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Final Fantasy XV |OT| There and back again.

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Pachimari

Member
I'm really scared to see where the story really goes off the rails because the transition from Chapter 5 to 6 is some of the worst storytelling i've ever experienced in gaming. No hyperbole.
I don't even know what you are talking about? I didn't notice the story going off the rails, and I'm still really enjoying it.
 
I just beat him in like 20 minutes. Try to get a large amount of strength (around 700-999). Get the strongest daggers in the game. Eat a meal with guaranteed crit hits. Use Ignis's Enhancement ability. Go to town on its legs.

This is kind of what I did, except I used my strongest greatsword, guaranteed crit hits, and then just did warp strike over and over on his feet until he got into a vulnerable state. When he was in the vulnerable state I went to town using the magitek booster that negates MP use so I could warp strike the whole time. Didn't take me that long, maybe half an hour. Daggers might be faster, though.
 

Mediking

Member
I dont know what im doing wrong but im getting so frustrated im ready to shelve this game for good. Im only in chapter 2, level 12 or so, im sure im doing something wrong.

When the army guys randomly drop from overhead we go into battle and like 5 or 6 of them just blast us from far away with their guns and kill everyome so fast i end up doing the fight myself. What am i doing wrong?

Prompto's health is trash so he will die alot.

But... you can.... use warp strikes ALOT, use Gladio's Tempest ALOT, get Ignis's Regroup skill, buy accessories that boost HP... its gonna suck but make sure you use the default costumes because they give the biggest HP boost... well... Noctis' DLC suit gives a good HP boost and I use it.
 

mstevens

Member
I'm on my way to get the Platinum, only missing a few trophies including the
Adamantoise
fight

I've heard that the fight can be up to 2 hours due to its massive HP, but what would be a nice level to beat it in a decent amount of time? (let's say around 30-45 minutes). I'm level 50 atm but I'm hoarding experience to use in the Altissia hotel, so I think I can reach level 80 or so easily

Any other tips to beat it quicker?

I was level 68 and it took me 68 minutes.
 
My team was fine with the fight at that point and I was only level 40.
I've just been doing story missions, level 37, and everything has been easy up until this point.

Dumbass Prompto is level 30.

Anyway, I used
Umbra. Just a little confused about how this works. Do the other group members acknowledge us travelling through time? Or, what is it that we're doing exactly? Prompto just started talking about how great Aranea was today, but he's been held captive this whole time.

Edit:
Oh shit, Ignis isn't blind. Wtf did Umbra do.
 

SilentRob

Member
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.

This is no hyperbole. There are no tactics involved. You can't see what is happening. You can't react to enemies because most of the time you can't see everyone that is attacking you at the same time and even if you were, you'd get hit anyway because there isn't enough time in between attacks to actually attack yourself without getting hit. It's an utter mess and seriously one of the worst applications of a fighting system I have ever seen. It works fine against a 2 or 3 weak, managable enemies, but this feels like they threw a few random enemies into a room without thinking about how they interact with each other and what the player would have to do to win against them. This isn't the only time this combat system completely fell apart, but it's the most prominent example to show it's very, very narrow limits.

I uploaded the end of the fight. Look at this fucking mess.

And I'm not even talking about the infinite attack loop the snake monster started with its water attack, making it impossible for me to attack or damage it, making me lose more than 2 hours of progress. Seriously. I am doing the game the favor of ignoring that because even without it this combat is complete and utter trash.
 

Zakalwe

Banned
Prompto's health is trash so he will die alot.

But... you can.... use warp strikes ALOT, use Gladio's Tempest ALOT, get Ignis's Regroup skill, buy accessories that boost HP... its gonna suck but make sure you use the default costumes because they give the biggest HP boost... well... Noctis' DLC suit gives a good HP boost and I use it.

You don't need to do those things a lot, you just need to unlcock the Teamwork nodes in the Ascension tree and find some good Vitality/HP accessories, and you can do these things quite early on.

Regroup is great, as is Prompto's Starshell which helps manage CC.

I've just been doing story missions, level 37, and everything has been easy up until this point.

Dumbass Prompto is level 30.

Anyway, I used
Umbra. Just a little confused about how this works. Do the other group members acknowledge us travelling through time? Or, what is it that we're doing exactly? Prompto just started talking about how great Aranea was today, but he's been held captive this whole time.

Edit:
Oh shit, Ignis isn't blind. Wtf did Umbra do.

Takes you to the past.
 

Gorillaz

Member
Does the Cleigne battle theme have a name other then just the region theme?

