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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

Any experienced crafter around could tell me if specialization actions are worth it currently? I've never played with specs, I quit HW before finishing my crafting quests and never bothered when I came back. I know you get some innate benefits from being a spec such as the new 70 trait giving a guaranteed 15CP which is nice, but are the actual specialization actions worth using? I remember vaguely that at first in HW, they pretty much weren't because of RNG and being lackluster, not sure if this has changed. Do I need to buy some delineation for whistle while you work and stuff like that still or is that some outdated crap like HW favors? Is it still some convoluted mess that also can ruin your craft by doing a synthesis step when it ends?

Most of the info I find for crafters is how to macro this or that with this low gear or only these melds and that's super useful for afk crafting or once I get the good gear and meld it but until then I'll probably do some manual crafting and was wondering. I'll be done with crafting leveling tomorrow more or less(still CUL to go but meh), so I'm gonna start gearing up. Mind you it doesn't seem like it'll be very hard with Prudent Touch being easily the most broken thing they've added since Byregot but still curious.
 

atmuh

Member
Any experienced crafter around could tell me if specialization actions are worth it currently? I've never played with specs, I quit HW before finishing my crafting quests and never bothered when I came back. I know you get some innate benefits from being a spec such as the new 70 trait giving a guaranteed 15CP which is nice, but are the actual specialization actions worth using? I remember vaguely that at first in HW, they pretty much weren't because of RNG and being lackluster, not sure if this has changed. Do I need to buy some delineation for whistle while you work and stuff like that still or is that some outdated crap like HW favors? Is it still some convoluted mess that also can ruin your craft by doing a synthesis step when it ends?

Most of the info I find for crafters is how to macro this or that with this low gear or only these melds and that's super useful for afk crafting or once I get the good gear and meld it but until then I'll probably do some manual crafting and was wondering. I'll be done with crafting leveling tomorrow more or less(still CUL to go but meh), so I'm gonna start gearing up. Mind you it doesn't seem like it'll be very hard with Prudent Touch being easily the most broken thing they've added since Byregot but still curious.
because crafting is so easy right now any craft can be macroed, but with more difficult crafts specialist will make a difference because specialist: reflect is so ridiculously good.
 

Trojita

Rapid Response Threadmaker
Are these the ones mentioned briefly in Stormblood in Fringes or Peaks?

Also, near the end there's a guy
in white armor standing with the Elder Seer
who speaks about been given a second chance, who's that?

His text made it seem like he used to be part of the Garlean Empire.
 
PLD lvl 70 quest:

Black Lotus:"Hey, my real identity is whathisname!"
Me:"Who?"

Seriously, SE espects me to remember all nobody that was in some quests 4 years ago? Why recover this storyline at all?
TBH I vaguely remember it, but barely...
 

Vic_Viper

Member
Where do you guys go for FFXIV news and updates for upcoming stuff? Like how do ppl know about upcoming changes like when they are nerfing melding or the upcoming new poetics and lvl 70 Anima weapons?

Any good sites other than the Lodestone?
 

laoni

Member
Where do you guys go for FFXIV news and updates for upcoming stuff? Like how do ppl know about upcoming changes like when they are nerfing melding or the upcoming new poetics and lvl 70 Anima weapons?

Any good sites other than the Lodestone?

I usually check the reddit regularly (the front page usually has all the big news) , as well as watch the Live Letters, which is where they talk about upcoming content. Next one is on the 15th.
 

B.K.

Member
These are the two fuckers

Spoilers

Spoilers

Yeah. I was really looking forward to killing them, too. Hopefully it will happen in 4.xx. It would be nice if we could kill them and wrap up any loose ends from 2.00 to 3.xx in 4.xx and have a fairly clean slate for when we finally overthrow Garlemald and kill the Ascians.
 
So my first attempt at an extreme primal was a miserable failure.

I was OT-ing Susano and the orbs in the second phase killed me. I know I'm supposed to run and touch them but I'm not sure how to survive.

Then I got kicked from the group.
 

ebil

Member
So my first attempt at an extreme primal was a miserable failure.

I was OT-ing Susano and the orbs in the second phase killed me. I know I'm supposed to run and touch them but I'm not sure how to survive.

