I for one welcome our evil potato overlords.
tataru is not evil, she is pure. when the lala uprising happens she will be eaten by her own people if we are not there to save her.
I for one welcome our evil potato overlords.
tataru is not evil, she is pure. when the lala uprising happens she will be eaten by her own people if we are not there to save her.
She did send me to a monster infested zone just to get her some damn tea leaves.
I think Tataru was trying to kill me.
i can't think of an item more important than tea leaves so she has her priorities straight tbh
This opinion feels biased...
Fact- ALL Lalafells are Evil even the one's that don't look Evil
Fact- Lalafell kids don't actually exist. Every single Lalafell are home grown to that size at your local Lalafell farm.
Fact- All Lalafells are Zodiark worshipers who are attempting to destroy the realm.
Fact- Anyone else who tries to dispute these facts are either Lalafells themselves who are trying to silence this truth or are Lalafell sympathizers who have obvious become corrupted/changed by Zodiark.
If I only completed the main story of Heavens Ward and nothing after that (story patches and such, assuming there was any?), how spoiled will I get if I watch the new Stormblood launch trailer?
There's not much that spoils the Heavensward story. It's mostly just Stormblood spoilers.
Alright. Thanks.You could watch it, I guess. It does kinda have spoilers for 3.X stuff, but in this context you probably wouldn't understand them.
No one's going to mention theSamurai blocking Susanoo's sword?
That's either a new quick time event thing like with Cruise Chaser or it's the Samurai using a cooldown that happens to look like a block in this situation and they added the sound effect in the video to make it look like he was blocking it.
No one's going to mention theSamurai blocking Susanoo's sword?
That's either a new quick time event thing like with Cruise Chaser or it's the Samurai using a cooldown that happens to look like a block in this situation and they added the sound effect in the video to make it look like he was blocking it.
Lalafell are not evil, Ul'dah's Lalafell's bad evil habits are simply a result of the city being a hellhole.
do you really want this ... abomination back ?
I was curious about this myself.No one's going to mention theSamurai blocking Susanoo's sword?
That's either a new quick time event thing like with Cruise Chaser or it's the Samurai using a cooldown that happens to look like a block in this situation and they added the sound effect in the video to make it look like he was blocking it.
http://na.finalfantasyxiv.com/lodestone/topics/detail/9cec38ba82bd099e4a0be15eb90f79dafcdd9391Is there a live letter on Sunday for E3?
It's fine. Definitely the least spoilery of the Stormblood stuff.As someone playing through ARR for first time, I take it it's best to avoid the latest trailer? Spoiler stuff right? Or is it safe to watch
Not on Ultros but...what zone are you in?Hey, I'm not in the GAF FC, but I'm on Ultros, and I could use help with something real quick. Need some help taking down this hunt so I can get the last few Allied Seals I need. I'm laying dead at X22, Y24. A res and some help would be appreciated!
(There's only a couple people from my FC on at the moment and they're busy or I'd ask them. :lol)
IIRC Yoshida said in an interview months ago that Stormblood would featureI was curious about this myself.
I wonder if they're going to add extra moments in cinematics depending on what class you are. There was a bit in there that was straight from the first CG trailer but as an in game cutscene. That scene really wouldn't work unless you were playing monk. If I recall correctly heavensward did something similar if you were playing Dragoon.
All tank jobs can be used as main or off-tank
We got the impression that for tanks, main and off-tanking can be done with all three of the jobs. Specifically, there seem to be a lot of actions that are made more effective by switching stances during battle. Was this intentional?
Yoshida: To me, tanks have the job of keeping control of the targets. However, we receive lots of opinions from players saying "I want to do more DPS!" so we are conscious of that. In order to be able to actually make adjustments side-by-side for all tanks rather than just say we're trying to do it, we intentionally chose to not implement a new tank in Stormblood. However, that doesn't mean we are encouraging constantly switching stances because the job gauges are halved when you switch. Since staying in the defensive stances doesn't make use of the gauge, it may be seen as less engaging, so it's set up to motivate you to make use of each stance.
