Stormblood is two good games, and one horribly bad story
About 75% through the Stormblood main story, it becomes pretty clear that Stormblood is essentially two 25 hour mini-expansions rolled into one. While on paper the idea of of starting in Al Mhigo/Gyr and having to retreat to Kugane/Othard and then coming back strong with a big army & weaker enemy makes sense, the FFXIV writing team has consistently shown they are absolutely awful at threading multiple plotlines together and are for the most part unable to do so. Just like with Heavensward where the 2.55 end Uldah political cliffhanger ending is almost non-existent in HW and resolved in a brief uneventful manner, Doma and Gyr are barely connected at all, to the point where it feels like two separate teams could've made two separate expansions that were just tied together in the last few months before release. So I think it's kinda pointless talking about Stormblood as a whole, but rather each half as a unique entity.
Doma is Final Fantasy's strength, Gry Abania is its weakness
Looking back on Heavensward, one thing that made it great is that it was a very fantasy tale that felt like the best of FF. It took you across a magical sea of clouds, dragon & moogle floating islands, ancient magical marshlands filled with goblins and little frog wizard dudes. It had cool Ant people and owls, you fought a giant flying while on a tethered island! And Knights of the Round king arthur as the final boss. And Dragons! Boy did it have those. It was pure unfiltered fantasy which was a stark contrast to the more realistic day to day toils of the Eorzea cities vs. primals & the EVIL EMPIRE. While most of ARR was drab and uneventful, with generic stereotypes of good guys vs EVIL EMPIRE, HW had a more interesting cast and characters that tried to be a cut above.
Now that's not to say Heavensward was top-tier writing. It had its own issues with evil pope and some stereotypical stuff, but considering we're talking about SE and rpgs, it was a good well paced story that made sense with likeable and interesting characters. It's been hard to get that for a decade+ in FF. I liked it.
Going into Stormblood I was expecting something similar to HW but maybe not quite as good because it's hard to pull all that off consistently especially if you are Square.
To me, Doma is exactly what I was expecting. Doma is an adventure across magical seas, with underwater palaces & princesses, ninja turtles, catfish people and wolf people tribes, samurai and ninjas, a giant great plain! with its own interesting conflict of the Xaella~~ people and their tribes, a fun cast of new characters like HW with pirates! samurai! and even sleezy yakuza-like businessmen. While I wasn't huge on Kugane because it felt like weaboo city with everyone dressing up in their asian garb running around fake-Japan city, the rest of it was a good adventure and it even had some nice character scenes like Gosetsu's scene in the desert with the corpse (probably best scene in the game imo). Since characters like Gosetsu were actually developed, you cared about them and for example Gosetsu's death was the best death scene in the FFXIV series so far (so kinda unneeded to bring him back, but w/e).
By the end of Doma's tale, looking back at the adventure from Kugane to Nadaam to bringing down Doma Palace, it felt like a grand fantasy adventure tale, like Heavensward but a little more varied and less focused; prettier graphics and dungeons but weaker cast.
On the other hand, Gyr Abania/Ala Mhigo is about as far from fantasy as you can get in FF. With rocky empty areas and people just trying to get by and constantly skirmaging against the empire, the Gyr expansion feels like a left over continuation of the weaker parts of ARR. Instead of being a new fun cast, it's the same faces, the same Scions, fighting the same boring empire in 3 uninteresting areas that all kinda look the same. Unlike Doma which brings new mechanics with underwater worlds and spearfishing, Gyr is just more of the same and even the beast tribe is about as boring as you can get and barely feels like part of the plot (more like a little 4.x side story filler with their trial), "we just took the bridge! Oh wait there's these snake people and in still frame cutscenes with no effort we see a quick filler story of how they summoned their god, can you go fight it before proceeding to the next area so we have another trial and a little more gametime in this half?" flashbacks to ARR's Titan stuff; at least it's short.
While my expectations of HW but not quite as good were met with Doma, from a plot perspective, I'd say Gyr Abania is a complete disappointment and worse than ARR's plot even. In fact I'd say it's one of the worst stories in Final Fantasy and rpgs in general.
Now before you go "hey there, it's simple and whatever, but it's not that bad", lemme break down all the reasons why I feel Gyr Abania's plot sucks and feels like the team didn't even wanna do it but felt it was leftover 2.0 junk as the only place left unvisted in Eorzea and they had to speed through it to get it done with, but then they felt if they at least gave a shorter 5.0 adventure of Doma for half of it, it'd kinda make up for it:
Lyse is one of the worst protagonists in rpg history
Lyse, the white blonde savior of the brown people of Ala Mhigo, does nothing the entire game besides knock down Forlond once.
Like, think about that and let it sit in. Considering she is the title figure of the logo and the opening CG and becomes the leader of her people, I kept waiting for the moment when she would do something for the liberation. Even in the end the last thing she does is run at Zenos and reach for him and not stop him. She does not accomplish anything.
At least Hien thinks up the plan to flood Doma castle and take back his people. Hien comes up with the idea to win Nadaam and gather an army, etc...
