Sheep Milk is cheap and allows dual casting. 99 Magic Resources, 99 Sheep Milk and that +10 perk let's you cast 6 2nd level spells at 208 star for 990 gold. If mob is vulnerable to magic it will take a good chunk of their health. Tried it on some lvl 16/18 hunts and it will take 2/3 health in one shot.Does anyone have any starter tips on the magic system? I just started playing last night and got the +10 potency perk but haven't figured out much beyond that.
Chapter 4 after the beginning by a bit it says point of no return, so that means I can't go back to the open world if I continue?
"Don't play an action game system like an action game"
Ok.jpg
You are so amazing. Like really.
If you play this game like DMC or Bayonetta by just attacking and doing combos you are playing this game wrong. There is a good reason for wait mode that I've realized after 50 hours that you really should play clever. Don't just go in and start hitting what's worth hitting nearby but rather try to see how you can break an enemy or how you approach them for extra damage and knockdown. Often it's better to wait and warp away than to bruteforce it. There are a few encounters that teach you that where you are not really able to bruteforce it without wasting an big amount of medical items.
Also it's things like using Ignis second commando skill to get everyone away from enemies and then using magic so that nobody gets hurt. It's different from your typical action game.
It's deeper than it appears at first.
Each weapon has combos assigned to attack + left analog direction, plus a press attack - release - press combination produces a unique attack.
Plus distance to target adds variants to these moves.
You can either auto dodge and use mp, manually roll by tapping the dodge button, warp around, time your dishes to recover MP/negate damage (with AP upgrades).
Also air dodging and air combos.
Then there's links hat activate based in proximity to other characters while you hit an enemy behind or pull off a successful counter.
Then there's magic which offers a variety of tactical options. Summons. Chocobo call-ins.
Then there's all the Ascension upgrade stuff.
It's not exactly shallow.
Honestly, half the listed flaws aren't as detrimental as Griss makes them out to be imo.
The battle system is great as it is, with refinement it could be incredible.
I'm ready to start chapter 9, I had enough of hunts and silly quests for a while. I fought Catoblepas or whatever is called and didn't get the damn meat. But I don't even care anymore lol
I'm not 100℅ confident because I've only tried it a couple times but I think it only works at set locations where monsters spawn. Find monsters, kill them, then use the whistle and they'll respawn immediately.Is there something I'm missing about the whistle to summon enemies? There have been two times now when I got to a spot where I needed to wait for daybreak, and figured that would be a good time to use that feature, to grind on some enemies until daytime. Yet in both situations it doesn't seem to do anything.
Yeh, he definitely didn't think before he snarked that time.
It's very obvious this game isn't a traditional action game but a hybrid of real-time and turn based. If you ignore that you're going to have a shit time.
I would like to know this as wellHow do I get my Carbuncle in the game?
How do I get my Carbuncle in the game?
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.Yeh, he definitely didn't think before he snarked that time.
It's very obvious this game isn't a traditional action game but a hybrid of real-time and turn based. If you ignore that you're going to have a shit time.
I see, thanks!These warnings are a little misleading. They mean you're about to enter a linear mission, that's all.
You'll return to the open world afterwards.
I'm wondering this too.
Edit: actually I think it may be "light? But I've yet to get anything with that element.
I know you can warp away and use magic for weak magic based enemies (such deep strategy), that dosn't resolve the instant OHKO attacks with no tells, the poor enemy encounter design and many other quirks.
Precisely, the solution people gave to the room filled with booms is to bruteforce it with magic.
Also that Ignis thing is a 3 bar thing, lol. Not exacty something avaliable at all times.
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.
It's not obvious at all what the combats focus is and that's likely due to the constant major changes to it during its messy development.
Regroup is two bar.
The obvious thing is that one group of people are arguing it's not a good enough action game and the other group is arguing it is had good gameplay. Like one group think the games full potential is warping in and out of combat ,and choosing a methodical pace setting up links with the bros etc. The other sees the potential in the weapon switching, animation cancelling combat that rarely had a chance to excel.
It's not obvious at all what the combats focus is and that's likely due to the constant major changes to it during its messy development.
Firega (2nd level fire spell) crafted with 99 resource and 99 sheep milk at 208 strength (need the appropriate ascension node unlocked for +10 to crafting) killed the flans with 3 shots. You get 6 shots with the above ingredients so good for that 2nd Flan hunt. I was lvl 14 or 15.I gathered that it was either light or holy, but holy is generally late game magic. I can't imagine a level 14 hunt requires holy, but I've yet to find anything. I did find some weapons in a dungeon to the north in chapter 1 last night, but I haven't looked them over yet.
