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Final Fantasy XV |OT| There and back again.

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ZeroX03

Banned
Regroup is fucking awesome, easily my most used tech.

Love Gravisphere into AOE combos, the main problem being that it's crashed the game twice on me on huge mobs.
 

Bladenic

Member
Still salty over every single game having their boss theme included except Final Fantasy X :( Enemy Attack is great.

Anyway reached chapter 6. Chapter 5 was great! Best so far.
 

BlueTsunami

there is joy in sucking dick
Man, the beginning of this game, Noctis and his pops. The writing there in that relatively small moment and the outcome is already infinitely better than FFXIII with its moms are tough styling.
 
Even though there's not much of it (and it's admittedly a little tacked on), XV is the first time in the series where I've ever actually felt powerful using magic.

Magic in say, Type-0 or XIII had the impact of a wet fart. In XV, there's nothing like casting Blizzaga on an unsuspecting group of enemies and watching the field and everyone on it get enveloped in a rush of snow, and when all is said and done, the only thing left aside from Noctis and co. are a few frozen corpses.

Dragon's Dogma is still the gold standard for impactful and impressive looking magic, though.

Regroup is fucking awesome, easily my most used tech.

Love Gravisphere into AOE combos, the main problem being that it's crashed the game twice on me on huge mobs.

Yeah, Regroup should be one of the first things everyone should get from the Ascension grid. Effectively makes Ignis the white mage. I like that it repositions everyone in addition to the healing, which is actually really great for when things get hectic in fights with large mobs.
 

lunchtoast

Member
Try this https://www.youtube.com/watch?v=WMvtobGYumA

don't treat it as straight up action.

Thank you for this. Was not liking the combat so far and having difficulty with parrys. Now I'm looking forward to getting into combat.

Still having trouble fumbling with the controls. I switched to B layout because attack as circle makes no sense. Most games I've played attack will always be square, dodge circle or a shoulder button. L1 as dodge just works better.
 
Yeah, Regroup should be one of the first things everyone should get from the Ascension grid. Effectively makes Ignis the white mage. I like that it repositions everyone in addition to the healing, which is actually really great for when things get hectic in fights with large mobs.
Instead of using points on teamwork, I just started hitting them all with AoEs and not healing them. Just soloing every fight works out fine rather than babysitting the dumbasses. The game is piss easy anyway
 

Zakalwe

Banned
The combat system itself is actually very deep, your just given so few times to use its potential.The coeurl encounter is probably the best enemy ive fought so far, requiring a mix of parrying,auto dodge and rolling, with a really cool sneaky move.

So far it feels the vast majority of encounters have allowed me to use its full potential.

The only time it really doesn't is in certain enclosed environments.

Honestly, it's one of my favourite battle systems in an RPG. And I was one of the "turn based or bust" naysayers for some time.
 

CDV13

Member
Yeah, Regroup should be one of the first things everyone should get from the Ascension grid. Effectively makes Ignis the white mage. I like that it repositions everyone in addition to the healing, which is actually really great for when things get hectic in fights with large mobs.

Agreed. Sometimes the repositioning can be awful though. I was doing a hunt last night and anytime I did regroup he literally sent s in the middle of the mob. It was quite dangerous. lol
 
But I don't get to drive.

But you do? I mean, I prefer to let Ignis drive so I can just enjoy the view and relax, but three chapters and 24 hours in, and I'm quite content to drive everywhere. I never use fast travel and I honestly think the driving is one of the most awesome things about this game.
 

sora87

Member
Is there a point where you can't keep doing side quests and hunts?
Also, why did everything just turn purple/red, the sky going crazy and intense music playing when I was just fighting some random low level mobs?
 

jimmypython

Member
Yeah most complaints about the combat so far have either been the obstructed camera in the wilderness (which is very much a real issue) or stuff that was frankly just down to lack of practice or skill.

