Some typos in those translations and a number of other things. I may be off about some stuff because I don't have experience with some of the classes and am still in HW.
The thing about casters has to do with Triple Cast, which I believe is BLM, not RDM.
WHM skill is not difficult to use, it's that it doesn't feel good. Developers feel the same way and it will be adjusted in 4.05.
Someone asked what was supposed to be fun about MCH and YoshiP replied that managing the Heat Gauge to get the most out of your DPS was the funnest part--they realize that that mechanic isn't particularly"compatible" with the / some content. I'm not sure what content (whether it's current content or pve content in general). Compatibility could refer to the ability to manage your heat gauge during said content, or it could be a matter off that kind of do not being relevant. My lack of exp with MCH and the state of the end game prevent me from saying more.
AST card buffs are going to be made viewable by people in your party again. They're also going to be making simplified version of the job gauges and the ability to turn them off (make them transparent) at some point.
SCH is getting some "serious" tuning.
They added Slow to Crimson Lotus (sp?) because the large number of abilities mawaranai. This mawaranai suggests that there wasn't time to use it, or that it was be forsaken for other high priority abilities? They said it will be especially useful in Omega (zero shiki=Savage?) . Sorry, don't play monk. Greased Lightning 4 (I think) was under the microscope, but tuning it (not sure if he means buff or nerf) widened the gap between skilled and non-skilled players, so they're passing on it this time. They're keeping an eye on monk-if it doesn't improve they'll tweak it some more.
Edit: Dammit, looks like they did add some of that other stuff...
The thing about casters has to do with Triple Cast, which I believe is BLM, not RDM.
WHM skill is not difficult to use, it's that it doesn't feel good. Developers feel the same way and it will be adjusted in 4.05.
Someone asked what was supposed to be fun about MCH and YoshiP replied that managing the Heat Gauge to get the most out of your DPS was the funnest part--they realize that that mechanic isn't particularly"compatible" with the / some content. I'm not sure what content (whether it's current content or pve content in general). Compatibility could refer to the ability to manage your heat gauge during said content, or it could be a matter off that kind of do not being relevant. My lack of exp with MCH and the state of the end game prevent me from saying more.
AST card buffs are going to be made viewable by people in your party again. They're also going to be making simplified version of the job gauges and the ability to turn them off (make them transparent) at some point.
SCH is getting some "serious" tuning.
They added Slow to Crimson Lotus (sp?) because the large number of abilities mawaranai. This mawaranai suggests that there wasn't time to use it, or that it was be forsaken for other high priority abilities? They said it will be especially useful in Omega (zero shiki=Savage?) . Sorry, don't play monk. Greased Lightning 4 (I think) was under the microscope, but tuning it (not sure if he means buff or nerf) widened the gap between skilled and non-skilled players, so they're passing on it this time. They're keeping an eye on monk-if it doesn't improve they'll tweak it some more.
Edit: Dammit, looks like they did add some of that other stuff...