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Final Fantasy XV |OT| There and back again.

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jimmypython

Member
Finished the game. I honestly found it quite overrated.

The story's a mess with terrible pacing and many events occurring off-screen.

Chapter 13 was abysmal and one of the worst things I've experienced in an otherwise decent game.

Side quests are MMO-tier and have very little effort put into them.

Combat was fun, but some of the encounters were not. Costlemark Tower was awful and made me start hating the combat.

The game had some nice setpieces in the main chapters; wish there had been more of those. The main chapters in general were very short.

The main characters had a good rapport, and were one of the best parts of the game.

Overall probably a 7/10 for me; despite the complaints, it did have its moments.

pretty much. It has its moments.
 

Gbraga

Member
Finally got 333 AP. Was going to get the Airdance ability, but I opted for Impervious instead, since I already had the timing down for that from playing Episode Duscae a bunch.

Not like I have enough MP to take advantage of Airdance currently anyway, lol.

Does Impervious cost 333 as well?
 

Frillen

Member
So I guess the skill "Savior's Fortitude - Boost and ally's defense after taking when out of danger" still count when you use Ignis' regroup?
 

StereoVsn

Gold Member
based on the scale of the world, the mount and car are definitely comparatively slower to other open world games. Fast travel is also extremely clunky.
I don't get this complain. You can fast travel to the car at any point. It's extremely fast virtually no load time. You can then fast travel to any Parking spot and load on that takes under 10 sec (well, with a Pro and SSD). You can then auto drive the car to the closest point on the road to the Quest.

From there it is usually no more then just couple min on foot if that and that's Sprinting since I don't have Chocobos yet (start Ch3). I actually like the overall flow since it's not nearly as dry as say Skyrim. It gives some fun options, riding in the car is relaxing (buy various FF tracks in shop) and you can purchase ingredients and mess with menu on it.

In short, enjoy the ride, relax folks, and don't just try to mad rush it. IMO much like some of Bethesda's fare, World Exploration is just as important as the story if not more. FFXV throws actually legit good chars in the mix.

For the comment about crazy fan sounds, that's a particular PS4. I have a Pro which supposedly has loud fans and I don't really notice it working harder then usual on this game.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Finally getting a chance to play this tonight, any big missables or things I should be cautious about potentially messing up before starting?
 
I'mma bout to just say fuck it and travel to each spot regardless of the night. Fuck you Ignis.

Yeah, I figured this out after clearing all the dungeons, lol. I didn't mind too much, they were relatively challenging and it was fine. But these mobs in particular were a real pain to deal with.

Magic in this game is a godsend. Honestly how I've cheesed a bunch of parts.

I'd prefer to actually play with the combat system, then watch a spell animation play out, or watch the game play itself.
Besides if an encounter requires you to craft a spell using resources, then something is clearly not right.
I'm not surprised Malik is defending this shit, as your comments in the thread throughout show that you have no care for the advancement of game design.

I cant believe there are other people actually defending this shit, the game is trying to be an action game,if the game is 100% fair its already bollocks to me, this is just laughable.

The spell is like three seconds and then you are back into the combat sequence. And lmao you didn't even use half the resources the game gives you to beat that section and keep blaming it on the game.

You need some perspective.
 

DarkStream

Member
I don't get this complain. You can fast travel to the car at any point. It's extremely fast virtually no load time. You can then fast travel to any Parking spot and load on that takes under 10 sec (well, with a Pro and SSD). You can then auto drive the car to the closest point on the road to the Quest.

From there it is usually no more then just couple min on foot if that and that's Sprinting since I don't have Chocobos yet (start Ch3). I actually like the overall flow since it's not nearly as dry as say Skyrim. It gives some fun options, riding in the car is relaxing (buy various FF tracks in shop) and you can purchase ingredients and mess with menu on it.

In short, enjoy the ride, relax folks, and don't just try to mad rush it. IMO much like some of Bethesda's fare, World Exploration is just as important as the story if not more. FFXV throws actually legit good chars in the mix.

