Final Fantasy XV Demo Previews/Impressions Thread

I know this doesn't mean anything because we all know this game is 2016 material, but yesterday I was messing with the computer at work (fnac) and I checked some release dates. FFXV appears listed for 15/10, impossible I know, but the funny thing is that all TBA re usually listed as 31/12 so this striked me as rare. I went ahead and tried with Uncharted 4 and it showed 30/10 as the release date.

Fnac got Rayman Legends and Watchdogs releases laked way before anyone else so there's a precedent. What do you think?

Nah. I totally see a Ground Zeroes situation here with the demo out a good year 1/2 before launch.
 
Nah. I totally see a Ground Zeroes situation here with the demo out a good year 1/2 before launch.

Man that would be a while. I just don't see them going to ANOTHER E3 after this year to support FFXV. I think they want it to get out before then. I mean it will have been 3 years after it was reannounced, anyways or close to it for a Spring 2015 date.
 
Speaking of which, is the demo part of the actual game or a sort of prologue, story-wise?
They seem to be hinting at some story tie-in at the end, but it doesn't seem like Episode Duscae is a prologue for the game. I could be wrong, but it seems more like Bravely Default's demo where they drop you on a map and have you do random quests.
 
This is one of the situation where I hope you are wrong.

Although a FF XII HD remaster in between the release of FFXV should make me happy.

I think realistically people need only take a look at how much isn't in this demo because it's not done yet - everything from Chocobo Riding & Car Driving to Magic & potential AI adjustments for party members - to know that this game is probably a little way out.
 
I'm fine with a year and a half long wait after the demo. It sounds like the game still has a long way to go, so I'd prefer if the team has an extra 6 months to polish everything up instead of rushing to get it out in 12 months.

I think realistically people need only take a look at how much isn't in this demo because it's not done yet - everything from Chocobo Riding & Car Driving to Magic & potential AI adjustments for party members - to know that this game is probably a little way out.
Also this ^
 
I still don't see how people can possibly expect anything less than a Spring 2016 release lol

I smell a March date that will be delayed into late June 2016
 
I think realistically people need only take a look at how much isn't in this demo because it's not done yet - everything from Chocobo Riding & Car Driving to Magic & potential AI adjustments for party members - to know that this game is probably a little way out.
Reality is harsh T_T
 
There's no such thing as a real Final Fantasy. They're all different.
This.

X-2 was a Spin-off, not a "real" final fantasy.
If you think FFXV is no "real" FF, you probably don't know what FF is.
The series' father himself, Sakaguchi, said following thing last year about the essence of FF:

Basically he's saying: "FF is about reinventing itself every time"

I'm curious, what is your favorite FF? If it's FFVII/VIII: those ones were NOTHING like any FF before them. Many fans back then hated FFVII for "not being a FF". The same way you now do with FFXV.
The series needs to evolve if it wants to survive and stay relevant.
 
I'm curious who Shimomura will collaborate with on the cover song. She's been one of the more tasteful on her musical collaborations.
 
This.


If you think FFXV is no "real" FF, you probably don't know what FF is.
The series' father himself, Sakaguchi, said following thing last year about the essence of FF:


Basically he's saying: "FF is about reinventing itself every time"

I'm curious, what is your favorite FF? If it's FFVII/VIII: those ones were NOTHING like any FF before them. Many fans back then hated FFVII for "not being a FF". The same way you now do with FFXV.
The series needs to evolve if it wants to survive and stay relevant.

Exactly, thanks for finding the Gooch quote.
 
People complaining about change... Do they realize that change has been a HUGE part of this series since 1997? That's one of the main reasons why the Final Fantasy series is my favorite gaming franchise ever. It's not the same game over and over again. Always felt fresh after every installment.


FFVII was a huge departure from the medieval theme...they created a beautiful world in 3D that resembled this fictional New York city like fantasy world...plus the Materia system. The storyline felt more mature IMO (which was a good thing).

FFVIII had modern transportation like renting cars and running out of gas. The Draw system had a fresh touch to it and the world resembled more of a European fictional fantasy.

