Pyramidbread
Neo Member
Just like the ones from XIV they were just mentioned?!
Yeah, about that... lol.
Just like the ones from XIV they were just mentioned?!
Then can you find me the exact quote where he said this have never been done before in the series? Because he is right the the sense that the majority of FFs treated summons simply as a game play element
Hopefully people will have a lot of fun seeing this new take on how the Eidolons appear and fit into the game.
I knew it, the dog is actually Fenrir!!!!!!!
He's saying in the interview that they're working on all the areas across the game instead of working on one area at a time, so there are a lot of unfinished areas in that 60-80% range they're not ready to show yet.
But that would mean that once they're ready, there should be a lot of things they can display.
Wow. You have to be a special kind of pessimist to only see negative after this interview.
Ohhh, damn. You could be right![]()
Tabata said that Dog was a messenger.
IV had summons as important elements in Rydia's story. VI had summons as a major part of the plot. VIII again had summons as a core part of the game's story (and mechanics).
IX and X feature them as very central elements to the world's mythology and the main story.
Summons being not just a spell you cast is actually pretty common, I'd argue.
Now, them being actual characters is pretty rare, with only really FFT, FFX to some extent, and FFXIV being the ones to do that.
Well, maybe Fenrir is a messenger. They obviously won't spoil it already.
I would see though Noctis only swimming on the surface, but not diving inside the water like in the 2013 trailer, but at this point it would just not be coherent with reality...
Are you thinking about underwater swimming? I think regular swimming is fine and fairly important to open for various opportunities to explore.
I'm implying that since Nomura was gone, trailers suffered a hit on quality. Probably because, it seems Tabat believes is not really worth it, or puts away significant resources from the game, which, honestly is like the first time I heard this.
Compare the TGS trailer to this...
https://www.youtube.com/v/HtVdAasjOgU&spfreload=10
At least Tabata's trailers are in-game and display the product as it is, unlike this and Nomura's stuff which is all CG.
We don't need another downgrade uprising from this game, with all the flak it has got already.
I liked this bit:
when you release information about a game very early, as it was the case with Versus XIII which is a game that never really took shape, how the information is viewed by the world is very different to what we think. At the moment it goes out into the world, it stops being our thing and becomes something for the fans.
I've often thought about this - one of the real dangers of early showings is getting too much specific fan speculation about the characters and story.
Then, when things become more concrete, from the fan perspective it can be like: you told us X but are now giving us Y!
But, from the developer's perspective, it may be more like: you made up an elaborate fan fiction and got really invested in it, but it has nothing to do with what we are making.
One thing I find interesting is that Tabata always refers to the changes as "when we changed from Versus XIII to XV", which leads me to think that perhaps the original XV reveal wasn't quite as similar to the Versus we've been expecting as we assumed.
I really wish they would talk about this in more detail. And hopefully the reason they don't is just because they don't want to spoil anything, because if that's the case, at least there's a chance we'll get more in depth into this issue once the game comes out. It must be one hell of a story, this game's development.
Great interview. Makes me feel better about progress. Did they really not think that THAT info was more important at gamescom than what they did show?
Great interview. Makes me feel better about progress. Did they really not think that THAT info was more important at gamescom than what they did show?
Ask the PR guy next to Tabata THAT next time![]()
Underwater battles is a terrible idea to begin with for FFXV since it's supposed to be realistic. There is a reason why Witcher 3 only allows the use of crossbow underwater, and even then the controls surrounding it is clunky.
I also don't believe that good, informative trailer is mutually exclusive to the game's development. This is probably the first time someone actually used this as an excuse for weak trailer as far as I know, and it's not a very satisfying answer to me.
IV had summons as important elements in Rydia's story. VI had summons as a major part of the plot. VIII again had summons as a core part of the game's story (and mechanics).
IX and X feature them as very central elements to the world's mythology and the main story.
Summons being not just a spell you cast is actually pretty common, I'd argue.
Now, them being actual characters is pretty rare, with only really FFT, FFX to some extent, and FFXIV being the ones to do that.