For the comment about crazy fan sounds, that's a particular PS4. I have a Pro which supposedly has loud fans and I don't really notice it working harder then usual on this game.

Dunno man, takes like a minute or more on PS4 Pro with a standard HDD. So painful when trying to do hunts/sidequests.
 

Gbraga

Member
I dont say they are, but as always the response to criticism of the encounter system is "you are doing it wrong, i do it X way, X way works..." (doesnt provide any evidence to this way), when people say "Yea that doesnt work", the next response is "chill out".
Assuming that i think someone must be dumb, for enjoying flashiness over mechanics is just an assumption, i'm merely observing that people dont argue in favor that the encounters are well designed, just in favor that they find it fun.

Does it actually surprise you that most people don't bother to engage you in discussion when you adopt this kind of tone from early on?

I've seen this dismissive "if you dislike it you suck" bullshit attitude thrown at you as well (and you rightfully calling it out), so it's hard to believe you just never noticed that you did the exact same crap.
 
Finished the game. I honestly found it quite overrated.

The story's a mess with terrible pacing and many events occurring off-screen.

Chapter 13 was abysmal and one of the worst things I've experienced in an otherwise decent game.

Side quests are MMO-tier and have very little effort put into them.

Combat was fun, but some of the encounters were not. Costlemark Tower was awful and made me start hating the combat.

The game had some nice setpieces in the main chapters; wish there had been more of those. The main chapters in general were very short.

The main characters had a good rapport, and were one of the best parts of the game.

Overall probably a 7/10 for me; despite the complaints, it did have its moments.

I'm afraid I might enjoy the game just as much as you did.

Hearing some people play through without hardly using magic is a huge disappointment to me. One of the things that drew my attention to Final Fantasy is the magic and summons.
I don't really like that my teammates get hurt by magic I use against the enemy.
Just entered CH. 3 last night. I'm still confused about the battle system. Fighting that mini boss killed my whole team except me. Yet they come back to life and gain exp?

What happened to the old, if you're dead, no exp for you and you NEED a Phoenix down or you are dead.
 

Certinty

Member
Completely agree with many on their thoughts on Chapter 13.

Starts off well, changes up the gameplay and tone a bit. But talk about dragging something repetitive out. This just isn't fun.
 

jb1234

Member
To give Chapter 13 a little credit,
it at least mercifully gives you a melee weapon an hour in. Could you imagine having to do the whole three hours with just the magic? I would have gone crazy. As it is, just the first hour is truly obnoxious and the remaining couple of merely boring as fuck.
 
If I recall correctly they compared the game's intro with the in medias res intro battle of FF2, but that makes no sense since that one wasn't a flashforward.
 

DarkStream

Member
I'm afraid I might enjoy the game just as much as you did.

Hearing some people play through without hardly using magic is a huge disappointment to me. One of the things that drew my attention to Final Fantasy is the magic and summons.
I don't really like that my teammates get hurt by magic I use against the enemy.
Just entered CH. 3 last night. I'm still confused about the battle system. Fighting that mini boss killed my whole team except me. Yet they come back to life and gain exp?

What happened to the old, if you're dead, no exp for you and you NEED a Phoenix down or you are dead.

I'm not done yet, close to. I like the same things about FF but I'm sorry to say: You won't be happy :-(
 

Jarmel

Banned
Speaking of summons, I can never get those to reliably work for me. The music will play and the screen will flash red but I'll be holding L2 and nothing will work for me.
 
Finished the game. I honestly found it quite overrated.

The story's a mess with terrible pacing and many events occurring off-screen.

Chapter 13 was abysmal and one of the worst things I've experienced in an otherwise decent game.

Side quests are MMO-tier and have very little effort put into them.

Combat was fun, but some of the encounters were not. Costlemark Tower was awful and made me start hating the combat.

The game had some nice setpieces in the main chapters; wish there had been more of those. The main chapters in general were very short.

