Shy Fingers
Banned
What about adding a a SSS clear requirement option to PFs? Quick way to not have a meter, but also lets people know they're not doing well enough.
isn't it fun
you can just imagine how much fun the healers are having
so much fun
tfw you throw on duty finder and have to wait 30 whole seconds to queue.
tfw you have to actually attack a few times instead of just flash
tfw you have too many material VI and nothing else to meld on
Really though, one would think they'd do more to entice tanks than throw free shit at them. Doesn't feel like this moves the needle much tbh.
No it's working as intended.Well that's not working.
What about adding a a SSS clear requirement option to PFs? Quick way to not have a meter, but also lets people know they're not doing well enough.
Queued Duty Finder as a Dark Knight yesterday. Tam-Tara Deepcroft Normal. Got a Black Mage who just ran past the mobs, and said "We're doing this fast. Pick up the pace." I attempted to comply. On my third huge pull, everyone died. The Black Mage dropped. Got replaced by a Bard. I went back to pulling normally. Completed the dungeon with no further complaints.
I wonder if that was fast enough for that Black Mage?
I had to use lucid dreaming before the phase transition!
SCH only really struggles with MP when it's out of CDs and needs to heal a lot, which is actually nothing new. They probably should bring the MP cost of Succor (and maybe Adloquium) back down because that's really all we have for emergency GCD healing, and they're very inefficient spells. MP is completely fine in controlled situations.
My first run of the level 67 dungeon was a tank pulling a Colossus and two trash mobs. Needless to say, we wiped and he had the nerve to blame my heals.
Are bigger pulls faster?
Are bigger pulls faster?
I manage to keep up when this happens, but I definitely have to use a lot more of my abilities than before during trash.
Any ASTs able to keep the tank alive on the 2nd all out massive pull of Temple of the Fist? After the first wall our tank pulls literally everything including the mobs after the wall. For some reason I can't keep him alive through it all no matter how I do it. Lady, star, bole, largeeesed AB+AH, lightspeed benefic 2s, ED when needed, and he still takes more damage than each heal gives.
I'm talking everything by the way. From the bottom of the stairs to the wall before the boss, including all the mobs that come from it.
I like big pulls. D:
And I don't think bribing tanks to LLDR is going to work when LLDR is basically mind-numbing tedium if you're synced low enough. Fix levelsync to suck less and roulettes for lower level dungeons won't be quite as unappealing.
The SSS dummies are super inconsistent and don't provide a measure of ability to handle mechanics.
The biggest problem I've run into in Susano PFs isn't just that people are bad at their jobs, it's that they're bad at not dying to mechanics. Weakness cuts out a giant chunk of damage. Die again and Brink means you spend a substantial chunk of the fight doing 50% of what you'd normally do. I don't think I've had a no-death group enrage yet, not matter how shaky the DPS was; I have had groups that open really strong and end up as to-the-wire clears or enraged because of everyone gets greedy in the final phase. That's how you end up with tank and healer DPS often being the deciding factor in clear vs enrage (and is party of why I try to get as much damage as I can out in P1; it counts towards the overall enrage, and I might just flat out not have the free GCDs in the back half of the fight when I'm just trying to drag everyone to enrage.)
People also underestimate the value of healer LB3--it not giving people weakness when hey come back is a pretty big deal.
Honestly at this point I mostly wish the mandatory job quests would actually teach you your job and provide useful feedback. They could do meaningful DPS checks with mechanics, and not even require success to complete the quest, just have it unlock some neat novelty thing when you do.
Are you using our bubble? At the start of the pull when everything groups up together, try and get the regen on the tank ASAP. I'll throw an aspected benefic, and aspected helios on top of that and extend all three with time dilation. Haven't checked recently but all three at i270 and level 60 ticked together for about 5k. Helps a lot! Throw in the star and celestial opposition to stun everything (also extend regens by 10 seconds if needed) and you should be okay.Any ASTs able to keep the tank alive on the 2nd all out massive pull of Temple of the Fist? After the first wall our tank pulls literally everything including the mobs after the wall. For some reason I can't keep him alive through it all no matter how I do it. Lady, star, bole, largeeesed AB+AH, lightspeed benefic 2s, ED when needed, and he still takes more damage than each heal gives.
I'm talking everything by the way. From the bottom of the stairs to the wall before the boss, including all the mobs that come from it.
I'm talking everything by the way. From the bottom of the stairs to the wall before the boss, including all the mobs that come from it.
Queued Duty Finder as a Dark Knight yesterday. Tam-Tara Deepcroft Normal. Got a Black Mage who just ran past the mobs, and said "We're doing this fast. Pick up the pace." I attempted to comply. On my third huge pull, everyone died. The Black Mage dropped. Got replaced by a Bard. I went back to pulling normally. Completed the dungeon with no further complaints.
I wonder if that was fast enough for that Black Mage?
Well now he gets to sit there and deal with a leave penalty. So ultimately he got nothing out of the stupid antic.