I got hooked to it yesturday, envirnomentally, it fits well with that mid/western side of the map. Almost like it's a newish frontier vibe
 
D

Deleted member 752119

Unconfirmed Member
Finished the game at level 57 and just over 43 hours. Loved the first half, pretty meh on the 2nd half. Glad that's done and back in the open world for post game stuff.
 

WarAdept

Member
Ventured into Castlemark Tower and pushed through as level 30 spamming spells.

I've made a huge mistake. I'll come back later lol, not worth using multiple Phoenix Downs on this shit.

At least the Mines in Chapter 1 were easy and the boss could be cheesed. And the Arminger Bow you get as the reward is pretty darn amazing for elcheapo strats.
 

kiaaa

Member
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.

This is no hyperbole. There are no tactics involved. You can't see what is happening. You can't react to enemies because most of the time you can't see everyone that is attacking you at the same time and even if you were, you'd get hit anyway because there isn't enough time in between attacks to actually attack yourself without getting hit. It's an utter mess and seriously one of the worst applications of a fighting system I have ever seen. It works fine against a 2 or 3 weak, managable enemies, but this feels like they threw a few random enemies into a room without thinking about how they interact with each other and what the player would have to do to win against them. This isn't the only time this combat system completely fell apart, but it's the most prominent example to show it's very, very narrow limits.

I uploaded the end of the fight. Look at this fucking mess.

And I'm not even talking about the infinite attack loop the snake monster started with its water attack, making it impossible for me to attack or damage it, making me lose more than 2 hours of progress. Seriously. I am doing the game the favor of ignoring that because even without it this combat is complete and utter trash.

You probably don't want to hear this, but you just aren't very good at the game. Even beyond that, you have options to make fights like that much easier.

A decent potency magic spell pretty much tears that room apart.

Gladio's Impulse is also stupidly strong and destroys large groups.

I never ran into any bugs with the Naga, but couldn't you just air attack her in that case?
 
You probably don't want to hear this, but you just aren't very good at the game. Even beyond that, you have options to make fights like that much easier.

A decent potency magic spell pretty much tears that room apart.

Gladio's Impulse is also stupidly strong and destroys large groups.

I never ran into any bugs with the Naga, but couldn't you just air attack her in that case?

What where you watching? The combat sucks indoors. Especially against multiple big enemies like that. Yeah sure, you could use a potent blizzard spell to slow everyone down but that shouldn't be the only option left to you in order to make sense of what the hell is going on. Even outdoors the camera sometimes manages to be crap and obscures your view of what is going on depending on what is around in the environment
 

kiaaa

Member
What where you watching? The combat sucks indoors. Especially against multiple big enemies like that. Yeah sure, you could use a potent blizzard spell to slow everyone down but that shouldn't be the only option left to you in order to make sense of what the hell is going on. Even outdoors the camera sometimes manages to be crap and obscures your view of what is going on depending on what is around in the environment

I'll readily admit that the camera isn't perfect, but I barely had any trouble with that dungeon and I did the 3 Giant+Naga fight like 3 times. The room is gigantic and if you use the right tools, it's fairly easy too. There are much harder parts in the game.
 
Oh god, when will this misery that is Chapter 13 end?! I cannot believe they thought this was a chapter worthy of this game. So sad but it had definitely lowered this game'a score for me (still GOTY tho!).
 

SilentRob

Member
You probably don't want to hear this, but you just aren't very good at the game. Even beyond that, you have options to make fights like that much easier.

A decent potency magic spell pretty much tears that room apart.

Gladio's Impulse is also stupidly strong and destroys large groups.

I never ran into any bugs with the Naga, but couldn't you just air attack her in that case?

How can you judge how good I am at the game by this clip? Because I literally evade every single hit I possibly could,
since I got the black hood equipped.
What else could I have done better? I am legitametely curious, since I already used up my magic at this point (and seeing how there is no way for you to replenish it without outside ressource gathering, it can't be integral to the combat system). Your tips sound like the two easiest ways to engage as little as possible with the combat system instead of actually learning and being good at it (since that's pretty much impossible because it wasn't build to handle these combat encounters).

It seems to me like "being good" at this game translates to "exploiting the combat system's weaknesses as effectively as possible." Keep doing Warp-Attacks during which you are invincble, then port to a Warp-Point, rinse and repeat. Craft a "Kill All"-Spell in the menu. Spam a talent during which you are invincible. All of these techniques require no skill whatsoever. They do not engage with the core combat (numerous weapons, combos, parrying, blocking, evading) at all, since that core combat is so incredibly shallow and impossible to reliably control that you better just keep as far away from it as possible.

