a lightning strike just knocked the internet out for us and they're not sending anybody to fix it until tomorrow night ha ha ha
The new plan is to go have an SB leveling LAN party at a friend's place so at least I should still be able to play when maint ends.
So what, it's the double paladin show now? Or pally with drk and war fighting for scraps?
Yeah, chances are it'll be the same as acc and healer gear. You can meld it but it'll never show up on any piece of armor naturally.
threat hasn't been a problem for the most part since they did the huge enmity buff
i don't expect threat management to change much if at all
Whatever Tenacity is, it isn't parry.
It does something with damage, that's good enough for me.
Literally anything is better than parry.
I'm all patched up and ready to go!
So uh...now what?
Boo, FF
Meld skill speed for more booksmacksI wonder how much of a boost it will be for healers that dps vs min maxing crit/speed/det stuff since it's not a required stat to dps anymore
Maybe as sch I would max crit on gear then fill in with hit now, but with det reworked.... Ahhh hurry and come out game
That one fight your party wiped at 0% on a boss? Your sch wasnt swinging his book mid fight, blame that guyMeld skill speed for more booksmacks
They told me it would be at some point tomorrow. They couldn't even commit to 'before 10am'. I already jumped ship 'cause that's bullsh*t.
That one fight your party wiped at 0% on a boss? Your sch wasnt swinging his book mid fight, blame that guy
Half truth here lol
There's the key part though? You're making a sacrifice there because you're sacrificing threat for DPS, so of course it'll eventually rise up and become an issue. It's not like they're unaware of the issue either though, with every single DPS having access to quelling strikes as a role action, though, with some classes having access to even more enmity reduction (Dragoon, Ninja) because they still retain theirs.The raid slot guaranteed to NIN is in large part because of threat management issues that arise from trying to max DPS.
I wonder if NIN players will want sks so they can get more autos to fill the Naruto gauge
I wouldn't say it's worth it if you've already gone past the ARR stuff, HW is really well paced in comparison.Uhhh... so $50 for level 60 boost and main questline clears?
I didn't play much of Heavensward and I'm only level 53 on a WHM.
The job gauge that gives access to some of Ninja's new stuff is filled by auto-attacking.What??
Right, I don't mean to imply it's shit like parry--just that the amount of damage boost it would need to give means they can't just reuse the parry slot like they're reusing Accuracy for Direct Hit. Tenacity can be good and be meldable on DPS/healers, but if it's god-tier compensating for 0 main stat on tank right side good for damage, it needs restrictions beyond just 'isn't native to DPS gear'
Skill speed now increases the speed at which you auto attackWhat??
There's the key part though? You're making a sacrifice there because you're sacrificing threat for DPS, so of course it'll eventually rise up and become an issue. It's not like they're unaware of the issue either though, with every single DPS having access to quelling strikes as a role action, though.
with every single DPS having access to quelling strikes as a role action, though.
Honestly I'm just expecting them to kneecap tank damage as a whole and boosting multipliers for enmity stances to compensate. Idk, feels like a real yoshiP move.
I mean I posted it in my above post but don't forget nearly every single DPS has access to quelling strikes (and some having access to more enmity reducers) since casters get luminiferous aether and Ninja and Dragoon still have access to Shadewalker, Smokescreen and Elusive Jump. (and Elusive Jump is now on a 60s cooldown)Honestly I'm just expecting them to kneecap tank damage as a whole and boosting multipliers for enmity stances to compensate. Idk, feels like a real yoshiP move.
Ok I didn't know ranged DPS don't have it, but still. I'm not convinced it'll be a huge issue in Stormblood.That makes no sense--they just gave all the tanks a bunch of stuff to do for damage. Yes, a tank with 100% tank stance uptime and 100% threat combo usage will probably not have threat problems, but that's not how the jobs work and that's not what any of the shiny new toys have anything to do with. This makes threat baseline the exact same issue it's been in HW--tanks are going to cut it as close as humanly possible, and with the way their right side works they will have to waste more time doing things for threat generation as the expansion goes on. It's inaccurate to say threat isn't a problem now--part of Monk's problem is even if their personal DPS cancels out TA they're an aggro magnet and can help with snap threat or much of anything--and it's inaccurate to say it won't be the case going forward. Threat isn't an interactive mechanic here, and it's a large part of why the discussion turns to "are they going to use threat struggle to bludgeon tanks into tank stance more."
And this is flat out wrong:
Physical ranged don't; part of the assumption is due to the hit burst is taking, but they have 0 innate ability to do anything about threat, taking over the spot Monk occupied before.
this is my worry; my dark horse push is that you'll be able to abuse the hell out of Shirk to tank swap a lot and build a threat lead.
...or, you know, kill everyone but one healer and have them healer lb3 to bring everyone back with threat at 0. It'd be fine
If you are in tank stance 100% of the time you are just making the fight harder to clear for your party. The same could be said of a healer that does 0 dps.
In casual stuff it's whatever but that's not how the harder end game content is designed or has ever been designed
I don't think threat will be as much of a problem as it's being made out to be.
Especially with PLD I think there is definitely going to be a benefit to get out of Tank stance more. Sword Oath procs Oath Guage gain much faster than Shield Oath, Sheltron is really good especially since it blocks magic now so it makes DPS stance even safer than before (which was pretty safe). People are going to want to play outside Tank Stance more I feel, there are "toys" they'll be missing out on in Tank Stance.
According to Yoshi P healers are NOT intended to contribute to dps. Like not expected to do that at all. He did lots of interviews recently and this point was made perfectly clear for the one he did with YouTuber Mr. Happy.
According to Yoshi P healers are NOT intended to contribute to dps. Like not expected to do that at all. He did lots of interviews recently and this point was made perfectly clear for the one he did with YouTuber Mr. Happy.
Ok I didn't know ranged DPS don't have it, but still. I'm not convinced it'll be a huge issue in Stormblood.
So once we enter where do we start the main quest?
Its not as obvious as the previous expansion where Alphinaud was sitting in Camp Dragonhead. Im going to guess Rising Stones, but maybe not.
So once we enter where do we start the main quest?
Its not as obvious as the previous expansion where Alphinaud was sitting in Camp Dragonhead. Im going to guess Rising Stones, but maybe not.
.Prelim patch notes general guide.
There's a bunch of other things I didn't include. This is mostly a list to consult for your job and some slight other random stuff.
So once we enter where do we start the main quest?
Its not as obvious as the previous expansion where Alphinaud was sitting in Camp Dragonhead. Im going to guess Rising Stones, but maybe not.
RESPECT THE CONTENT
Expecting DPS to use their enmity reducing skills outside of a raid setting with a group you know is like I dunno... Not reasonable given the usual PUGs I come across.
I sooner expect them to try and rip hate than help lessen the burden tbh.
According to Yoshi P healers are NOT intended to contribute to dps. Like not expected to do that at all. He did lots of interviews recently and this point was made perfectly clear for the one he did with YouTuber Mr. Happy.