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Final Fantasy XV |OT| There and back again.

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Pygrus

Member
This may be known to a lot of you, but it helped me out a lot in combat in closed spaces and in open spaces.

If you aren't locked onto an enemy and you warp strke towards and enemy, you will just warp through the enemy.

This is especially useful indoors, where you don't have as many options when it comes to escape. If you have the decoy ascension skill, it will also cause enemies to keep their back turned for a bit so you can get a link in.
 

Mesharey

Member
Chapter 4 after the beginning by a bit it says point of no return, so that means I can't go back to the open world if I continue?
 

StereoVsn

Gold Member
Does anyone have any starter tips on the magic system? I just started playing last night and got the +10 potency perk but haven't figured out much beyond that.
Sheep Milk is cheap and allows dual casting. 99 Magic Resources, 99 Sheep Milk and that +10 perk let's you cast 6 2nd level spells at 208 star for 990 gold. If mob is vulnerable to magic it will take a good chunk of their health. Tried it on some lvl 16/18 hunts and it will take 2/3 health in one shot.
 

Zakalwe

Banned
Chapter 4 after the beginning by a bit it says point of no return, so that means I can't go back to the open world if I continue?

These warnings are a little misleading. They mean you're about to enter a linear mission, that's all.

You'll return to the open world afterwards.
 

Mendrox

Member
"Don't play an action game system like an action game"

Ok.jpg

You are so amazing. Like really.

If you play this game like DMC or Bayonetta by just attacking and doing combos you are playing this game wrong. There is a good reason for wait mode that I've realized after 50 hours that you really should play clever. Don't just go in and start hitting what's worth hitting nearby but rather try to see how you can break an enemy or how you approach them for extra damage and knockdown. Often it's better to wait and warp away than to bruteforce it. There are a few encounters that teach you that where you are not really able to bruteforce it without wasting an big amount of medical items.

Also it's things like using Ignis second commando skill to get everyone away from enemies and then using magic so that nobody gets hurt. It's different from your typical action game.
 
I'm ready to start chapter 9, I had enough of hunts and silly quests for a while. I fought Catoblepas or whatever is called and didn't get the damn meat. But I don't even care anymore lol
 

Philippo

Member
So yeah, just started Ch.5 and oh boy the narrative,
Gentiana
appearing was completely out of nowhere and with barely any explanation, if not for something that comes after the cutscene; there's so many deus ex machinae that kill all the sense and joy of exploration, and
the existence of Ramuh's Stones
explained through a text box is ridiculous.
That said i'm still having a lot of fun with the game.
 

Zakalwe

Banned
You are so amazing. Like really.

If you play this game like DMC or Bayonetta by just attacking and doing combos you are playing this game wrong. There is a good reason for wait mode that I've realized after 50 hours that you really should play clever. Don't just go in and start hitting what's worth hitting nearby but rather try to see how you can break an enemy or how you approach them for extra damage and knockdown. Often it's better to wait and warp away than to bruteforce it. There are a few encounters that teach you that where you are not really able to bruteforce it without wasting an big amount of medical items.

Also it's things like using Ignis second commando skill to get everyone away from enemies and then using magic so that nobody gets hurt. It's different from your typical action game.

Yeh, he definitely didn't think before he snarked that time.

It's very obvious this game isn't a traditional action game but a hybrid of real-time and turn based. If you ignore that you're going to have a shit time.
 
Is there something I'm missing about the whistle to summon enemies? There have been two times now when I got to a spot where I needed to wait for daybreak, and figured that would be a good time to use that feature, to grind on some enemies until daytime. Yet in both situations it doesn't seem to do anything.
 
It's deeper than it appears at first.

Each weapon has combos assigned to attack + left analog direction, plus a press attack - release - press combination produces a unique attack.

Plus distance to target adds variants to these moves.

You can either auto dodge and use mp, manually roll by tapping the dodge button, warp around, time your dishes to recover MP/negate damage (with AP upgrades).

Also air dodging and air combos.

Then there's links hat activate based in proximity to other characters while you hit an enemy behind or pull off a successful counter.