It is no where near the "if you struggle it's you not the system" claim like Souls games, monster hunter and, may I even add, later Kingdom Hearts games.

It is a mess to me and I consider myself pretty ok dealing with challenging games, being able to do most high rank quests in MH3G and MH4G, and solo most Souls games bosses.
 

Justin

Member
Does anyone have any starter tips on the magic system? I just started playing last night and got the +10 potency perk but haven't figured out much beyond that.
 

RDreamer

Member
Yeah most complaints about the combat so far have either been the obstructed camera in the wilderness (which is very much a real issue) or stuff that was frankly just down to lack of practice or skill.

What about the almost complete lack of control of 3/4 of your party?

This battle system is going to end up being my least favorite of all the Final Fantasies. It's alright on its own I suppose, but as an FF battle system it is the antithesis of what I want. If I wanted to play a shitty action game I'd go do that. I really hope they don't continue in this direction for XVI.
 

nOoblet16

Member
So I got to chapter 14 as level 41 (party at 39) last night, called umbra and got back do do some side quests. Saved up 50,000 XP and horded 110,000 Gils via hunts and Hurley's photo quests...then went to Altissia and rested there for 3x XP boost.

Level 51 now, bought a shit ton of high end gear and curatives and had a big ass meal to boost my stats. I guess I've not only over levelled but also over prepared now :p

Either ways final boss come at me brah !
 

Hobbes211

Member
Hello,

What in the fuck is the last icon in the Libra weakness/strength meter? Flan's are weak to it, but I can't find a damn thing that actually uses that element/effect/status.
 

Zakalwe

Banned
It is no where near the "if you struggle it's you not the system" claim like Souls games, monster hunter and, may I even add, later Kingdom Hearts games.

It is a mess to me and I consider myself pretty ok dealing with challenging games, being able to do most high rank quests in MH3G and MH4G, and solo most Souls fgames bosses.

It isn't a mess though, you need to readjust your thinking and not try to play it like other action games.

I keep saying this, but you truly do need to embrace the automation and realise it's more about switching between various automated stats and timing than it is about pixel precision control.
 

Kule

Member
Didn't want to come into this thread yet to avoid any spoilers but I'm seriously getting annoyed with what seems to be an audio glitch and want to check if it's something known or my ps4 is overheating /dying.

Basically during party banter (main quests, side quests or repeated dialogue) only the first word plays and the next character to speak cuts them off and so on. So I end up with random gibberish and it's really ruining my enjoyment.

Restarting the console seems to fix it but then an hour or two it's back again. I have an og ps4 with plenty of ventilation.

I've never had any issues before and the last game I played was UC4 which seemed to push the console harder

Just need some confirmation before opening my ps4 up.
 

Kagari

Crystal Bearer
Finished the game. I honestly found it quite overrated.

The story's a mess with terrible pacing and many events occurring off-screen.

Chapter 13 was abysmal and one of the worst things I've experienced in an otherwise decent game.

Side quests are MMO-tier and have very little effort put into them.

Combat was fun, but some of the encounters were not. Costlemark Tower was awful and made me start hating the combat.

The game had some nice setpieces in the main chapters; wish there had been more of those. The main chapters in general were very short.

The main characters had a good rapport, and were one of the best parts of the game.

Overall probably a 7/10 for me; despite the complaints, it did have its moments.
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.
 

Anbec7

Member
So maybe this has been asked before, is there a way to see again enemy weakness after Ignis cast Libra on them? Sometimes I see it but it's kinda a brief moment.
 

Bladenic

Member
Hello,

What in the fuck is the last icon in the Libra weakness/strength meter? Flan's are weak to it, but I can't find a damn thing that actually uses that element/effect/status.

I'm wondering this too.

Edit: actually I think it may be "light? But I've yet to get anything with that element.
 
So I'm playing around with the game settings (camera, brightness, controls, stuff like that) anyone have some settings that you recommend?
 

