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Final Fantasy XV |OT| There and back again.

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Fardeen

Member
sadly the story was pretty weak and shallow :(


one thing i also didn't like end game spoilers
since its been dark for 10 years since noctis left, shouldnt it be an eternel winter without the sun? kinda bothers me, i know its a final fantasy but the previous dungeon had a lot of scientific stuff about magiteck etc
 

Gorillaz

Member
First time walking out at night by the roadside despite the game warning me it's "daemons" are out there and shit

Got attacked by a fireball with a face that was 7 levels higher then me that just materialized out of nowhere (only in chapter 1)

skip1.png
 

MchugN

Member
End game question:

I labeled this as end game question because from what I've searched it should only be accessible after you beat the final boss.

The first time I time traveled out of Altissia (Chapter 9 or 10), I got a call from Cindy which prompted the "Let Sleeping Giants Lie" quest. Anyways, I got up close and personal to the giant magnificent beast that is Adamantoise and was told to simply run away. Once I got outside its danger zone there was a brief on screen prompt to do something, which I sadly missed. Then everything stopped, the beast disappeared and it was over. No markers on the map, and no quest in my quests queue.

My question is, did my game glitch? If not, what the hell am I supposed to do to continue this quest?

Edit: I'm still on Chapter 13 so no spoilers please :)
 

SilentRob

Member
I can't believe it. They did it again.

They made another Final Fantasy that only really starts after 25 hours. Just played from Chapter 9 to 12 and Jesus. Where was all this stuff so far?! Suddenly there are actual setpieces and events and cutscenes and story beats and characters, while I spent the last 25 hours doing and accomplishing nothing in an open world that was populated with nothing but the most basic South-Korean-Free-To-Play-MMO-Missions imaginable. This is such a weird fucking game.
 

Teletraan1

Banned
The most consistent thought I've had while playing this game is "cut out all the goddamn horseplay while the car is in motion you hooligans, it's dangerous!" It's making me feel old in a way that I did not anticipate.

Edit: Fucking sit down Prompto!

LOL. I was thinking the same thing. Considering my prompto dies on most encounters for unknown reasons he his pretty ballsy in the car.
 
About to finish the game and I have a question I need to ask since I figure it's safe to now. It's about the open world map.
We never go to that volcano? Kinda figured that's where ifrit was going to be.
 
Encountered a really bizarre bug in which the right stick stopped working entirely. Nothing I could do could fix it, was actually worried that my controller was broken for a moment, but loading an old save fixed the problem.
 
LOL. I was thinking the same thing. Considering my prompto dies on most encounters for unknown reasons he his pretty ballsy in the car.
If I had a negative it's this. Why my boy gotta keep dying so much holy shit! His health is disgusting. Noct is at like 3000hp, gladio Nd iggy not to far behind. Prompto has 1650 like wtf lol
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Having this problem where I keep procrastinating actually playing the game and it has nothing to do with the game itself. And when I do play it I just mess around. I think part of me just doesn't want it to end.



It's a Final Fantasy game with more modern/Western sensibilities. A new take, but with a lot of the tropes intact. Most of the things I look for in an FF game are here.

I think if they did something like this but in a more "fantastical" world that it would be even better.

I dunno about 'western sensibilities', since the open world traveling aspect has been around for a while in FF, all the way from 12 infact.

It feels like this is a semi natural extension of that in game design rather than the extreme regression of FF13 that went in the exact opposite direction.

Is that fair to say do you think?
 
The execution. FFXII was indeed very open as it had some amazingly huge environments, but Western sensibilities in things like your waypoints and the like; go there and get this, find this thing, etc. Not necessarily the traveling aspect.

In those ways you can draw similarities to how Assassin's Creed and other Western franchises handle the open world.
 
Okay i sure this has been ask before but is there a easier way to see summons .
I mean they spend so much time and effort on them and then the player can't really see them.
At this point when i go and do the story my levels going to be way higher than they should be lol.
 