Then I got kicked from the group.
Put on your tank stance (by the time you're done popping all four orbs the sword add should be dead so you're not losing the group anything by using your tank stance here) and use a cooldown. Healers are also supposed to heal you there.
 

iammeiam

Member
So my first attempt at an extreme primal was a miserable failure.

I was OT-ing Susano and the orbs in the second phase killed me. I know I'm supposed to run and touch them but I'm not sure how to survive.

Then I got kicked from the group.

Use your damage reduction cooldowns, and try to pause to allow time to get a heal or two. You don't have to touch them the second they appear. If you're a PLD, you can just pop Hallowed and eat most (all? The only tank I've had do this was on runs where the sword died after the second or third orb) of your set with zero damage (which is by far my favorite us of Hallowed in that fight--people seem to prefer using HG on the first Stormsplitter to skip a swap, but I'm all for getting to completely ignore orb tank.)
 
So my first attempt at an extreme primal was a miserable failure.

I was OT-ing Susano and the orbs in the second phase killed me. I know I'm supposed to run and touch them but I'm not sure how to survive.

Then I got kicked from the group.

Pop some CD's? Use sentinel/vengeance/whatever-DRK-has. Sentinel is like 40% mitigation, that should be enough. Pop more if needed.
 

scy

Member
Man, I was the opposite on the 70 PLD quest and was pretty happy they
brought back the main NPC of the 1-30 Gladiator quest line and wrapped up that entire plot point
.

So my first attempt at an extreme primal was a miserable failure.

I was OT-ing Susano and the orbs in the second phase killed me. I know I'm supposed to run and touch them but I'm not sure how to survive.

Then I got kicked from the group.

Pop cooldowns? If you're a PLD, it's arguably the best use of Hallowed Ground in the fight. You won't need any cooldowns for a minimum of two minutes from here as OT so you're free to use basically everything you have. I usually just start at max melee range from the sword at NE, pop Convalescence pre-sword landing and then pop everything once it comes down + Sprint to make my way around. You have 2 GCDs of time from when the sword appears before the first orb is even able to be hit but feel free to err on the side of caution until you're comfortable.

Put on your tank stance (by the time you're done popping all four orbs the sword add should be dead so you're not losing the group anything by using your tank stance here) and use a cooldown. Healers are also supposed to heal you there.

The sword hitbox is massive, you can hit it from practically every orb spawn! This literally should never matter but it makes me feel like I'm contributing (plus I still prefer WAR when tanking the fight so it means a few points of meter built going into final phase).
 

ebil

Member
The sword hitbox is massive, you can hit it from practically every orb spawn! This literally should never matter but it makes me feel like I'm contributing (plus I still prefer WAR when tanking the fight so it means a few points of meter built going into final phase).
Oh, okay, I'll remember that. Honestly I've never even had to help with damage there and the only group I've ever ran with as DRK was regularly hitting enrage so they weren't even particularly good. I usually just have time to Plunge and Soul Survivor and it's dead.
 

scy

Member
Oh, okay, I'll remember that. Honestly I've never even had to help with damage there and the only group I've ever ran with as DRK was regularly hitting enrage so they weren't even particularly good. I usually just have time to Plunge and Soul Survivor and it's dead.

Yeah, it was mostly a thing I was doing early in learning groups / when I respected the fight more since it meant I had an Inner Beast target while still running around near the orb spawns. Nowadays it really just means going into final phase with more meter / padding / getting to shout I'M HELPING at nobody in particular.
 
GAF I need your opinion.

I just did a roulette of that early mine dungeon (level 20 cap, can do with eyes closed) and I'm an archer.

To make things faster I like to shoot poison at every enemy in the area, gather them all together and then I do lots of spread shots. It's a really good strategy and things go really fast.

Nobody ever complained... until now.

The tank in my last party said "go tank archer go" and stopped attacking. I almost died and the healer said "Sammy if you pull [enemies] I won't heal you".

Are they right? Am I wrong?

What's the truth?

PS: that run took forever because I stopped pulling enemies and poisoning/wide shooting them.
 
GAF I need your opinion.

I just did a roulette of that early mine dungeon (level 20 cap, can do with eyes closed) and I'm an archer.

