Honestly this isn't that big of a deal in the end and I don't know if many people feel this way but I really feel like the UI's style was at its best at the E3 reveal back then. I'm not talking about the features but the look of it. It's always been minimalistic but I really feel like they've been slowly taking out little things that made it unique.
The health bars in the lower right look so generic now.
That looks incredibly cool. I haven't had the chance to play Duscae, but to those who have, does this gameplay look significantly different/improved?
Stealth sections :/ noooooooo
I'll no doubt just try and power my way through
Good thing stealth is optional.So dark can't see shit
Stealth is auto suck
But ending with stella dragoon is good
It looke loads better than the demo which actually says alot because the demo wasn't to bad itself. Here it looks more refined, more variety,magic etcThat looks incredibly cool. I haven't had the chance to play Duscae, but to those who have, does this gameplay look significantly different/improved?
It looks MUCH better. And I really enjoyed duscae 2.0 combat so I'm super hype.That looks incredibly cool. I haven't had the chance to play Duscae, but to those who have, does this gameplay look significantly different/improved?
I didn't see the ATR as I just woke up and haven't seen the YouTube video yet either. But was the Nilfheim villain they were going to show this Aranea Highwind lady?
I didn't see the ATR as I just woke up and haven't seen the YouTube video yet either. But was the Nilfheim villain they were going to show this Aranea Highwind lady?
I just noticed the subtitle have Ignis saying "Noct" instead of "Highness" so maybe there's hope that Ignis' personality changes in the dub have been dialed back a bit.
The UI at the right is visually near the exact same as E3 2013. The other stuff is just new mechanics in FFXV.
When more mechanics are introduced, you see stuff like this more and more. FFXV at E3 2013 had an incomplete UI that didn't even function at times since it was plastered on.
Do we know what are blue and orange bars on left side?
Combat looks fun, but somehow this new UI annoys me. Like its taking too much space on the screen.
Really wish we could control other party members :
Honestly this isn't that big of a deal in the end and I don't know if many people feel this way but I really feel like the UI's style was at its best at the E3 reveal back then. I'm not talking about the features but the look of it. It's always been minimalistic but I really feel like they've been slowly taking out little things that made it unique.
The health bars in the lower right look so generic now.
They've said your allies have their own character skill trees that'll allow you to help them grow with better skills and (I think) commands.My thoughts:
- I really like that we can issue specific command to ally, especially with Ignis being able to mark certain spots for warp, and Prompto's strategic lighting effect that can help stuns nocturnal enemies or brighten the environment to see clearer. Lack of character switching doesn't matter me at all now. Hopefully more abilities will be unlocked that are useful in or outside of battles.
- Looks like we can now warp outside of battle(?). If so, that's great.
- Stealth section was surprisingly not very sluggish because warp and warp-kill makes the section fast-paced.
- Noctis's jump and jump better seem to be better now, general animations tad more fluid and responsive, attacks seem quicker, though unfortunately holding to attack seems to be in place still. Noctis just feels more acrobatic and agile in general than the demo.
- Manual weapon switching is great.
- Cross chain system is improved with no more piss pool indicator, also seem more seamless now. Group combo has that Dragon's Dogma cinematic angle, which is kinda cool.
- Aerial combat is not 100% smooth, but it looks fairly functional if tad basic. Has potential to be a big part of the battles.
- Camera seems like a big step up from Episode Duscae, with some room for improvement.
- Magic looks sweet, and I love that Magic has influence from environment, and they're emphasizing on quality over quantity. Three basic elements, probably a couple more that's yet to be revealed, each with their useful characteristic and purposes apart from dealing damage. Sounds good to me.
- Great music, atmosphere, though environment seems a little empty. Hopefully that's just the specific base.
Overall: ALL MY YES.
I'm on board with the hype train again. Don't let me down, Tabata.
Yeah the left side of UI still bothers me as well, takes up way too much space. Also kinda wish the mini-map/radar was square or rectangular instead of circular.Do we know what are blue and orange bars on left side?
Combat looks fun, but somehow this new UI annoys me. Like its taking too much space on the screen.
I didn't see the ATR as I just woke up and haven't seen the YouTube video yet either. But was the Nilfheim villain they were going to show this Aranea Highwind lady?
What looks empty? The enemy base? What do you expect from one?I don't know what it looked like at E3 2013, but I agree the UI looks extremely generic. To me, it just looks bland. Also, the environment looks... empty? I'm guessing it's like that to give you room when you fight but still. I'm not liking the artistic "style" of this clip at all.
That being said, the actual fighting looks good. This clip still has me interested.
Ugh, do people still not realize the stealth was completely optional? Also, mechs and stealth have been a part of various FF entries throughout the years, so it's nothing new.Add a cardboard box and gadgets and you got MGS. Going to buy the game but shit am I unhappy with this direction.
Preach.any game that reminds me of deus ex and chrono trigger at the same damn time is a winner in my book
Is the whole game just that same few guys in your party? Not very colorful or different, one of the things I liked about the older final fantasy games was the diversity of your party's characters.
I know FFX-2 had the 3 female characters but the job/garment system meant at least was variety in that sense.
![]()
E3 '13 (mockup)
![]()
Pre-duscae
![]()
duscae
![]()
now
I think i will order the special edition ps4 for this game, because we all know its coming.
Is the whole game just that same few guys in your party? Not very colorful or different, one of the things I liked about the older final fantasy games was the diversity of your party's characters.
I know FFX-2 had the 3 female characters but the job/garment system meant at least was variety in that sense.
You guys see what I mean about the little diamond motif? Again this is so nitpicky, sorry, but the UI looks way too bland right now and I think it used to be better in that regard.
You guys see what I mean about the little diamond motif? Again this is so nitpicky, sorry, but the UI looks way too bland right now and I think it used to be better in that regard.
1.what!?None of that looked like fun, it looked like a bunch of mediocre western mechanics from other genres thrown in together(shooting section, supposedly optional stealth, cinematic after cinematic which look like one big qte without the obvious button prompts) or even an RPG outside of hit points being displayed.
Lighting looks good. They picked a good section to show off the stronger aspects of their engine. (Animation, lighting) while hiding behind the simplicity of a generic cargo bay.