Sadly, you can't since the Naga doesn't exist as an actual enemy while performing this attack. She vanishes and normally reappears after a few seconds. But since the attack never stops, she never reappears-
 
Platinum trophy achieved, now i have plats for Final Fantasy VII, Final Fantasy Type-0, Final Fantasy XIII, Final Fantasy XIII-2, Lightning Returns, World of Final Fantasy, and Final Fantasy XV! =D

I dont know what im doing wrong but im getting so frustrated im ready to shelve this game for good. Im only in chapter 2, level 12 or so, im sure im doing something wrong.

When the army guys randomly drop from overhead we go into battle and like 5 or 6 of them just blast us from far away with their guns and kill everyome so fast i end up doing the fight myself. What am i doing wrong?

You should just run from those guys if they are giving you trouble, you are going to run into some tough enemies in this world and almost all of them are completely optional. The games combat is unique and it will take a little while to get used to it. But you will, and there are alot of little things that you are going to figure out along the way that make a lightbulb in your head go off.

I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.

This was the most frustrating part of the game for me, its an optional dungeon and they are just trying to make it difficult, but yes it sucks.
I stepped on the warp in Castlemark Tower. Do I have to fight my way back or is there a warp point to get back?
Today 05:22 PM

The enemies you killed wont respawn, dont worry.
 

kiaaa

Member
How can you judge how good I am at the game by this clip? Because I literally evade every single hit I possibly could,
since I got the black hood equipped.
What else could I have done better? I am legitametely curious, since I already used up my magic at this point (and seeing how there is no way for you to replenish it without outside ressource gathering, it can't be integral to the combat system). Your tips sound like the two easiest ways to engage as little as possible with the combat system instead of actually learning and being good at it (since that's pretty much impossible because it wasn't build to handle these combat encounters).

Sadly, you can't since the Naga doesn't exist as an actual enemy while performing this attack. She vanishes and normally reappears after a few seconds. But since the attack never stops, she never reappears-

The Black Hood doesn't actually dodge everything. It can't animation cancel like manually timed Blinks so it's pretty limited if you actually want to attack.

I would've spent a lot more time in the air and looked for the Red Giant's parryable attack so I could get the counter spell. Even without maxed airdance, you can avoid a lot of the crap they throw at you just by being up there.

And, if what people suspect is happening is actually a part of the game, your party will evade more damage if you do.

Also, Gladio's Impulse, Ignis' Enhancement. Craft magic anytime you're maxed out and have a decent stock. You can find the flasks to hold 10+ spells pretty easily.
 

Althane

Member
Finished it today. Gotta say, it did seem unfinished, mostly in the matter that the story is a little breakneck back and forth.

Overall, I wish there were more details in the lore and all. Not sure where I would've gone to get more, but would have loved to have seen more in the game about the backstory.

And, uh.. End Game Spoilers:

So, the cause of the longer nights is... some light-absorbing life spore thing that also makes the demons? The ones that die in sunlight?

Also...

Sucks that Iggy is blind, but damn if he doesn't look great with shades.
 

Slime

Banned
Man, I wish that Holiday Pack would drop. I've spent the last few days driving around Duscae and doing hunts, but I'm so overleveled now that advancing the story is just not fun. I want that level cap option.
 
Those hunt horses sure are something. 3 horses 3 sturdy helixhorns

I wish I knew about this before, I wouldnt have wasted my time on the other horses (do they even drop it?)
 

Althane

Member
Check out overwhelm by ignis if you want immortal party for a good 15 seconds. I abused the fuck out of that skill on so many monsters

Quoting for truth. Overwhelm not only does great damage if you leveled up Deathblows, but it also pretty much ignores enemy attacks for a good chunk of time. Incredibly useful for some of the more frustrating fights.

BTW, do dungeons auto-scale with level or something? In Insomnia, some of the first monsters I fought were level 70-80 and were a bitch to fight. Everything else in the dungeon was level 50 or below, much easier to handle.
 
is there a way to speed up the clock?

need to wait for dawn/dusk for some fishing quest.

When you do a hunt that is night required it will give you the option to skip to night time, when you camp/hotel it will automatically take you to the morning. Thats it though, i hope they implement a MGSV like solution in the future.
 

hawk2025

Member
How do I get The cooking skill to go up, exactly?

It seems like learning recipes or eating food doesn't do it... Is it only when I cook?

And does that only happen when camping outdoors?
 

ViciousDS

Banned
Quoting for truth. Overwhelm not only does great damage if you leveled up Deathblows, but it also pretty much ignores enemy attacks for a good chunk of time. Incredibly useful for some of the more frustrating fights.