FFIX was more of a Shakespearean theme going for it...returning to its' roots for the first time in 3D. Great throwback...very fun game.

FFX was the first mainstream title to go away from the ATB battle system. Sphere grid was a nice new change. First FF game to have voice overs...and first FF game to depart from a "world map"...although I prefer world maps.

FFXI was the first to go full blown online... A MMO.

FFXII was half action/half turn based (kinda like Xenoblade). The entire structure for this game was a huge change...loved the game, but I think this is where Square starting losing some of their magic. The storytelling started fading.

FFXIII was unique in its' own way...although it lacked many things that made FF games great. Very linear till the very end...and the story just didn't make sense.

FFXIV... was horrible at first, but I think Square learned their lesson and took their time to make A Realm Reborn.

FFXV.. I am very optimistic about this one. They've had a lot of time to think this one over. I really like the whole road trip idea and the world being huge is something I'm looking forward to exploring....the car, the environments, the battle system, the banter between characters, and still keeping all the Final Fantasy lore is making this game look amazing. I only hope they deliver on the story...which so far looks much better than everything I've seen on XIII (but still can't be sure).

Either way, this series has consistently been unique after every installment...whereas other games that come out are the same shit over and over again every year (won't say any names).
 
Also I think this action style will bring in a ton of new fans, and players. And I don;t think it is alienating older players, I still love turn based and love the change, since it isn't really your run of the mill action game. There are some really cool mechanics in there.

I'm just eager to play it for myself so I can come to my own conclusions, at least for what the demo offers. It looks like there's going to be a lot of things to check out. I'm glad it's kind of a meaty thing. I remember playing the Final Fantasy VIII demo that came with Brave Fencer Musashi about... like in the ballpark of a billion times or something like that.

Back then I was very enamored with the art direction and atmosphere of that game because it was pretty different in style and VII was the bridge to that kind of style. Going from VI to VIII would have been too jarring I think but VII did this good job of trickling in more sci-fi designs and settings, and I loved that, so to see that VIII was an expansion of that was really cool.

Now I'm rambling, but what better way to deal with the 9 day wait than shoot the shit on GAF.
 
Leona Hands for the song "My Lewis"
0132_hmhs.gif
 
I think realistically people need only take a look at how much isn't in this demo because it's not done yet - everything from Chocobo Riding & Car Driving to Magic & potential AI adjustments for party members - to know that this game is probably a little way out.

Not that in a DEMO you should expect the full game in it. FFXII demo didn't have any chocobo, same for FFXIII demo. It doesn't mean anything.
 
I'm just eager to play it for myself so I can come to my own conclusions, at least for what the demo offers. It looks like there's going to be a lot of things to check out. I'm glad it's kind of a meaty thing. I remember playing the Final Fantasy VIII demo that came with Brave Fencer Musashi about... like in the ballpark of a billion times or something like that.

Back then I was very enamored with the art direction and atmosphere of that game because it was pretty different in style and VII was the bridge to that kind of style. Going from VI to VIII would have been too jarring I think but VII did this good job of trickling in more sci-fi designs and settings, and I loved that, so to see that VIII was an expansion of that was really cool.

Now I'm rambling, but what better way to deal with the 9 day wait than shoot the shit on GAF.

It does seem very meaty. i am glad that they are leaving stuff out for whatever reasons, but I just wanted to get something tangible in my hands and to have the base of the battle system plus phantom swords is really making me happy. As well as the controllable summon who has been spoiled. But I am glad they are leaving out magic and the car and stuff. It gives me more to experience when the full game hits.

But yeah I will have school work, gaf and Hotline Miamir 2 until my collectors edition arrives.

Leona Hands for the song "My Lewis"

gif-4.gif
 
I still really dont like the hold X to attack....it seems even more awkward since specials are tied to button combinations. Really confused why they dont just go full action considering every move besides th standard combo is leaning that way. Also seems weird you only get one combo chain before you have to into the menu to change it. Everything else though looks fucking incredible.