Zakalwe

Banned
I can't believe it. They did it again.

They made another Final Fantasy that only really starts after 25 hours. Just played from Chapter 9 to 12 and Jesus. Where was all this stuff so far?! Suddenly there are actual setpieces and events and cutscenes and story beats and characters, while I spent the last 25 hours doing and accomplishing nothing in an open world that was populated with nothing but the most basic South-Korean-Free-To-Play-MMO-Missions imaginable. This is such a weird fucking game.

Except the first half of the game is absolutely full of character development and wonderful interactions with the group.

It's nothing like 13.

This game needs random battles. Good lord...

Absolutely not.
 

ZeroX03

Banned
XII's world was much better. Actually felt like a world. XV just feels like I'm traveling in one small chunk of land, not a continent.

Also are the stats for 99AP worth buying? Feels like until you're pretty high level they're useless, and still pale in comparison to cooking buffs.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
The execution. FFXII was indeed very open as it had some amazingly huge environments, but Western sensibilities in things like your waypoints and the like; go there and get this, find this thing, etc. Not necessarily the traveling aspect.

In those ways you can draw similarities to how Assassin's Creed and other Western franchises handle the open world.

You mean ubisoft open world tick the check box list :l

Yeah, i can see that in the fetch quests in the like, the dungeons in particular are probably heavily inspired by Skyrim dungeons and such.

If they can make a game that refines a lot of this and perfects it,makes it more unique to FF in terms of execution while getting a handle on the narrative aspects, i think they could go far
 

R0ckman

Member
So how does this nighttime deamon thing work? It seems like the more fantasy type classic monsters are caretogorized as deamons?

Beyond that, at night it doesnt feel like the game supports you exploring at all. I was in the middle of a quest when night fall hit and was confident enough to fight off a local spawn of deamons. But as I killed the big one the game was constantly pouring enemies into the encounter? So there is no end to them in the area?
 
first dungeon spoilers
I got to a big door and Ignis said something like..For every lock, there is a key. I searched the whole dungeon and didnt see any. Is that something I do later in the game?
 
They made another Final Fantasy that only really starts after 25 hours.

I don't get this from it at all! It started about 10 minutes in for me. It turns you loose in a huge world full of things to do. I don't think the lack of narrative during this represents some notion that the game hadn't started.

The hate on this games sections are insane. How is anyone having problems with leviathan, first to I past "the unfair section" in 20 seconds.

I'm still in chapter three, but these "horrible" sections are likely to remind me of Castlevania: Lords of Shadow 2-- everyone complained about the stealth stuff and one part in particular that was easy, not a big deal, and took me about 5 minutes. Of course, I could end up not liking it, but that's just my gut feeling. And I'm not saying those elements about LOS2 were good, but I had many more problems with that game.

You mean ubisoft open world tick the check box list :l

Yeah. And I'm not normally a huge fan of that, and I'm not a huge fan of that here either, but at least the game is a lot more fun and I haven't really minded it so far.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So how does this nighttime deamon thing work? It seems like the more fantasy type classic monsters are caretogorized as deamons?

Beyond that, at night it doesnt feel like the game supports you exploring at all. I was in the middle of a quest when night fall hit and was confident enough to fight off a local spawn of deamons. But as I killed the big one the game was constantly pouring enemies into the encounter? So there is no end to them in the area?

Its a plot point. when it becomes night, daemons become infinitely stronger and more numerous until you are a strong enough level to survive.

Early on your forced to make camp during the night to not get killed.
 

Peroroncino

Member
first dungeon spoilers
I got to a big door and Ignis said something like..For every lock, there is a key. I searched the whole dungeon and didnt see any. Is that something I do later in the game?

This is post-game related, don't bother with it until you see the game's credits.
 
Ok game, now this is not exactly aceptable, game.