The main characters had a good rapport, and were one of the best parts of the game.

Overall probably a 7/10 for me; despite the complaints, it did have its moments.
I have not completed the game, but this is how I'm feeling in general, I would say it's a good, but not great game, and I don't think it can comfortably hang with most of the rest of the games in the series in terms of quality, not even close to some of them.
 

RDreamer

Member
This game starts out so badly, wtf was that scene with the fire at the start? Why did they not explain that?

Seriously, it's hilarious. It's like they saw some framing techniques in a movie and decided to do that without any fucking clue why you might use that technique or what you should do to make it actually work. That scene was way too painfully short and abrupt. They should have got us into it a bit more. Maybe go around a dungeon and get to know the party members for at least a half hour or so.
 
Honest question. In the demo where you play as a kid noctis. They had some pretty cool firework powers and magic that totally destroys enemies. Is that in the main game? Please tell me it is?

Also do you get to be an animal also like in the demo?

Edit. Lol microsoft
 
I'm afraid I might enjoy the game just as much as you did.

Hearing some people play through without hardly using magic is a huge disappointment to me. One of the things that drew my attention to Final Fantasy is the magic and summons.
I don't really like that my teammates get hurt by magic I use against the enemy.
Just entered CH. 3 last night. I'm still confused about the battle system. Fighting that mini boss killed my whole team except me. Yet they come back to life and gain exp?

What happened to the old, if you're dead, no exp for you and you NEED a Phoenix down or you are dead.

If you don't like them getting hurt, you can get buffs to null it, or just equip accessories. The damage they take is minimal, and if you truly want them out of the way, just tell Ignis to Regroup via one of his unlocked skills. Magic is super powerful to offset the friendly fire and work you put into it.

And the old system doesn't really work since they a). lose a portion of their max hp until they rest, b). will still give you a game over (I think) if you die, and c). since you have no control over the wonky AI, would mean that you'd be wasting PDs all day on them so it's better to just bring them back if you survive.
 

Raven117

Gold Member
Im still early on, but I'm just enjoying the ride.

Ch. 2 about 6 hours in. There is a little too much time between running around on foot (I know..ch. 3 I get chocobos), between action...but yeah.... I dig it.
 

Frillen

Member
WTF!? I keep getting Game Over because I can't drive fast enough. How do I fucking drive faster!? I hold R2 like instructed.
 

Hystzen

Member
I need a hard mode with patch or a toggle to not use exp at end of chapters or in camps.

Promto easily best character which strange as I always assumed he be most annoying one after that brotherhood episode was like ok makes sense and after that hotel chat like yeah you my bro.

Ignis is cool just for how he says recipayyy and enemayyy and he has best attire

Gladio is just there don't like his boring voice only seems have character when looking at pictures at night seeing him posing with Noct.
 
I don't get this complain. You can fast travel to the car at any point. It's extremely fast virtually no load time. You can then fast travel to any Parking spot and load on that takes under 10 sec (well, with a Pro and SSD). You can then auto drive the car to the closest point on the road to the Quest
I have a pro without SSD and the load times the whole game have been abysmal. Bloodborne prepatch levels. Its still incredibly clunky with not being able to fast travel by clicking locations on the map and instead relying on a separate menu. And having to fast travel twice just to goto your damn car first
 

Griss

Member
I feel like I am playing a totally different game then most of the people posting here.

The opinions here are so mixed that I can't tell if you like or dislike the game.

I had the same feeling earlier in this thread (I disliked it, people were gushing) but now there's a lot more negative sentiment for sure.
 
That video with many enemies in a tiny room I agree that looked really bad. But that's an issue with encounter/level design, not with the fact that certain moves can't be avoided by holding Guard.

I think the fact that so many moves can't be avoided with guard is the problem. And problem derived of the fact that the evasion moves requires just holding a button, instead of the timing needed in most action games.
 
The opinions here are so mixed that I can't tell if you like or dislike the game.