Would love if you could assign different swords to face buttons and L1+face buttons, so depending on when you press the button in the chain a different attack will come out.
 
For the love of god FFXV's theme song (if it has one) better be from Shimomura. They're very, very corny, but I've actually enjoyed most of the Final Fantasy songs. Kiss Me Good-bye is the best ever. Loved the melody to that despite the lame lyrics but what can you do.

No more song marketing gimmicks like the Leona Lewis thing they pulled out of their asses to try to appeal to... uhm... whoever I guess would think "this game that I had no prior interest in has a Leona Lewis song at the end so I'm going to buy it!"

said no one ever
 
Not that in a DEMO you should expect the full game in it. FFXII demo didn't have any chocobo, same for FFXIII demo. It doesn't mean anything.

It definitely means something when they wanted all of that in the demo to begin with.
 
If they do XII HD, I hope it's something closer to what has been done to Type 0 than what was done with X

Well the difference would be that X was developed for the PS3, whereas Type-0 was developed for the PS4. I don't see why they would take a step back for a XII remaster, they'll probably target current gen.
 
I still really dont like the hold X to attack....it seems even more awkward since specials are tied to button combinations. Really confused why they dont just go full action considering every move besides th standard combo is leaning that way. Also seems weird you only get one combo chain before you have to into the menu to change it. Everything else though looks fucking incredible.


Would love if you could assign different swords to face buttons and L1+face buttons, so depending on when you press the button in the chain a different attack will come out.
Read the impressions. I was skeptical too at first but reading the previews has alleviated my concerns.

From IGN
I love the simplicity of holding the attack button to unleash combos I've customized to the scenario, but it never makes FFXV feel limited. Adjusting which weapon initiates your salvo, and which concludes it, leads to different results. Stuns, knock-downs, or heavier damage all play their role depending on the sort of enemy you're up against, and I couldn't stop tinkering with which weapons I'd use in which order. It's tactical, but it's live. It's the same stuff people love about Final Fantasy micromanagement married to the fast-paced action I adore in God of War or Ninja Gaiden.

That's one of the things I loved most about this demo. The way you positioned your combos is completely opposite from how I constructed mine. I led with the quick strikes that allowed me to bounce around from enemy to enemy without ever having to commit too long to a combo. From there, I'd rely on my techniques like Tempest to knock down groups of fools, before delivering a closing blow via a slow, but devastating Dragoon strike from above.
 
I hope there are no vocal "love" themes from Leona Lewis or alike... make the main theme of FFXV something like FFVIII's Fithos Lusec Wecos Vinosec. The E3 2013 trailer music would be perfect. So much more epic.
 
L3 click to initiate running or L3 hold to run?

Well... whatever the case, thank god for PS4's new button mapping ability :p

I hope there are no vocal "love" themes from Leona Lewis or alike... make the main theme of FFXV something like FFVIII's Fithos Lusec Wecos Vinosec.

I think as long as it fits the central theme of the story it can be whatever, if it's a love theme, fine, if not, whatever. I am an admitted sucker for cheesy love themes though.
 
I hope there are no vocal "love" themes from Leona Lewis or alike... make the main theme of FFXV something like FFVIII's Fithos Lusec Wecos Vinosec. The E3 2013 trailer music would be perfect. So much more epic.

I hope the main theme is Somnus.

The menu theme is a non-vocal version of it, but I think Somnus perfectly sums up the more somber overall tone of the game, rather than the buddies, which I still fucking love.
 
I hope there are no vocal "love" themes from Leona Lewis or alike... make the main theme of FFXV something like FFVIII's Fithos Lusec Wecos Vinosec. The E3 2013 trailer music would be perfect. So much more epic.

FFVIII's theme song was Eyes on Me.

FFXV, being a mainline game, will have a similar theme. It's going to be marketable.
 
I still really dont like the hold X to attack....it seems even more awkward since specials are tied to button combinations. Really confused why they dont just go full action considering every move besides th standard combo is leaning that way. Also seems weird you only get one combo chain before you have to into the menu to change it. Everything else though looks fucking incredible.

