The Niff ship drop rate is very low in my playthrough...they rarely spawn directly above me and they seldom bother me during hunts and sidequests...I actually rejoice that the battle will go on longer
Lucky...
The Niff ship drop rate is very low in my playthrough...they rarely spawn directly above me and they seldom bother me during hunts and sidequests...I actually rejoice that the battle will go on longer
Same here, they're very easy to avoid if I don't want to fight.The Niff ship drop rate is very low in my playthrough...they rarely spawn directly above me and they seldom bother me during hunts and sidequests...I actually rejoice that the battle will go on longer
Also one more question (major spoilers again):
Can anyone explain to me what MTs are again and how's it related to Prompto?
Story
I think this refers to genetically modified humans. Prompto was one of them.
Use a food buff that prevents toad status and you will do fine.
Also one more question (major spoilers again):
Can anyone explain to me what MTs are again and how's it related to Prompto?
Yes, it looks like oneInterestingbut there's barely any backstory for it. Don't tell me... DLC. lol
Same here, they're very easy to avoid if I don't want to fight.
Also one more question (major spoilers again):
Can anyone explain to me what MTs are again and how's it related to Prompto?
Genetically modified humans. Prompto is one too... somehow, even though there's no buildup to this beforehand!
@Ultros
Do you rank it above/below FFXII/XIII?
Pro version? I think there is a bug or something with it that wasn't in Judgment demo nor is on the OG PS4...I only just noticed the weird artifacting with character shadows and water reflections and its driving me nuts.
so regarding a picture in chapter.....1-2
They totally need to make a spinoff of this game with regis and co. Regis with Cid would be absolutely awesome!!!!!
This was especially blatant with this game, unfortunately.The game is like "oh we intentionally made the story incomplete so you guys can buy the DLC!"
God I wish companies stopped doing that.
It's still a great game though. I was pulled into the world.
The game is like "oh we intentionally made the story incomplete so you guys can buy the DLC!"
God I wish companies stopped doing that.
It's still a great game though. I was pulled into the world.
This was especially blatant with this game, unfortunately.
What about the crystal? Or the summons? I don't think those were really explained at all beyond "we need to protect this and get these"
Wow, Spria Unplugged while roaming the land is damn lit. Best song so far.
Yeah. I've yet to fight a single MT that I didn't intend to fight. Just keep moving.
You need to listen to the sound of the frog.I can't find the last fucking, these early chapter side quests can be utterly shityellow frog
Sorry to come into a thread where everyone's pretty positive with such a negative attitude, but I'm trying to enjoy this game and so far I'm failing to get into it.
I'm currently up to chapter 3. I've just finishedwith around 6 hours on the game clock. I'm hoping someone who is a bit further in the game can assuage my annoyances and tell me 'it gets better' before I spend too much more time with the game.hunting Deadeye and am about to make my way to Lestallum
For starters, I don't like any of the main characters. I don't hate them either. I just don't really feel anything about them. They have as much depth as the Ninja Turtles. There's the main one, the smart one, the tough one and the easygoing one. Everything they say and do so far has basically been responding to events in a way that suits those descriptions. Obviously I expect the world gets more fleshed out and the characters evolve in kind as the story progresses, but do they ever become more interesting?
Next is the story, or more specifically, how it is at complete odds with the gameplay. It seems like there's some pretty big events going on in the grander scale of things, but I'm just out here fishing and killing wild animals for some reason. No one seems to particularly care about... anything and it just comes across as really strange. Is anything ever going to be explained explicitly or am I just supposed to infer details while collecting a billion bear asses and dog tags and having an AI chauffeur me around a bunch of fields near a highway? (don't get me started on 'manual' driving mode)
Third up - combat. Nothing feels snappy and responsive. Everything is massively over-animated and it never feels like I'm properly in control. I get that I hold circle to attack and move the stick to switch between attack chains, like if I hold back and circle with the dual daggers, I'll start backing off and tossing them, or if I hold back while attacking with the sword, I can do a backflip then shift into some aerial attacks. I know about warp attacks and distance affecting damage, I know about blindside attacks and link chains, and I know about the L1 and direction teamwork attacks.
