Release date is early next year, I believe. I think the beta is slated for January.
As far as success goes, theyve done a remarkable job at keeping whats left of the playerbase happy while keeping others optimistic with their changes and openness about whats going on. Its been fun to follow. They also still havent tapped into the PS3 players yet. That could help them out a lot depending on how many people there still care. PS2 was huge for FFXI for a while.
I think that handling ARR as a re-launch is the best they couldve done too. Forget the old version and treat this as a new game.
I do wonder how itll fare as a subscription based MMO in todays F2P world.
I think the greatest boon they have done to this game's potential success has been the openness and the appearance they intend to make this game last. I think some of the biggest failures of the Pay to Play games that get forced to go F2P is they often get put in that position because players wonder if the game they are playing even has a future due to unfinished promises and reluctance to divulge the direction they want to take the game well past launch (and the inability for players to trust those promises would actually come to fruition). I know that thought crossed my mind constantly while playing SWTOR after the first month or two (I knew little about what was coming in the next patch much less the direction they wanted to expand the game, in fact I still don't know) but it has yet to cross my mind for RIFT even since launch because of how quick they are to add new content and adjust the game.
The fact that we know 1) they are putting a lot of effort into reviving a near dead game shows they want to work on fixing problems rather then burying them and 2) they have given detailed plans on the direction they want to take the game from launch to even several years from now even going as far as talking about potential features they want to implement in expansion packs down the line. When the game launched I didn't think this was possible, I thought it was doomed to a smaller audience, the development crew would get smaller and smaller because of shortened funding leading to slower addition of content to the eventual stagnation and end of the game, but in December when they came out emphatically wanting to retool the very foundation of the game it alleviated those worries.
Stability and Awareness are the only ways a Pay to Play game has a future, people are not going to pay a monthly fee not knowing what is coming in the future to play, nor can they expect friends to join and form a community for the same reasons.
No confirmation on the twitter account about invites going out today, I wonder if they didn't bother lol.
There was a correction, it sounds like they are expected to go out tomorrow.