my god the cross menu of PS3 looks so pretty, i love the simplicity. Will it be available for the PC version?
my god the cross menu of PS3 looks so pretty, i love the simplicity. Will it be available for the PC version?
Rofl.. the Yoichi Wada NPC..
my god the cross menu of PS3 looks so pretty, i love the simplicity. Will it be available for the PC version?
Was a Player, no NPC
Was a Player, no NPC
Yes. It was there in the last beta and worked pretty well for me.
PS3 frame rate looks way better now.
Q20: Is there any new information on musketeer?
A20: Nope!
(3)
Yes. It was there in the last beta and worked pretty well for me.
Q19: So about that scholar rumor...?
A19: Scholar will be implemented for release as the 8th job! Look for details on scholar at E3!
Those FATE battle animations look a bit sluggish when they appear at the other end of the screen on PS3
i believe that's PS3 limitations, its a similar situation for XI in PS2. In FFXI you can even adjust the animation quality if i recall
Q29: Do you have any plans to implement elemental weaknesses/resistances? Also, please tell us why you eliminated these.
A29: There was already a lengthy response about this on the Beta forum, but to give you an example, if you are fighting Ifrit and his weakness is water, then classes and jobs that are proficient in fire would be excluded from participating. Since we want to make participating in content easy with the Duty Finder, we felt that this wasn't good and decided to get rid of it.
Yes. It was there in the last beta and worked pretty well for me.
I think he meant the Crossbar UI, ie controller menu system, I could be wrong though.
PS3 version looks really smooth now, although there are no playable characters on screen so hard to judge what it will be like.
Q30: Could you show us an in-game footage of the Armoury Chest?
A30: In ARR, you have the ability to change into different classes/jobs on a single character. Due to this, players often have to carry a large amount of equipment in their inventory. During the previous Beta Tests, we received numerous feedback about the usability of the gear set. We discussed the matter internally and we believe this is the best way to satisfy everyones needs.
All equipment will be stored in your Armoury Chest and you will be able to store up to 25 items per slot. In addition, you will be able to equip and repair by clicking on the item. As for the gear set, you will be able to select any item within the Armoury Chest and therefore will no longer need to prepare multiple items of the same type if the item is equipped by multiple classes/jobs.
Q29: Do you have any plans to implement elemental weaknesses/resistances? Also, please tell us why you eliminated these.
A29: There was already a lengthy response about this on the Beta forum, but to give you an example, if you are fighting Ifrit and his weakness is water, then classes and jobs that are proficient in fire would be excluded from participating. Since we want to make participating in content easy with the Duty Finder, we felt that this wasn't good and decided to get rid of it.
lol this is dumb.
lol this is dumb.
Scholar confirmed!! Pretty excited about the player housing too.
This is probably not the case but the way they are describing Worlds makes it seem like new players will not be able to join existing Legacy Worlds. It doesn't really make much of a difference to me but could be a game changer for some.
I've been struggling with this decision but I think I'm going to go ahead and abandon my old character. I want a new fresh start and being able to play on a regional server without lag and an untouched economy will be a definite plus. I'm looking forward to experiencing FFXIV: ARR as a whole new world and a whole new game.
No kidding... skills are just going to get judged other ways and players possibly excluded other ways.
I hope this just means they want class capabilities to be judged by other things, rather than thinking taking this out will help.
Q30: Could you show us an in-game footage of the Armoury Chest?
A30: In ARR, you have the ability to change into different classes/jobs on a single character. Due to this, players often have to carry a large amount of equipment in their inventory. During the previous Beta Tests, we received numerous feedback about the usability of the gear set. We discussed the matter internally and we believe this is the best way to satisfy everyones needs.
All equipment will be stored in your Armoury Chest and you will be able to store up to 25 items per slot. In addition, you will be able to equip and repair by clicking on the item. As for the gear set, you will be able to select any item within the Armoury Chest and therefore will no longer need to prepare multiple items of the same type if the item is equipped by multiple classes/jobs.
Q38: Please tell us about each jobs unique features, such as dragoons specialities for physical attack and the difference between the two tanks, paladin and warrior.
A38: Dragoon is your standard damage dealer. However, by attacking from behind or the from the side of your enemy you will get bonuses and buffs. These bonuses can stack and enhance your damage. Also, when you talk about dragoon of course they have jump, and in ARR we will have a variety of different jumps. You can use jump to get close, leg sweep to stun, and then run behind them and attack with a multitude of abilities.
In regards to monk which was shown on the stream, using a single weapon skill will determine a form which will determine the next weapon skill you can use. Additionally, you will be able to link forms together. Depending on the form you can receive a haste effect which will reduce your global cooldown, so by linking a bunch of forms it will really open up possibilities.
With that said, each damage dealer has their own special characteristics, just as classes/jobs and paladin/warrior have their special differences.
The stream decided to freeze on me constantly just during that trailer. I'm super frustrated haha.
Having all classes, jobs, crafts and gathering classes at Lv50 you have no idea how many equips, weapons, accessories, food I have to carry around and in storage.
Looks so nice in general
Anyone know if the soundtrack in the CE is the complete OST, or is a "best of.." thing?