Zakalwe

Banned
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.

I played FFXV religiously for a good while and I can't agree with this at all. I think you're rose tinting that game a bit, the side quest stuff and world exploration is nowhere near as fun as FFXV.

Of course, it could just be preference, but the biggest downside of FFXIV was the sterile open world and highly repetitive questing outside of the main campaign.
 

Griss

Member
It isn't a mess though, you need to readjust your thinking and not try to play it like other action games.

I keep saying this, but you truly do need to embrace the automation and realise it's more about switching between various automated stats and timing than it is about pixel precision control.

You can't deny, though, that in that case then if the automation is flawed then the system is flawed.

And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out

If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.

And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.

I played FFXV religiously for a good while and I can't agree with this at all. I think you're rose tinting that game a bit, the side quest stuff and world exploration is nowhere near as fun as FFXV.

Of course, it could just be preference, but the biggest downside of FFXIV was the sterile open world and highly repetitive questing outside of the main campaign.

Wow, I disagree with the bolded 100%. I could side quest in FFXIV all day long. Loved it. In FFXV I do one hunt or side quest and I'm bored already. World exploration in 14 was a joy, here it's a slog.

Side quests in FF14 have vastly superior writing, which is often quite funny / witty. There's no such humour to be found in this dull game.
 

ultron87

Member
Does the game want you to be switching weapons and techs from your inventory mid combat? Because it seems to allow it with no penalty and that seems advantageous to do but it is soooooo clunky to go multiple menus deep in the pause screen mid combat. You can even take the time to cook up magic, which seems silly.
 

Pygrus

Member
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.

FF14 has the same style of sidequests. Go to X location and fight monsters before you can interact with the objective or just take Item A to a location for someone.

I would say that FF14 has worse subquests, just because they need to put so many sidequests into the game in order to pad out content for 60 levels.
 

cackhyena

Member
Why is my view zoomed in? I only just noticed some prompts are half off the edge of my screen. I don't see any fix for this in the options.
 

Adaren

Member
I'm about 5 hours in, on Chapter 2. Just picked up the second RA.

The storytelling in this game really is a trainwreck. Characters show up without any introduction, and it's happened more than once that a post-cutscene load screen clarified what was actually going on in the plot. I feel like I'm more aware of who these characters are supposed to be than the average gamer, but even then I'm left confused half the time. What was the point of the scene where Luna silently emerges out of the desert holding the Ring of Lucii (no idea what that is; the only reason I know the name is because the cutscene labeled it) other than to kill any suspense as to whether she was alive or not?

The combat's alright, but it could be so much more fun if there was a proper dodge button instead of a "Hold to become invincible" button, and if the QTEs and canned animations were less frequent. The camera is a mess if you ever get caught in a swarm of enemies, but all you have to do is hold the auto-dodge button and wade out of fray to get a better view, so I guess you can play around it. I wish the team member attacks had shorter animations, though.

Driving is a chore. For a game that was trying to have a "roadtrip" feeling, the main characters are shockingly silent in the car. I expected driving trips to invoke memorable conversations akin to the skits in Tales games, but most of the time the characters are just silent, which makes driving feel like a fancy load screen instead of immersive world building.

I did get this gem while driving into Hammerhead, though:
Prompto: "Oh man, a rest stop! My throat is bone dry!"
Ignis: "Sounds like a waste of time and money."
Everyone else: <silence>

(It's amazing that they haven't voted Ignis out of the car already. Dude's an asshole.)

The tutorial was also one of the worst I've ever experienced. Way to long and no integration into the story. I'm not sure why they didn't just have the main characters spar during their first night around the campfire, then have Ignis do some thinly-veiled plot exposition while they ate dinner or something. Would have been much more memorable than the info dumps from the paintings in Noctis' dreams or whatever.

For all my complaints, I'm having fun with it, even if some of that fun is derived from gawking at how rushed the storytelling and character introductions are.

