DPtheGod
Member
So I need to watch Kingsglaive > Brotherhood > read this prologue > then game ?
Yeah that should do it!
So I need to watch Kingsglaive > Brotherhood > read this prologue > then game ?
Why is this a thing? Man, for as long as this took, it still could have used a little more baking.Did anyone else read the prologue for the game?
If not, check it out.
It's meant to show off what the bros are doing up until the point the game starts. Kind of gives off a Brotherhood vibe.
Jesus fuck..
DO NOT FUCKING CLICK THIS IF YOU ARE NOT DONE THE GAME.
Put "end game spoilers"
I'm fucking gone. fuck this fucking shit.
I will say this: It is very easy to click on spoiler tags when scrolling down with your thumb on a cell phone.
I look forward to people saying the journey of the bros is the story...
Game really doesn't like context so far. Yeesh.
A lot of people think plot is everything, completely underestimating the value of how 'the journey' (dialogue, banter, bonding, the characters you meet, etc.) factors into what we perceive as story or narrative.
In FF15, you could argue the journey is the plot/story, and your enjoyment of the characters and their rapport is a clear sign of its quality.
What am I missing? Why can't I heal fully? Why can't I use potions outside of battle?
I look forward to people saying the journey of the bros is the story...
Game really doesn't like context so far. Yeesh.
- Lucis is a kingdom, Niflheim is an empire, they're at war
- You're the prince of Lucis
- Iedolas Aldercapt, emperor of Niflheim, is visiting Insomnia, Crown City of Lucis, to sign a ceasefire in the upcoming days
- The terms of this treaty are:
1) Lucis must surrender every area beyond the walls of Insomnia, namely Leide, Duscae and Cleigne
2) The Prince of Lucis and the Princess of Tenebrae are to marry, as a symbol of peace. This marriage will take place in Altissia
- The people are not too happy about this, but they don't seem to be angry either, and it's understandable, just look around in Leide. Lucis has gone to shit outside of Insomnia, the war tore the place apart. Insomnia was kept safe by the power of the magic barrier
- Nights are getting longer, and daemons roam the lands at night. This event is known as the Plague of the Stars, and will play a major role in the world of Eos. Wildlife is already being affected and mutated by it, even during the day
- Noctis and Luna know each other since they were children, it's been 12 years since they saw each other, but they still write. Even though it was a marriage by convenience, neither seems unhappy about it, just a bit nervous
- Luna is also the current Oracle, the one who communes with the Astrals, who are gods in this world, said to slumber to gather power in order to fight the Starscourge
- The Crystal of Lucis has a will of its own, and lends its power to the worthy heir to the throne through the Ring of the Lucii
Best use of heavy weapons I have found at low-level is to swap to them before doing a massive warpstrike then hitting once (since if done right it will stagger most enemies), and after swapping to to something else, like I dunno, tri-cast high-potency Thunder.
Sure. I'm talking about what the game chooses to emphasise though. Not using it as an excuse for weak plotting. I probably didn't make myself clear enough.
Not as bad as the skull and bones pictures on his shirt around his neck. What prince would wear such a terrible t-shirt?
Like, yes to a degree there's something to draw from that. And I'll admit they really do act like a group of friends which is nice. But the game is trying in fits and starts to tell you things and it does so (at least so far for me) terribly. Just not cohesive. So far to its benefit, it overcomes that shortcoming, but it is a shortcoming. Luckily cracking heads is damn good gun.I actually said just that.
Not in an apologetic way though. Just saying people generally underestimate such elements when talking about 'story'.
The easter eggs to previous FF games are brilliant.
Did anyone else notice the charm attached to Crow's phone in Kingsglaive?
Lol Ultros
is any of the game's content locked (ie you cant go back and do it) after a point in the story?
Please no spoilers, extremely sensitive geek here.
Strongly disagree. Small quick enemies act just like... small quick enemies. Lots of ways to deal with them. Stay in defensive mode until an opening. Warp in and out. Use big sword after a dodge for a big AOE counter, group em and drop a fire bomb on em. Bro's abilities too. I think this is good encounter design, although of course it can be irritating at times.
I will say this: It is very easy to click on spoiler tags when scrolling down with your thumb on a cell phone.
Ignis has his analysis skill but not sure how it works. It does show the stats when he use it.So is there really no way to scan enemies without turning on wait mode? Is there a hotkey option instead of pausing the games and going through menus?
That's my only beef with the game so far.
It's not good. If you try to melee normally on a battle with 6 enemies or more then it becomes a massive clusterfuck. If you want good encounter design then KH2 is perfect for that as a comparison. Warping in and out absolutely breaks combat pacing and while it's good for recovery to escape a bad situation, it should not be a viable solution for every single time you get swarmed in a single fight. That's bad design. In addition, the big sword is so slow that it doesn't allow for you to be effective in fights especially since attacks stagger you mid-animation. This wouldn't be an issue if you had super-armor, but you don't. Encounters are bad. Straight up.
