Dreamwriter
Member
That way anyone would be able to powerlevel anyone else, nobody need do anything at all in the fight at all as long as they were just in the party. People could sell their powerlevelling abilities, shouting in towns offering their skills, and make everyone annoyed.Rentahamster said:The one simple solution that would fix the SP problem would just be to give mobs a static amount of SP, just like how physical EXP is awarded. Plus, bring back EXP chains, like in FF11.
That would bring back the incentive of battle to be what it's supposed to be: Kill shit as fast as possible using whatever means necessary, with as little downtime in between fights as possible.
This way, mages won't be afraid of using skills and spells that, under the current system, have a low/no chance of giving SP. Melee won't be afraid of using abilities that, while maybe increases their fighting effectiveness, makes them give up one extra turn they could have used to do an attack and maybe gain more SP.
Mages shouldn't be afraid of using skills and spells, I rarely use dart, and my SP grows at the same rate as the other people in my party. Make sure you are using area-effect spells so you hit multiple things with each attack, and don't expect to gain any SP if you cast a spell on a partymember that doesn't do anything (ie, healing someone who doesn't need it or buffing someone who already has the buff, won't give you SP).