Yeah, I assume we'll get an entire tier based on those sets like we got this time aroundWhat happened to this DoM armor? Is it gonna be another tier of armor and we'll be getting DoW variants as well?
You're healing, right? You won't fall, you'll get to watch people fall insteadwe start in 15 minutes. i'm gonna fall off everything.
I mean, it's the Aerith LB3 after all.tfw you pull off a clutch healer LB3 but since your party died to falling it takes a few moments before they can be raised so you just die alone praying
Can we stop encouraging Miqo'te's pls
Thanks
just realized v4s has been cleared, christ
was creator savage cleared this quickly?
To be fair v4s has a checkpoint in the middle which should speed things up considerably for world prog.
Already cleared? Ahahahaha. Welp there goes my hopes of it not being cleared for weeks. I'm not saying it's not a hard fight at all. I'm saying this is disappointing to hear. Super savage better step it up considerably.
Can we stop encouraging Miqo'te's pls
Thanks
Already cleared? Ahahahaha. Welp there goes my hopes of it not being cleared for weeks. I'm not saying it's not a hard fight at all. I'm saying this is disappointing to hear. Super savage better step it up considerably.
Can we stop encouraging Miqo'te's pls
Thanks
Already cleared? Ahahahaha. Welp there goes my hopes of it not being cleared for weeks. I'm not saying it's not a hard fight at all. I'm saying this is disappointing to hear. Super savage better step it up considerably.
Considering giving this game a try to fill the FF void after I get through FFXII + post game stuff. Got a few questions for you folks if you don't mind answering.
1) What's the best class to solo the story experience with? I'm a veteran WoW raider and don't mind grouping up so some endgame and group viability wouldn't be bad, but I plan on approaching it as a single player game initially.
2) I've heard that a Realm Reborn's campaign can be a real drag- is it worth paying to jump to Heavensward or am I going to be pretty disoriented from a class mechanics/basic game mechanics/world perspective?
3) I heard there was supposed to be some Ivalice tie in with the latest expansion- do we know when exactly that's happening and what it's going to be like?
Considering giving this game a try to fill the FF void after I get through FFXII + post game stuff. Got a few questions for you folks if you don't mind answering.
1) What's the best class to solo the story experience with? I'm a veteran WoW raider and don't mind grouping up so some endgame and group viability wouldn't be bad, but I plan on approaching it as a single player game initially.
2) I've heard that a Realm Reborn's campaign can be a real drag- is it worth paying to jump to Heavensward or am I going to be pretty disoriented from a class mechanics/basic game mechanics/world perspective?
3) I heard there was supposed to be some Ivalice tie in with the latest expansion- do we know when exactly that's happening and what it's going to be like?
Thank you!
Disappointing to who? You haven't even played it. What disappointment are you getting from expert players beating it?
Considering giving this game a try to fill the FF void after I get through FFXII + post game stuff. Got a few questions for you folks if you don't mind answering.
I only started playing the game in Feb, I started solely because (a) I heard a lot of good things about the game, (b) Matsuno announced he was writing Return to Ivalice. I finished Stormblood and the first set of Omega raids, so I'll try to help give some perspective as a newbie player.
1) What's the best class to solo the story experience with? I'm a veteran WoW raider and don't mind grouping up so some endgame and group viability wouldn't be bad, but I plan on approaching it as a single player game initially.
It depends on what is "best" for you. The most advantageous classes are the tanks. Tanks get a lot of bonuses from daily roulette runs because they're in demand. It also means you will have pretty much zero waiting time when queuing for dungeons, trials, and raids.
In terms of story though, for the Heavensward expansion campaign, playing a Dragoon is probably the most satisfying. Especially if you complete the Dragoon job quest line before Heavensward. Not so sure about Stormblood though, since it was expected that Monks and Ninjas would get the same sort of treatment but there doesn't seem to have been as much positive feedback from those players.
2) I've heard that a Realm Reborn's campaign can be a real drag- is it worth paying to jump to Heavensward or am I going to be pretty disoriented from a class mechanics/basic game mechanics/world perspective?