I had the same feeling earlier in this thread (I disliked it, people were gushing) but now there's a lot more negative sentiment for sure.


Hah! I was about to reply with the same thing!
 
If you don't like them getting hurt, you can get buffs to null it, or just equip accessories. The damage they take is minimal, and if you truly want them out of the way, just tell Ignis to Regroup via one of his unlocked skills. Magic is super powerful to offset the friendly fire and work you put into it.

And the old system doesn't really work since they a). lose a portion of their max hp until they rest, b). will still give you a game over (I think) if you die, and c). since you have no control over the wonky AI, would mean that you'd be wasting PDs all day on them so it's better to just bring them back if you survive.

Thanks for the tip on ignis regroup. I was wondering where I could do that.

Other than all that's been said. It's really awesome when the attacks all come in harmony with each character. Total awesome.
 

Zakalwe

Banned
The opinions here are so mixed that I can't tell if you like or dislike the game.

I had the same feeling earlier in this thread (I disliked it, people were gushing) but now there's a lot more negative sentiment for sure.

The game has been utterly divisive forever. As soon as people got their hands in early release it's been balancing around an almost 50/50 split.

It's not got more or less either way.
 

Gbraga

Member
I need a hard mode with patch or a toggle to not use exp at end of chapters or in camps.

Promto easily best character which strange as I always assumed he be most annoying one after that brotherhood episode was like ok makes sense and after that hotel chat like yeah you my bro.

Ignis is cool just for how he says recipayyy and enemayyy and he has best attire

Gladio is just there don't like his boring voice only seems have character when looking at pictures at night seeing him posing with Noct.

The second one is coming in a patch this month, at least! Along with NG+.

I hope it doesn't take too long.
 

StereoVsn

Gold Member
Haha, you didn't really have to outright call me out here. There are countless others in this thread that seem to be doing fine with the combat so it shows that I am not the only one.

Anyways dude, chill out. Calling it 'advancement in game design' is laughable because you are not a developer and your comments aren't going to convince any devs. Certainly not if you have trouble playing a game in the intended way.
What really is wrong with combat is the terrible camera if you have trees or other obstacles in the way. Overall the combat is fantastic though.

It's responsive (just don't expect 2H Swords or Pole Arms to cancel out immediately), its fast, it has ton of variety, magic can be very powerful if you work on it a bit (magic could certainly be better but it's serviceable and magic crafting system is simple but can be fairly powerful).

There are a lot of options for combat. I would recommend watching some YouTube videos on it. The flow needs to click.
 
Magic in this game is a godsend. Honestly how I've cheesed a bunch of parts.



The spell is like three seconds and then you are back into the combat sequence. And lmao you didn't even use half the resources the game gives you to beat that section and keep blaming it on the game.

You need some perspective.
Right if you look above, you can see magic is not "the one shot kill" it usually is here.
But in your own words i dont want to "cheese things", with overpowered resources that you have to build up a game should not be balanced around those resources.If magic was a farmable resource, you could set out to get, then that would be a different thing.

Does it actually surprise you that most people don't bother to engage you in discussion when you adopt this kind of tone from early on?

I've seen this dismissive "if you dislike it you suck" bullshit attitude thrown at you as well (and you rightfully calling it out), so it's hard to believe you just never noticed that you did the exact same crap.

I'm merely observing people find turn based combat boring and slow (Usually very deep systems ), but pressing square(not very involved) and watching an animation play out awesome.Which is not something i'm use to seeing on GAF given the games i play ( and hence threads i discuss in) are usually popular for their gameplay mechanics.
I am a rather blunt person, maybe " Oh starting to see why people might like these combat encounters :p" would come off better on the internet.(Dont think ive ever posted like that though)

I think the fact that so many moves can't be avoided with guard is the problem. And problem derived of the fact that the evasion moves requires just holding a button, instead of the timing needed in most action games.
The game could use more "mechanic tells" like when an enemy is going to do a parry attack it flashes,like not knowing which attacks are dodgeable with only auto, only warp and only roll,makes learning stuff frustrating.
 

jimmypython

Member
I'm afraid I might enjoy the game just as much as you did.