Maybe I'll over level a bit and just chip them down lol.
Edit: I also crafted unicast magic by mixing all three elements and that also has minimal effect.
Also, I haven't tried it yet, but is there a reason you can't just: Warp away, Warp in, repeat.
It feels weird that Warping away has so many massive benefits (healing, full MP, effectively unhittable, big Warp damage when you return).
question, do your EXP dump into your character after such missions?
If there is one thing i wish the game did better, is if it would give full control to the player as to when they redeem their EXP points? I had to reload chapter 2 after completing that its last story mission.
i guess dont pursue story mission to easily avoid this?
Well, point still stands, is not exactly something avaliable at the start of battles or at times of need.
question, do your EXP dump into your character after such missions?
If there is one thing i wish the game did better, is if it would give full control to the player as to when they redeem their EXP points? I had to reload chapter 2 after completing that its last story mission.
i guess dont pursue story mission to easily avoid this?
Do you consider Costlemark Tower to be enjoyable/well designed? I think the area's a trainwreck and really highlights the issues with the combat system, but maybe I still need to get better at it.Honestly, half the listed flaws aren't as detrimental as Griss makes them out to be imo.
The battle system is great as it is, with refinement it could be incredible.
Actually, two bar fills very quickly and is available very often. Especially if you take the upgrade that fills the tech bar as Noctis attacks.
I get to use Regroup almost every time I need it, and if it isn't ready it fills very quickly, so I don't really know what else to say here.
Let's say it this way.
As an action game clearly lacks many things to be up to the standard in the genre.
As a turn-based game clearly lacks the mechanics and the systems to be a good turn-based game, and also all the micromanagement asociated with it (or even a a more macromanagement approach like in XIII).
So the mix is dissapointing on both accounts. Is never truly satisfying as an action game and neither is as a turn-based game. Also I have problems with calling a game that is realtime 95% of the time, turn-based.
Do you consider Costlemark Tower to be enjoyable/well designed? I think the area's a trainwreck and really highlights the issues with the combat system, but maybe I still need to get better at it.
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?
So i read there was a missable cutscene withearly in the game, but i'm in Ch.5 and still haven't found it.Prompto on a rooftop
Howndo i trigger it?
I would say that you should watch the movie first, and then the anime. The movie does more to establish the world and some elements of the game's plot, while the anime introduces you to the main characters and their backstories.
Ok I quickly decided that I want to watch the movie and anime before I play the game because I need more story to help me really get into it, so what's the order in how I go about this, what do I watch first?
This is the camp I'm in too.
SE keeps making weird battle systems (FF XII, FF XIII and sequels, FF XV), and I keep really liking them. But I'm never surprised when some folks find them irritating/unclear/sub-optimal/whatever.
One of the optional royal tombs, to get the Greatsword of the Tall. Level 55 dungeon. Suffers from the issues with cramped environments, and has encounters that I found pretty frustrating.Remind me of the area, I'm half asleep at the moment.
I'm not saying the game's perfect. Sometimes the combat system feels very awkward, especially inside cramped environments.
It definitely could have used a little more baking time to iron out the kinks.
Let's say it this way.
As an action game clearly lacks many things to be up to the standard in the genre.
As a turn-based game clearly lacks the mechanics and the systems to be a good turn-based game, and also all the micromanagement asociated with it (or even a a more macromanagement approach like in XIII).
So the mix is dissapointing on both accounts. Is never truly satisfying as an action game and neither is as a turn-based game. Also I have problems with calling a game that is realtime 95% of the time, turn-based.
FFXII and FFXIII are the ultimate forms of the ATB system in two different directions.
The father of ATB himself (Ito) did the FFXII one so it seems that's what he thinks the system should eventually evolve into.
Regarding FFXIII, you can really tell the gradual modernization of the battle and job systems, from FFX's switching roles by swapping characters, to FFX-2 dress sphere, to ultimately the high speed job change in FFXIII.
I love both but perfer XII's
XV tho, I don't know. It is definitely not Kingdom Hearts. Maybe Type-0....
FFXII and FFXIII are the ultimate forms of the ATB system in two different directions.
The father of ATB himself (Ito) did the FFXII one so it seems that's what he thinks the system should eventually evolve into.
Regarding FFXIII, you can really tell the gradual modernization of the battle and job systems, from FFX's switching roles by swapping characters, to FFX-2 dress sphere, to ultimately the high speed job change in FFXIII.
I love both but perfer XII's
XV tho, I don't know. It is definitely not Kingdom Hearts. Maybe Type-0....and I am not a fan.
That's some bullshit man.He's only usable if you're playing on Easy.