Cmagus said:sweet its up can someone link me to a download this downloader is going on forever
Teknoman said:Gimme 5 minutes.
EDIT: There
http://www.mediafire.com/?z795zj5qzj1n7cq
Also someone reported that one of the sidequests to knock out a few dodos had something to do with mines...but no cutscenes
Of course some XI quests had no scenes, so maybe it's varied? Staying optimistic. If not now, then later, since Yoshi is trying to get a few more quests added with each patch, rather than dumping alot in at once.
GrumpyAlien said:I think I am going to give this game another go tomorrow. Some of the updates sound really cool, and I sure as heck didn't expect the increase in monster size as part of it.
Emenis said:GSC is almost full again (Too many inactives). Been thinking up new name with the others for another LS which I will be making soon probably.
Babalu. said:I think people are going to be seriously disappointed with the quests and how they've set them up.
I don't know what everyone was expecting, but I doubt that it will be implemented that way.
No cutscenes quests, no talking, no anything. Just a text bubble that says go kill 10 monsters that are attacking my invisible tomatoe garden. Then a long walk or teleport to the crystal to go do it. Then walk from the crystal to kill and then return. A text bubble that says here is your reward.
It will be the same thing as a guildleve except you get it from different people instead of at the desk. And then these are limited. I highly doubt they put in thousands of quests. Probably more like 50-100 quests.
And then theres this:
So its WORSE then a guildleve. You dont get any exp or sp or drops, just the reward for the quest which i have no doubts will be worthless.
Yeah, i was expecting nice quests and things too until I really stopped to think about it.
I hope i'm wrong but I would bet money that i'm not.
Teknoman said:
Unknown Soldier said:There is a sidequest in Ul'dah called "An Inconvenient Dodo", you get it from an NPC standing outside the Gladiators' Guild. As you might guess from the name, the whole thing is a reference to Al Gore and his famous documentary film. I suggest reading the walls of text as it is pretty funny and you get to slaughter a bunch of now mysteriously gigantic dodos.
Darte said:So sorry to interrupt your leve but have you heard the good word about Halone?
lol
Riposte said:My preference: the more in-setting a (LS) name is the better. But I don't really care.
Can anyone list the quests they have found? Also do they only pop up if you hit a certain rank? I've only found the one in Ul'Dah Colosseum
Allard said:If there is 'one' good thing about this update (and there is more then one) is that monster size increase finally shows off how truly intricate the mob models are in this game. Would never guess there was actually a fur texture on those damn moles till they became nearly the same size as me. And holy crap at that picture of the gnatsthey were fairly big before but now they are REALLY intimidating looking.
Riposte said:Yoshi P sounds hilarious, what with the possibility he would spend the entire day posting on forums. I bet he is the kind of guy who would get banned from NeoGAF if someone trollbaited him.
Change I can believe in!When the optimal class or optimal rank for a piece of equipped gear is met, that item's condition will deteriorate at a reduced rate. If both values are met, the deterioration rate will be slowed even further.
The condition (%) at which a piece of gear inflicts a player with the Gear Damage status has been reduced from 50% to 35%.
Good change. Now they need to allow you to do the same for creating multiple of the same item that's not part of a local levequest. Way too much of a timewaster for simple grinding.After completing synthesis of an item requested by a local levequest, it is now possible to immediately begin synthesis of another of the same item without having to access the "Requested Item" interface.
Yay. Now they're actually useful when away from home.Retainers can now be summoned even when placed in other locations.
Riposte said:My preference: the more in-setting a (LS) name is the better.
Good change. Now they need to allow you to do the same for creating multiple of the same item that's not part of a local levequest. Way too much of a timewaster for simple grinding.
Unknown Soldier said:We are not an RP guild and Lindblum is not an RP server. The name should be cool and that's it.
Unknown Soldier said:We are not an RP guild and Lindblum is not an RP server. The name should be cool and that's it.
Riposte said:Cool like catgirls
Unknown Soldier said:Well, a 50 THM soloed Dodore. I guess we can all quit the game now.
http://www.youtube.com/watch?v=KazOD98mqr4
This guy was 50THM/50CON when he did this. The key is apparently (Emulate), a skill that Squenix will probably move to the top of the nerf list now that someone has soloed Dodore with it. THM is a pretty impressively broken class, it's too bad this guy didn't get to solo Morbol with his THM before they nerfed (Punishing Barbs) and (Firm Conviction) in November.
I wonder whatever happened to Treitei Firnas, that guy hit 50THM/50CON before he quit a few months back. He could probably do this if he watched the video and read up on the tactics used and practiced a few times.
Well, the main point in taking PIE to 80 was for increased Siphon MP potency, not accuracy. PIE is supposed to help accuracy, and it does a little, but the effect of stacking PIE is not worth the effort. Same with INT - there's not that much benefit in stacking INT.staticneuron said:Just checked his stats and they are very interesting.
STR: 12
VIT: 174
DEX: 15
INT: 17
MND: 100
PIE: 80
All elements at 84
So it seems as if he made sure he had his accuracy, life, defenses and MP up but sacrificed magical power to do so. I guess thats what it takes to be a good THM, but I don't know if he could have solo'd like that as a CON.
staticneuron said:Just checked his stats and they are very interesting.
STR: 12
VIT: 174
DEX: 15
INT: 17
MND: 100
PIE: 80
All elements at 84
So it seems as if he made sure he had his accuracy, life, defenses and MP up but sacrificed magical power to do so. I guess thats what it takes to be a good THM, but I don't know if he could have solo'd like that as a CON.
DrDogg said:Does anyone know how to lock the targeting option? Up and down changes your targeting selection, but I generally use that to actually select my target. That becomes problematic when I want to select a party member with up/down, but my targeting option changes to "enemy" when I hit down and I have to tap down again to get it to something else so I can select my party member.
I tried using "c" on the keyboard, but I could still use up/down to change the targeting option. Any help?
In other news, I like a lot of the changes, but it's still tough for me to find entertainment in the game with the battle system unchanged. Quests just aren't enough for me. I'd like to get my classes higher before the class-specific changes, but I don't know how much I'll be online until battle changes are put in place.![]()
Rentahamster said:And here we go with another 10 minute game crash.....
Well, the main point in taking PIE to 80 was for increased Siphon MP potency, not accuracy. PIE is supposed to help accuracy, and it does a little, but the effect of stacking PIE is not worth the effort. Same with INT - there's not that much benefit in stacking INT.
Pumping VIT has the most bang for the buck since there is a direct, noticible impact in having more HP. It's just like Diablo II where VIT was the most important stat.
SE needs to balance this out so that increasing the other stats is just as beneficial to your char as pumping VIT - this will give an increased amount of choices to the player.
staticneuron said:Wow, So am I wasting my points getting INT and PIE up? I only play THM/CON and mainly solo.
staticneuron said:Wow, So am I wasting my points getting INT and PIE up? I only play THM/CON and mainly solo.
It would not be a FFXIV screenshot without you dead.Teknoman said:Decided to try out imgur:
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