While there's certainly some depth to it, it just feels like complete shit. I hold a button to play an animation and when anything looks like it's going to attack, I hold square to avoid it or parry instead. There have been numerous times now where I've been whacking at air a couple of metres behind a fast-moving creature because the aiming is controlled by the game rather than me, or I've warped to a flying enemy and by the time I get there they've already flown out of range. I've also seen characters straight-up warp to get in place for one of the 'awesome' link attack animations which is just weird and jarring. Everything feels like presentation is prioritized over functionality.
Is there a certain point like Final Fantasy XIII that is recommended to play until, or is this the entire game?
Yeah. They didn't even try to hide it. :|Gladio : BRB,
Squad: why,
Square: DLC boisss
Quick question - sometimes all sidemissions are greyed out and I can´t control the car manually - why?
I'm ten hours in somewhere in Chapter 2. Granted, this has pretty much dominated all my time following work in the evenings in the last two days, so that accounts for something.
Yet, I also am not loving it. The combat lacks any real satisfying impact or reaction from me. Reaction timing feels real off, though I have a good grasp on the mechanics having taken on hunts upwards a dozen levels above me and managed fine, but its never felt satisfying while doing so. Lots of other little quibbles as well, like wait mode not letting me pan camera to find a warp-point? Just all adds up to being "fine" but FAR from impressing me or considering it a 'good' combat system. Hoping this changes with progress.
My biggest other issues this early on just stem from not engaging with the twangy, generic OST tracks that seem to dominate the early game. The exploration not feeling satisfying, mostly the early zones feeling completely lifeless and lacking impressive vistas or environmental landmarks. Just heading towards objective markers and having little of substance to keep my attention while doing so. Maybe a problem with the early chapters though.
Just not sure I will be keeping the same pace of playing if this continues.
If you are still pre-chapter 3 then just play the game more and it unlocks mate
Quick question - sometimes all sidemissions are greyed out and I can´t control the car manually - why?
Sorry to come into a thread where everyone's pretty positive with such a negative attitude, but I'm trying to enjoy this game and so far I'm failing to get into it.
I'm currently up to chapter 3. I've just finishedwith around 6 hours on the game clock. I'm hoping someone who is a bit further in the game can assuage my annoyances and tell me 'it gets better' before I spend too much more time with the game.hunting Deadeye and am about to make my way to Lestallum
For starters, I don't like any of the main characters. I don't hate them either. I just don't really feel anything about them. They have as much depth as the Ninja Turtles. There's the main one, the smart one, the tough one and the easygoing one. Everything they say and do so far has basically been responding to events in a way that suits those descriptions. Obviously I expect the world gets more fleshed out and the characters evolve in kind as the story progresses, but do they ever become more interesting?
Next is the story, or more specifically, how it is at complete odds with the gameplay. It seems like there's some pretty big events going on in the grander scale of things, but I'm just out here fishing and killing wild animals for some reason. No one seems to particularly care about... anything and it just comes across as really strange. Is anything ever going to be explained explicitly or am I just supposed to infer details while collecting a billion bear asses and dog tags and having an AI chauffeur me around a bunch of fields near a highway? (don't get me started on 'manual' driving mode)
Third up - combat. Nothing feels snappy and responsive. Everything is massively over-animated and it never feels like I'm properly in control. I get that I hold circle to attack and move the stick to switch between attack chains, like if I hold back and circle with the dual daggers, I'll start backing off and tossing them, or if I hold back while attacking with the sword, I can do a backflip then shift into some aerial attacks. I know about warp attacks and distance affecting damage, I know about blindside attacks and link chains, and I know about the L1 and direction teamwork attacks.
While there's certainly some depth to it, it just feels like complete shit. I hold a button to play an animation and when anything looks like it's going to attack, I hold square to avoid it or parry instead. There have been numerous times now where I've been whacking at air a couple of metres behind a fast-moving creature because the aiming is controlled by the game rather than me, or I've warped to a flying enemy and by the time I get there they've already flown out of range. I've also seen characters straight-up warp to get in place for one of the 'awesome' link attack animations which is just weird and jarring. Everything feels like presentation is prioritized over functionality.
Is there a certain point like Final Fantasy XIII that is recommended to play until, or is this the entire game?
Thanks! Still chapter two so this must be it!
I can't get a handle on warp-jumping. It seems like every time I want to get to a higher position, I warp strike instead.
Hold down the warp button.I can't get a handle on warp-jumping. It seems like every time I want to get to a higher position, I warp strike instead.