Eaten By A Grue said:It would not be a FFXIV screenshot without you dead.
Wait until the battle system adjustments.
EDIT: Tomorrow the community floodgates open. Good luck everyone
Eaten By A Grue said:It would not be a FFXIV screenshot without you dead.
Teknoman said:Wait until the battle system adjustments.
EDIT: Tomorrow the community floodgates open. Good luck everyone![]()
TAJ said:They need to throw out almost all of their assets and completely rebuild the game world except the cities. (which are pretty damned cool) I don't see anything that drastic happening, though, no matter how small the active user base gets.
TAJ said:They need to throw out almost all of their assets and completely rebuild the game world except the cities. (which are pretty damned cool) I don't see anything that drastic happening, though, no matter how small the active user base gets.
Forbiden said:I don't think it has to do at all with active/total userbase, but on the fact that it would take them a lot of time, effort, and money to rework all of the games assets from scratch. I think that most zones(except for Thanalan...damn you "new Gustaberg") are pretty good looking. The problem is that there is not much to do in them. For example, Coerthas has got to be my favorite zone in the game. But it's so god damn big, and there is next to nothing to do there right now, sans a couple of Faction Leves, killing the Peiste NM, gathering, and looking at Ishgard from afar while hurting because they haven't allowed people in there yet.
To me, that's a big problem. I remember people complained that areas were too much copy/paste, but I personally don't mind that, so long as there is stuff to do in those large areas. So long as they can keep pumping out interesting content, then I don't really see why a huge rework of the game should be necessary in terms of graphical assets(since I'm assuming that's what you're talking about).
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Teknoman said:My thoughts exactly. Besides, cant they just add new building models on top of the existing environmental assets, implement that into the storyline, saying the residents of Eorzea are fortifying the surrounding areas with outposts and whatnot, due to the impending danger.
Forbiden said:I know for a fact there are already several little "buildings" or whatever you want to call them in Coerthas. You can see them when you are running up to ishgard. Then there are also all thsoe castle-type structures in several of the areas that are left unused(i sometimes still dream of a epic dragon fight in one of those). Could they add more structures? Yes. But I'd rather see them do something with the existing ones than start adding new ones. The one thing you do mention that would be rather nice is Outposts....that would be a nifty addition to the areas, and perhaps they could do Outpost Warps like in FFXI
JoshuaJSlone said:Unsuccess. Try to check out the FF XIV forums, try to log in with my S-E account, and
No beef after several attempts.
Darte said:Yea still is F2P. There is no time estimate given by devs as to when they will start charging but most people think it could occur as early as summer or winter depending on the quality of the updates being pushed out.
Personally I think they'll start charging once they ship the PS3 version if anything.
Forbiden said:What are you guys doing to level up after the patch? I used to be doing Doblyns in Copperbell Mines, but these punks now have more HP and are a bit tougher to kill than they were before. Im only rank 36 but even then, getting 59,000 Skill points from monsters that only give 150~ is going to be a long grind unless I can find something better. =/
http://www.neogaf.com/forum/showpost.php?p=26311527&postcount=7565Forbiden said:What are you guys doing to level up after the patch? I used to be doing Doblyns in Copperbell Mines, but these punks now have more HP and are a bit tougher to kill than they were before. Im only rank 36 but even then, getting 59,000 Skill points from monsters that only give 150~ is going to be a long grind unless I can find something better. =/
Rentahamster said:http://www.neogaf.com/forum/showpost.php?p=26311527&postcount=7565
Do that, and find 3 other ppl to do the same thing with you. You'll get at least 70k SP per leve reset.
Rentahamster said:http://www.neogaf.com/forum/showpost.php?p=26311527&postcount=7565
Do that, and find 3 other ppl to do the same thing with you. You'll get at least 70k SP per leve reset.
Unknown Soldier said:I wonder what will happen when Squenix finally nerfs those leves.
