Rentahamster
Rodent Whores
Probably so it wouldn't screw up multishot.Jinko said:Why the hell would they not give Archer auto attack LOL
Probably so it wouldn't screw up multishot.Jinko said:Why the hell would they not give Archer auto attack LOL
Rentahamster said:Probably so it wouldn't screw up multishot.
Jinko said:Edit: Holy F*** once you get drawn into those forums you can't get out .. SAVE ME !
GRAYSKULL!!Gromph said:By the power of... {insert your faith here}
Rentahamster said:GRAYSKULL!!
Fixed Bugs
Measures have been implemented to address the recurring server failure issue occurring in market areas.
Measures have been implemented to address the issue wherein viewing the linkshell member list may cause the client to crash.
The following bugs have been addressed:
A bug wherein the enemies "Prince of Pestilence" and "Unknown Soldier" may neither be seen nor targeted despite appearing on the minimap.
A bug wherein the location of one's retainer may change following server failure.
A bug wherein the journal entry may not be updated for the quest "A Piece of History."
A bug wherein the enemies "Prince of Pestilence" and "Unknown Soldier" may neither be seen nor targeted despite appearing on the minimap.
Yeah, it's a pretty substantial topic, with a pretty universally agreed opinion that the world design sucks ass. I think most people would agree to that.Munba said:Regarding area redesign (still not a reply by devs),
http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP
This topic get more than 300 thumbs up in the EU/NA forum and other massive thumbs number in the other forums as well. So i think something concrete about it will happen in the future.
Forgot to post this earlier - is that name spelled correctly? I couldn't friend list you earlier.Thnikkaman said:Created my Lalafell pugilist today, named him Biff Rockfist
lolMunba said:Materia in 1.19 confirmed,
http://forum.square-enix.com/ffxiv/threads/540-ギャザラー要望スレッド?p=184198#post184198
but i can't translate all... rent a renta!![]()
Rentahamster said:lol
YoshiP appreciates the feedback from the QA
This is the plan for gatherers:
patch 1.18: Adjustments to the amount of SP gained and the ways in which to gain SP
patch 1.19: Implementation of the Materia Crafting System, and recipe improvements
More details to follow later.
Greetings,
I have good news. Yoshida-san told us that a revamp of the maps is in planning and thus they are also making good progress. However, since this implies some fundamental changes, it will unfortunately take some time.
Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)
Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.
In summation:
Rank > Level
Skill points > Experience points
Please also keep in mind that there are still many unannounced details regarding the job system and I was only speaking to a specific question that was being asked/was a point of confusion. I suggest waiting for further announcements for more intricate details.
Gromph said:Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)
Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.
In summation:
Rank > Level
Skill points > Experience points
Sin said:Meh, not what I wanted out of this at all. What's the point of having jobs geared towards party play if you are not required to rank them up.
How are people going to learn how to play the job properly to work well in party dynamics so they can tackle the dungeons and eventual new NMs?
Does this mean that all this content will once again be in easy mode?
They had a chance to get people to group up and learn proper party dynamics, but it doesn't seem like they are going to sieze that opportunity.
The skill level of people is already sorely lacking, I have been in countless leve groups and when in most occasions the proverbial shit hits the fan people panic and screw up the group, tha's why these days I stick to the same people from my LS to rank.
Just yesterday we were trioing Dunesfolk at rank 30 succesfully while just a few feet away there was a trio of rank 44s which were constantly struggling and dying to the same leve. (._ .
meep! said:Hoi my fellow FFXIV-friends!
My account here on GAF have finally been validated after 1.5 years of waiting!
So how many of the old folks are actually still playing this?
I haven't logged on in ages, but I am checking lodestone and here regulary to see any updates to the game, unfortunately they are moving at snailpace. They have barely updated the game with new content at all since it's launch.
As Unkown said, it's a bit too late for SE with these changes. Auto attack will most likely not bring back a lot of people, especially with so many other good games on the horizon. And I agree that Auto-attack is becoming a thing of the past anyway with a lot of MMOs moving towards a bit more engaging combat.
