Angered are still the only group to have confirmed completion of the raid.
But the game targets a casual audience, don't you know...
But the game targets a casual audience, don't you know...
I think I am on 2.4 content and man things are picking up quickly with the new. I actually enjoyed the Ramuh and Leviathan segments too, but yeah this game is really amping it up!Crystal Braves and this person who is known as Ivy
Ive also noticed that the characters are a lot more lively than the entire 2.0 campaign. It might just be me though.
v because v sounds cooler and I don't have to bother capitalizing itI really hope we get to run today, blast out O2 and do O3, I hear it's really fun.
Our static schedule sounds like we might only get to run Mon/Tues though this time which is like painful.
Also are we calling it V or O?
I don't care either way, my team has one dude driven to call it O with a fervor.
I think I am on 2.4 content and man things are picking up quickly with the new. I actually enjoyed the Ramuh and Leviathan segments too, but yeah this game is really amping it up!Crystal Braves and this person who is known as Ivy
Ive also noticed that the characters are a lot more lively than the entire 2.0 campaign. It might just be me though.
not a lot of the new stuff selling on ultros
yeah it's annoying that it's so easy as things get flooded rather easily. I had enough materia stockpiled from red scrips to be able to overmeld without buying much extra and I have enough mats to probably make 5-10 full gearsets but no one really to sell them toI think this is because there are some drawbacks:
- until the gear came out, the only thing to do if you were end-gamey was dungeons, ex primals and omega story, so you'll already have a lot of 320 gear and a full set of 310 below that if you care about gear
- if you're hardcore, you'll have people crafting for you (or do it yourself) rather than buying stuff off the MB
- tank accessories come with a bit of strength and can have strength melds by default, so crafted accessories for them aren't necessary like they were long ago unless you really want to overmeld secondary stats, which is going to be seriously expensive and frustrating if you want a meaningful amount
- getting a few 320s early doesn't really matter much unless you're trying to get as far as you can from launch day (in which case you're probably hardcore, see point above)
As far as the marketboard right now is concerned, I think the niches are:
- people who don't want to do omega story and have millions to spare
- people who want to raid with a small gear headstart and have millions to spare
- obsessive minmaxers who have millions to spare
- people who want to gear alts without spending tomestones or omega tokens and have millions to spare
- people who had to change their raiding job at the last minute and have millions to spare
- people who just have millions to spare
Off the marketboard, I see a lot of people making their own gear or commissioning it from people they know (or even getting it for free), which I think is the most sensible way to do it as the mark-ups on the Ultros marketboard are astronomical right now. The barrier to entry to crafting the items is actually very low, and HQing the items is not difficult, though it can be time-consuming if you don't have ridiculous melds on your crafting gear. There is also a low barrier to entry on getting the materials needed and crafting them, though there are a few time restrictions.
That's just my analysis anyway, when it comes to crafting I just like to throw gil into the void and see how much comes back
I really hope we get to run today, blast out O2 and do O3, I hear it's really fun.
Our static schedule sounds like we might only get to run Mon/Tues though this time which is like painful.
Also are we calling it V or O?
I don't care either way, my team has one dude driven to call it O with a fervor.
yeah it's annoying that it's so easy as things get flooded rather easily. I had enough materia stockpiled from red scrips to be able to overmeld without buying much extra and I have enough mats to probably make 5-10 full gearsets but no one really to sell them to
Angered are still the only group to have confirmed completion of the raid.
But the game targets a casual audience, don't you know...
I had some resui up at 100k and weren't sellingNot sure if it's market differences between servers or if this works for Ultros too, but I've had a consistently easier time selling some of the crafted mats used in gear than the gear itself.
Like, Reisui is still selling ok although for a fraction of what it was yesterday. But still 300k per on an item that's like 30-50k of mats for 3? not bad. Also Palladium nuggets sold like crazy, but the ingots themselves didn't move much which was weird.
Infusions look to be a steady money maker at least.
I basically got to fill in all my 310 slots with crafted 320, chuck hilarious money at pointless over melding, and still come out a couple million ahead. Patch day crafting is the best.
I had some resui up at 100k and weren't selling
Angered are still the only group to have confirmed completion of the raid.
But the game targets a casual audience, don't you know...