Would love if you could assign different swords to face buttons and L1+face buttons, so depending on when you press the button in the chain a different attack will come out.
They've said at least ten times now, you can press however you want. Holding is just an option, it's basically the same as if you were playing on a turbo controller. They're not stopping you from mashing.

L3 click to initiate running or L3 hold to run?

Anyone knows yet?
Nope, but it's probably the former, since Tabata said you would be able to remap buttons in the final game.

more people should play ffxiv :(

Give me a decent internet connection and I'll gladly do it =X
 
Read the impressions. I was skeptical too at first but reading the previews has alleviated my concerns.

From IGN

I just dont understand why you cant change your combo order on the fly. Your basically limited to one combo per battle before you can switch it out for another. If they give the option to have say, 3 or 4 combos you can switch between while in battle without going to a pause menu, Ill be more interested.
 
I just dont understand why you cant change your combo order on the fly. Your basically limited to one combo per battle before you can switch it out for another. If they give the option to have say, 3 or 4 combos you can switch between while in battle without going to a pause menu, Ill be more interested.
You want them to make the game like DmC? Switching weapons on the fly to make combos?
 
I'm curious who Shimomura will collaborate with on the cover song. She's been one of the more tasteful on her musical collaborations.

What do you mean? I like all the singers they've had up to now. You think some of them are low-rent? (Genuine question; I don't claim to know much about J-pop)
 
You want them to make the game like DmC? Switching weapons on the fly to make combos?
Well, yeah kinda, especially considering all the other movement options are pretty similar to other action games.
Its kind of crazy you cant change the combo order on the fly and need to swap it out in a pause menu. If they kept the same system they have now, but allowed you to have 4 or 5 combo orders loaded you can switch between on the fly Id be much happier.
 
I'm not sure if Square Enix can objectively 'win' this one regardless of how little or how much info is doshed out up to actual release.

- Final Fantasy has redefined itself in significant ways in virtually every entry starting from 6
- Fanbase thus has a very varied idea of what constitutes an ideal Final Fantasy game
- FFXV is arguably the biggest departure from the 'norm' (whatever norm there is) while still maintaining the tenets of the franchise.
- Every video or information blowout results in negative impressions of people who want the opposite (see: #2)
- Every omission of information results in negative impressions of people who want to see how the game is coming along (see: inverse #2)

I honestly think that Duscae is near ideal balance of what Squeenix could have done - a vertical slice with a good portion of the more important core systems (buddies, core combat, exploration, level-up loop, main quest, a summon, offensive equipment, overall aesthetic incl. visuals & music functionality) while leaving out quite a few auxiliary systems (transportation, gambits, defensive equipment, magic, the other ~95% of the world/quests/arcs/etc and virtually all of the story)

I'd argue that of the two lists I mentioned, the former are core to what Square Enix are looking for feedback on to tweak in meaningful ways for polish in the final game, and the latter, while non-insignificant features, either aren't going to change the core experience of the game, or are things Square Enix aren't looking for feedback on anyway (such as the story and setting). The exception to that would be magic which I think definitely would benefit from some public feedback regardless of how well (or not) it's built.

Many of the other issues, especially pertaining to stuff that's explicitly not in the demo (regions other than Duscae, the 'lack of plot', lack of enemy diversity, cities, 'what happened to our grimdark versus XIII' blah blah blah blah) are going to disappear once Duscae drops and the marketing shifts away from it. That's not that far off, anyway.

Considering the somewhat unique decade-long nature of the game's evolution since its inception, and its position as Square Enix's largest egg-basket and all the stakes inherent to that, I'm expecting quite a bit of info leading up to the actual game, but there's two things to keep in mind - one, a game the size of FFXV is going to have way, WAY more to it than can be shown in even a plethora of media blowouts and is going to have a shit ton of surprises in store even if you follow everything, and two, it's completely on you to adhere to a media blackout if you think too much is being revealed if you want to go in fresh. No one has a gun to your head forcing you to spoil yourself silly.

Falk for director?
 
Top Bottom