Then there's magic which offers a variety of tactical options. Summons. Chocobo call-ins.

Then there's all the Ascension upgrade stuff.

It's not exactly shallow.



Honestly, half the listed flaws aren't as detrimental as Griss makes them out to be imo.

The battle system is great as it is, with refinement it could be incredible.

This is the camp I'm in too.

SE keeps making weird battle systems (FF XII, FF XIII and sequels, FF XV), and I keep really liking them. But I'm never surprised when some folks find them irritating/unclear/sub-optimal/whatever.
 

silva1991

Member
I'm ready to start chapter 9, I had enough of hunts and silly quests for a while. I fought Catoblepas or whatever is called and didn't get the damn meat. But I don't even care anymore lol

Same. I'm tempted to do Bandersnatch hunt before starting chapter 9 though.

Have unfinished business with it.
 

ebil

Member
Is there something I'm missing about the whistle to summon enemies? There have been two times now when I got to a spot where I needed to wait for daybreak, and figured that would be a good time to use that feature, to grind on some enemies until daytime. Yet in both situations it doesn't seem to do anything.
I'm not 100℅ confident because I've only tried it a couple times but I think it only works at set locations where monsters spawn. Find monsters, kill them, then use the whistle and they'll respawn immediately.
 
Yeh, he definitely didn't think before he snarked that time.

It's very obvious this game isn't a traditional action game but a hybrid of real-time and turn based. If you ignore that you're going to have a shit time.

I know you can warp away and use magic for weak magic based enemies (such deep strategy), that dosn't resolve the instant OHKO attacks with no tells, the poor enemy encounter design and many other quirks.

Precisely, the solution people gave to the room filled with booms is to bruteforce it with magic.

Also that Ignis thing is a 3 bar thing, lol. Not exacty something avaliable at all times.
 
Yeh, he definitely didn't think before he snarked that time.

It's very obvious this game isn't a traditional action game but a hybrid of real-time and turn based. If you ignore that you're going to have a shit time.
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.
It's not obvious at all what the combats focus is and that's likely due to the constant major changes to it during its messy development.
 

Hobbes211

Member
I'm wondering this too.

Edit: actually I think it may be "light? But I've yet to get anything with that element.

I gathered that it was either light or holy, but holy is generally late game magic. I can't imagine a level 14 hunt requires holy, but I've yet to find anything. I did find some weapons in a dungeon to the north in chapter 1 last night, but I haven't looked them over yet.

Maybe I'll over level a bit and just chip them down lol.

Edit: I also crafted unicast magic by mixing all three elements and that also has minimal effect.
 

Adaren

Member
Also, I haven't tried it yet, but is there a reason you can't just: Warp away, Warp in, repeat.

It feels weird that Warping away has so many massive benefits (healing, full MP, effectively unhittable, big Warp damage when you return).
 

Zakalwe

Banned
I know you can warp away and use magic for weak magic based enemies (such deep strategy), that dosn't resolve the instant OHKO attacks with no tells, the poor enemy encounter design and many other quirks.

Precisely, the solution people gave to the room filled with booms is to bruteforce it with magic.

Also that Ignis thing is a 3 bar thing, lol. Not exacty something avaliable at all times.

Regroup is two bar.
 
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.
It's not obvious at all what the combats focus is and that's likely due to the constant major changes to it during its messy development.

Let's say it this way.

As an action game clearly lacks many things to be up to the standard in the genre.

As a turn-based game clearly lacks the mechanics and the systems to be a good turn-based game, and also all the micromanagement asociated with it (or even a a more macromanagement approach like in XIII).

So the mix is dissapointing on both accounts. Is never truly satisfying as an action game and neither is as a turn-based game. Also I have problems with calling a game that is realtime 95% of the time, turn-based.

Regroup is two bar.

Well, point still stands, is not exactly something avaliable at the start of battles or at times of need.
 

Zakalwe

Banned
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.
It's not obvious at all what the combats focus is and that's likely due to the constant major changes to it during its messy development.

I disagree, I think it's very obviously a hybrid system and was never, ever intended to be pixel precise action.

