For those who finished the game, please tell me there is a good reason (story related?) for this:
What's the point of having a separate character (Cindy) for car upgrade besides to having a sexualized eye candy? I see no problem to have Cid do the job?
If I'm understanding your first problem correctly, hold the lock on button and then press r3 to keep it locked on the monster without having to hold it.
For those who finished the game, please tell me there is a good reason (story related?) for this:
What's the point of having a separate character (Cindy) for car upgrade besides to having a sexualized eye candy? I see no problem to have Cid do the job?
For those who finished the game, please tell me there is a good reason (story related?) for this:
What's the point of having a separate character (Cindy) for car upgrade besides to having a sexualized eye candy? I see no problem to have Cid do the job?
Yes...just make sure that you make a backup at the end of each session.
Every once in a while try to "check" by pressing start in game and select the "Load Game" option. If you see a screen like the screenshot I took. Then make a manual save again...and then make a backup of it. (I accidentally came across this and did this 10-12 hours in but I remember, though back then I didn't think much of it)
I will also recommend not suspending the game when you are finished with a session, this is what I did earlier (then came back and resumed, then quit after 5 mins, then restarted again to only find no save). It could have led to the saves getting corrupted.
For those who finished the game, please tell me there is a good reason (story related?) for this:
What's the point of having a separate character (Cindy) for car upgrade besides to having a sexualized eye candy? I see no problem to have Cid do the job?
It puts you into a state where your attack strength is increased. Just combo anything while it's active and you'll notice your attacks have a glow and do more damage.
Also it you press the buttons to activate it a second time, your group will come together to launch a combined attack and use the remaining energy.
It's a very hard one and there is a trap that teleport you outside of the dungeon. There is a big place where you need to activate 4 things (on the floor). After activating the four buttons, you'll get access to a new area
I'm paying attention plenty. Availability of information isn't the problem, lord knows the game throws heaps of exposition at you in every story mission - it's just that none of it has any contextual basis (unless you watched a movie beforehand) and it keeps tossing out series and game specific terms that mean absolutely nothing. They shoved a glossary in the tutorial, for goodness sakes.
The game even says it's for fans and first-timers, but I can't imagine someone completely green to the series knows or cares about anything going on in this game's world.
This has been my first FF game, and well again, if you don't wanna watch Kingsglaive that's on you. It was stated numerous times that it's quite important for the game and really sets the stage for the events of FFXV and its world.
Like I said, you can argue about whether or not it's a good decision for it to even exist at all but at the end of the day it does and it fills the gaps that you're having trouble with. The story isn't at all a mess, at least up until chapter 5 as that's as far as I've gotten it's just not all under one medium and I'd rather that then have the alternative be it not exist at all since that seems to be what likely would've been the case. I'd even wager that so far the story of FFXV has been great, but of course people that don't watch the supplementary material wont feel the same way.
It puts you into a state where your attack strength is increased. Just combo anything while it's active and you'll notice your attacks have a glow and do more damage.
Also it you press the buttons to activate it a second time, your group will come together to launch a combined attack and use the remaining energy.
Ok cool. I hit a bug or something because when I went in to the farm nothing change but after a reboot there's obviously a huge difference now still didn't know about the alternate attack by hitting both buttons so thanks for that information
Asking again...I am guessing I need to really lock on to a certain part but how will I know which...?
On my way to a dog tag sidequest,I had a bunch of Girafe looking creatures appear and the game told me to destroy the appendage and a meter with a countdown timer appeared...what the hell was I supose to do there...? I killed the group, still got the exp and all but that timer ran out before I could break appendage I guess...?
No one is probably answering this question because it's likely not possible, but anyone know if you can switch the control scheme to the Asian/JPN version if you have a Western region version of the game? Can someone tell me if it still auto moves to interact if you just hold circle? Because if you do, having X to interact is such an oversight. Damn Sony and their dumb "X as accept because Westerners are too stupid" control scheme since the beginning of time.
It's a very hard one and there is a trap that teleport you outside of the dungeon. There is a big place where you need to activate 4 things (on the floor). After activating the four buttons, you'll get access to a new area
I don't have 6/9 yet (12 hours, just started ch. 3). My favorite driving music so far has actually been FF4 main theme. Really hits an "exploring strange lands" feel.