At least Tabata's trailers are in-game and display the product as it is, unlike this and Nomura's stuff which is all CG.
We don't need another downgrade uprising from this game, with all the flak it has got already.
Underwater battles is a terrible idea to begin with for FFXV since it's supposed to be realistic. There is a reason why Witcher 3 only allows the use of crossbow underwater, and even then the controls surrounding it is clunky.
Yeah, I believe 100% that Witcher 3 would've been better off omitting monsters and combat from underwater entirely.
I'm really interested in this summon-as-character angle.
Ifrit missing?
or re-modeled?
would be interesting if Tabata was bold enough the change something as iconic as Ifrit.
I just hope they don't fuck up Bahamut.
IV had summons as important elements in Rydia's story. VI had summons as a major part of the plot. VIII again had summons as a core part of the game's story (and mechanics).
IX and X feature them as very central elements to the world's mythology and the main story.
Summons being not just a spell you cast is actually pretty common, I'd argue.
Now, them being actual characters is pretty rare, with only really FFT, FFX to some extent, and FFXIV being the ones to do that.
I remember the quest to obtain Ramuh in FFIX, he was coming forth to you as a character, questionning you with riddles and a little hide-and-seek mini-game, but I think it's the only occurence where a summon was appearing and interacting with the MC as an NPC or character in the story.
What if Bahamut will be an Airship?![]()
I do want them to at least allow us to swim underwater though. It added more depth to the over world.
would be interesting if Tabata was bold enough the change something as iconic as Ifrit.
I just hope they don't fuck up Bahamut.
At least Tabata's trailers are in-game and display the product as it is, unlike this and Nomura's stuff which is all CG.
We don't need another downgrade uprising from this game, with all the flak it has got already.
Thanks, it's good stuff. I'd recommend reading it.
[*]All the FNC terms/names are gone so the game is not confused with XIII
The first trailer you linked, that whole scene with the castle break in and leviathan is supposedly scrapped from the game entirely and it's being replaced with something else.
The last two trailers are closer to what the game is now. Problem is these trailers were made and released when Nomura was still on the project. The last trailer was the last one he did when he was taken off the project in September because the trailer was announced to be shown in Decembers Jump Festa a day after.
So... Yeah, the debate is still up if they can make a decent trailer under Tabata.
RIP Etro T_T.
I wonder if Noctis saw Versus 13's soul floating up to the gate all those years ago.
... did he see Stella's?
BOOM, and that's all she wrote!!
Totally glad they went this route. RIP, FNC. You had so much potential as a concept, but Square fucked you up. Time to move forward.
Ideally, if we had enough time and resources for the development, we would spend that time working out the technology to get airships into the game, making sure it all fits in and polishing it to the level it needs to be.
Totally glad they went this route. RIP, FNC. You had so much potential as a concept, but Square fucked you up. Time to move forward.
If Nomura was still so heavily involved with the project during the last two trailers, I guess we can also prepare to abandon the mindset that it was Tabata who scrapped his vision.
The whole FNC was probably Square Enix's biggest fuckup since Spirits Within.
I found this part of the interview a bit ... funny
in response to the airships as DLC
I mean come on man. Game has been in development for a decade. " if we had enough time for development ". Just ... yeah no words really. So pretty much through the last 8 years putting airships into the game was never thought of. And only recently, probably though fan requests, the idea of an airship was brought up and attempted to be implemented but it won't be able to get done in time.
I mean come on man. Game has been in development for a decade. " if we had enough time for development ". Just ... yeah no words really. So pretty much through the last 8 years putting airships into the game was never thought of. And only recently, probably though fan requests, the idea of an airship was brought up and attempted to be implemented but it won't be able to get done in time.
I found this part of the interview a bit ... funny
in response to the airships as DLC
I mean come on man. Game has been in development for a decade. " if we had enough time for development ". Just ... yeah no words really. So pretty much through the last 8 years putting airships into the game was never thought of. And only recently, probably though fan requests, the idea of an airship was brought up and attempted to be implemented but it won't be able to get done in time.