I don't think anything was muddled in development in this regard, but I /do/ think they needed to refine it more: camera and some kind of gambit system, especially.
 

StereoVsn

Gold Member
I gathered that it was either light or holy, but holy is generally late game magic. I can't imagine a level 14 hunt requires holy, but I've yet to find anything. I did find some weapons in a dungeon to the north in chapter 1 last night, but I haven't looked them over yet.

Maybe I'll over level a bit and just chip them down lol.

Edit: I also crafted unicast magic by mixing all three elements and that also has minimal effect.
Firega (2nd level fire spell) crafted with 99 resource and 99 sheep milk at 208 strength (need the appropriate ascension node unlocked for +10 to crafting) killed the flans with 3 shots. You get 6 shots with the above ingredients so good for that 2nd Flan hunt. I was lvl 14 or 15.
 

Zafir

Member
Also, I haven't tried it yet, but is there a reason you can't just: Warp away, Warp in, repeat.

It feels weird that Warping away has so many massive benefits (healing, full MP, effectively unhittable, big Warp damage when you return).

Not every fight you'll come across will have a place you can do it.

You aren't unhittable either. If the point is low down, you can still be hit fairly easily. Even higher up, I've jumped up to the point as I was about to be hit, but the game has dragged me back down to be hit without there being any real feedback visually why it happened (I dunno if there's some weird interactions or what).

I like the combat, but I do feel like sometimes I don't have enough control.

question, do your EXP dump into your character after such missions?

If there is one thing i wish the game did better, is if it would give full control to the player as to when they redeem their EXP points? I had to reload chapter 2 after completing that its last story mission.

i guess dont pursue story mission to easily avoid this?

I don't really understand why it forces you to redeem exp at the end of a chapter.

I thought the entire point of the system was so you could effectively make the game as hard or as easy as you want.

I mean I know the level limiter is actually coming anyway, but I don't really understand why it wasn't that way from the start.
 

Zakalwe

Banned
Well, point still stands, is not exactly something avaliable at the start of battles or at times of need.

Actually, two bar fills very quickly and is available very often. Especially if you take the upgrade that fills the tech bar as Noctis attacks.

I get to use Regroup almost every time I need it, and if it isn't ready it fills very quickly, so I don't really know what else to say here.

question, do your EXP dump into your character after such missions?

If there is one thing i wish the game did better, is if it would give full control to the player as to when they redeem their EXP points? I had to reload chapter 2 after completing that its last story mission.

i guess dont pursue story mission to easily avoid this?

Generally yes, when a linear mission ends it cashes in your XP. I would love to see an update to allow you to choose to or not.
 
If anybody needed a list of what catalyst gives what buff for magic crafting this is what I found. Haven't personally tested them all, but figure it was worth sharing.

Healcast – Damages the enemy while healing you at the same time.

Potion
Hi-Potion
Leiden Potato
Aegir Root
Chocobean
Wild Onion
Saxham Rice
Lucian Tomato
Beetroot
Killer Tomato
Cup Noodles

Dualcast – Grants the ability to cast a spell two times with no cooldown. Also increases the amount of uses as you add more of the catalyst.

Remedy
Super Restorative
Ether, Sheep Milk
Metal Scrap
Shattered Timepiece
Chrome Bit
Sharp Bone
Strong Bone
Tiny Feather
Garula Tusk
Hairy Horn
Varetooth Bristles
Havocfang
Hard Whiskers
Supple Tail
Sahagin Scale
Rough Scales
Cockatrice Trail Feathers
Basalisk Plumage
Bulette Carapace

Tricast – Grants the ability to cast a spell three times with no cooldown. Also increases the amount of uses as you add more of the catalyst.

Phoenix Down
Elixir
Hi-Elixir
Sweet Pepper
Shier Turmeric
Dragon Scales
Glass Gemstone
Garula Fur
Crooked Helixhorn
Shiled Spike
Wyvern Wing

Quadcast – Grants the ability to cast a spell four times with no cooldown. Also increases the amount of uses as you add more of the catalyst.