Forbiden said:Thanks. Just to be "clear" or something, when you get to the last objective you return to the Crystal/Gate to abandon the leve or you simply let time run out to fail it?
Cmagus said:well all I know if they plan on doing this I best get my ass to 50
Also, make the star level high enough so that the mobs rank is at least 10 ranks higher than you. You don't get any additional SP for fighting mobs who have a rank more than 10 leves higher than you.Forbiden said:Same. I was only able to get one Leve last night, the one with the Hyenas and the Peistes, but it's far better than anything that I was doing. That one leve + a Behest in Broken Water netted me 30k~ in about 45 minutes of playtime. Im having a hard time comparing this to killing Doblyns pre-patch, but this is for sure the way Im going to be leveling for a while.
lol what rank are you? If you're trying to solo them I wouldn't recommend it until somewhere in your mid to late 20s.Forbiden said:I have to say that the Slugs in Necrologos: Inferno are full of shit. At least twice did the two of them start with that one move that deals like 500 damage to me....what a load of crap.
Either way, many thanks for the info. It's actually made me want to actively play the game as opposed to sporadically =/
Rentahamster said:Oh, and all slugs have a proximity move, even when idle, so approach carefully. If you see it charging up, back off, wait till it jizzes itself, then engage.
Cmagus said:what server are you on? are you in the LS? if so what rank I am in my 30's and will gladly run leves or duo
lol what rank are you? If you're trying to solo them I wouldn't recommend it until somewhere in your mid to late 20s.
I was just duoing that leve as a rank 22 archer and a rank 22 thaumaturge no problem.
Oh, and all slugs have a proximity move, even when idle, so approach carefully. If you see it charging up, back off, wait till it jizzes itself, then engage.
Munba said:Yeah, there aslo a reply by Yoshi about a possible redesign of the 'collisions' on the maps and ground for a possible jump and climb:
I wasn't really expecting it, if true. Btw, they need a LOT of time to make it.. but it would be great.
Here is some simple abstraction:
1. Thanks for your opinion.
2. The map WILL be totally redesigned especially for BLACK SHROUD. But before redesign, map team will try to relief the moving stress by tuning map collision rules.
3. About jump, his thinking is about to make characters "do not have to bound on earth so much". The considered implementation are: emotion, additional action during moving, and (as a result) passing some little obstacle. He also noticed that many people does not like WoW style "Jump Spamming" and complains about the Jump should belong to DRG for the sake of FinalFantasy tradition. He will take this opinion into consideration.
4. PvP. After the combat system being fixed he will begin to consider how to bring a PvP that matches the FF14 world. BUT THERE WILL BE NO PK.
5. Target circling system: Very more PAD user complains about it, he will make additional modification on next patch.
Teknoman said:My thoughts exactly. Besides, cant they just add new building models on top of the existing environmental assets, implement that into the storyline, saying the residents of Eorzea are fortifying the surrounding areas with outposts and whatnot, due to the impending danger.
Rentahamster said:In order to accomodate the PS3, I'd be willing to sacrifice the "seamless" world in favor of a more varied and interesting layout.
loading zones + interesting > seamless and boring IMO
If that's what we have to do to compromise, I'll take it.
Rentahamster said:In order to accomodate the PS3, I'd be willing to sacrifice the "seamless" world in favor of a more varied and interesting layout.
loading zones + interesting > seamless and boring IMO
If that's what we have to do to compromise, I'll take it.
Yeah, like Mistbeard Cove, for example, has great swashbuckling music.Teknoman said:Go Go Yoshi.
Agreed. Also there needs to be more dungeon themes. I'll admit that some cave or mountain areas are better with just ambient effects, but Uematsu has always made great dungeon themes in the past. It would be criminal to prevent him from making some for XIV.
Munba said:You can create any tag, like "music" or "dungeons" if you want (seen someone did it in japanese forum eheh) It's not a dev tag but it's something :0