Also, Cindy's design is a dozen times worse in game than it was in promo screenshots. Everytime I refuel my car at Hammerhead, they have to throw in a scene where she leans over the car and the camera finds some new way to ogle her. Ugh.
 

jimmypython

Member
It isn't a mess though, you need to readjust your thinking and not try to play it like other action games.

I keep saying this, but you truly do need to embrace the automation and realise it's more about switching between various automated stats and timing than it is about pixel precision control.

yeah I realized that and could go through it with way less frustration now. I still don't enjoy it tho lol it's just me.
 
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.
Disagree. The sidequests were so bad that two of my friends quit the game without advancing the story. They just piled on and on in the beginning and the story takes a long ass time to properly start.

Not to mention the combat with its MMO controls doesn't really make them any exciting unlike FFXV.
 

RDreamer

Member
You can't deny, though, that in that case then if the automation is flawed then the system is flawed.

And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out

If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.

And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.

Gotta agree with all of this.

The battle system feels like the worst of both words between action games and party RPGs.
 

Zakalwe

Banned
You can't deny, though, that in that case then if the automation is flawed then the system is flawed.

And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out

If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.

And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.

Lock on needs to be reworked so certain actions don't break it, but for the most part I can switch between targets perfectly fine.

The camera works perfectly well in open areas, especially with the setting for furthest zoom. I agree it can be awful in closed environments though.

You don't have total control of your group but you can manage them well enough with good tech timing. I would definitely love to see a proper gambit system though, that they omitted this is a little baffling.

Magic hits your team for reduced damage, you can further negate this with accessories and upgrades, and using regroup is a smart way to set up spells. This aspect hasn't been a problem for me, and I initially hated the idea of friendly fire for magic.

There is just enough strategy here to make the battles consistently fun. It's all about timing various automated states and learning to abuse invincible frames.

With a little refinement this could be a top-tier battle system. As it is currently it's great, but the flaws are obvious (even if I don't agree with you that some are as detrimental as you make them out to be).

Saying that, it's easily one of my favorite FF battle systems. If it were refined with the above things it might even be my favourite.
 
Traveling at night in this game is actually super creepy. Love it!

Also, some of the prettiest sights are out of the way. Stumbled on this ruin filled forest SE of Duscae with all these beautiful ponds. Go there at night and fireflies come out.
 

Shock32

Member
yo does anyone get hungry playing this game? I cooked these things up last night after work (they were the first meal I ever cooked in-game) and I had to pause and go make dinner.

I buy/find as many ingredients as i can to check out the new recipes.

Final-Fantasy-XV-16-1280x720.jpg
 

Mendrox

Member
It is no where near the "if you struggle it's you not the system" claim like Souls games, monster hunter and, may I even add, later Kingdom Hearts games.

It is a mess to me and I consider myself pretty ok dealing with challenging games, being able to do most high rank quests in MH3G and MH4G, and solo most Souls games bosses.

But it's not a mess at all. Don't play the game like an action game and you are good to go. The game rewards clever strategies.
 

Zakalwe

Banned
I'm about 5 hours in, on Chapter 2. Just picked up the second RA.

The storytelling in this game really is a trainwreck. Characters show up without any introduction, and it's happened more than once that a post-cutscene load screen clarified what was actually going on in the plot. I feel like I'm more aware of who these characters are supposed to be than the average gamer, but even then I'm left confused half the time. What was the point of the scene where Luna silently emerges out of the desert holding the Ring of Lucii (no idea what that is; the only reason I know the name is because the cutscene labeled it) other than to kill any suspense as to whether she was alive or not?

The combat's alright, but it could be so much more fun if there was a proper dodge button instead of a "Hold to become invincible" button, and if the QTEs and canned animations were less frequent. The camera is a mess if you ever get caught in a swarm of enemies, but all you have to do is hold the auto-dodge button and wade out of fray to get a better view, so I guess you can play around it. I wish the team member attacks had shorter animations, though.

