Man I'm so lucky with savage drops this week. I wonder if It's worth getting the AST tome weapon next week though.
It's in 2 weeks isn't it? I only have 5 thingies and don't think I missed a week, need 7 I thought?
On the dungeon stuff, one way they could go about it is nerf the aoe across the board by like, a lot, and then design dungeons to have harder stronger single pulls. I doubt it'll happen though, mostly because the dungeons are designed to have easy pulls so really bad players can still clear them easily. Currently if you pull 2 or 3 packs and fail because the healer, tank and/or DPS are terrible, it's ok, you just go back and pull one by one and clear regardless. But if you make the individual pulls as hard as a multiple pull at current difficulty, what happens when your healer only spam the weakest heal and keep interupting himself to move out of aoes or what not, the tank doesn't use cooldowns until he's at 20% health and the DPS are still doing half of their theorical full DPS. You can't just go slow and steady anymore, then you just wipe to a single trash pull. And I mean I don't care about it but the super casual people would probably not like that.
They could still nerf the aoes and reduce the efficiency of aoe pulling though. Make it so you need like 8 targets for aoes to be better. That's pretty extreme and would make the aoes pretty much worthless other than a few key pulls(like the ones with small robot spiders in current dungeons) though... which honestly I think I'd be fine with, most classes aoe "rotation" consists of pressing 2buttons, so if that only happens for pulls specifically designed for it that's ok. Currently aoes tend to be better than single target as early as 3 or 4 targets, which is easily reached by pulling 2groups, and sometimes a single group of mobs. But getting 8mobs together is impossible in many dungeons, and when it stops being faster to aoe, people won't aoe pull anymore(I mean, they will for several months but eventually they won't).