Thanks for taking the time to type out a response. It's disappointing to hear about the main narrative being a mess. I was hoping at some point things might come together and deliver a strong story, though I guess with this games troubled history and multimedia approach, it's easy to understand why everything might be a bit disjointed.
While I enjoy the way the characters interact and play off one another, the fact that they act the way they do makes no sense to me because of the context they're in. Because of events that happen, the easygoing vibe going on seems to flow against the main story. I think to enjoy this game, I'll need to put the fact that
Noctis' kingdom has been invaded and his father is dead (maybe...?)
to the back of my mind, because the way the group is acting is completely against the situation as I perceive it.
As I stated in my other post, the automation behind the combat systems is my issue with it. Not necessarily any lack of depth. There's just this unshakeable feeling of lacking control because I don't know when the animation I'm holding the button for is going to end. There have been several times where I've been holding square to avoid an incoming attack but Noctis has been animating the previous attack still and so I've taken damage, while there have been other times where I've dodged when I think I'm still attacking. I would've preferred something more tactile like Kingdom Hearts or Dragon's Dogma over this, honestly.
Regardless, I'll keep at it for a few more hours because I really appreciate how different this entry is as a long-time fan and it's both visually and audibly wonderful, despite a couple of technical issues here and there.
If you pay attention to combos you'll notice there are specific points you can freely break to enter defense state. You need to learn these and decide if you have time to commit to an attack or defend.
When the square appears, always hold square until you either get hit or it disappears (enemies can be killed/interrupted by party members while on their way to attack you).
It's a weird battle system, but imo it's a fluid and highly enjoyable one. I can understand it being divisive though, it definitely plays with certain rules/standards we might be used to.
This is my first Final Fantasy and i am really enjoying it. I even like the characters and usually i hate pretty much everyone in jrpgs. Last two i played are Xenoblade X and Bravely Default and i had to stop because it was just too much.
If you pay attention to combos you'll notice there are specific points you can freely break to enter defense state. You need to learn these and decide if you have time to commit to an attack or defend.
When the square appears, always hold square until you either get hit or it disappears (enemies can be killed/interrupted by party members while on their way to attack you).
It's a weird battle system, but imo it's a fluid and highly enjoyable one. I can understand it being divisive though, it definitely plays with certain rules/standards we might be used to.
Truth -- also, different weapons are easier to break out of offense to go into defense for (like daggers/short sword). Many of the enemies you can learn their tells too, defend until they over-commit, then go in full offense (as opposed to starting hard w/ offense and trying to quick switch to defense)
One random thing I discovered yesterday while doing some sweet dungeon diving -- switching camera to "close" in dungeons really helps. I always put it back to medium when I exit.
Feeling a little overwhelmed. I'm still in Chapter 1 at the oceanside town and between all of the hunts, each character's specific skills, getting a hang of the combat, and getting wrecked by the Bandersnatch and the mine dungeon, there's just a lot I think.
I was on the way to an early hunt by car and Prompto interrupted near the objective saying something like "I saw this place on the posters, you want to do some bounty hunting?"
Now this is also right by this big prison looking complex in the opening area of the game. Is he trying to get me to walk to the prison thing or to my hunt objective or something else?
I've spent so much time doing the side shit at the start that I've only just got to the scene where Noctis finds out about Insomnia falling early on and I'm level 10/11. I'm having a blast.
Also finally getting used to the combat and dodging. Looks so good in motion phasing and warping when you nail it.
Spent all day yesterday doing sidequests. A lot of them are good, but there's an overabundance of replicated trash quests. All the auto repair and rescue quests are weird. They're the exact same quest over and over. Just give them a potion/antidote, or repair kit. Most of the time it's the exact same NPC model even. It'd make sense if these were randomly generated events for extra AP (like saving citizens in inFAMOUS), but they're all uniquely named quests.
About 9 hours in now and still in chapter 2. Just entering the first real dungeon.
The main thing that really had me worried for awhile is the whole bro-fest on a road trip thing. But I am expecting to find that I overreacted and that it will not even be an issue.
Anybody know a good place to get combat tips on this game?
I'm absolutely loving the game but I'm still having some issues grasping the combat mechanics. For example, every so often when I use the two handed sword Noctis will use Tempest. How? Should I just hold the attack button or is there a benefit to actually pressing it for each attack?