Also why are people still saying Plague of the Stars. The prologue specifically says Starscourge....
It seems like the consensus so far on this game is that it's good, some parts of it are even excellent, but overall it's not close to the best FF or anything(as subjective as that is).
So it had me wondering what Square can do to make an FF game where people go "Whoa! This game is an all-timer! Best FF ever!) I haven't heard anyone say that about an FF title in a long time.
Can it even happen?
I think it can. I'm all for trying new ideas, but maybe they need to find a foundation and stick with it instead of trying something totally new in almost every entry. This way they can build on something and keep improving it rather than starting from square one again.
Just some thoughts.
I don't think he means warp out to escape the battle, just warp without locking on for positioning, instead of warp striking.
And use the big sword's Tempest mid combo or with specific faster moves, like crush, counter or the air move. Having blink (?) unlocked is also very useful to cancel any Greatsword attack.
Yep I agree.I will say this: It is very easy to click on spoiler tags when scrolling down with your thumb on a cell phone.
IM still on Chapter 1 should i be hoarding XP?
Is there a way to wait for daytime without camping?
IM still on Chapter 1 should i be hoarding XP?
Is there a way to wait for daytime without camping?
It's absolute trash, encounter design and camera is what holds back the game the mostEnemy encounter design in the field is absolute garbage. Who thought it was good design to have swift moving targets all swarm on you and there is a very limited cheesy way to deal with it. Combat system is good but gotdamn the fucking encounters are dogshit.
played the game for like 2 hours. Just not feeling the combat? Like, maybe ill get used to it later but enemies basically have near instant attack animations making it not the easiest to predict when to evade so get knocked on my ass often.
Can you not cancel an attack into 'press square to guard'?
Also how do you warp strike into enemies from the ground? it seems like even if I lock on noct doesn't target the enemy. Seems to only work if i'm warped above somewhere.
How do I use party moves like 'regroup'? Can I map those techniques?
Is there supposed to be a sound when Magitek ships appear? They're dead silent, even though characters will call them out.
Was thinking that myself. Was trying to listen for a kind of hum sound like you'd expect. Oh well. Prompto always notifies me anyway lol.Is there supposed to be a sound when Magitek ships appear? They're dead silent, even though characters will call them out.
Boy those groups of soldiers in duscae are no joke
It's not good. If you try to melee normally on a battle with 6 enemies or more then it becomes a massive clusterfuck. If you want good encounter design then KH2 is perfect for that as a comparison. Warping in and out absolutely breaks combat pacing and while it's good for recovery to escape a bad situation, it should not be a viable solution for every single time you get swarmed in a single fight. That's bad design. In addition, the big sword is so slow that it doesn't allow for you to be effective in fights especially since attacks stagger you mid-animation. This wouldn't be an issue if you had super-armor, but you don't. Encounters are bad. Straight up.
So,
This game is super cheesy, has some awkward dialogue writing and delivery, has stuttery performance, has some weird outdated tropes, and is littered with strange little glitches and graphical anomalies...
And I love it. I can't get enough of it and I can't stop thinking about getting back home to play it. It has brings forth this wonderful sense of nostalgia for me. I feel like a little kid playing this game. It's brilliant.
Is there supposed to be a sound when Magitek ships appear? They're dead silent, even though characters will call them out.
Im new to these types of games
Dungeons mean you cant save or use health potions right?
Because im in one now and its not letting me do either.
L1 + D-pad for party moves.
It is the first one south of Hammerhead. The one which you stop right in the beginning on the way to Galdin Quay.Hey guys, mild spoilers. Need help.
Which hotel, and how early, can trigger the scene overnight with Noctis and Prompto?
You equip them through the Gear screen. It has techniques listed there that can be changed.yeah, but how do I select new moves that I unlock or do they automatically appear in the option?
We have a fundamental disagreement on how combat flow should work it seems. I'd prefer it to be highly variable and grounded in different kinds of encounters. That I have to use different tactics when fighting tuskers vs dual horns makes those fights feel meaningfully different and interesting to me.
In old FF tuskers would have had high random evasion. Now they're just hard to get ahold of. It's a realization of something that used to be abstract.
Also, more practically speaking, I've had no problem with the big swords in these types of encounters. Just have to switch to them at the right moment, I,e, not try to get into a smooth flow.
I'm fairly sour on KH. The different enemies all tended to blur together to me, and although Sora controls smoothly, I never found fights that engaging. Mind you, I never finished 1 or 2, and definitely didn't master the combat.
I'm fairly sour on KH. The different enemies all tended to blur together to me, and although Sora controls smoothly, I never found fights that engaging. Mind you, I never finished 1 or 2, and definitely didn't master the combat.
man i spend too much time looking for that 'search and rescue' sidequest. Glad it was a 'bug' and not just me.
yeah, but how do I select new moves that I unlock or do they automatically appear in the option?