As a tank, I had no uses for "farm parties" because my queues were instant anyway. All the PF provides is drama and lootmaster scams.
Ah well, had to switch to my healer to farm gear for my dps in DF, these queues are crazy.
As a tank, I had no uses for "farm parties" because my queues were instant anyway. All the PF provides is drama and lootmaster scams.
In endgame dungeons, large pulls are generally faster if the party can handle it. Given enough targets, AoE skills have more potency than single-target skills, which means everyone in their party is getting more damage out per GCD in a large pull.I prefer to be a healer doing dps than just curing exclusively. I can use as many skills as I can but sometimes the damage just becomes so unpredictable that I become inefficient in my MP use.
Had anybody done the math that big pulls are actually the fastest/preferable way?
It depends entirely on your DPS jobs. Especially after the Stormblood nerfs that some jobs got where the effectiveness of an ability on additional targets is decreased significantly.I prefer to be a healer doing dps than just curing exclusively. I can use as many skills as I can but sometimes the damage just becomes so unpredictable that I become inefficient in my MP use.
Had anybody done the math that big pulls are actually the fastest/preferable way?
Why the hell was a DPS running ahead of the tank and initiating large pulls? Idiot.
Besides, large pulls aren't all that viable for very early dungeons because most jobs don't have AoE skills at that point. Depending on the party, large pulls at low levels might just be making the tank take more damage.
As a rule of thumb yeah, 3+ targets is when you want to start AoEing instead of doing single target damage.For any of the jobs with abilities that don't depreciate on additional targets, it should be faster on 3+ targets as AoE attacks seem to be about 1/2 to 1/3 of single target attack damage. But I don't have hard math for you on this.
As a rule of thumb yeah, 3+ targets is when you want to start AoEing instead of doing single target damage.
You can't chain pull stuff really in low level dungeons though, and stuff dies really quickly and Ring of Thorns was never really a good AOE move due to the combo requirement either. Dragoon AOE at 70 is really good if you've got Life of the Dragon prepped for a big pull because you don't need to worry about keeping up BOTD during Life of the Dragon and can spam your AOE stuff + Nastrond.DRGs don't get AOE till 40 now. I think that's worse than it was before.
Diurnal. Never had any issues with giant pulls anywhere else, even the last big pull before Ivon, so I wanted to see what the issue is. I've always been able to let regen heals take care of the tank while alternating a heal if needed and gravity. The 14 mob pull has been the first issue I've encountered so I wanted to identify the problem and fix it rather than say I can't do it.I never had a problem yet in that dungeon and the tank pulls everything. Are you using Nocturnal sect?
Probably far too early to talk about new jobs right now, but I'm thinkin' Blue Mage will be a Tank and we'll probably get Dancer as some kind of, weird healer type? Alchemist sounds cool, but feels too similar to Machinist in alot of ways and I really dont want to see Beast Master.
Combine Miner and Botanist into one gathering class: Geomancer.Alchemist already exists as a crafting class...
Alchemist already exists as a crafting class...
Blue Mage has only been referenced in a meta context (in-game mail descriptions from S-E) and Geomancer is referenced directly in-game. We've also heard Yoshi-P say they want to make an original job new to the FF universe.
Personally, I want Berserker or something with a hammer. They need another Blunt weapon type.
What else can be a blunt weapon
From what I've gathered, my heals have been frontloaded and I need to spread out my stun and bombs and prep for tank CDs being gone. I was gonna do nocturnal on the run after next to see the difference. It seems entirely doable on either sect.
Think they will ever make fates a viable means of leveling again? I just want more open world means of leveling. I can't do PotD while being in a queue for roulettes...
Think they will ever make fates a viable means of leveling again? I just want more open world means of leveling. I can't do PotD while being in a queue for roulettes...
They are very viable because I used them as rdm during my dps q's. Makes things so much faster.
Cant imagine what they'd do as an original job, Dancer could be be the blunt (Fans?) disciple priest heal type DD or something weird, like heal with TP actions that dps and heal near by party memebers
What else can be a blunt weapon
CHM can be the first combat crafter class. With guns.
I thought of the flail and mace as classical "blunt" weapons but I realize they're not "pretty" enough for the FF aesthetic.
I say we get bells. Like the geomancers in FFV. Or maybe a paint brush that Relm had
Blue Mage has only been referenced in a meta context (in-game mail descriptions from S-E) and Geomancer is referenced directly in-game. We've also heard Yoshi-P say they want to make an original job new to the FF universe.
Personally, I want Berserker or something with a hammer. They need another Blunt weapon type.
If I come back to play this game I want to play as a Red Mage. Anyone here play one in FFXI and if so what do you think of the FFXIV version of it? From everything I've read and seen its not your typical FF Red Mage.
What does the 'other players' box indicate in duty finder? It's next to the dungeon's level. Datascape v4.0 shows 2 in em and the other players box at the bottom of the window says 22.
Alchemist already exists as a crafting class...
Blue Mage has only been referenced in a meta context (in-game mail descriptions from S-E) and Geomancer is referenced directly in-game. We've also heard Yoshi-P say they want to make an original job new to the FF universe.
Personally, I want Berserker or something with a hammer. They need another Blunt weapon type.
I don't think blue mage would feel fun unless it started at level one or the moves had to be enhanced by how many times you've observed them in battle.
It would be very difficult to make a Blue Mage in the traditional sense in XIV. They could easily make a caster who has all the standard blue magic spells, but they couldn't let you make it all the way to endgame without having your whole toolkit, so there won't be any sense of discovery that defines the job.
But they could still surprise me. Red Mage still has the flavor you'd expect and feels very much like one, despite being more of a straightforward caster this time.
It would be very difficult to make a Blue Mage in the traditional sense in XIV. They could easily make a caster who has all the standard blue magic spells, but they couldn't let you make it all the way to endgame without having your whole toolkit, so there won't be any sense of discovery that defines the job.
But they could still surprise me. Red Mage still has the flavor you'd expect and feels very much like one, despite being more of a straightforward caster this time.
To be fair they don't use unique animations for jobs teased in those kinda things. Iroha in the XI crossover event is a samurai but used Dragoon animations.Geomancers are pretty boring in the AST class quests. They just cast WHM Stone/Wind spells and not much else.
I guess they could have a different kind of Geomancer art or something from elsewhere if they wanted to add it, but I am skeptical about that happening anytime soon when they so nonchalantly threw them into this questline.
(the AF of the "real" Geomancers in the quest looked like Oracles or w/e from FFT, these guys/gals, though not quite the same)
How Squenix could get me to rage quit the game >_>BLU dps
DNC dps
DPS forever.
To be fair they don't use unique animations for jobs teased in those kinda things. Iroha in the XI crossover event is a samurai but used Dragoon animations.
There weren't unique animations for Red Mage when it appeared as a tease in a story quest, either. I think Gosetsu actually having the samurai animations was the first time it'd ever happened. And if they did Blue Mage you'd probably get the monster abilities from the job quests.
Only leveling doesDoes trial roulette give cracked clusters?
I saw healer leveling in need... And I had to go to work D=Only leveling does