Do we know what the Boost Sword does?
If they have Ragnarok being that weak, that's disappointing. Masamune being so weak already sucks.It's called Ragnorak and boosts warp strike damage. I believe damage is 158atk. Read it on r/ffxv earlier but don't recall any further specifics.
Is this a thread where people can talk about FFXV without reading constant posts of people screaming, whining, and nitpicking every single thing about it?
The constant complaining about every single update and interview related to the game rarely feels like constructive criticism and more like petty trolling by people who think they have to "stick it" to the game and SE because it's, like, popular or something.
I thought the latest patch was a substantial improvement to performance but people seem to really hate the shit out of it. I can understand the appeal of a locked 30 fps, but I've found a 40+ framerate to be way smoother and easier to follow combat.
Everytime I select Timed Quests in the main menu, it says "A network error occurred." Anyone else? I restarted, same thing.
You can hug chocobos.
DO NOT update to 1.05 if you want to keep doing the Moogle festival. I got all my items last night because I forgot about it but I was lucky. The dream egg might be important but who knows what it even does. Also, if you missed Magnetron in chap 13 you can buy it here which is so much better than farming that stupid mech.
For those of you unaware, A Kings Tale: Final Fantasy XV will be available for free on PSN and the Xbox One Store on March 1st in EU and expected to be available for free in NA on February 28th.
So I hav ethe patch installed on my PS4, anyone know how I DL the booster pack? Can't seem to locate it on PSN.
Not in the store yet if you live in the US, will probably be there sometime in the afternoon, at the usual time.
I'm abit stuck.
Trying to beat Aranea at the end of chapter 6
I'm getting destroyed my party is only level 26.
Any tips?
Yeah do that with moogle charms and xp coins and then use the 3x hotel. Try to throw as many magic grenades in each battle to maximize your time. Equip low level weapons on everyone so they don't accidentally kill the monster on their own. When it's dead, you need to run back to Hammerhead, or it won't respawn. You might need to save and reload the save at Hammerhead too.How do I best farm exp? Is it at that one monster North of Cindy's place? Where I use the rare coins to multiply my xp?
How do I best farm exp? Is it at that one monster North of Cindy's place? Where I use the rare coins to multiply my xp?
Fight some wolves and sell their drops.So I just started the game yesterday. Im now at chapter 3 and i lack money Is there a way to farm money? And at the moment im level 17 is this to low?
So I just started the game yesterday. Im now at chapter 3 and i lack money Is there a way to farm money? And at the moment im level 17 is this to low?
Ah, 333AP for beating the cactuars. I can get so much for thi--Oh, wait, still barely anything.
Somehow I'm guessing all the "Game XP for going X" abilities are really going to amount to bugger all with the amount of XP required to get to 100, let alone 120.
honestly, if they just had quest completion award AP (like if a quest that currently awards 1,000 EXP gave you 10 AP instead) that alone would pretty much fix the AP economy *and* make it harder to accidentally get wildly overleveledI'm thinking Square's plan was always to make these timed quests your main source for APhence why the AP economy is mad broken, but you actually get quite a bit for doing a stupid-easy quest. I wished they'd released these earlier, so I didn't spend hours farming AP.
Fuck this ruby stone in Myrlwood,cant find it,I say it everytime but this is the last quest I do for Dino boy lol...
Do the rewards degrade if you repeat the timed quest? Or can I use this opportunity to farm EXP & AP?
I agree with you, but I also think that these timed quests were always the plan for big AP rewards. I can imagine the developers envisioned that people would finish the game, having only unlocked around 50 nodes (hence the gold trophy for unlocking 50 nodes, when there are actually way more than that available), with maybe a handful of 333 modes and one or two 999 nodes for the hardcore, and then they would use these massive rewards from the timed quests to finish out the rest over a long time. Of course, no one actually plays like that; you either grind it out like I did, or you just abandon it altogether.honestly, if they just had quest completion award AP (like if a quest that currently awards 1,000 EXP gave you 10 AP instead) that alone would pretty much fix the AP economy *and* make it harder to accidentally get wildly overleveled
If the game gave you way more AP, I'd be fine with 999 nodes in theory. But there also really ought to be a node that gives the break damage limit trait to all spells (and the level IV spells should really just be about how much raw power is being put into them), there ought to be a Break HP Limit node, et cetera. And yeah, Bonuspell is a seriously lame one.I agree with you, but I also think that these timed quests were always the plan for big AP rewards. I can imagine the developers envisioned that people would finish the game, having only unlocked around 50 nodes (hence the gold trophy for unlocking 50 nodes, when there are actually way more than that available), with maybe a handful of 333 modes and one or two 999 nodes for the hardcore, and then they would use these massive rewards from the timed quests to finish out the rest over a long time. Of course, no one actually plays like that; you either grind it out like I did, or you just abandon it altogether.
Still, though, I think the tree's balance is broken. There shouldn't even be 999 nodes. Maybe there could be one or two, but they would have to be so good that the player would want to forego getting several abilities for the price of one, and the current ones really aren't. Oh, 100 more potency on magic, when most magic can't break the damage limit anyway? Yeah, that shouldn't be 999. One extra spell when spell crafting? Whoa! 999? Come on.
Yeah, though I think if they were to largely increase your AP gain, they also need to balance out the node costs. The 999 ones need to be decreased, whereas some of the lower ones can be increased.If the game gave you way more AP, I'd be fine with 999 nodes in theory. But there also really ought to be a node that gives the break damage limit trait to all spells (and the level IV spells should really just be about how much raw power is being put into them), there ought to be a Break HP Limit node, et cetera. And yeah, Bonuspell is a seriously lame one.
There are a *ton* of accessories that really ought to have been nodes instead: Friendship Band is a big one, as are nearly all of the character-specific accessories (especially the utterly worthless Camera Strap).
Dis guy knowshttps://www.youtube.com/watch?v=lpZ4FaxGuYg
CUP NOODLES IS THE BEST
I LOVE CUP NOODLES
CUP NOODLES GUYS
CUP
NOODLES
Prompto talking some shit about Cup Noodles at the end of it is pretty hilarious though.