All right, GAF. I haven't played since around 3.1, but a few friends of mine have been hyping up Stormblood quite a lot. I want to get back in, however there are a few reasons why I quit in the first place:
As resident ball of unpleasant hatred and resentment and pessimism and "why do you even still play this game if all you're gonna do is complain", my take:
- Endgame is terrible without a full group of close friends. With a PUG, it's either a boss slaughter with echo and mechanics skipped, or it's a party wipe and 4 people leave immediately following one mistake.
I'm going to assume by "endgame" you mean "current Savage raiding" and not, like, normal modes or 24-mans? The situation is a lot better than it was in 3.1 for a couple of different reasons: They've adjusted their target difficulty for Savage, making it more forgiving in general and so making it much more welcoming to PUG. At the moment
everything has echo, but if they tune the first tier of Omega like the last tier of Creator a dedicated solo player will be able to PUG it, in no small part thanks to the advent of cross-server PF. Party Finder groups now can pull from your entire datacenter, which is a huge boon to servers with smaller raiding communities. More accessible raids + more tools at your disposal to form groups that might not implode = better overall. Static life will still generally be more stable and faster overall, but the relaxed raid difficulty also makes joining a new group without extensive research less likely to ruin your life.
That said, DF is DF and that won't ever change, and they'll continue to add echo to everything the second it becomes old content.
- Combat (especially leveling combat) boils down to a singular combo for any of the DPS and ridiculously easy healing/threat management for Healer/Tank.
Leveling combat is potentially going to end up being even more annoying because they're doing an overall skill number reduction, so there'll be fewer buttons to spread around. Most jobs had a few combos they used in sequence, and that more or less will remain the case, but they're reworking a lot and changing a lot of jobs to focus on build and spend systems. It'll still end up gravitating around a single priority system or rotation in most cases, but it's hard to accurately judge anything until it goes live. Except that the new WHM resource system is dumb.
Healing and tanking is getting tweaked but will probably remain as healing and tanking have always been, only with the added boost of Astrologian being incredibly dumb levels of OP.
- Exploration feels unrewarding (even in Heavensward with flying creatures)
- Late-game Crafting/gathering boils down to camping specific spots in real time; it feels like a chore to even break into the upper echelon of the crafting hierarchy
Is Stormblood doing anything to address these? I'd love to enjoy this game again; the theme of the expansion looks quite interesting and Red Mage is one of my personal favorite classes in past Final Fantasies.
Most of these are still kind of unknown; they're adding swimming to Stormblood and theoretically dropping PS3 could let them make zones more interesting, but I'm guessing the world will still kind of have a shoebox diorama feel to it, because I am incredibly pessimistic. Crafting and gathering don't look to have changed much, aside from removing the equivalent of their capped tome grind. They've added a few things to make them less annoying (Zhloe stuff is a fairly cheap and easy path to some experience without having to go all-in financially), but they're still kind of the same thing.
Is this based on server? I've never had tons of people bail in random queues. People will usually stick around for a while, hell in Titan extreme it took a bit before people left.
It depends on what you're doing, probably? 90% of content in the game won't be subject to this problem, but people rage quitting the current EX primal or current raid tier pre-echo when they decide somebody is dumb is still a thing.
These are pretty much why I bailed out of the base game after maxing a character. I'm excited for Stormblood a lot but my RL friends hate MMO and solo queuing in this is a disaster like you said. People will also complain if you don't use THE skill rotation for your DPS.
The last part is kind of weird? FFXIV is a super rigid game in design; there's not really any room for choice without it amounting to doing it wrong. Like, there are people who have insisted Hot Shot is not worth keeping up because it's only 5%. That's basically just wrong; not harass somebody and ruin their life wrong, but "man you really should push that button" style.
But realistically whether or not it matters is going to depend on what you're doing. I basically only ever do EXDR as part of a two-man group at this point because I know we can just sprint through and if the PUG DPS want to push buttons to help, awesome, and if they don't we'll be fine anyway. I don't care if people want to do things 'wrong' in most content as long as it's not wiping us, because most of the time it totally does not matter. That said, if I'm in a group doing a thing with an actual DPS check, and somebody's omitting important DPS stuff from their play, and we're dying, I'm probably going to bring it up? I dunno, it's always this awkward situation of I'm less of a dick in-game than I probably come across on message boards, but I will assume anybody in srs content with me actually wants to clear it and I'll poke and prod about things they're doing that might keep us from being able to.