I see what you mean. I thought it looked cool too, but the new UI maximizes on the space it takes up. It's more efficient now, I think.
That pointy thing is still for every other thing in the UI from what we've seen, like items and the menu.
The problem with directional buttons being mapped to weapon switching is that the UI has to reflect that. It takes up a lot of space.
Yeaaaaa no! Im staying the hell away from those things! Burn it with fire. And that aoe attack looks sick
What looks empty? The enemy base? What do you expect from one?
1.what!?
2. What do you want it to look like? Its a simple enemy base not a main base or anything
Fair enoughOh no it's fine as it is. I'm just saying that a cargo bay is best suited to show off the stronger points of the engine.
That's usually what small enemy bases look like, lolYeah the enemy base. I look at the fight sequences in video (like the one starting at 1:50 for example) and it just looks like a whole lot of floor with the occasional crate or stairway thrown in. It gives me the sense that the base is huge and yet filled with a whole lot of nothing. Like I said, it looks like it's expanded to give room for the actual gameplay which is fine. It just doesn't feel like a realistic industrial base to me.
no mention about graphics resolution?
still 900p or they increase it to 1080p?
(sorry, watched in my phone)
Freaking stunning.
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This part of the stream was bad ass. Cant wait to see the ultimate weapons and late game high level moves.
Yeah, I don't like that weapon circle effect either. Looked really unnecessary and cheap. Really hope they change it. Unfortunately Tabata seemed to be passionate about this particular effect :/I totally understand. I loved the UI design from E3 13. It's simple and easy to look at without taking too much space on screen/during gameplay.
As of now, the current UI looks like a merge of Type-0 and minimalism - looks very clustered especially when enemies on screen. I honestly hope Tabata can bring back the weapon display from the E3 UI.
Is it me or does anything think the appearance of the weapon wheel when Noct switches weapons look weird and out of place?
This just looks terrible to me, almost everything about it lol.. but it's cool to see a lot of other gaffers are in to it. Maybe my idea of good final fantasy is dead forever.
Yeah, I don't like that weapon circle effect either. Looked really unnecessary and cheap. Really hope they change it. Unfortunately Tabata seemed to be passionate about this particular effect :/
This just looks terrible to me, almost everything about it lol.. but it's cool to see a lot of other gaffers are in to it. Maybe my idea of good final fantasy is dead forever.
What is your idea of Final Fantasy?
Party command.
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That's kind of THE thing of the royal family. They are the protectors of Lucis' crystal, so they are efficient with all kinds of weapons they can summon at will.Unbelievable. I hope they explain in the story how he has mastered so many weapon combat artstyle.
What is your idea of Final Fantasy?
Probably turn based, which if that is the case Final Fantasy XV would be the opposite of what they would consider a good Final Fantasy.
Final Fantasy Rising: Revengeance
I feel like FFXV is incoming GOTY guys
Sooo a ffxv thread in general lolI could respect that, but he or she should have made that clear instead of making a vague comment and then abandoning the thread.
I'm liking the use of robots/androids.
less human soldiers to kill = less ludonarrative dissonance
This just looks terrible to me, almost everything about it lol.. but it's cool to see a lot of other gaffers are in to it. Maybe my idea of good final fantasy is dead forever.
Party command.
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Also, I think it's pretty safe to say don't trust SE when it comes to PR shots. Just look at the shadow rendering difference compared to last week's shot.
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The video looks massively better, what's the deal with Square screenshots making games look bad?
They probably used that terrible compressed SHARE button on PS4![]()
Party command.
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Also, I think it's pretty safe to say don't trust SE when it comes to PR shots. Just look at the shadow rendering difference compared to last week's shot.
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