They had plenty of opportunities to have Lyse take the stage in Gyr and become a leader that could liberate her people. When the bridge needed taking and the flag needed changing as the key element to win the bridge, Lyse could've been standing up their accomplished, instead they give it to M'Naago. During the final battles, Lyse could've done something to save the MC like back in ARR when they were captured and she jumps in and kicks butt and saves everyone. Lyse could've come up with some plans, or even her hot-headed martial arts talents could've come in handy as she doesn't sit back but rages out and wins and accomplishes something when everyone else would've just held back and waited. You know who does that? Alphise, or Gotetsu turning himself in. All these other characters have moments to shine, but for some baffling reason, the main leader character of the game never gets to do anything.
Quite literally, she becomes a leader by putting on a red dress and looking pretty and then standing and singing.
It's ridiculous, she never grows at all from the beginning to the end. She's the same whiny, naive, always sad looking privileged girl the entire way.
I almost feel like her entire portion as a leader was written because they didn't know how to write her character (or Papylmo) unlike the rest of the Scions, so they wanted to write her out of the story and giving her this arc and making her a leader was a way to ignore her and leave her out of the future plot while also taking care of the last area in Eorzea so they can finally move on with the story with characters they like and want to write in places they like and want to write about.
I mean given her lack of doing anything for her people, if you weren't focused on having a pretty white girl in a dress as your title character, wouldn't it have made much more sense for Rauhban to be the protaginist of the Gyr Abania expansion? I mean he's a developed, likeable and intelligent character, its his homeland and he has backstory there, and he's a leader aka leader of the flames. He's kinda...a perfect fit for the leader of the resistance? But nope, let's have Lyse do it because...no reasons.
And then Zenos is a terrible antagonist
Halfway through I was digging Zenos as a villian. Sure he's just PURE EVIL who wants a challenging opponent for the thrill of it so he causes misery and destruction everywhere in hopes people will rise up and give him a challenge because he's near invincible and is bored, but eh, that decent enough for an rpg villian sometimes.
But then I get to the end and expect some awesome stuff to happen when the resistance and MC finally get to his doorstep that he's invited them to for the "hunt", and what happens? You fight him in a fairly simple and easy dungeon fight where he goes from invincible that he was in the 2 solo fights and every cutscene and story ever of anyone fighting him (due to his MAGIC INFUSION POWERS), to 4 players in a dungeon beating him no problem at all...what?
Then he merges into Shinryuu and you fight Shinyuu/Zenos and beat him and he's happy he had a good fight and kills himself. Oh and you beat all this stuff no problem as well despite that you couldn't even beat him pre-Shinryuu the two times you fought him and lore-wise he was like near invincible superman.
Basically he was a total let down in the end and they couldn't even follow through his ultimate invincible dude backstory (speaking of backstory Yotsuyuu's was pretty weak too).
Like to beat magic-infused Forlond, you had to use an aether overflow trick thing. But then you just beat invincible Zenos whose way stronger and you couldn't beat before just by...fighting him w/friends? IDK
So yeah, Gyr...
Yup, so you have a short expansion story in Gyr of basically:
1. Empire guys are evil and have oppressed us
2. Let's go shout at local rebels and do some chores so they join us
3. Oh no Zenos killed us all (but most of us didn't die), let's go to Doma
4. Ok, we're back from Doma, let's try again, we brought back Yugiri but she's going to chill in Revenant's Toll and not do anything here
5. Yay, Conrad's plan and M'Naago's execution won us the bridge
6. Oh no Snakes are upset, let's go kill their god
7. Ok, push forward to the next base, oh shit we fucked up and a tower fell, Lyse now you're the leader because you wear a nice dress
8. Oh hey the cannon stopped, let's push forward.
9. Made it to the capital now, let's fight Zenos.
10. That was easy, we won, liberation yay, let's all sing and never think about this expansion or area again as we leave the continent.
11. Ps. while singing, let's show all the Heavensward and ARR characters we totally forgot to use because once we move past a plot we are unable to re-use the characters meaningful again. GRRM we are not.
12. Pss. When people said they wanted to see Estenien back, I think they meant actually as part of a plot and not just 3 disconnected scenes of 1) looking down a tunnel, 2) jumping down and killing a cable far away with no recognition and 3) stabbing some dead eyes. But it's ok FFXIV, I realize your writers are incapable of handling multiple interconnected plotlines seamlessly.
Overall
At the end of the day, Doma was fun. It has its own flaws, but it's an adventure, each area is unique and brings something new to FFXIV and the dungeons are fantastic. Gyr Abania, if you completely ignore the story is fine. The dungeons are good enough and the areas while being kinda ugly and similar have some nice spots to them. There's some nice sidequests throughout because FFXIV team is great at individual short stories. The beast tribe still kinda sucks though and is a big step down from ninja turtles and flying owls, moogles or hivemind ants.
So Stormblood's a good game. but it's unfortunate though that the Ala Mhigo liberation storyline & characters are terrible and a waste of half a plot. Who knows, maybe the 4.X MSQ will redeem it somehow and Lyse will actually do something useful? Or maybe they'll just move on and be glad they're done with that area and can focus on more interesting things.
/my two cents