On machinist, you've added the "heat" mechanic. What was the idea behind that?
Yoshida: Similar to bard casting, previously there was a risk associated with casting which we've now reversed. Since we've made machinist a bit easier to handle, it's fun to be able to move around and fight with style. Machinist was at a point where all of the machinist actions, along with the enemy's actions, the turret, and additional actions like Hawkeye and other abilities that affect DPS with different recast timers made it difficult to know what to do and when to do it. It's worth noting especially for machinist that the removal of additional actions will make a significant difference.
Another issue was that there was a long period of downtime which could be a bit boring to get through in battle after unloading everything with Wildfire, so to go along with reducing the number of things to manage and making the job easier to understand, we added the heat gauge to add another thing to consider besides just Wildfire.
So that was the intent.
Yoshida: I think the challenge of the job has changed. With the removal of the casting time to raise damage, we added the heat gauge. It will be fundamental to the job to maintain a high heat gauge without overheating. The feeling should be like a temptation to overheat to achieve burst damage, but with an associated disadvantage of doing so. You can use Flamethrower as an AoE attack, but it will be more important to use it to manage the heat gauge.
Honestly not the direction I expected--I assumed they'd be doing things to make the turtle tank I AM A TANK I AM IN TANK STANCE dudes feel more justified in camping out, not trying to prod them to go back and forth.
After reading that part I am not sure how this is any different from how it is now.
After reading that part I am not sure how this is any different from how it is now.
Not that this will have any effect on the community whatsoever.
Not that this will have any effect on the community whatsoever.
So, I bought a 60 day time card last month and it's been largely wasted. Left off after the first month of the ARR relaunch with a level 50 Paladin, I'm trying to do the Heavensward story, but I got to the first mandatory dungeon, and I haven't been able to progess any further. I either get a group that's a revolving door of people leaving and joining never having a full group or the one time I did get a full group, we all died on literally the enemies right in front of the beginning.. lol.
Sounds like everyone needs to come over to Cerberus because I haven't had anywhere close to the hell of grouping problems people have described here today haha.
As long as the battles are structured the way they are, there will be an expectation on healers to contribute to DPS for speedier clears. Otherwise they're just sitting around doing nothing of value for the group. If the healers had to be constantly on it healing, then we'd have a different story.
It breaks a few different ways, but in dungeon content it gets weird because there's fundamentally nothing else to do. Much like it's frustrating if a tank does the bare minimum to maintain threat or a DPS afks mid-pull to auto, it's aggravating to be in a situation where your dungeon healer has run out of things to heal and, due to a desire to not DPS, is opting to do nothing and/or hop in circles. It's less "how dare the healer not want to DPS!" and more "Wow, watching this person actively not contribute can be aggravating." The complaints tend to not arise if something is so horribly out of wack the healer is spending every GCD healbombing. As with most things, it feels like a design problem that the dev shouldn't push off as a player problem. I don't support harassing people over it, but I've been frustrated enough to prefer queuing dungeons on healer to avoid the frustration.
Nah those are likely a new beast tribe we'll get eventually4:16 in the Stormblood trailer, is that a new race??
Well, I agree with that. I would be ecstatic if I had more to do as a healer in this game. I've lamented that fact many times before, and about how older MMOs were much better in this respect, get off my lawn, etc. I just don't like the attitude some people have. I'll personally happily DPS if I have no healing to do, but you know, that's a choice I've made, because I want to be as useful as possible, and make things go as smoothly as possible.
Y: The staff gave a suggestion to implement the Hall of the Intermediate the other day. (laugh) It would teach players who want to do extreme Primals their job rotations.
F: What was your response to the suggestion?
Y: It would give players the message that they have to do good in-game, so I wasn't really into the idea... but recently I started thinking that it might not be so bad. (laugh)