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Final Fantasy XIV |OT| ARR: Alpha Closed. Beta mid-Feb

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Hulud

Member
Do I dare get myself all worked up over this game again? That patch sounds awesome but I don't want to be hurt again. :(
 

Teknoman

Member
Its still free so no harm in trying out the adjustments/improvements right? If you do, just know that this is still the base of the battle improvements among other things, and they still have a way to go. Pushing forward faster than before though.
 

Munba

Member
With kobold settlement, they could open the new (open) dungeon in north la noscea (seen in one of the leacked areas video), where it's supposed they live (under o'ghomoro volcano). It had some machineries similar to those in that image.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
New Letter

Letter from the Producer, XIV (07/20/2011)
Hello everyone! Yoshi-P here with another post for all you FFXIV-ers.

I’m sorry to have kept you waiting so long, but patch 1.18 will finally be going live this week! This version marks the beginning of big changes being readily visible on-screen, such as the auto-attack feature, as well as a number of others, both big and small. It took a while to get it all ready, but we hope you all enjoy this first wind of change sweeping across Eorzea!

Japan’s been baking hot, with Tokyo getting up to just over 30°C (86°F) lately. But everyone knows what it means when summer hits… Beaches! Pools! Swimsuits! Events!

And so we’re preparing some festivities for Eorzea to really bring the heat! Here’s a li’l sneak peep for those of you taking the time to read this letter...

949_0.jpg


ALT Versions:

949_1.jpg


Yup, you just saw a Roegadyn dude in a swimsuit. Try unseeing that! Hold on, before you start flaming the forums, g’head and click on the screenshot to see an alternate-gender version.

What better way to celebrate summer in Eorzea!? Rumor has it that the coming festivities, entitled Firefall Faire, are going to feature a certain type of FF monster known to heat things up…

I get that it’s not summer everywhere (tilt of the Earth’s axis and whatnot), but never mind all that. It is summer all over Eorzea. So let’s get this party started!


I outlined a lot of new changes in my twelfth letter, and have seen a lot of posts on the forums about them. I ‘m going to pick out a few of those topics from the barrel and talk about them here.

Play However You Like
For 1.18, we’ve decided to get rid of the fatigue system after so many of you voiced your displeasure with it. Also, on a related note, we’ll be changing the way guildleves work in 1.19 to do away with the feeling that you’re somehow being penalized for not filling the daily quota of levequests.

We’re also going to be balancing in-game means of transportation. Our main focus will be on the already existing anima-based teleportation system, but new forms of high-speed travel are on the way as well.

All of this means big changes to the game’s balance, aimed at giving players the freedom to play however they like. I know there are players out there who are too busy irl to spend a lot of time playing during the week. No problem! Use your anima to get you where you need to go. Maybe you have more time to play on the weekends? Great! Mount up and travel around Eorzea with your companions on chocoboback, or grab an airship! This is the kind of freedom I want you to have—the freedom to choose your own style of play. And it is going to be a major focus of FFXIV’s development from here on out.
The Future of Ranking Up
Ever since I posted on the forums, we’ve been receiving feedback from players worrying about whether or not we’re going to be nerfing the ranking up process. The simple and emphatic answer to this, just as I posted in the forums, is no.

FFXIV is an MMORPG. But before the MMO-ness, it’s an RPG at its core. So it goes without saying that it should be fun to see your character develop and grow. There should be clear-cut goals, and a sense of accomplishment when you achieve them. No need for worries on that front!

I don’t want there to be a huge loss of skill points imposed for dying, or for players to have to grind 5–6 hours a day for 8 months to get to the high ranks. I do think ranking up should take longer in MMOs than in non-MMOs, but I plan to make the process both possible and enjoyable for players willing to invest the time, even if they’re solo, and even by doing quests and guildleves.
Public Areas and Party Play
We’re hurrying to bring in adjustments to enemy distribution, respawn timers, linked-enemy bonuses, and party bonuses to make skill point awards in public areas even tastier when playing in a party. Regarding linking, the current specs for fixed “enemy groups” will see large-scale changes towards a system more capable of addressing the combat potential of parties.