Why the hell Motel talk with Prompto can repeat at all? I thought "yay more scenes", but turns out it's the same scene
 

Papercuts

fired zero bullets in the orphanage.
Those trees need to go translucent or something.

Yup, really weird that they didn't catch that.

I've been bitching about the combat a lot in this thread but if it had a few tweaks it would help soooo much. My list would basically be

1. Trees/bushes and shit go transparent, they destroy your vision in fights way too frequently.

2. Add a tab to the item popup menu in battle to force companions to use abilities

3. Some way to just give a general AI placement. I want to tell Prompto to basically always stay back, and for everyone to hang back if I use magic. Something like the Tales games works fine, doesn't need to be super deep.

This would fix so many niggling problems for me. I really like the idea of the magic in this game but it's so fucking dumb when my partners just run into a big thunder AoE and get shredded. I hate relying on ignis RNG to see weaknesses as well(I know I can use wait mode but the item menu literally already does this...)
 

RDreamer

Member
I don't get this from it at all! It started about 10 minutes in for me. It turns you loose in a huge world full of things to do. I don't think the lack of narrative during this represents some notion that the game hadn't started.

It turns you loose into a world of bad, boring fetch quests with absolutely no story to hook you in. I agree with that other poster that this game doesn't seem to start for-fucking-ever.

Personally I didn't have that complaint with FFXIII but I certainly do now. Weird being on the other side of the fence I guess.
 

mellow

Member
I'm close to 30 hours in and I've barely started chapter 3. The dungeons are fantastic. I'm really enjoying the gameplay.
 

supergiz

Member
Just happened upon this myself 40 hours into the game, so figure others don't know as well.

If you press the down on the directional pad, it will cycle between repeat and shuffle on the car radio. Repeat is for the song you are on, and shuffle is for your entire collection. Pretty nifty being able to randomly listen to all the songs.
 

Alucrid

Banned
is it me or is having skills at 999/333 ap fucking insane. i just leveled from ~50 to 80 and got less than 500 ap. am i missing something here?
 
It turns you loose into a world of bad, boring fetch quests with absolutely no story to hook you in. I agree with that other poster that this game doesn't seem to start for-fucking-ever.

Personally I didn't have that complaint with FFXIII but I certainly do now. Weird being on the other side of the fence I guess.

I suppose if you don't listen to banter between the characters or pick up on the subtle story telling via the world, that might be true. It's really about the crew before huge story bits start to really get going. I was totally into it and not bored at all. I can see why others wouldn't enjoy it though.
 

renzolama

Member
Yeah unless there a way to get AP points easy .
That stuff is grind crazy .

Out of curiosity, did you max out your exploration tree for all the +AP bonuses? And how much side content have you been stopping for as you play the main quests? I'm early in chapter 2 and already level 18 with 12 ascension nodes filled out (half of which are +20-30 nodes, one +48 node); I've done maybe 2/3 of the side content available up to this point.
 

SilentRob

Member
Except the first half of the game is absolutely full of character development and wonderful interactions with the group.

I mean, sometimes Noctis says "I don't like Beans" when you have to go and pick up beans from a truck, I guess? So now you know he doesn't like beans and...that can be regarded as character development? I agree, there are some nice interactions here and there, but how is there any character development when these characters do nothing but give one liners in answer to the same boring fetch quests? There are no character arcs, no conflicts, no motivations and certainly no developments. Chapter 10/11 was the first time any of the characters changed from the one stereotype they were assigned to at the design doc and actually showed any kind of emotional range or, well, development.

Banter is a very nice supplement to further flesh out a narrative and make characters feel more grounded, but it's not a good storytelling device by any means, let alone be the only storytelling device you should go for.

It totally makes sense with the open world design; having a story that isn't heavily pushing you forward, again, plays into the design of the game itself, but there is still a story. The hook is finding out what's going on and how Noctis and co. can prevail against massive odds. I won't defend the fetch quests per se, but I don't find them bad considering that it's a way to show you around the world, get experience, etc.

