I don't even know what you are talking about? I didn't notice the story going off the rails, and I'm still really enjoying it.I'm really scared to see where the story really goes off the rails because the transition from Chapter 5 to 6 is some of the worst storytelling i've ever experienced in gaming. No hyperbole.
I just beat him in like 20 minutes. Try to get a large amount of strength (around 700-999). Get the strongest daggers in the game. Eat a meal with guaranteed crit hits. Use Ignis's Enhancement ability. Go to town on its legs.
I dont know what im doing wrong but im getting so frustrated im ready to shelve this game for good. Im only in chapter 2, level 12 or so, im sure im doing something wrong.
When the army guys randomly drop from overhead we go into battle and like 5 or 6 of them just blast us from far away with their guns and kill everyome so fast i end up doing the fight myself. What am i doing wrong?
I'm on my way to get the Platinum, only missing a few trophies including thefightAdamantoise
I've heard that the fight can be up to 2 hours due to its massive HP, but what would be a nice level to beat it in a decent amount of time? (let's say around 30-45 minutes). I'm level 50 atm but I'm hoarding experience to use in the Altissia hotel, so I think I can reach level 80 or so easily
Any other tips to beat it quicker?
I've just been doing story missions, level 37, and everything has been easy up until this point.My team was fine with the fight at that point and I was only level 40.
Prompto's health is trash so he will die alot.
But... you can.... use warp strikes ALOT, use Gladio's Tempest ALOT, get Ignis's Regroup skill, buy accessories that boost HP... its gonna suck but make sure you use the default costumes because they give the biggest HP boost... well... Noctis' DLC suit gives a good HP boost and I use it.
I've just been doing story missions, level 37, and everything has been easy up until this point.
Dumbass Prompto is level 30.
Anyway, I usedUmbra. Just a little confused about how this works. Do the other group members acknowledge us travelling through time? Or, what is it that we're doing exactly? Prompto just started talking about how great Aranea was today, but he's been held captive this whole time.
Edit:Oh shit, Ignis isn't blind. Wtf did Umbra do.
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.
This is no hyperbole. There are no tactics involved. You can't see what is happening. You can't react to enemies because most of the time you can't see everyone that is attacking you at the same time and even if you were, you'd get hit anyway because there isn't enough time in between attacks to actually attack yourself without getting hit. It's an utter mess and seriously one of the worst applications of a fighting system I have ever seen. It works fine against a 2 or 3 weak, managable enemies, but this feels like they threw a few random enemies into a room without thinking about how they interact with each other and what the player would have to do to win against them. This isn't the only time this combat system completely fell apart, but it's the most prominent example to show it's very, very narrow limits.
I uploaded the end of the fight. Look at this fucking mess.
And I'm not even talking about the infinite attack loop the snake monster started with its water attack, making it impossible for me to attack or damage it, making me lose more than 2 hours of progress. Seriously. I am doing the game the favor of ignoring that because even without it this combat is complete and utter trash.
You probably don't want to hear this, but you just aren't very good at the game. Even beyond that, you have options to make fights like that much easier.
A decent potency magic spell pretty much tears that room apart.
Gladio's Impulse is also stupidly strong and destroys large groups.
I never ran into any bugs with the Naga, but couldn't you just air attack her in that case?
- I feel like I'm missing parts of the game.How about showing instead telling that the empire invaded Lestallum? That would have made so much more impact.
What where you watching? The combat sucks indoors. Especially against multiple big enemies like that. Yeah sure, you could use a potent blizzard spell to slow everyone down but that shouldn't be the only option left to you in order to make sense of what the hell is going on. Even outdoors the camera sometimes manages to be crap and obscures your view of what is going on depending on what is around in the environment
There is an entire movie if you'd like to see it.
There is an entire movie if you'd like to see it.
You probably don't want to hear this, but you just aren't very good at the game. Even beyond that, you have options to make fights like that much easier.
A decent potency magic spell pretty much tears that room apart.
Gladio's Impulse is also stupidly strong and destroys large groups.
I never ran into any bugs with the Naga, but couldn't you just air attack her in that case?
I dont know what im doing wrong but im getting so frustrated im ready to shelve this game for good. Im only in chapter 2, level 12 or so, im sure im doing something wrong.
When the army guys randomly drop from overhead we go into battle and like 5 or 6 of them just blast us from far away with their guns and kill everyome so fast i end up doing the fight myself. What am i doing wrong?
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.
I stepped on the warp in Castlemark Tower. Do I have to fight my way back or is there a warp point to get back?
Today 05:22 PM
How can you judge how good I am at the game by this clip? Because I literally evade every single hit I possibly could,What else could I have done better? I am legitametely curious, since I already used up my magic at this point (and seeing how there is no way for you to replenish it without outside ressource gathering, it can't be integral to the combat system). Your tips sound like the two easiest ways to engage as little as possible with the combat system instead of actually learning and being good at it (since that's pretty much impossible because it wasn't build to handle these combat encounters).since I got the black hood equipped.