In attempting to cover the expansiveness of some zones, the current distribution of enemies left some wide gaps between them. This is another area high on our list of priorities that will see heavy adjustments.

Putting together a party isn’t all ponies and rainbows—there’s the time and effort spent getting the setup right and traveling to a camp, the risks involved when battling strong enemies, and so on. It’s an investment on the part of players, and we’re going to make sure skill point awards reflect that. More instanced raids are on the way, as well. I hope you’ll enjoy choosing between light and full party raids based on whatever kind of groups you find yourself in from day to day. And don’t forget about public dungeons, because we sure haven’t!

Derp, looks like I got a bit carried away there, and now I’ve gone and written a wall of text. Well, look forward to 1.18! In my next post, I hope to talk about 1.19 and have some more details for you on the changes in store. Until then, enjoy summer in Eorzea! And don’t forget to keep rocking those swimsuits even after the faire is over! (Square Enix and its affiliates are in no way liable for raid wipes resulting from adventurers entering boss fights armored in bathing suits.)

Alright, that’ll do ‘er for me. Talk to you next letter, or on the forums. See you soon!
 

jiggle

Member
^well that settles it
i'll be reinstalling the game tomorrow



would reroll to gaf server if i didn't have to start crafting from scratch ; ;
wish they'd merge all the servers
 

Ken

Member
jiggle said:
^well that settles it
i'll be reinstalling the game tomorrow

would reroll to gaf server if i didn't have to start crafting from scratch ; ;
wish they'd merge all the servers

Which is the GAF server?
 

Ken

Member
Rentahamster said:
Lindblum.

Thanks.

Might pick up the game tomorrow and get an account while it's still F2P and because I have nothing new to play on consoles for the summer.

Edit: Are there things like skill point distribution where I would have to follow a guide to not waste points in this game?
 

Teknoman

Member
jiggle said:
^well that settles it
i'll be reinstalling the game tomorrow



would reroll to gaf server if i didn't have to start crafting from scratch ; ;
wish they'd merge all the servers

On the bright side, you'll get in on the ground floor for the new fighting system, its quicker to reach low mid rank now among other things.

Rentahamster said:
How many R50 people we gonna have from our LS to dungeon-run anyway?

*cough* rank 30 dungeon run too *cough*

That Galka suit reminds me of the XI starter stuff. Totally forgot about the summer event.

Public Areas and Party Play
We’re hurrying to bring in adjustments to enemy distribution, respawn timers, linked-enemy bonuses, and party bonuses to make skill point awards in public areas even tastier when playing in a party. Regarding linking, the current specs for fixed “enemy groups” will see large-scale changes towards a system more capable of addressing the combat potential of parties.

In attempting to cover the expansiveness of some zones, the current distribution of enemies left some wide gaps between them. This is another area high on our list of priorities that will see heavy adjustments.

Putting together a party isn’t all ponies and rainbows—there’s the time and effort spent getting the setup right and traveling to a camp, the risks involved when battling strong enemies, and so on. It’s an investment on the part of players, and we’re going to make sure skill point awards reflect that. More instanced raids are on the way, as well. I hope you’ll enjoy choosing between light and full party raids based on whatever kind of groups you find yourself in from day to day. And don’t forget about public dungeons, because we sure haven’t!


Bring it.
 

Buttons

Member
I'm really excited for the update. And I totally was not expecting them to add a summer event, I wonder what the Lalafell swimsuit looks like. I hope I get some cool boardshorts or something. xD
 
I like the sound of this, I will hop back on once the patch hits. I never uninstalled the game because I knew it was only a matter of being patient. Yea for FFXIV!
 

vjoe

Neo Member
Teknoman said:
Btw everyone, we still have a steam group that was supposed to be for XI and XIV...so hopefully we'll see more XIV people after the next few updates lol.