But that's not true at all. The Open World and the things you do in it don't make any kind of sense in regards to the premise after the first chapter. You lose your
father and kingdom
and have a very specific target in front of you to defeat your enemies, but instead you are running around doing errants? As the
King
? 5 Minutes after I got the news
that my father died
I just started to go fishing and Prompto was happily asking me "Hey, do you think his majesty loves fishing as much as you do, LOL?" The whole road trip premise completely goes out the window after the first chapter and the laid-back happy-go-lucky road trip atmosphere stands in direct contrast to the actual narrative going on.
 
This fishing minigame is awful or something. No matter what I do, the line breaks. Even if I don't try to reel it in at all, and just move the left stick back and forth when it tells me to, the line eventually breaks. Actually trying to reel it in breaks the line in like 2 seconds.

Fuck this, I have a ferry to catch.
 
It turns you loose into a world of bad, boring fetch quests with absolutely no story to hook you in. I agree with that other poster that this game doesn't seem to start for-fucking-ever.

The story is intentionally backseat because the premise is that you're practically on the run and are hearing information from secondhand sources. The characters are deliberately left in the dark about what's going on, and this plays into the actual game design; the story isn't at the forefront, but you're set loose after an established premise so that you can play at your own pace. What you're saying seems to be that because the crazier story events don't begin until much later that there's "absolutely" nothing going on, and I don't think that's true. Noctis is also out in the world visiting the tombs for his powers which I'm sure will play into how the story unfolds later.

It totally makes sense with the open world design; having a story that isn't heavily pushing you forward, again, plays into the design of the game itself, but there is still a story. The hook is finding out what's going on and how Noctis and co. can prevail against massive odds. I won't defend the fetch quests per se, but I don't find them bad considering that it's a way to show you around the world, get experience, etc.

This fishing minigame is awful or something. No matter what I do, the line breaks. Even if I don't try to reel it in at all, and just move the left stick back and forth when it tells me to, the line eventually breaks. Actually trying to reel it in breaks the line in like 2 seconds.

This took a bit to click for me, but hold the reel button (R2?) when the graphic across the screen isn't glowing red and watch your line strength; when it gets low, buy new line and add it through the menu while fishing.
 

Papercuts

fired zero bullets in the orphanage.
This fishing minigame is awful or something. No matter what I do, the line breaks. Even if I don't try to reel it in at all, and just move the left stick back and forth when it tells me to, the line eventually breaks. Actually trying to reel it in breaks the line in like 2 seconds.

Fuck this, I have a ferry to catch.

Do you see the tension thing in the middle? If that's shaking/red it'll break if you don't stop reeling.

There's also an HP bar on the reel or something that depletes which will let them get away if it hits 0.
 

Quonny

Member
This fishing minigame is awful or something. No matter what I do, the line breaks. Even if I don't try to reel it in at all, and just move the left stick back and forth when it tells me to, the line eventually breaks. Actually trying to reel it in breaks the line in like 2 seconds.

Fuck this, I have a ferry to catch.

It's actually pretty simple.

The game tells you to go left or right. You do that, always. You reel if there's no TENSION prompt. Once you see TENSION, you stop reeling but still following the directional prompts. After a second or two, it will usually go away, and you reel again.

That's all there is to it.
 

RDreamer

Member
I suppose if you don't listen to banter between the characters or pick up on the subtle story telling via the world, that might be true. It's really about the crew before huge story bits start to really get going. I was totally into it and not bored at all. I can see why others wouldn't enjoy it though.

What banter? Unless my game is bugged for the first 20 hours my characters said the same like 3 or 4 lines to each other while walking around.

I'm over 20 hours in so far and if it weren't for brotherhood I'd have not a goddamned clue who these people were.

