the_sun_king
Member
4:16 in the Stormblood trailer, is that a new race??
I think they're just wearing wolf masks.
4:16 in the Stormblood trailer, is that a new race??
I get that he's deeply concerned about not making people feel bad, but there's always a massive disconnect between the relative rigidity of the game they're making and the "all choices are valid!" approach they apparently want players to adopt.
Yoshi also talks specifically about healer DPS in raiding as well in this newer interview. (Anything without Yoshida: before it is the interview's responses)Not that this will have any effect on the community whatsoever.
Famitsu interview translated by Slycer said:Yoshida: By now, I think a feeling has developed that healers have to participate in DPSing in instanced dungeons. Even if it's just a silent pressure, it is there. Because of that feeling, there were some players who may have felt anxious about joining as a healer. For someone like me who isn't focused about clear time, I'm fine as long as we can clear it. And I'll try to take things more slowly if I see someone who might be new. However, it's been getting more and more difficult for healers, which I'm sorry about. On my personal account, I play all the roles, and I like to have the feeling that I can play through instanced dungeons on my favorite role.
Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)
I see.
Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.
There are many who feel that way.
Yoshida: So we decided to calculate healers' attack magic potency based on MND. Since you no longer need Cleric Stance, you can Holy whenever you feel like it. After stunning the enemies with Swiftcast Holy, you can then catch up with heals. With this increased level of comfort, the number of people participating in instanced dungeons as healer will definitely go up.
It certainly looks like that.
Yoshida: We consider the leveling activities like instanced dungeons and end-game content like raids separately. We'd like people to be able to use healers in a more casual sense in instanced dungeons. With that in mind, we made a point of simplifying the role. On the other hand, you're really asked to push the role in end-game content. And in reality, it's likely that you'll need to look at elements besides just healing in those situations depending on your job composition and the skill level of the members. I understand very well that there are players who enjoy and have been doing well with the stance switching to attack and immediately back to healing. However, rather than changing stances back and forth, now you can use that spare moment for other role actions you might have set. I'm not saying you'll be doing a lot more things than before with the new role actions, but that will definitely be an area where players can improve.
Using Rescue to draw an ally to your location fits that description, doesn't it?
Yoshida: In the caster role actions, one is included that allows you to transfer your MP to other party members. If your party's healer isn't good with MP management, you can give them MP from a black mage, who has an unlimited pool of MP, during phases of a battle where you can't attack. Because of that, you have some leeway with MP, and you might decide to change your role actions up on healer so you remove one with an MP recovery effect and change it to something else for the situation. Also, if you have a margin with MP you can use it for further DPS. We've also made adjustments to the MP consumption for each action to because all this talk about making it easier to DPS doesn't mean anything if you don't have the MP necessary.
So you should feel comfortable throwing out one attack here and there.
Yoshida: Yeah. You'll save a lot of time and effort without turning Cleric Stance on and off. With the addition of role actions, you'll have a number of other actions you can take instead of the stance switch, so that will be one place to demonstrate your skills.
I see.
Yoshida: It's likely to be misunderstood, but making things simple and clear is not the same as making them easier. Because things will be simpler and more easily understood, differences in skills and setups will start to appear, so a healer looking to get more active in things besides just recovering HP will really shine in those areas.
While playing, I felt like it would be important not just for healers, but also for other roles to swap role actions depending on the content. Because of that, I felt that it might be useful to have a preset function to save role actions so that you can swap more easily - do you have any plans to implement that?
Yoshida: We'll wait and see on that. I really don't know how long it would take without getting into it. With the new raid strategies, etc., that pop up, I'll wait to see the feedback.
I understand that attitude and it's laudable in the sense that casual players are the lifeblood of a game like this, but the solution isn't to just not teach people how to do things because they'll feel bad when they can't. The solution is to create things that go 'hey, here's how you prep for top level content' and just make it clear that the top level content isn't for everyone. It's not the kinds of players he's worried about putting off are clearing EX Primals and Alex Savage anyway.
yeah, you can queue up for the duty roulette: leveling while questing, as well as whatever highest level dungeon you have unlocked if you want to continue doing dungeons. the duty roulette: leveling also resets once a day and is typically about most of a level when factoring in the experience from the dungeon itself.Hi guys, another new player question for you.
Scenario: my wife just got home from work ready to slay some beastmen and level.
Problem: we set out to do some quests we had queued up (including story quests, we're level 18) and every single quest was dialogue, exposition and cutscenes. We did this for over an hour before we got fed up and turned it off for the night.
Yes, we care about the story and want to experience it, but in a case like today, is there a way for us to make ourselves available to group finder (duty finder?) and just wait to be paired with people to help them? Or did I misunderstand the purpose of duty finder? Do we have to be on the same quest or can we just queue up and play?