BTW, do dungeons auto-scale with level or something? In Insomnia, some of the first monsters I fought were level 70-80 and were a bitch to fight. Everything else in the dungeon was level 50 or below, much easier to handle.


No, insomnia even has a level 85 mob that drops
Nyx daggers after you defeat a certain fire boss, you turn around before taking the elevator up kill two red giants, run all the way back to the first part of insomnia and a magic dude that petrified the shit out of you is level 85

Also one or two of the mobs there are 70+ your meant to fight all out or just ignore them and take a different path



How do I get The cooking skill to go up, exactly?

It seems like learning recipes or eating food doesn't do it... Is it only when I cook?

And does that only happen when camping outdoors?


Camping outdoors and using recipes that require ingredients are the only way to level ignis cooking
 

MechaX

Member
Yikes, Pitioss Ruins was probably the most unpleasant, unfun experience I have had in a video game literally all year.

Don't get me wrong, the actual dungeon itself is actually very well designed. The problem is that I'm getting the image of one lone programmer that worked on this dungeon and nothing but this dungeon for the entirety of the game's development. Said developer was thinking he would have something like the Cavern of Remembrance from Kingdom Hearts on his hands. But instead of crafting the level around how Noctis plays (like for instance... incorporating the warp capability that his entire fucking character is built around), the team just threw their hands in the air, said fuck it, and tried to let things rock.

The problem is that a platformer is one part level design, one part controls. Ever, ever, ever will you hear a platformer held in high regard if its controls are ass. And that is entirely the problem with this dungeon; Noctis and the controls just are not built around this precision-based style at all. Too often would Noctis slide off of objects randomly, mere nudges on the stick would lead him to strut forward (usually off of platforms and to his death), and the jumping is all kinds of fucked up (in case point, if Noctis jumps from a high object, his momentum will just stop very quickly and he'll just fall like a brick (clearly at no point ever does Noctis have to take on a lot of vertical challenges that can't be solved by a quick Warp).

And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.

That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.
 

Kieli

Member
I am 5 hours into the game, and here are my observations.

+ The small touches like camping menu screens, photography, and banter between the characters add charm and help sell that it's a roadtrip with your friends.
+ Fluid animation, and a great lighting system.
+ Lots of freedom (at least within the first 2 chapters) to decide your own path, rather than being funneled down the narrative path.

- Combat is engaging, but feels messy. With waves upon waves of enemies, I cannot reliably dodge enemy attacks with the square-button. I also find it difficult to aim techs at the enemies I want, rather than whoever I so-happen to have locked onto.
- Quests essentially boil down to "Go to "x" location to retrieve "y" in order to bring it to "z"". I know that Square is capable of designing interesting and varied quests given FFX-2, which was essentially a game of 100 different quests.
- If the end of chapter 1 is anything to go by, their
method of telling extremely important plot events through inscrutable, soundless footage pulled from Kingsglaive is completely unacceptable. How is that anyway to tell a story?!
 

Mailbox

Member
I just can't believe how completely, utterly broken the combat system is whenever you fight against more than a handful enemies. I tried to go through Costlemark Dungeon and the fights against the 3 or 4 big fire demons along with the snake and millions of blobs is among the most uncontrolable, confusing, least polished and thought out things I have ever seen in a AAA video game.

This is no hyperbole. There are no tactics involved. You can't see what is happening. You can't react to enemies because most of the time you can't see everyone that is attacking you at the same time and even if you were, you'd get hit anyway because there isn't enough time in between attacks to actually attack yourself without getting hit. It's an utter mess and seriously one of the worst applications of a fighting system I have ever seen. It works fine against a 2 or 3 weak, managable enemies, but this feels like they threw a few random enemies into a room without thinking about how they interact with each other and what the player would have to do to win against them. This isn't the only time this combat system completely fell apart, but it's the most prominent example to show it's very, very narrow limits.

I uploaded the end of the fight. Look at this fucking mess.

And I'm not even talking about the infinite attack loop the snake monster started with its water attack, making it impossible for me to attack or damage it, making me lose more than 2 hours of progress. Seriously. I am doing the game the favor of ignoring that because even without it this combat is complete and utter trash.

Wait mode, Potent magic, and
holy magic
are your friends in this fight. I did it 4 times at around level 60 -ish and had no real big problems tbh. The room is seriously big, so take out the flans first and then focus on the red giants or the nagarani first. If you focus on the giants, dodge they're attacks via
holy
and attack them with warps and daggers or a great sword or use magic. A shield won't help you much here.

Use the invulnerability of allies during techs to your advantage with dawnhammer and gravisphere.