To make things faster I like to shoot poison to every enemy in the area, and then I do lots of spread shots. It's a really good strategy and things go really fast.

Nobody ever complained... until now.

The tank in my last party said "go tank archer go" and stopped attacking. I almost died and the healer said "Sammy if you pull [enemies] I won't heal you".

Are they right? Am I wrong?

What's the truth?

PS: that run took forever because I stopped pulling enemies and poisoning them.

You are wrong. If you are not the tank you should not be going ahead and pulling every enemy down on top of your party. The tank gets to set the pace since he's the one who needs to carry the aggro. The earliest dungeons hit light so it's not a huge deal there, but when the later dungeons start hitting harder your strategy will likely wipe your party.
 

Trojita

Rapid Response Threadmaker
GAF I need your opinion.

I just did a roulette of that early mine dungeon (level 20 cap, can do with eyes closed) and I'm an archer.

To make things faster I like to shoot poison at every enemy in the area, gather them all together and then I do lots of spread shots. It's a really good strategy and things go really fast.

Nobody ever complained... until now.

The tank in my last party said "go tank archer go" and stopped attacking. I almost died and the healer said "Sammy if you pull [enemies] I won't heal you".

Are they right? Am I wrong?

What's the truth?

PS: that run took forever because I stopped pulling enemies and poisoning/wide shooting them.

DPS or Healers should never pull unless you are doing Palace of the Dead.
 

Ashodin

Member
I think my wife is going to be a bard before any other Job. Her Archer is level 28. Should be interesting, I never thought she'd like being one.
 

Squishy3

Member
There's nothing wrong with spreading your dots and using wide volley, but pulling ahead of the tank makes it more difficult for the tank to do their job, since tanks generally have a harder time generating aggro in the lower level dungeons (Copperbell to Toto Rak) due to not having access to their tanking stance yet.
 

iammeiam

Member
Using Wide Volley would be wrong because hax.

Rip cool flip jump AOE; now it's just Quick Nock for days.

[

To make things faster I like to shoot poison at every enemy in the area, gather them all together and then I do lots of spread shots. It's a really good strategy and things go really fast.

Nobody ever complained... until now.

The tank in my last party said "go tank archer go" and stopped attacking. I almost died and the healer said "Sammy if you pull [enemies] I won't heal you".

Are they right? Am I wrong?

What's the truth?

PS: that run took forever because I stopped pulling enemies and poisoning/wide shooting them.

They are right; your instincts for how to approach combat are sound but lack an understanding of etiquette.

The tank should be the one pulling enemies. They set the pace for the dungeon, aggro inv what they feel is the appropriate amount of enemies that they can hold threat on and that the healer can heal them through.

DoTing up enemies and AOEing them after a tank has gathered them is good; pulling them yourself is not. Archers have weak defense, no real defensive cooldowns, limited ability to self heal. You intend to make the dungeon go faster, but are essentially forcing the tank to find ways to rip enemies off you, and forcing the healer to heal you (which is a problem because the healer may eventually end up being attacked if one of The things you pulled ends up with the healer higher on the threat list.)

Nothing you've done yet hits hard enough to really establish why that allocation of responsibilities is important, but later dungeons will feature enemies that just rip through you like paper.

Let the tank pull; single pull tanks can be frustratingly slow, but if it's because they're trying to find their footing or they're trying to not overburden the healer, that's their call.
 
Thanks guys. Doing a lot better the second go 'round but we still ended up running out of time and disbanding.

Using the Duty Finder. I tried looking in the Party Finder but there were no learning parties.
 

Trojita

Rapid Response Threadmaker
In WoW it was different. As a hunter I was in charge of clutch pulls of mobs. Was surprised that it was different in FFXIV.
 

Ashodin

Member
Yeah so in trinity games, never pull ahead of the tank unless you have some sort of redirect aggro ability (hunters in WoW could do misdirect).
 

MattyG

Banned
About to go up against my first primal, I'm hyped.

Starting to really want to start FFXII (picked this up at the same time), but I don't wanna burn myself out on FF questing.
 
Put up a PF saying that I was looking to join a static, and I got recruited in 3 minutes. Praise the 12 that Ninjas are almost required for raids.
 
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