Thank you!
Hi guys, another new player question for you.
Scenario: my wife just got home from work ready to slay some beastmen and level.
Problem: we set out to do some quests we had queued up (including story quests, we're level 18) and every single quest was dialogue, exposition and cutscenes. We did this for over an hour before we got fed up and turned it off for the night.
Yes, we care about the story and want to experience it, but in a case like today, is there a way for us to make ourselves available to group finder (duty finder?) and just wait to be paired with people to help them? Or did I misunderstand the purpose of duty finder? Do we have to be on the same quest or can we just queue up and play?
Thank you!
yeah, you can queue up for the duty roulette: leveling while questing, as well as whatever highest level dungeon you have unlocked if you want to continue doing dungeons. the duty roulette: leveling also resets once a day and is typically about most of a level when factoring in the experience from the dungeon itself.
The only exception is when the quest involves entering a solo duty, in which case you'd need to cancel your duty finder queue to enter it.
How do I queue into duty finder? Also, what do you mean leveling resets? Any experience we gain during duty finder doesn't count?
Any dungeon you play can be queued whenever and once you get a few of them, a roulette will open up that gives extra rewards and is really perfect if you just want to sit down and have a random pick up and play experience. The duty finder is exactly what you want for that. You'll still trigger cutscenes, but you can skip them and if nobody is new most people will be doing that.
How do I queue into duty finder? Also, what do you mean leveling resets? Any experience we gain during duty finder doesn't count?
We're only level 18 right now, we've done a few solo instances where we had to dissolve our party to enter them. For context: we just left Ul'Dah for Limsa Lominsa for the first time. I don't remember doing any flat-out dungeons yet. Does that mean we haven't unlocked duty finder yet?
Main story quests have solo instances, but they will also call on you to enter dungeons or trials with other players in order to progress.
First dungeon is at level 16.
I don't think we've ever done that. Is it story related? Do you happen to know the name of it so i can google if we missed it?
Hi guys, another new player question for you.
Scenario: my wife just got home from work ready to slay some beastmen and level.
Problem: we set out to do some quests we had queued up (including story quests, we're level 18) and every single quest was dialogue, exposition and cutscenes. We did this for over an hour before we got fed up and turned it off for the night.
Yes, we care about the story and want to experience it, but in a case like today, is there a way for us to make ourselves available to group finder (duty finder?) and just wait to be paired with people to help them? Or did I misunderstand the purpose of duty finder? Do we have to be on the same quest or can we just queue up and play?
Thank you!
It is story. First dungeon is called Sastasha and the quest to unlock is 'it's probably pirates' You're likely leveled a tad ahead of MSQ content right now which is fine and to be expected.
This page might help you out a fair bit in terms of finding things you might miss: https://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content
How you think FFXIV works since it is a MMO: I can play with my wife and we can clear the story together, playing together and it'll be like a multiplayer FF game!
How FFXIV actually works: Doing story content together in a party is super boring because most of it is cutscenes and talking, and some of the exciting fights are Solo Duties you cannot do together anyway, and it feels like the most anti-social thing ever when playing "together". Like going out for a meal and having to sit at different tables, and they allow you to join the tables for 10 minutes every now and then.
How FFXIV can be fun in multiplayer: Clear optional dungeons together, do Beast Tribe quests, and while exploring the field you can do FATES you run into together which makes most of them more fun and manageable. Then play story quests separately at your own pace as long as you both catch up to each other when needed. The best stuff for multiplayer unlocks after the main stories ARR and HW. Post-game content is amazing.
As for the question about the Duty Finder, it's basically the catch-all matchmaker. Once you are in a party with who you want to be with, just go into it and select and queue up any dungeons/trials/raids you want to do together. It doesn't have to be flagged for the story.
I try not to get upset at others messing up because I know sooner or later I'll mess up and I don't want people to get angry at me. Do unto others and all that. The other day there was someone in a PotD party who cussed me out and told me I needed to stop playing the game after he died to the boss and I wasn't able to withstand the boss's attacks. Sure, it's frustrating when you lose PotD progress due to wiping at the boss, but I'm trying my best here, you know?
In general my issues are just chiefly with community attitudes. Shaming someone for doing something they don't want to do just creates a sour mood in the community. If you can communicate politely to someone why you think they should do something they're not doing, by all means do so, but for regular dungeons it's not That Serious. If it's all serious time then you should probably just put together a static group for 4 mans too so y'all can be serious time together.
Going back to Ravana Hard after doing Extreme when it was relevant because it feels like a complete mishmash of mechanics that makes no sense.Ravana Hard is more bothersome than Ravana Extreme in all honesty, because you have to deal with every single mechanic.
Do we know...
