Regroup is fucking awesome, easily my most used tech.
Love Gravisphere into AOE combos, the main problem being that it's crashed the game twice on me on huge mobs.
Instead of using points on teamwork, I just started hitting them all with AoEs and not healing them. Just soloing every fight works out fine rather than babysitting the dumbasses. The game is piss easy anywayYeah, Regroup should be one of the first things everyone should get from the Ascension grid. Effectively makes Ignis the white mage. I like that it repositions everyone in addition to the healing, which is actually really great for when things get hectic in fights with large mobs.
The combat system itself is actually very deep, your just given so few times to use its potential.The coeurl encounter is probably the best enemy ive fought so far, requiring a mix of parrying,auto dodge and rolling, with a really cool sneaky move.
Yeah, Regroup should be one of the first things everyone should get from the Ascension grid. Effectively makes Ignis the white mage. I like that it repositions everyone in addition to the healing, which is actually really great for when things get hectic in fights with large mobs.
But I don't get to drive.
Yeah most complaints about the combat so far have either been the obstructed camera in the wilderness (which is very much a real issue) or stuff that was frankly just down to lack of practice or skill.
Yeah most complaints about the combat so far have either been the obstructed camera in the wilderness (which is very much a real issue) or stuff that was frankly just down to lack of practice or skill.
It is no where near the "if you struggle it's you not the system" claim like Souls games, monster hunter and, may I even add, later Kingdom Hearts games.
It is a mess to me and I consider myself pretty ok dealing with challenging games, being able to do most high rank quests in MH3G and MH4G, and solo most Souls fgames bosses.
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.Finished the game. I honestly found it quite overrated.
The story's a mess with terrible pacing and many events occurring off-screen.
Chapter 13 was abysmal and one of the worst things I've experienced in an otherwise decent game.
Side quests are MMO-tier and have very little effort put into them.
Combat was fun, but some of the encounters were not. Costlemark Tower was awful and made me start hating the combat.
The game had some nice setpieces in the main chapters; wish there had been more of those. The main chapters in general were very short.
The main characters had a good rapport, and were one of the best parts of the game.
Overall probably a 7/10 for me; despite the complaints, it did have its moments.
Hello,
What in the fuck is the last icon in the Libra weakness/strength meter? Flan's are weak to it, but I can't find a damn thing that actually uses that element/effect/status.
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.
It isn't a mess though, you need to readjust your thinking and not try to play it like other action games.
I keep saying this, but you truly do need to embrace the automation and realise it's more about switching between various automated stats and timing than it is about pixel precision control.
I played FFXV religiously for a good while and I can't agree with this at all. I think you're rose tinting that game a bit, the side quest stuff and world exploration is nowhere near as fun as FFXV.
Of course, it could just be preference, but the biggest downside of FFXIV was the sterile open world and highly repetitive questing outside of the main campaign.
About these MMO-tier sidequests... I would argue the ones in XIV are actually better.
It isn't a mess though, you need to readjust your thinking and not try to play it like other action games.
I keep saying this, but you truly do need to embrace the automation and realise it's more about switching between various automated stats and timing than it is about pixel precision control.
Why is my view zoomed in? I only just noticed some prompts are half off the edge of my screen. I don't see any fix for this in the options.
Disagree. The sidequests were so bad that two of my friends quit the game without advancing the story. They just piled on and on in the beginning and the story takes a long ass time to properly start.About these MMO-tier sidequests... I would argue the ones in XIV are actually better.
You can't deny, though, that in that case then if the automation is flawed then the system is flawed.
And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out
If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.
And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.
You can't deny, though, that in that case then if the automation is flawed then the system is flawed.
And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out
If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.
And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.
It is no where near the "if you struggle it's you not the system" claim like Souls games, monster hunter and, may I even add, later Kingdom Hearts games.
It is a mess to me and I consider myself pretty ok dealing with challenging games, being able to do most high rank quests in MH3G and MH4G, and solo most Souls games bosses.