There are protruding small walls around that you can use to not be sucked into the giants' demi, and I recommend staying away from the Nagarani unless you are square focused on it due to toad.

But seriously wait mode gives you the option to choose healing items without worry, plan out movements, scan enemy weaknesses, offers better lock on, and pinpoint magic casting etc. Use it for that fight, it helps a ton.

Honestly I it was more of a slog fight than anything else. I honestly had way more issues with fighting bombs on my way down than I did with that fight.
 

Kamek

Member
That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.

LMFAO. I haven't laughed this hard at a post in ages. I can't wait to try this dungeon. Just beat the game yesterday.
 

Pygrus

Member
Yikes, Pitioss Ruins was probably the most unpleasant, unfun experience I have had in a video game literally all year.

Don't get me wrong, the actual dungeon itself is actually very well designed. The problem is that I'm getting the image of one lone programmer that worked on this dungeon and nothing but this dungeon for the entirety of the game's development. Said developer was thinking he would have something like the Cavern of Remembrance from Kingdom Hearts on his hands. But instead of crafting the level around how Noctis plays (like for instance... incorporating the warp capability that his entire fucking character is built around), the team just threw their hands in the air, said fuck it, and tried to let things rock.

The problem is that a platformer is one part level design, one part controls. Ever, ever, ever will you hear a platformer held in high regard if its controls are ass. And that is entirely the problem with this dungeon; Noctis and the controls just are not built around this precision-based style at all. Too often would Noctis slide off of objects randomly, mere nudges on the stick would lead him to strut forward (usually off of platforms and to his death), and the jumping is all kinds of fucked up (in case point, if Noctis jumps from a high object, his momentum will just stop very quickly and he'll just fall like a brick (clearly at no point ever does Noctis have to take on a lot of vertical challenges that can't be solved by a quick Warp).

And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.

That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.

Pitoiss was freaking awesome.

I had to go through it twice because I forgot to save afterwards, then crashed the type F.

Kind of frustrated me in the beginning, but the journey to the end was awesome.
 

CLBridges

Member
Yikes, Pitioss Ruins was probably the most unpleasant, unfun experience I have had in a video game literally all year.

Don't get me wrong, the actual dungeon itself is actually very well designed. The problem is that I'm getting the image of one lone programmer that worked on this dungeon and nothing but this dungeon for the entirety of the game's development. Said developer was thinking he would have something like the Cavern of Remembrance from Kingdom Hearts on his hands. But instead of crafting the level around how Noctis plays (like for instance... incorporating the warp capability that his entire fucking character is built around), the team just threw their hands in the air, said fuck it, and tried to let things rock.

The problem is that a platformer is one part level design, one part controls. Ever, ever, ever will you hear a platformer held in high regard if its controls are ass. And that is entirely the problem with this dungeon; Noctis and the controls just are not built around this precision-based style at all. Too often would Noctis slide off of objects randomly, mere nudges on the stick would lead him to strut forward (usually off of platforms and to his death), and the jumping is all kinds of fucked up (in case point, if Noctis jumps from a high object, his momentum will just stop very quickly and he'll just fall like a brick (clearly at no point ever does Noctis have to take on a lot of vertical challenges that can't be solved by a quick Warp).

And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.

That was the first time in awhile that I was tempted to hurl the disc into orbit. Just... if you're going to make an intricate level like that, make sure that your character handles like the Prince of fucking Persia and not goddamn Bubsy.

I just finished this today and agree it was nicely designed overall. However, not that well suited for how Noct controls. Many times I would barely nudge the analog stick and there goes Noct running off a cliff lol. I had fun with it though.
 
Adamantoise is fucking down! Took me around 2 and half hours but finally beat him. He was actually quite easy difficulty wise. Only had to use 2 Phoenix Down on Ignis.

P.S: And I agree with the poster above. Pitoiss was amazing.
 

kiaaa

Member
I just finished this today and agree it was nicely designed overall. However, not that well suited for how Noct controls. Many times I would barely nudge the analog stick and there goes Noct running off a cliff lol. I had fun with it though.

I found that the checkpoints were usually lenient enough for me to ignore some of the falls caused by poor controls. That, and the second time I had to go through some long areas was significantly easier once I knew where I was going.
 

jb1234

Member
And combine that with the inability to save, horrendously inconsistent checkpoints at some rooms, and music that is not quite suited for a run that's going to take first timers upwards of an hour minimum, it was just... yikes. And all of that effort for a shit load of mediocre items and one decent item that has a somewhat deceptive item description just pours salt and rubbing alcohol in an open wound.

The game really needed more than two dungeon tracks. I'm already sick of both of them.
 
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