Sadly, you can't since the Naga doesn't exist as an actual enemy while performing this attack. She vanishes and normally reappears after a few seconds. But since the attack never stops, she never reappears-
Check out overwhelm by ignis if you want immortal party for a good 15 seconds. I abused the fuck out of that skill on so many monsters
is there a way to speed up the clock?
need to wait for dawn/dusk for some fishing quest.
Check out overwhelm by ignis if you want immortal party for a good 15 seconds. I abused the fuck out of that skill on so many monsters
Oh god, when will this misery that is Chapter 13 end?! I cannot believe they thought this was a chapter worthy of this game. So sad but it had definitely lowered this game'a score for me (still GOTY tho!).
is there a way to speed up the clock?
need to wait for dawn/dusk for some fishing quest.
Actually I'd argue it only gets more rails later on :^)
Quoting for truth. Overwhelm not only does great damage if you leveled up Deathblows, but it also pretty much ignores enemy attacks for a good chunk of time. Incredibly useful for some of the more frustrating fights.
BTW, do dungeons auto-scale with level or something? In Insomnia, some of the first monsters I fought were level 70-80 and were a bitch to fight. Everything else in the dungeon was level 50 or below, much easier to handle.
How do I get The cooking skill to go up, exactly?
It seems like learning recipes or eating food doesn't do it... Is it only when I cook?
And does that only happen when camping outdoors?
.
The enemies you killed wont respawn, dont worry.
How do I get The cooking skill to go up, exactly?
It seems like learning recipes or eating food doesn't do it... Is it only when I cook?
And does that only happen when camping outdoors?
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.
This is no hyperbole. There are no tactics involved. You can't see what is happening. You can't react to enemies because most of the time you can't see everyone that is attacking you at the same time and even if you were, you'd get hit anyway because there isn't enough time in between attacks to actually attack yourself without getting hit. It's an utter mess and seriously one of the worst applications of a fighting system I have ever seen. It works fine against a 2 or 3 weak, managable enemies, but this feels like they threw a few random enemies into a room without thinking about how they interact with each other and what the player would have to do to win against them. This isn't the only time this combat system completely fell apart, but it's the most prominent example to show it's very, very narrow limits.
I uploaded the end of the fight. Look at this fucking mess.
And I'm not even talking about the infinite attack loop the snake monster started with its water attack, making it impossible for me to attack or damage it, making me lose more than 2 hours of progress. Seriously. I am doing the game the favor of ignoring that because even without it this combat is complete and utter trash.
That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.
Yikes, Pitioss Ruins was probably the most unpleasant, unfun experience I have had in a video game literally all year.
Don't get me wrong, the actual dungeon itself is actually very well designed. The problem is that I'm getting the image of one lone programmer that worked on this dungeon and nothing but this dungeon for the entirety of the game's development. Said developer was thinking he would have something like the Cavern of Remembrance from Kingdom Hearts on his hands. But instead of crafting the level around how Noctis plays (like for instance... incorporating the warp capability that his entire fucking character is built around), the team just threw their hands in the air, said fuck it, and tried to let things rock.
The problem is that a platformer is one part level design, one part controls. Ever, ever, ever will you hear a platformer held in high regard if its controls are ass. And that is entirely the problem with this dungeon; Noctis and the controls just are not built around this precision-based style at all. Too often would Noctis slide off of objects randomly, mere nudges on the stick would lead him to strut forward (usually off of platforms and to his death), and the jumping is all kinds of fucked up (in case point, if Noctis jumps from a high object, his momentum will just stop very quickly and he'll just fall like a brick (clearly at no point ever does Noctis have to take on a lot of vertical challenges that can't be solved by a quick Warp).
And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.
That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.
Yikes, Pitioss Ruins was probably the most unpleasant, unfun experience I have had in a video game literally all year.
Don't get me wrong, the actual dungeon itself is actually very well designed. The problem is that I'm getting the image of one lone programmer that worked on this dungeon and nothing but this dungeon for the entirety of the game's development. Said developer was thinking he would have something like the Cavern of Remembrance from Kingdom Hearts on his hands. But instead of crafting the level around how Noctis plays (like for instance... incorporating the warp capability that his entire fucking character is built around), the team just threw their hands in the air, said fuck it, and tried to let things rock.
The problem is that a platformer is one part level design, one part controls. Ever, ever, ever will you hear a platformer held in high regard if its controls are ass. And that is entirely the problem with this dungeon; Noctis and the controls just are not built around this precision-based style at all. Too often would Noctis slide off of objects randomly, mere nudges on the stick would lead him to strut forward (usually off of platforms and to his death), and the jumping is all kinds of fucked up (in case point, if Noctis jumps from a high object, his momentum will just stop very quickly and he'll just fall like a brick (clearly at no point ever does Noctis have to take on a lot of vertical challenges that can't be solved by a quick Warp).
And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.
That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.
I just finished this today and agree it was nicely designed overall. However, not that well suited for how Noct controls. Many times I would barely nudge the analog stick and there goes Noct running off a cliff lol. I had fun with it though.
And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.