Hearing some people play through without hardly using magic is a huge disappointment to me. One of the things that drew my attention to Final Fantasy is the magic and summons.
I don't really like that my teammates get hurt by magic I use against the enemy.
Just entered CH. 3 last night. I'm still confused about the battle system. Fighting that mini boss killed my whole team except me. Yet they come back to life and gain exp?

What happened to the old, if you're dead, no exp for you and you NEED a Phoenix down or you are dead.

Magics feel like "ho shit we need to add this right?" after they'd decided everything. Then they just threw in a lite version of the Type-0 magic system.

Summon is more of a plot device...which I don't understand why they wouldn't do a more enjoyable system than, again, a variation of the Type-0 system. The two functions can co-exist: see FFX and FF8.
 
Yeah most complaints about the combat so far have either been the obstructed camera in the wilderness (which is very much a real issue) or stuff that was frankly just down to lack of practice or skill.
 

Zakalwe

Banned
You need to embrace the automation for the combat to click. It's not bad because it's automated and other games offer more precision, it's an entirely different style.

And it's fantastic aside from the sometimes dodgy camera.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Honest question. In the demo where you play as a kid Microsoft. They had some pretty cool firework powers and magic that totally destroys enemies. Is that in the main game? Please tell me it is?

Also do you get to be an animal also like in the demo?
That autocorrect, lmao

Microsoft has to be Noct's new nickname
 
You need to embrace the automation for the combat to click. It's not bad because it's automated and other games offer more precision, it's an entirely different style.

And it's fantastic aside from the sometimes dodgy camera.

The combat system itself is actually very deep, your just given so few times to use its potential.The coeurl encounter is probably the best enemy ive fought so far, requiring a mix of parrying,auto dodge and rolling, with a really cool sneaky move.
 
Thanks for the tip on ignis regroup. I was wondering where I could do that.

Other than all that's been said. It's really awesome when the attacks all come in harmony with each character. Total awesome.

You can switch skills midbattle by just popping in the menu and doing so, but I prefer that one. Plus it heals them.

Right if you look above, you can see magic is not "the one shot kill" it usually is here.
But in your own words i dont want to "cheese things", with overpowered resources that you have to build up a game should not be balanced around those resources.If magic was a farmable resource, you could set out to get, then that would be a different thing.
/QUOTE]


Whether or not it kills in one shot is dependent on a lot of factors. And if it doesn't kill, a good combination coupled with aiming for their weaknesses can at least knock off a good portion of health.

I'd rather you not put words in my mouth. I said I've used to cheese things, but in the situation you were in, it wouldn't be cheesing, it would have been smart to use. The situation I was referring to was the yojimbo boss fight where I was completely underleveled. That has no bearing on the fight you were in.

Besides, magic is a farmable resource. You have to find the areas to pull it out of, and the items that are "useless" are used for magic. Even says it in the descriptions for the most part, and when you go to the crafting menu, it'll tell you exactly what you are making.

So I don't understand the complaint here. You didn't use magic because you think it's overpowered, but it would have saved you. It's not cheesing the fight, it's using the game's resources as intended.
 
You need to embrace the automation for the combat to click. It's not bad because it's automated and other games offer more precision, it's an entirely different style.

And it's fantastic aside from the sometimes dodgy camera.

I don't have any problem with automated combat. Final Fantasy XII is my favorite game in the franchise. But I absolutely have a problem with having almost no influence on how my AI companions battle if the game expects them to be an integral part of combat. They seem to just run headlong into enemies in a suicidal fashion. If you try to to fight a higher leveled enemy than you you're basically going to be chipping away at it alone with Noctis because the rest of the team will just suicidally bumble headlong into the enemy.

I actually think the combat system here is lots of fun when everything is working right and has a lot of potential but there are some things that really hold it back from being as good as it could be.
 
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