Driving is a chore. For a game that was trying to have a "roadtrip" feeling, the main characters are shockingly silent in the car. I expected driving trips to invoke memorable conversations akin to the skits in Tales games, but most of the time the characters are just silent, which makes driving feel like a fancy load screen instead of immersive world building.

I did get this gem while driving into Hammerhead, though:
Prompto: "Oh man, a rest stop! My throat is bone dry!"
Ignis: "Sounds like a waste of time and money."
Everyone else: <silence>

(It's amazing that they haven't voted Ignis out of the car already. Dude's an asshole.)

The tutorial was also one of the worst I've ever experienced. Way to long and no integration into the story. I'm not sure why they didn't just have the main characters spar during their first night around the campfire, then have Ignis do some thinly-veiled plot exposition while they ate dinner or something. Would have been much more memorable than the info dumps from the paintings in Noctis' dreams or whatever.

For all my complaints, I'm having fun with it, even if some of that fun is derived from gawking at how rushed the storytelling and character introductions are.

Also, Cindy's design is a dozen times worse in game than it was in promo screenshots. Everytime I refuel my car at Hammerhead, they have to throw in a scene where she leans over the car and the camera finds some new way to ogle her. Ugh.

You can tap dodge to manually roll during combat. :)
 

Burbeting

Banned
The battle system is pretty decent so far. It's not exactly deep, but the turn based battle systems weren't exactly deep in ff games either (except maybe for the job system in FF5?).
 

StereoVsn

Gold Member
The game could use more "mechanic tells" like when an enemy is going to do a parry attack it flashes,like not knowing which attacks are dodgeable with only auto, only warp and only roll,makes learning stuff frustrating.
I will agree on this. Better tells couples with better camera would be great.
 
Any good videos on advanced combat tactics? I understand the mechanics but am having trouble applying them. Would love to see a video with tips like (just making this up) "the right +attack dagger combo is good for starting aerial combos"
 

OrionX

Member
yo does anyone get hungry playing this game? I cooked these things up last night after work (they were the first meal I ever cooked in-game) and I had to pause and go make dinner.

I buy/find as many ingredients as i can to check out the new recipes.

Final-Fantasy-XV-16-1280x720.jpg

Definitely. It always makes me wanna eat something, just like when I watch top chef. lol
 

Zesh

Member
You can't deny, though, that in that case then if the automation is flawed then the system is flawed.

And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out

If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.

And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.
This sums up combat perfectly. There's some nice stuff there, and it looks very cool, but these flaws keep it from being great.
 

Zakalwe

Banned
The battle system is pretty decent so far. It's not exactly deep, but the turn based battle systems weren't exactly deep in ff games either (except maybe for the job system in FF5?).

It's deeper than it appears at first.

Each weapon has combos assigned to attack + left analog direction, plus a press attack - release - press combination produces a unique attack.

Plus distance to target adds variants to these moves.

You can either auto dodge and use mp, manually roll by tapping the dodge button, warp around, time your dishes to recover MP/negate damage (with AP upgrades).

Also air dodging and air combos.

Then there's links hat activate based in proximity to other characters while you hit an enemy behind or pull off a successful counter.

Then there's magic which offers a variety of tactical options. Summons. Chocobo call-ins.

Then there's all the Ascension upgrade stuff.

It's not exactly shallow.

This sums up combat perfectly. There's some nice stuff there, and it looks very cool, but these flaws keep it from being great.

Honestly, half the listed flaws aren't as detrimental as Griss makes them out to be imo.

The battle system is great as it is, with refinement it could be incredible.
 

Nameless

Member
Had to sorta unlearn the previous few hours but the Type B control scheme seems best for me. Tougher parries have been much easier with L1,Square than Square,Circle.

I did enjoy using the triggers with Type C but locking on with L1 didn't feel great.
 
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