Torquill said:The intention may be that in a fully built economy you'd be selling those mats. Then, later, when you're the proper level for the gear they make, you buy the gear they make from the crafter.
The "synergy" of leveling, level of mats, gear, and recipies is likely built around z complex economy design. It's not built around a do everything yourself as you level up approach, which is the only option folks have ATM.
I'm curious what kind of cost effective dev approaches could have been taken to soften the initial growing pains.
Yeah, but who's going to buy them? There aren't too many 20+ crafters out there to make use of these items so I imagine the supply to be far greater than the demand. Plus a lot of the mats I referred to are easily obtainable by any gatherer regardless of the rank. Like I said, an item that can only be utilized by a rank 25 crafter should be only acquired by another class of a similar rank, rather than a rank 1 botanist.