Dunkelgrau
Member
I mean, the blonde girl is Lunafreya. But who are thoseAnd about that scene you mention, no clue either :-\
soldiers
speech
I mean, the blonde girl is Lunafreya. But who are thoseAnd about that scene you mention, no clue either :-\
I thinkshe was being handed over to the Empire, and they were allowing her to make her speech and wake Leviathon. For reasons..... I honestly have no idea what the empire's goal is.
We could have done with a few cutscenes of goings on in the capital, much like Vayne with the judges in XII.
]blacky[;226632499 said:I mean, the blonde girl is Lunafreya. But who are those? I always thought heresoldierswas by choice.speech
She's being handed over to the empire. Those are magitek troopers. The speech is to calm the citizenry.
As for the waking of Leviathan, there are multiple parties at play with this: Luna wants to give Noctis power, Ravus wants to kill Leviathan so that Luna doesn't die, and Ardyn wants everyone in this situation to suffer which basically entails Noctis killing Leviathan and gaining the blessing. Either way someone wants Leviathan to be summoned for some reason or another, and to do this requires civilian evacuation and a notion of its happening, hence the speech.
Ah ok, got it. Reading the Wiki about this story is going to be really good.
I'm convinced the story itself is good, we just don't see it all.
Ah ok, got it. Reading the Wiki about this story is going to be really good.
I'm convinced the story itself is good, we just don't see it all.
Ah ok, got it. Reading the Wiki about this story is going to be really good.
I'm convinced the story itself is good, we just don't see it all.
]blacky[;226632289 said:Question to chapter 9:
So, there was this scene, right?
Who are this people? Seriously, I didn't get it. (I'm talking about the soldiers, not Lunafreya.)
The fight against theand against theTitanwhere completely bullshit in terms of gameplay, or have I done something wrong?Leviathan
I didn't had the feeling that I control Noctis at all. :-(
No you did nothing wrong sir. Those fights are objectively badly designed.
fight is basically much worse Jafar boss from KH2 and I hate Jafar fightLevaithan
It's like game of thrones but you only tune into 1 episode per season.
Yeah, I wish the fights were more like, where only a few climax moments in the fight become flashy QTE's rather than the entire fight consisting of easy QTEs/overpowered mechanics.Ifrit
No you did nothing wrong sir. Those fights are objectively badly designed.
fight is basically much worse Jafar boss from KH2 and I hate Jafar fightLevaithan
Yeah, I wish the fights were more like, where only a few climax moments in the fight become flashy QTE's rather than the entire fight consisting of easy QTEs/overpowered mechanics.Ifrit
same thing happened to me, with Glady. ending up on the otherside of the wall and into a bottomless pit. then my party gets kicked out of a dungeon ala warp.My brother ran into some pretty weird glitches on Costlemark Tower. He used regroup when doing the block puzzles and ended up at the other side of the wall, which put him in a weird spot with bottomless pits. He jumped over the pits and somehow managed to get back on track, but that was pretty weird.
that part took up so many potions and revives, they would let me back up. a summons came but i couldn't execute it.Doing the block puzzle inCostlemark Tower, and there's this small ass room absolutely filled with those electro-balls and two of those samurai guys. What the fuck was that.
I thinkshe was being handed over to the Empire, and they were allowing her to make her speech and wake Leviathon. For reasons..... I honestly have no idea what the empire's goal is.
We could have done with a few cutscenes of goings on in the capital, much like Vayne with the judges in XII.
Basically think of it this way:
Magic:
- Unless potency is super super high, don't worry about hurting your team. The worst thing you will do is incapacitate them for a while. Magic can be very good when very crowded. Costlemark, for example, is beyond crowded and doing it without magic is nearly impossible.
- If you are really worried about your team, use Regroup and the use the spell, otherwise I'd just fire away.
Heal Items:
- Potions: only heal up to half your hp, and doesn't heal bleed damage (so your max hp won't change)
- Hi-potions: heal all HP but likewise won't change your max HP.
- Elixirs: acts like Hi-potions, but can also restore up to half of your max HP. They also fully restore MP
- Hi-elixir: will fully restore you.
- Mega-potion: acts as a Hi-potion for the whole group.
- Megalixers: acts as Hi-elixer but for the whole group.
- Phoenix down: acts like Hi-elixir. You can used them whether you are downed or not. Only Phoenix downs can be used to rise allies who are KO or yourself .
- Mega-Phoenix: acts like Phoenix Down, but for whole party. Think of them as more versatile megalixirs.
All other consumables have benefits too ranging from nullifying MP costs to enabling auto dodging. Play around with them.
Royal Arms:
- Having them equipped is good regardless of if you use them or not. Many have good buffs (and some trade offs) for equipping them. All royal arms use HP when hitting enemies, but can offer consistent high damage since no enemy is strong to them. Use them however you want, though. Its up to you.
This is the problem with the game. There's a good story in here but there just isn't enough exposition to understand the events that are going on. Chapter 9 should have been way more fleshed out than it was. Same with Chapter 1.
I think XII is where it gets divisive before falling off a cliff. I loved the story of XII.
I thought XII's story was boring as hell. Like I'd rank the story the worst among XIII and XV.