I'm about 5 hours in, on Chapter 2. Just picked up the second RA.
The storytelling in this game really is a trainwreck. Characters show up without any introduction, and it's happened more than once that a post-cutscene load screen clarified what was actually going on in the plot. I feel like I'm more aware of who these characters are supposed to be than the average gamer, but even then I'm left confused half the time. What was the point of the scene where Luna silently emerges out of the desert holding the Ring of Lucii (no idea what that is; the only reason I know the name is because the cutscene labeled it) other than to kill any suspense as to whether she was alive or not?
The combat's alright, but it could be so much more fun if there was a proper dodge button instead of a "Hold to become invincible" button, and if the QTEs and canned animations were less frequent. The camera is a mess if you ever get caught in a swarm of enemies, but all you have to do is hold the auto-dodge button and wade out of fray to get a better view, so I guess you can play around it. I wish the team member attacks had shorter animations, though.
Driving is a chore. For a game that was trying to have a "roadtrip" feeling, the main characters are shockingly silent in the car. I expected driving trips to invoke memorable conversations akin to the skits in Tales games, but most of the time the characters are just silent, which makes driving feel like a fancy load screen instead of immersive world building.
I did get this gem while driving into Hammerhead, though:
Prompto: "Oh man, a rest stop! My throat is bone dry!"
Ignis: "Sounds like a waste of time and money."
Everyone else: <silence>
(It's amazing that they haven't voted Ignis out of the car already. Dude's an asshole.)
The tutorial was also one of the worst I've ever experienced. Way to long and no integration into the story. I'm not sure why they didn't just have the main characters spar during their first night around the campfire, then have Ignis do some thinly-veiled plot exposition while they ate dinner or something. Would have been much more memorable than the info dumps from the paintings in Noctis' dreams or whatever.
For all my complaints, I'm having fun with it, even if some of that fun is derived from gawking at how rushed the storytelling and character introductions are.
Also, Cindy's design is a dozen times worse in game than it was in promo screenshots. Everytime I refuel my car at Hammerhead, they have to throw in a scene where she leans over the car and the camera finds some new way to ogle her. Ugh.
You can tap dodge to manually roll during combat.
I will agree on this. Better tells couples with better camera would be great.The game could use more "mechanic tells" like when an enemy is going to do a parry attack it flashes,like not knowing which attacks are dodgeable with only auto, only warp and only roll,makes learning stuff frustrating.
yo does anyone get hungry playing this game? I cooked these things up last night after work (they were the first meal I ever cooked in-game) and I had to pause and go make dinner.
I buy/find as many ingredients as i can to check out the new recipes.
This sums up combat perfectly. There's some nice stuff there, and it looks very cool, but these flaws keep it from being great.You can't deny, though, that in that case then if the automation is flawed then the system is flawed.
And in the case of FFXV, the following things regularly occur:
-Notics targets the wrong enemy of a tight group, or switches targets for no reason
-Your AI teammates rush in and get killed, or pick poor targets
-The camera doesn't give you a good enough view of where you are in relation to the other enemies, or obstruct your view entirely
-Noctis and the others simply whiff on attacks
-Your AI partners are constantly up close to the enemies, making using magic a real chore without wiping them out
If the system is automated, then you also need high levels of strategy to make up for the fact that there isn't precision control. In FFXV, there is some strategy, but not much. Basically, some enemies need to be hit by magic. There's not much more than that to it, tbh. It needed to be deeper to be engaging. FFXII is automated but gets by because you control the AI of your partners and there's a lot of strategy. FXV doesn't do those things.
And so on. It's not terrible - it's fun to watch, it feels good in your hand, I've had plenty of success with it and haven't struggled too much - but it's not exactly engaging, challenging gameplay either. It's probably the worst FF battle system of the main games I've played.
The battle system is pretty decent so far. It's not exactly deep, but the turn based battle systems weren't exactly deep in ff games either (except maybe for the job system in FF5?).
This sums up combat perfectly. There's some nice stuff there, and it looks very cool, but these flaws keep it from being great.