What is the name of the group? My steam name: MithosX

I created a new character yesterday in Linblum. I remember I was confused with the crafting and questing systems when I first tried it last year, hope it will be easier this time, any good websites to learn the basics?
 

Teknoman

Member
Ken said:
Thanks.

Might pick up the game tomorrow and get an account while it's still F2P and because I have nothing new to play on consoles for the summer.

Edit: Are there things like skill point distribution where I would have to follow a guide to not waste points in this game?

I wouldnt worry too much about stat distribution. Apparently the system is still busted until the new team goes through with the stat/equipment rebalancing/implements the feature that allows for auto stat distribution upon level up.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Quoting French staff

Bonjour !

Une petite information concernant les donjons. Le temps d'attente avant chaque nouvelle tentative sera uniquement de 5 petites minutes ! D'après mes informations il sera possible de terminer un donjon et d'entrer à nouveau juste après.
http://forum.square-enix.com/ffxiv/...Implémentation-de-donjons?p=238739#post238739

Translation:

New info concerning dungeons. The wait time between every new dungeon attempt will be of 5 minutes. Based on the information at hand, it will be possible to complete the dungeon and re-enter after.

5 Min wait to redo the dungeon, nice.

My BODY is ready.
 

Allard

Member
Sin said:
Awesome! All day dungeon raid on Sunday! :D

Not only that, but it also means we now have another means to level up in the mid 20 early 30's range. If it is only 5 minute wait time and people can get EXP from mob kills that means people can level up while doing dungeons just like all the other MMORPGs out there. It actually makes me excited to see them implement the other dungeons and that I hope they are spread out over missing level ranges. :)
 
Alright, I'm logging in to make the swimsuits (can't miss out on that) and then I'm done until a few more updates. They're not quite there yet and I don't want to ruin it...
 

Ken

Member
Went to Gamestop and asked for FFXIV.

The cashier told me it wasn't out yet.

:(

Guess I'll have to grab it on Amazon and wait a week.
 

Yuripaw

Banned
Ken said:
Went to Gamestop and asked for FFXIV.

The cashier told me it wasn't out yet.

:(

Guess I'll have to grab it on Amazon and wait a week.
Should've slapped him and told him to just use his computer because he can look it up, lol. Gamestop that I work at has a collector's edition sitting there for $25 :( sucks, because I did end up paying $75 for that damn thing. ugh.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Company Update

http://lodestone.finalfantasyxiv.com/pl/company/gc01.html#gc4

And more

Regarding Replacement of Retainers after Version Update
With the release of patch 1.18, the maximum number of retainers allowed to be placed in one market area will be increased.
Due to this change, retainers will not be replaced after the version update maintenance is complete.
If you have placed your retainer in any of the market areas, we ask that you please call and replace your retainer.

We apologize for any inconvenience this may cause and thank you for your understanding.
 

Munba

Member
For one moment i was going to dance reading Ishgard in the title lol. Nice read though. This could imply a dragon as Dzemael Darkhold final boss? Or maybe not.
 

Rentahamster

Rodent Whores
Munba said:
For one moment i was going to dance reading Ishgard in the title lol. Nice read though. This could imply a dragon as Dzemael Darkhold final boss? Or maybe not.
Well, in the promo video, they showed an ogre, so I dunno.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Rentahamster said:
Well, in the promo video, they showed an ogre, so I dunno.

I dont think they showed the final boss in the promo video.

Edit: Or yes... only 13min left on the ogre. :/
 

Munba

Member
Yeah you are right.. that ogre was at 13mins left. Or maybe there will be not only 1 final bosses. I would love if it'd have secret boss too.
 

Teknoman

Member
Talked about firearms so hopefully it just means one section has you fighting actual Garlean soldiers and not the ones that look like normal human enemies.
 

Moobabe

Member
I always have one eye on this thread after playing the beta. What's changing? I skim the patch notes but not a lot of it makes sense to me - the new settlement things look nice, especially given that all of the ones I saw in the beta were identical.

Is this still f2p? Is it good/better yet?
 
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