Can I get a quick rundown of what this game/gameplay is like? Only FF I've played is Tactics, and always had about zero interest in the series, but these GIFs
peaked my interest
I always thought these games were turn-based. This one is an open world character action ARPG? Are there different cities and towns to explore? You have a flying car? Will I be completely lost having not played the others?
I thought XII's story was boring as hell. Like I'd rank the story the worst among XIII and XV.
Thanks for this, I had no idea! I kept wondered why fights in dungeons were wearing me down so much and why my guys would walk around with low HP all the time. I didn't think of using elixers.
I'm missing a lot of stuff in general because of the small font which just isn't readable from my couch without using the PS4's zoom function (my vision is better than 100%).
I'm just on chapter 5 now and...spoilers:I don't understand at all what happened after the Titan fight. Ardyn picked up Noctis and co. with his imperial craft and could do what he wanted, but there we are in th emiddle of chocoboville. Not a word about what just happened and all they took is the Regalia. There are roadblocks which serve no purpose I can come up with except finding Noctis, but why go through all that trouble if they already had me?
Thanks for this, I had no idea! I kept wondered why fights in dungeons were wearing me down so much and why my guys would walk around with low HP all the time. I didn't think of using elixers.
I'm missing a lot of stuff in general because of the small font which just isn't readable from my couch without using the PS4's zoom function (my vision is better than 100%).
I'm just on chapter 5 now and...spoilers:I don't understand at all what happened after the Titan fight. Ardyn picked up Noctis and co. with his imperial craft and could do what he wanted, but there we are in th emiddle of chocoboville. Not a word about what just happened and all they took is the Regalia. There are roadblocks which serve no purpose I can come up with except finding Noctis, but why go through all that trouble if they already had me?
Noctis in Final Fantasy Brave Exvius:
Noct's abilities are so cool.
I just wish his abilities were attached to a battle system with actual good core gameplay.
It was full of random political mumbo jumbo and lack of memorable characters only added icing to the cake.I thought XII's story was boring as hell. Like I'd rank the story the worst among XIII and XV.
because ardyn has his own intentions. Just know that for future plot points.
I won't be too spoilery but lets just say this about where you are in the story now:
Ravus, who controls the Army and Ardyn who controls basically everything else have VERY different agendas.
When people talk about how the story's narrative doesn't work, that scene is actually not one of the things that people point out
The problem with FFXII was that all of the build up in the first half of the game didn't lead to any new interesting directions in the latter half. It just plodded forward towards an inevitable outcome, with some exposition along the way.
Still no ETA on the Dec. patch?
Cutting it a bit fine aren't they? Surely they'll be going away for Christmas breaks soon.
Jump festa is in a couple of days.
English voicework for the holiday dlc is done.
expect news on things soon.
i wouldn't expect the patch pre-christmas, but i do expect it pre-newyears
In a lot of cases, yes. But Chapter 9 was explained enough imo.This is the problem with the game. There's a good story in here but there just isn't enough exposition to understand the events that are going on. Chapter 9 should have been way more fleshed out than it was. Same with Chapter 1.
Got to the start of chapter 13, gotta say I was honestly sadder aboutthe Regalia breaking down than I was about Luna's death.
]blacky[;226635187 said:I'm in chapter 10 now and will not move on to chapter 13 until they have fixed it.
Good thing this is the best battle system to ever grace a FF game.
Don't get your hopes upThis is what I hope they most work on for VIIR and XVI. I think Kitase is the SE director who has best been able to deliver this feeling of being on a genuine epic journey in the past, so his heavy involvement with VIIR gives me good hope that they'll re-realize that feeling with that game in a fresh way. But I don't think Tabata or Toriyama quite have the mojo on that front.
Don't get your hopes up
Kitase was also heavily involved in the FFXIII trilogy and look at how it turned out.
I honestly think the earlier FFs were all great because of the teamwork. Pinning their success on a single individual isn't the way to go here.I don't believe he took a leading role on storyboarding/plot execution though. This may be wishful thinking, but after his brilliant work earlier in the series (seriously, I think he's a better director than Gooch, or at least has been), I feel he must have been either A. phoning it in, or B. really taking his producer role as about high level facilitation, and not nitty gritty game execution.
I honestly think the earlier FFs were all great because of the teamwork. Pinning their success on a single individual isn't the way to go here.
For example, FFX had like 3 directors. Motomu Toriyama (event), Takayoshi Nakazato (map), Toshirou Tsuchida (battle). Kitase was the producer for it.
The Sakaguchi era FFs were great in this aspect but after that, everything seems to have fallen apart. FFXV gives me hope that they are on the right track so hopefully the next mainline games manage to reach the heights of FFVI to FFX.
Medieval is what was hinted by Verendus (RIP) so take it as what it is.Yeah I think they have something solid to build on. Considering the nightmare development it had, they did a great job with it. I think they know full well what the weaknesses are and will address it in upcoming games. I imagine they are looking forward to putting it behind them and starting on a fresh project, whatever that is.
Is it crazy to hope for a medieval setting for XVI? It's probably already in the works (early scenario stage anyway), I just hope they don't announce anything until it is 1 year out minimum. So an announcement in 2018/2019. Although with VII remake, could we be waiting until 2020 for a XVI announcement?