"Stack up to get down" is almost as good of a hit as the snowcloak theme, shy :3
IN OTHER NEWS reading a Reddit O2S discussion, we were doing an O2S mechanic super super wrong but because the fight is so undertuned it wasn't killing us.
Specifically this strategy:
So to do this - you have all players stack in the middle, they have to be in the middle for those big glowing AOEs that go out. Your 4 players with the purple debuff hit Levitate and then stand on a side of the stack so they will each be knocked away in a different direction, we simply used our positions from Maniacal probe.
We didn't try floating there so assumed it was a preposition thing and just mitigated/shielded through only having half the people in the stack... and were surviving taking literally double damage every time.
Like, we were doing it super wrong and didn't even realize because we just assumed "oh hey this is some Savage-level damage". But no.
Previous raids in XIV were as you describe here, reaching the boss after a fighting a path through trash enemies or mid-bosses. Omega seems to have been designed as trials because of story reasons. Or vice versa.
Wait is this the one where the AoE's are moving?I'm calling it O and will lead the holy wars in its honor if need be.
IN OTHER NEWS reading a Reddit O2S discussion, we were doing an O2S mechanic super super wrong but because the fight is so undertuned it wasn't killing us.
Specifically this strategy:
So to do this - you have all players stack in the middle, they have to be in the middle for those big glowing AOEs that go out. Your 4 players with the purple debuff hit Levitate and then stand on a side of the stack so they will each be knocked away in a different direction, we simply used our positions from Maniacal probe.
We didn't try floating there so assumed it was a preposition thing and just mitigated/shielded through only having half the people in the stack... and were surviving taking literally double damage every time.
Like, we were doing it super wrong and didn't even realize because we just assumed "oh hey this is some Savage-level damage". But no.
Wait is this the one where the AoE's are moving?
Angered are still the only group to have confirmed completion of the raid.
But the game targets a casual audience, don't you know...
It's not really that odd. Weakness not having Vit down is actually a big deal as far as v4 is concerned.Yet it somehow goes down faster than creator which is odd.
Yet it somehow goes down faster than creator which is odd.
For one group.
I don't get why people are acting like they beat something and are disappointed with it just because one group in the world finished it.
There are hard games out there that only a handful of people in the world have ever beaten. The fact that people have beaten them doesn't make them less hard. That's not a logical position.
The things I would do for non-linear raid design in this game...They were still segmented, WoW has giant raid instances similar to the FFXIV 24 man raids (except less linear).
For one group.
I don't get why people are acting like they beat something and are disappointed with it just because one group in the world finished it.
There are hard games out there that only a handful of people in the world have ever beaten. The fact that people have beaten them doesn't make them less hard. That's not a logical position.
Maybe Yoshi-P should bring back gear checks and release comparable melded equipment recipes later ¯\_(ツ_/¯
I think that's the nature of trying to compare something hard to something else hard.I don't get the desire to marginalize any discussion of relative raid difficulty and expressions of concern over the discrepancy between what we were told and what ended up happening.
Maybe Yoshi-P should bring back gear checks and release comparable melded equipment recipes later ¯_(ツ_/¯
West coast now get near Japanese level ping times. I can't tell you the amount of missed hours during coil progress were caused simply by dc'ing and lag. Shout out to my raiding peeps that had to deal with bad connections.
I'm incredibly impressed with the fight but I didn't think it would go down this early in the tier at all. As said on last page... Yoshida had a lot to say about how difficult the fight was and that the savage version was going to be very difficult and a requirement to enter super savage 4.1. I need to see Yoshida's comments to really gauge what happened because maybe Angered are beyond the skill level of even Japanese players or maybe the fight is creator esque level and we dont know that yet. Also... O4S has a checkpoint so that could play a big role in world first as well.
These raid difficulty discussions are really weird to me. Not only are people getting invested in content they aren't playing themselves, but they seem to want that content to be geared towards a tiny tiny minority of players they're not even a part of. What's the point of that if you're never actually going to play it yourself?
These raid difficulty discussions are really weird to me. Not only are people getting invested in content they aren't playing themselves, but they seem to want that content to be geared towards a tiny tiny minority of players they're not even a part of. What's the point of that if you're never actually going to play it yourself?
I wonder if the same happened with WoW and FFXI.