once I feel comfortable with the game, I might even get into playing the leader role.
Based on these, what jobs would best fit me? I'm seeing a lot of recommendations for summoner and monk online, but I'm not above playing a tank or healer.
PS: I know that this game allows you to change classes easily, but I'd also like to pick my race with my intended job in mind. Every guide I read said that race stats have barely any relevance at high levels, but, like I said, I'm a min-maxing dork.
Having barely played a Tank in any MMO before this talk is making me want to try one out...
Enjoying my Lancer atm but since I'll have to level Marauder (?) to go Dragoon I might dabble in it. The responsibilities don't irk me, I just have little confidence in my tanking abilties. Still, should be fun.
Oh they definitely could add a blunt weapon class, but for me it's more like "what are they most likely to do"?, because asking "what could they do" means pulling for the wellspring of potential FF jobs that have been around over the years and analyzing them to death. Sure, there could be another job like AST that was totally out of left field with just enough presence in a previous game to build something entirely different open (Olan in FFT who joins you for all of one battle but that's not something that anyone's going to actually guess, so meh.
Like I said, I won't leave anything off the table, cause if they add stuff like AST and are adding stuff like RDM, they could put in just about anything, But going by that, I also can't rule out the very real possibility of SAM being a tank. They have been putting emphasis on getting people to want to tank with propping up WAR like they have and making the fairly popular DRK into a tank, and there's no reason they can't do the same thing with SAM. They could make it a DPS, but they actually want people playing the tank job; mind you: they can make SAM look cool, but can they make *insert obscure job here* popular enough to even try out for a playbase resistant to tanking?
As for a samurai tank, I would like it to have some type of active parry move.
Kind of like the hypothetical Dragoon's rage meter, where in that moment you can just MGR parry all damage away, And you see bosses arms fly back like " shit his defense is too strong "
Maurader is cool
I say go for dark knight tho, because its just guts. Its just guts.
It's exciting that this is your first MMO. My tips from a longtime MMO player and this game vs the merits/demerits of other games:
SMN and MNK are both good choices. AST, SCH, MCH, and WAR also have a heavy emphasis on min/maxing or class specific mechanics to learn (kind of like an extra minigame on top of what you are already doing) that I have personally played.
SMN and SCH both have pets to look after and maximize in addition to SMN support options like battle Rez/Eye4Eye/Virus, and SCH has pretty valuable DPS options as a healer and can contribute quite a bit when a lot of healing isn't needed.
AST gets a lot of options during combat with their card system on who to buff and when on the fly. Boosting the correct person or landing the correct buff combo at the right time is an insane boost to your party (+10% party damage for ~40 seconds, or ~20% damage reduction on a tank for 60+ seconds, for example).
Don't want to ramble on but at this point pretty much all the classes have personal mechanics like that, so I wouldn't brush off any of them before giving them a try and finding out what clicks with you.
As for race, seriously, just pick who looks the most aesthetically pleasing to you. The stat differences are so minor that no one is going to notice, and since a true min/maxer in this game would have multiple jobs of different roles available, that would be diminished to the point where you'd be race changing based on whatever class you decided to "main" for *insert cutting edge content here* You will even get a Fantasia for playing for a bit so if you change your mind you can reselect for free (the first time).
Yeah, you gotta get to ishgard to get itI like the idea of Dark Knight but doesn't it only come in Ishgard? I'm levelling up again with a friend on a different server/realm so I'd have to level all through the MSQ to that point.
I picked up DRK recently, mainly because I've heard plenty of praise for the job questline's story, but I failed to even beat the first job quest solo duty. Maybe I'm just not good enough for tanking classes.
did you submit a application on http://neogaf.guildwork.com/ back than? if no you can do that now
Wherever you purchase is where you have to purchase in the future. So if you get the Steam version now, all expansions will have to be bought through Steam. Which I believe excludes any deals you might get at Amazon or if you're interested in physical Collectors Editions.Is there any reason to buy xiv on the official site vs the steam store?
Thanks for your advice! I think I'll start out as an arcanist and move onto summoner if I like it. I made a good looking midlander in the benchmark character creator I want to use, and I guess I'll just have to live with their low starting mind if I pick up a healer job.
I picked up DRK recently, mainly because I've heard plenty of praise for the job questline's story, but I failed to even beat the first job quest solo duty. Maybe I'm just not good enough for tanking classes.
What's the difference between Character and Character Name in the recruitment form?
How full is the FC right now? I play a few times a week but I'm still doing 2.x content, I've wanted to join for a while but don't want to take a spot from someone who could participate more.
The problem with starting out with the Heavensward classes is they throw 30 levels worth of abilities at you from the start. It will take a bit of time to properly organize your crossbars and to learn what everything does.
Yes, the Steam version comes with too many drawbacks.Is there any reason to buy xiv on the official site vs the steam store?
I picked up DRK recently, mainly because I've heard plenty of praise for the job questline's story, but I failed to even beat the first job quest solo duty. Maybe I'm just not good enough for tanking classes.
Yeah, I appreciate that they want to take away some of the early level grind for players who are already experienced at the game, but it is rather disorienting when they throw a bunch of stuff at you all at once and tell you to figure it out for yourself. I mean, they talked a little about the Darkside stuff, but they haven't even given me that ability yet.
Hopefully Stormblood will figure out a good balance for its new classes. I don't expect the game itself to lay out optimal rotations and such, but it would be nice to have a little more tutorials available for new abilities rather than having to search for Internet guide to figure out how to best use them.
Leveling a WAR now, this is really helpful, thanksgo for it warrior is fun!
here's some tanking info
I really hope Samurai is a dps if they release it, we need a swordbased dps role, tank already have Paladin and Dark Knight.
I really hope Samurai is a dps if they release it, we need a swordbased dps role, tank already have Paladin and Dark Knight.
Speaking of tanks, I recently picked WAR back up, and while I enjoy how it plays on the overworld, actually using it in the intended group context is another matter. Like I know the basics of what to do (tomahawk - run through - overpower x2 or 3 - cycle through 1-2-3, face enemies away from party, red square = good), but every dungeon seems to have at least one trash pull that devolves into an aoe cleavesterfuck or one critter peels off to go after the overgeared trigger happy bow/mage and I feel bad for the poor monk caught in the middle. Some healers tell me they don't mind because 'healing just the tank is boring', but it makes me feel like I'm not doing my job properly. I've ended up much more comfortable against bosses than large pulls, 'cause at least then enmity is less of a concern and I can experiment with deliverance mode.
On the other hand, I know what it's like from the dps perspective since as a SMN I do sometimes get bit too strong on the aoe and giving tanks a hard time.
Also I have a feeling I don't use berserk, holmgang, and equilibrium as much as I should.
I want samurai to be a tank.
I just want more people to play tank so I can have shorter queue times.
Dancer evasion tank, Red Mage DPS,heals.Chemist
Try the Riviera Doublet from Gold Saucer, the Vampire Vest is based on its model (color scheme is different though).I wish the Halloween body piece for this year had a no-cape variant...
Red mage will never be a half-and-half hybrid in this game. It's too shallow to support a class design like that. If it's a half a healer, people will just take better healers, if it's a half-DPS, people will just take a better DPS, healers already can output a considerable amount of damage, though if you make RDM a healer then then what's the difference? And most "honest healers" won't DPS on it anyway.
XIV is not XI.