The story is intentionally backseat because the premise is that you're practically on the run and are hearing information from secondhand sources. The characters are deliberately left in the dark about what's going on, and this plays into the actual game design; the story isn't at the forefront, but you're set loose after an established premise so that you can play at your own pace. What you're saying seems to be that because the crazier story events don't begin until much later that there's "absolutely" nothing going on, and I don't think that's true. Noctis is also out in the world visiting the tombs for his powers which I'm sure will play into how the story unfolds later.

It totally makes sense with the open world design; having a story that isn't heavily pushing you forward, again, plays into the design of the game itself, but there is still a story. The hook is finding out what's going on and how Noctis and co. can prevail against massive odds. I won't defend the fetch quests per se, but I don't find them bad considering that it's a way to show you around the world, get experience, etc.

I don't need some super involved cutscenes. I do need something better directed and cut, though. And much more interaction with my party.
 

Illucio

Banned
is it me or is having skills at 999/333 ap fucking insane. i just leveled from ~50 to 80 and got less than 500 ap. am i missing something here?

Your supposed to be investing in long car travels, chocobo riding, fishing for AP, ect since early game.

The game is trying to push you to play for long hours to get ap rather then to speed level and trying to hurry and complete the game. It's trying to get you to explore a bit more and find cool things you may have missed.

You can still speed level and beat the game's story as fast as you want with no problem, but if you want max AP your going to have to spend some time.

Nice tips:

Finishing mons with a strike gains you 1 ap point, you can also just get the driving ability and just keep going back and forth in long trips while your on gaf talking or something. IDK.

Just know it's not necessary to get every skill right away, you still need to farm and invest like in any other FF game.
 
Out of curiosity, did you max out your exploration tree for all the +AP bonuses? And how much side content have you been stopping for as you play the main quests? I'm early in chapter 2 and already level 18 with 12 ascension nodes filled out (half of which are +20-30 nodes, one +48 node); I've done maybe 2/3 of the side content available up to this point.

Yep i max out the AP bonuses skills.
All the rest are gain exp .
I at level 50 and get that way mostly with quest and trust me it will still be a grind for some of that stuff.
Still you don't need it to get really strong so it no problem .
 

ebil

Member
Quick question: is there any trophy or achievement, or other advantage, from never resorting to Easy Mode or Wait Mode (like Deus Ex: HR has, for example)?

Thinking about messing around with them eventually but I also want my first run to be entirely "normal".

And now I see that I've just been woefully under-equipped, with an 18-attack-power javelin while there are weapons with several times that number in the shops. And Noct has a royal weapon with obscene power that I never tried to equip him with...
No. There's only one boss that you need to defeat on Normal but you can do it whenever you want. Using Easy won't lock you out of any achievement for the rest of your game.
 

Alucrid

Banned
Your supposed to be investing in long car travels, chocobo riding, fishing for AP, ect since early game.

The game is trying to push you to play for long hours to get ap rather then to speed level and trying to hurry and complete the game. It's trying to get you to explore a bit more and find cool things you may have missed.

You can still speed level and beat the game's story as fast as you want with no problem, but if you want max AP your going to have to spend some time.

Nice tips:

Finishing mons with a strike gains you 1 ap point, you can also just get the driving ability and just keep going back and forth in long trips while your on gaf talking or something. IDK.

Just know it's not necessary to get every skill right away, you still need to farm and invest like in any other FF game.

i've had all the ap abilities and have done most of the side quests throughout each chapter. i'm at the end game now and just got my first 333 ability. i can't see one 999 ability being feasible without a lot of grinding let alone multiple
 

renzolama

Member
Yep i max out the AP bonuses skills.
All the rest are gain exp .
I at level 50 and get that way mostly with quest and trust it will still be a grind for some of that stuff.

That's a bummer - I was hoping the big AP nodes became trivial by the mid point in the game

Edit: Hang on, I see another giant flying dustbuster overhead I have to deal with
 
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