Mega Phoenix
Allural Shallot
Hulldagh Nutmeg
Kettier Ginger
Beetle Shell
Gralean Medal of Distinction
Catoblepas Fang
Monster Claw
Sharp Tail Feathers
Thunderoc Feather

Quintcast – Grants the ability to cast a spell five times with no cooldown. Also increases the amount of uses as you add more of the catalyst.

Magitek Booster
Reflex Enhancer
Magitek Core
Imperial Medal of Honor
Magnetron
Malboro Eye
Mandrake Flower
Scarlet Splinterbone

Venomcast – Poisons the enemy on top of regular elemental damage.

Antidote
Funguar
Insect Stinger
Scorpion Barb

Stopcast – Imbues spells with the power to stop enemies in their tracks.

Maiden’s Kiss
Broken Harmonica
Star Shell
Ancient Dragon Tooth
Ammonite Fossil
Fossil Wood
Fossil Shell

Killcast – Has the chance to cause sudden death.

Gold Needle
Scorpion Stinger
Coeurl Whiskers

Failcast aka Why Would You Craft This? – Has the chance to fail.

Rusted Bit
Iron Shavings

Cursecast – Adds the power of enervation to your spell.

Leiden Pepper
Alstroom
Hardened Hoof
Crimson Tongue
Centipede Legs
Centipede Jaw
Translucent Skin

Expericast – Grants EXP to the caster.

Old Book
Rare Coin
Debased Silverpiece
Debased Banknote
Cockatrice Crest

Blastcast – Spells damage the target and the caster.

Giant Crab

Freecast – You can occasionally cast without wasting a spell.

Beautiful Bottle
 

Zesh

Member
Honestly, half the listed flaws aren't as detrimental as Griss makes them out to be imo.

The battle system is great as it is, with refinement it could be incredible.
Do you consider Costlemark Tower to be enjoyable/well designed? I think the area's a trainwreck and really highlights the issues with the combat system, but maybe I still need to get better at it.
 

AudioEppa

Member
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?
 
Actually, two bar fills very quickly and is available very often. Especially if you take the upgrade that fills the tech bar as Noctis attacks.

I get to use Regroup almost every time I need it, and if it isn't ready it fills very quickly, so I don't really know what else to say here.

You can say that is not avaliable on a room filled with nasty AoE attacks and that you can't use it when the battle starts when you probably most needs it, before your dumb AI teammates dies.
 

Philippo

Member
So i read there was a missable cutscene with
Prompto on a rooftop
early in the game, but i'm in Ch.5 and still haven't found it.
Howndo i trigger it?
 

Griss

Member
Let's say it this way.

As an action game clearly lacks many things to be up to the standard in the genre.

As a turn-based game clearly lacks the mechanics and the systems to be a good turn-based game, and also all the micromanagement asociated with it (or even a a more macromanagement approach like in XIII).

So the mix is dissapointing on both accounts. Is never truly satisfying as an action game and neither is as a turn-based game. Also I have problems with calling a game that is realtime 95% of the time, turn-based.

I think that's a really good way of putting it.
 

Zakalwe

Banned
Do you consider Costlemark Tower to be enjoyable/well designed? I think the area's a trainwreck and really highlights the issues with the combat system, but maybe I still need to get better at it.

Remind me of the area, I'm half asleep at the moment.

I'm not saying the game's perfect. Sometimes the combat system feels very awkward, especially inside cramped environments.

It definitely could have used a little more baking time to iron out the kinks.
 
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?

I would say that you should watch the movie first, and then the anime. The movie does more to establish the world and some elements of the game's plot, while the anime introduces you to the main characters and their backstories.
 

Zedark

Member
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?

Doesn't matter, both are independent of each other and don't spoil each other.
 

AudioEppa

Member
I would say that you should watch the movie first, and then the anime. The movie does more to establish the world and some elements of the game's plot, while the anime introduces you to the main characters and their backstories.

Ok thank you. About to watch the movie right now.
 
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?

I don't think it matters as they happen at the same time, but id watch the movie first then the anime.
 
I doubt that I'm going to do too many of the side quests -- in most games, I just scratch the surface of side content and then move on to progress the main story.