We need all tanks to go on strike and see how far we can push this
No more queues for anyone until our demands are met
100 extra verity and a random omega piece drop for EXDR, 30 extra capped currency for trial roulette. And free dental coverage
Are you using our bubble? At the start of the pull when everything groups up together, try and get the regen on the tank ASAP. I'll throw an aspected benefic, and aspected helios on top of that and extend all three with time dilation. Haven't checked recently but all three at i270 and level 60 ticked together for about 5k. Helps a lot! Throw in the star and celestial opposition to stun everything (also extend regens by 10 seconds if needed) and you should be okay.
Synastry is still super good too. Try to hold onto that and largeese or whatever until later on in the pull (not at the same time though, IMO) when the tank's CDs are out. Might have to resort to a bit of heal spam here and there but you should be able to alternate gravity and benefic II, even on the bigger pulls
I want some more beard options for my tank.
Been on strike since earlier this week, feels good. I've just been doing PvP to get some Verity.
How the hell do I manage big pulls while levelling DRK, anyway? Paladin if I ran out of cooldowns something was seriously wrong with the dps but DRK feels like I'm running out much faster and resorting to dark arts abyssal or something; Living Dead in particular is the most awkward nonsense.I haven't done anything outside Sophia EX on this class in two years and all I got from watching Gryvan and Danix do anything was 'afk while watching SGDQ' and 'start talking about how Caim was a very empathetic character midpull'.
All the lv61 dungeon ive been during lv roul the tank just do big pulls. Im fine with big pulls but mainly the concern if the dps might not be there and i cant keep him up forever.I remember when I did Doma Castle with some first timers and healer was like "we can big pull" and I said "uuuh okay".
I got crushed with all my cooldowns and healer couldn't keep up. Then I had to tell them that big pulls are very risky at 65 and above because the damage just spikes and people are undergeared.
I don't have trouble managing MP. In fact, my post basically said if you're having trouble managing MP as an AST, you're bad, because you have so many tools available. I only lamented that people dying is still a massive MP drain, and that AST DPS spells are expensive.These AST MP tips for Susano for Tiv will help Tramain and I tank in DPS stances!
NO TANKING TILL HIGHLANDERS GET FUCKING EYEBRROWS.
Seriously, give us fucking eyebrows, we know you forgot to do it but retroactively giving us lore reasons for it and a tattoo of eyebrows that look like caterpillars doesn't help.
If both DPS use their aoe rotations, sure.
If single target still, lol
There are more posts now but I'm too lazy to quote.
^---Means I have to have healed it at some point, but it doesn't stand out as super memorable. I run Noct and I think I remember it being one of the rare occasions I bothered to AB mid-pull, but beyond that it was mostly standard stuff. Drop star on the wall to start the countdown before the pull is finished, largesse and AB, Collective into celestial, get a couple Gravities out, hope the tank has dropped to critical for max benefit from ED into AB, more Gravity, pop Star, AB again. Depending on what if anything has died then it may or may not be lighstpeed time.
But like 90% of my dungeon strategy is just relying on the stupid OPness of AST shields. The other 10% is wishing I had Holy.
There are no delta farm parties on party finder at all. Did everyone move to duty finder?
I don't have trouble managing MP. In fact, my post basically said if you're having trouble managing MP as an AST, you're bad, because you have so many tools available. I only lamented that people dying is still a massive MP drain, and that AST DPS spells are expensive.
Hmm, people dying
I have never been able to trigger Living Dead while leveling DRK from 60 to 70. Closest I got was hitting 20 HP at the 2s mark, being healed because ???, and dying during the next GCD. DF Healers rarely pay attention or even know how it works.How the hell do I manage big pulls while levelling DRK, anyway? Paladin if I ran out of cooldowns something was seriously wrong with the dps but DRK feels like I'm running out much faster and resorting to dark arts abyssal or something; Living Dead in particular is the most awkward nonsense.I haven't done anything outside Sophia EX on this class in two years and all I got from watching Gryvan and Danix do anything was 'afk while watching SGDQ' and 'start talking about how Caim was a very empathetic character midpull'.
If it's you and tramain I kind of assumed you'd just be shirking the DPS to see what happened.
Any ASTs able to keep the tank alive on the 2nd all out massive pull of Temple of the Fist? After the first wall our tank pulls literally everything including the mobs after the wall. For some reason I can't keep him alive through it all no matter how I do it. Lady, star, bole, largeeesed AB+AH, lightspeed benefic 2s, ED when needed, and he still takes more damage than each heal gives.
I'm talking everything by the way. From the bottom of the stairs to the wall before the boss, including all the mobs that come from it.
Don't worry though, I have my Odoru Shirk macro already prepared.
Why the hell was a DPS running ahead of the tank and initiating large pulls? Idiot.Queued Duty Finder as a Dark Knight yesterday. Tam-Tara Deepcroft Normal. Got a Black Mage who just ran past the mobs, and said "We're doing this fast. Pick up the pace." I attempted to comply. On my third huge pull, everyone died. The Black Mage dropped. Got replaced by a Bard. I went back to pulling normally. Completed the dungeon with no further complaints.
I wonder if that was fast enough for that Black Mage?
I don't have trouble managing MP. In fact, my post basically said if you're having trouble managing MP as an AST, you're bad, because you have so many tools available. I only lamented that people dying is still a massive MP drain, and that AST DPS spells are expensive.