Exactly when Servers are expected to go down next week for update?
Where SB questline will start?
They're going down at 2:00 am pdt on the 15th and going back up 24 hours later. Patch should be up sometime in the morning the day of the patch.Do we know...
Exactly when Servers are expected to go down next week for update?
Where SB questline will start?
We're only level 18 right now, we've done a few solo instances where we had to dissolve our party to enter them. For context: we just left Ul'Dah for Limsa Lominsa for the first time. I don't remember doing any flat-out dungeons yet. Does that mean we haven't unlocked duty finder yet?
Yes.Is the GAF guild still alive?
Yup, rising stone most likely.Do we know...
Exactly when Servers are expected to go down next week for update?
Where SB questline will start?
Where did heavensward start I forget, camp dragonhead right?
Man, do they get any better at not adding long cutscenes before group activities later on in the game? Been playing again, but since I haven't played in ~a year I decided to start a new character to re-familiarize myself with the game, just got to Ifrit. Been trying to get back into the story, so I wanted to watch the cutscene but god I feel like such a jerk making my whole party sit there waiting for like 3 minutes while I watch a story scene. And I'm always worried I'll get locked out of a boss if I watch the scene before it. One of the odd choices I always thought were in this game. But I do love the cutscenes overall, just not in group content.
Also random question but is there an easy way to compare gear in this game? I can see if something has more defense or magic defense than what I'm wearing but can't figure out how to compare the changes in actual stats without just looking at the two items, I feel like I'm playing WoW in 2004 again equipping whatever has the most armor hah.
You started in the little foyer place at Camp Dragonhead, yeah. If your goal is to start Stormblood ASAP, you'll want to be in Mor Dhona. You can logout inside of the instanced area where the MSQ will be as well, so your PC shouldn't die when trying to load into Mor Dhona proper.Yes.
Yup, rising stone most likely.
Where did heavensward start I forget, camp dragonhead right?
Last time on Final Fantasy...
Have you seen the heated actions in stormblood? They look stylish AFJeez what server is that? Ultros?
I'm on Behemoth and mine isn't nearly a populated.
ALSO OH MY GOD I CAN NOT TELL IF I LIKE OR HATE MACHINIST.
I kind of dig their playstyle since it keeps you on your toes and the flamethrower looks sick in SB but their animations besides clean shot aren't too fun to look at, but even then you really don't even look at your character. It's action bar simulator 2017.
Jeez what server is that? Ultros?
Jeez what server is that? Ultros?
I'm on Behemoth and mine isn't nearly a populated.
ALSO OH MY GOD I CAN NOT TELL IF I LIKE OR HATE MACHINIST.
I kind of dig their playstyle since it keeps you on your toes and the flamethrower looks sick in SB but their animations besides clean shot aren't too fun to look at, but even then you really don't even look at your character. It's action bar simulator 2017.
I finished off the 3.2 stuff last night. Damn it was even more exciting than 3.1. I've realized something about the difference between 2.x and 3.x. With 2.x, it seemed very clear that they wanted to make 2.0 a complete product with an epic FF ending because if the entire project failed at least it would end on a satisfying note. While there were hooks for more stuff, it was like the end of a TV season where if the show got canned fans would not feel terrible. HW is completely different in design. 3.0 is not only an incomplete story on its own, but it is clear that they planned for it to be cover one aspect of the story, with a climax of sorts, but the cliffhanger after leads directly into what is in fact the true ending in 3.x. So while 2.x was mostly epilogue stuff until 2.4 started building up the prologue to HW, 3.x right now feels completely like an epic finale to the story that started from 2.4. So damn good. This is what happens when you have the confidence that your MMO service isn't going to be shitcanned because no one wants to play it.
Have you seen the heated actions in stormblood? They look stylish AF
https://youtu.be/qCEOk3kYXb8?t=14s
Whenever someone gets mad at me, they're usually technically right. But it makes me feel bad and sucks the fun out of it. What makes it lame tho, is that this always happens to me when we actually win. We win, I may have died a couple of times because I'm not paying attention to AOEs well, but in the end WE WON. But no, let's spend some more time whining about the guy who wasn't giving his 100%. Like, yeah okay, I got it the first time.
On the other hand, my experience so far is that when things go badly, people tend to be nice about it. Maybe it's good luck? When other players fuck up really badly and we get wiped, I don't insult people or get mad either. I'm happy to try again and as long as the entire party learns from each wipe and we improve and can clear the content, it feels good.
Reading comments about the game community definitely shows that YMMV tho.
I remember someone saying that earlier too and I totally agree. Even an extra little particle effect or something... how hard could it be!This would have been a great addition to Dark Knight since Dark Arts mods a bunch of their weapon skills.
But yeah, Heated barrel is basically a stylish mode.