It's rather sad to see this game that I (and many others) had so high hopes for become like this.
I am curious to see what their next MMO is going to be (FFXIV-2?), but I will think a second time before jumping onto that.
Anyway, it's great to finally be able to post on GAF, after reading it for over 6 years!
Teknoman said:They arent just listening to fans of course. Its things that Yoshi and crew think are good, and things the community want that may actually be a good idea. Apparently they are trying to bring life to the environments via more settlements, beast tribe villages, roaming NMs and enemy parties, etc. I'm guessing things will work out in the long run, but its just the wait for it seems so long.
.
Buttons said:I loved the Vana'diel Tribune. Let's hope they continue this trend with the different FFXIV newspapers. I always loved the artwork in the Tribune posts.
Londa said:If they added housing, I think I would start playing again. Playing to craft all the furniture would keep me happy until the game gets good.
Munba said:I presume housing will be made after all the fixes.. hope for the beginning of the next year :/
lol, it's just a requote of what Yoshida posted back in March about the MAP redesigns. It's pretty much like how I said it was gonna be. YoshiP already commented about it, and they really can't say much other than what their overall plan is. However, there are a couple specific things in it. Notably:Munba said:Housing needed for sure.. sigh.
Btw, 2 new jp post about directx 10/11 and map redesign.. for a renta help,
http://forum.square-enix.com/ffxiv/threads/958-【要望】セルフシャドウが不自然なのを直して欲しい?p=186139#post186139
http://forum.square-enix.com/ffxiv/threads/13681-ランク1から50、一つのエリアで?p=186144#post186144
Rentahamster said:"We're planning to give each area its own theme.
Buttons said:I came up with this concept and quickly put together this image and posted it on my blog. Think it would make a fun NM in the future. ^_^/
http://buttons-tarutaru.blogspot.com/2011/06/goblin-airmen.html
http://www.abload.de/img/goblinairmen7n43.jpg[IMG][/QUOTE]
omg that's fucking awesome <3
Buttons said:I know it's gonna take a while for everything to get implemented. Being patient is not always easy but I am still enjoying myself.
Speaking of which, I found the proposal of Goblin Airmen quite amusing on the official forums so I came up with this concept and quickly put together this image and posted it on my blog. Think it would make a fun NM in the future. ^_^/
Buttons said:http://www.abload.de/img/goblinairmen7n43.jpg
This was posted in response to asking about support for DirectX 10 and DirectX 11, specifically. When taking into consideration the performance of the PlayStation 3 version, we currently have no plans of supporting DirectX 10/11. However, in the event that large changes or alterations take place to the graphics, or if DirectX 10/DirectX 11 continue to grow in popularity, we will begin to support them.
While I can't offer too many new details, another thing I wanted to clarify about the upcoming job system; jobs won't be unlocked at rank 50, but when leveling a class up and it hits a certain rank you'll be able to unlock the related job.
Buttons said:I know it's gonna take a while for everything to get implemented. Being patient is not always easy but I am still enjoying myself.
Speaking of which, I found the proposal of Goblin Airmen quite amusing on the official forums so I came up with this concept and quickly put together this image and posted it on my blog. Think it would make a fun NM in the future. ^_^/
http://buttons-tarutaru.blogspot.com/2011/06/goblin-airmen.html
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staticneuron said:SE needs to put more people towards this project. They are killing the project by not allocating the proper resources. Even if they are planning a relaunch to remind everyone of this games existence, other MMO's will visually stomp FFXIV out. "If DX10/11 grows in popularity" indeed. This starting to sound like a they are fighting a losing battle now.
Unknown Soldier said:They aren't going to put MORE people on a project which loses money. At this point it's probably a token effort since Squenix is already talking about their next MMOG which they supposedly want to announce this year.
Gromph said:And we start with "limitations"
So lame...