Somethings kinda annoy me:

I have a lot of pending quests that can only be done at night. But when it's night time, I can't drive automatically to the night quest destinations (for example, the kill 6 goblin ones.) Is there a way to travel far distance in the car during night time?

And And And

Any fishing tips?????????

It's tough! I've yet to get even ONE fish to be attracted to my lure....
 

jimmypython

Member
This is the camp I'm in too.

SE keeps making weird battle systems (FF XII, FF XIII and sequels, FF XV), and I keep really liking them. But I'm never surprised when some folks find them irritating/unclear/sub-optimal/whatever.

FFXII and FFXIII are the ultimate forms of the ATB system in two different directions.

The father of ATB himself (Ito) did the FFXII one so it seems that's what he thinks the system should eventually evolve into.

Regarding FFXIII, you can really tell the gradual modernization of the battle and job systems, from FFX's switching roles by swapping characters, to FFX-2 dress sphere, to ultimately the high speed job change in FFXIII.

I love both but perfer XII's

XV tho, I don't know. It is definitely not Kingdom Hearts. Maybe Type-0....and I am not a fan.
 

Zesh

Member
Remind me of the area, I'm half asleep at the moment.

I'm not saying the game's perfect. Sometimes the combat system feels very awkward, especially inside cramped environments.

It definitely could have used a little more baking time to iron out the kinks.
One of the optional royal tombs, to get the Greatsword of the Tall. Level 55 dungeon. Suffers from the issues with cramped environments, and has encounters that I found pretty frustrating.
 

Zakalwe

Banned
Let's say it this way.

As an action game clearly lacks many things to be up to the standard in the genre.

As a turn-based game clearly lacks the mechanics and the systems to be a good turn-based game, and also all the micromanagement asociated with it (or even a a more macromanagement approach like in XIII).

So the mix is dissapointing on both accounts. Is never truly satisfying as an action game and neither is as a turn-based game. Also I have problems with calling a game that is realtime 95% of the time, turn-based.

I cannot agree with this.

The game isn't just action and turn based mashed together without thought, there is a very specific way to play it that allows for the exact amount of control you need for it to shine.

It doesn't do as well as it could in a few environments and could absolutely use refinement in places, but overall it is a very smartly designed system that requires you to embrace it's slightly weird design.

(Weird as in not normal, not weird as in "what the fuck is that thing?!").

(Not the most articulate right now)

FFXII and FFXIII are the ultimate forms of the ATB system in two different directions.

The father of ATB himself (Ito) did the FFXII one so it seems that's what he thinks the system should eventually evolve into.

Regarding FFXIII, you can really tell the gradual modernization of the battle and job systems, from FFX's switching roles by swapping characters, to FFX-2 dress sphere, to ultimately the high speed job change in FFXIII.

I love both but perfer XII's

XV tho, I don't know. It is definitely not Kingdom Hearts. Maybe Type-0....

The system absolutely suffers in cramped environments. You can still make it fluid in terms of actual actions taken, but at the cost of it looking like a janky mess because of the dumb camera.

I really hope they can patch it somehow.
 
FFXII and FFXIII are the ultimate forms of the ATB system in two different directions.

The father of ATB himself (Ito) did the FFXII one so it seems that's what he thinks the system should eventually evolve into.

Regarding FFXIII, you can really tell the gradual modernization of the battle and job systems, from FFX's switching roles by swapping characters, to FFX-2 dress sphere, to ultimately the high speed job change in FFXIII.

I love both but perfer XII's

XV tho, I don't know. It is definitely not Kingdom Hearts. Maybe Type-0....and I am not a fan.

I'd say the evolution of ATB goes like this:

1. Regular ATB from the old FF games.
2. Final Fantasy X-2
3. Lightning Returns
 

SHarris78

Member
This is my first FF and I've literally just started it:

Graphics are nice
World is nice
Characters are nice
What the hell's up with that the combat - I can't see what's happening!

I don't usually find camera issues as bad as others do but in this it's awful.

Also, with regard things you pick up that go in your items list in your inventory that say 'can be sold for gil', is that really all you can do with them?
 
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