If you are playing this for the story, absolutely do not skip ARR. It can be a drag because in many ways it is a My-First-MMO sort of campaign, which introduces the player to the world, and then has filler padding between major events to extend the play time so people don't run out of things to do too quickly while they were still making content. The story in ARR is essential to building the setting for the game and even though there's a lot to complain about it, I think there was also a lot to appreciate. I loved the little details in the regional quests throughout the campaign that shed light on some not so comfortable things regarding the cultures and the way people lived. There's surprisingly dark stuff for a FF game. Closer to Matsuno's Ivalice in tone in some ways.
3) I heard there was supposed to be some Ivalice tie in with the latest expansion- do we know when exactly that's happening and what it's going to be like?
Every campaign has a post-campaign 24-man raid that is played with three parties of 8 players each. In ARR it was the Crystal Tower, which was a homage to FF3. In Heavensward they did something slightly different that isn't a direct homage to any particular FF but has some very cool stuff. In Stormblood, the raid will be Ivalice themed. In particular it is implied that it will be FFT themed, at least for the first part of the raid. The raids come in three parts, and the first part of this one is expected to hit in 4.1 which could be due in October. Not anytime soon. Subsequently the next two parts should be many months apart, so the complete raid will not conclude until late next year. Matsuno is writing the scenario for the entire raid - script and all.
You cannot compare world first prog to average play at all. These people had a small army of crafters ready to throw Grade VI materia at them, 320 crafted gear, etc and are better players than 99.95% of the playerbase, and Yoshi's been on record saying that world-first groups are better than anyone they have testing the game.I know I haven't played it but I intend to. I understand that it was going to be cleared but I thought Square Enix would make the raids very punishing to get to the super savage fight. It feels like that's true for the last two fights but at the same time I was so hyped about O4s today thinking it wouldn't be cleared cause it's a huge step up in the mechanics department. I'm not an expert player or anything but challenge is what I want for this game. To hear that it was downed like Creator in a short time is a little disappointing to me because the final fight has so much charm put into it. I know we have two other tiers to go and the super savage fight but I dont know if SE learned anything from creator. Raid difficulty should not be downed in a day even by the top players. If they give gear to you in the form of tomestones then that gear should be used to progress the raid. The raid should be skill based but also somewhat a gear check because after all I'm not sure what's the point of introducing new tomes. I know the tomes are for players that cannot beat it in current gear and that the top player skill is better than gear but I would like to see a raid tier not be downed in one day. I'm not saying bring back Gordias... just bring back Savage coil difficulty maybe?
I know I haven't played it but I intend to. I understand that it was going to be cleared but I thought Square Enix would make the raids very punishing to get to the super savage fight. It feels like that's true for the last two fights but at the same time I was so hyped about O4s today thinking it wouldn't be cleared cause it's a huge step up in the mechanics department. I'm not an expert player or anything but challenge is what I want for this game. To hear that it was downed like Creator in a short time is a little disappointing to me because the final fight has so much charm put into it. I know we have two other tiers to go and the super savage fight but I dont know if SE learned anything from creator. Raid difficulty should not be downed in a day even by the top players. If they give gear to you in the form of tomestones then that gear should be used to progress the raid. The raid should be skill based but also somewhat a gear check because after all I'm not sure what's the point of introducing new tomes. I know the tomes are for players that cannot beat it in current gear and that the top player skill is better than gear but I would like to see a raid tier not be downed in one day. I'm not saying bring back Gordias... just bring back Savage coil difficulty maybe?
I'm kinda glad that there are multiple posts of O1S and O2S going down tonight for people. I'm seriously excited for O3S after how fun O2S was.
Also, our group started using "Stack up to get down" in O2S, and I'm pretty sure that's a pop hit waiting to happen
I mean, that's what the Super Savage stuff is going to be for. That's the designer of all the hardest content in the game being given free reign to make a difficulty beyond Savage and Yoshida's on record saying he doesn't want to hear complaints about how hard it is, lol.Accessibility and retaining subs are going to be a higher priority than developing content that even the highest skilled and best geared statics can't beat given hours of practice.
New to ff14, that staff is gorgeous is this a black mage?Too many cats.
Midlander 4 lyfe.