lughnasadh123
Member
You're definitely not wrong. Whatever choice they make they'll piss someone off but credit to them for trying something new.
FF Fans
You're definitely not wrong. Whatever choice they make they'll piss someone off but credit to them for trying something new.
FF Fans
For some reason, starting with FFXII Square decided they needed to take the Sonic Team approach by throwing everything into the trash and starting from scratch with each new entry instead of building and expanding upon what the previous game did well.Not the biggest fan of FF but it baffles me why they didnt continue with the combat from ff12
Lol. Effing dork.Ok. Kinda disappointing you doubled down on embarrassing yourself. Especially after I said it’s fine if you don’t like it.
Well If he thinks that he's wrong but so is everyone that thinks any mainline final fantasy is bad.
Imagine how I feel liking bothMe, seeing people hating on Final Fantasy 16 after I enjoyed it:
Now I know what Starfield enjoyers feel like.
I liked it too, just not all of it. Many things about it were great, but they could have trimmed the fat a bit.Me, seeing people hating on Final Fantasy 16 after I enjoyed it:
Now I know what Starfield enjoyers feel like.
Yeah I don't think any mainline FF game is outright "bad" either, at least in the true sense of the word. But I'm definitely with the common consensus that the was a severe drop in quality after X.
FFVII: Remake and FFXIV are the only entries I've loved in the past 20 years.
Well no its not there is no common consensus about it. Its a very toxic part of the final fantasy community who thinks.
The pacing
Some of its voice acting
The combat system srsly the combat system is huge drop of the pre ff x games
I absolutely dislike the sphere grid it was nothing but a grind hell
Look I love ff x live any other until ff xvi but you couldn't be more wrong that there was a drop of after ff x. There wasn't.
Hell, I love both ff16 and 15. Now that's an opinion nobody shares lolImagine how I feel liking both
You hit the nail on the head. I had made a guess at where the story was going to go as soon as that first trailer dropped and we learned of the "Mother Crystals" and it went exactly where I thought it would go, but had enough interesting turns, twists, and great character moments both through the main story and through the writing of the side quests to keep me heavily engaged in the world and what would happen.Lol, that's not true. The very first trailers and the opening sections of the game were pointing towards a grander narrative that was more mysterious and implied
a greater role for Clive. The hooded man, metia, the voices he'd hear each time he recieved for of Ultima's powers or was nearby "mythos"....
FF16 covers many themes, from revenge, duty, loyalty, nationhood, family bonds, friendship, love, divinity, religion, worship, consciouness, sacrifice etc...
I for one much preferred themes it tackled over a simple boring revenge story about one kingdom succeeding over others. It felt confidently like it's own fantasy world and not just another LOTR or GoT knock off.
And another perfect point. No matter what anyone at Square does, there will always be a group of people who will get up in arms. There are a number of folks in this thread that were already stating the game would be the single worst FF game after its first trailer. Some folks will write off a title without ever truly giving it a try if it has a certain style, gameplay gimmick, or director attached. They also tend to be the loudest and most angry/dismissive.
FF Fans
And another perfect point. No matter what anyone at Square does, there will always be a group of people who will get up in arms. There are a number of folks in this thread that were already stating the game would be the single worst FF game after its first trailer. Some folks will write off a title without ever truly giving it a try if it has a certain style, gameplay gimmick, or director attached. They also tend to be the loudest and most angry/dismissive.
Built upon the Job Systems of FF3 and FF5 and combined turn based combat in real time. A mixture of the two and was fun to boot.Funny that one was more fun than any modern FF.
Goes to show how much Squeenix has lost it.
Nobody is saying you can’t like whatever games you want, but FFIV thru FFX are widely regarded within the fanbase as the best era of Final Fantasy, and that is absolutely the consensus. Modern day FF games are a lot more divisive than they used to be.
Poll from 2020 with a sample size of 450k votes (Japan only)
Japan Votes For Its Favorite Final Fantasy Games And Characters
Debates about the best Final Fantasy games have been drawn out for years on end now – with fans going back and forth about which title broke the franchise, saved it, or was some sort of cult classi…nintendosoup.com
One particularly large poll from Reddit:
35th Anniversary Poll
The Best Final Fantasy games revealed - as ranked by thousands of fans | RPG Site
Thousands of you had your say - and now he's the best Final Fantasy games, ranked. And since you chose 'em, you can't complain.www.rpgsite.net
I agree that it’s toxic to tell anyone they’re wrong for liking any FF game. But toxic to say the games aren’t as good as they used to be? Definitely not.
That is where I will disagree respectively. It was more difficult to fully change the combat system back in the day, especially in under a year - but the systems for FF1-3 were vastly different from one another.At the end of the day, all I care about is Final Fantasy being a "Good Game", rather than a "Good Final Fantasy". I agree about fans being up in arms no matter what, but I think that's a monster of Square's own making. There's this misconception that Final Fantasy games were always very different from each other since the beginning, which I don't think is entirely true. Each new entry in the series from I - X did play relatively the same, they just kept evolving the formula and trying new things, all while keeping the basic foundation of Turn Based Combat. XII (or technically XI) is where the games started to become wildly different than their predecessors with each new entry, to the point now where the series suffers from what I believe to be an identity crisis.
I find it to be more common in games that have been ongoing for 30+ years with large changes between entries. From Zelda and Metroid to even Mario. The longer a franchise continues, the more hostile/toxic and splintered its fanbases will be. Just looking at some of the conversations around Breath of the Wild and Skyward Sword, you would swear that the devs kicked the player's puppies in the face from the hostile reactions they had.While it's true that plenty of franchises will always have a portion of the fanbase that isn't happy with a new entry for whatever reason, it's certainly exemplified in Final Fantasy. On top of that, while I stand by that I don't think the last few entries were "bad", I don't think they were a measure of high quality either. Final Fantasy was once known as the RPG King of Gaming due to it's rich worlds, colorful and memorable characters, great storytelling, and fun turn based gameplay. But many other RPGs and JRPGs have either rivaled or surpassed Final Fantasy in these areas in the past 20 years. All this is to say there are good reasons why Final Fantasy isn't the gaming juggernaut it used to be.
Even when they did, nothing had come close to FF7's sales numbers. A number of the games that experimented with new types of gameplay have grown to either being some of the highest selling or the second highest selling (14) in the franchise history. If there wasn't any financial incentive for them to keep experimenting, they would have stopped it long ago. Clearly it is working to some degree.I do wonder where Final Fantasy would be today in terms of popularity and sales if they continued the trend of trying to evolve the formula, instead of constantly experimenting with new types of gameplay.
..and yet FF is in an order of magnitude more relevant than DOOM, even with the recent resurgence.Final Fantasy is a Boomer RPG older than DOOM.
That is where I will disagree respectively. It was more difficult to fully change the combat system back in the day, especially in under a year - but the systems for FF1-3 were vastly different from one another.
FF1 had limited time spells, your attacks would not automatically go onto another enemy after the one you targeted died, and your party make up could not be changed unless you started a new game.
FF2 completely altered the way leveling and class make up worked. You leveled up everything dependent on what attacks you used, what spells you used, and how effective they were. None of the characters had a defined class, but were dependent and as efficient as the time you put into grinding them up and what you did with them. It also removed the "limited time" spells and switched it to a mana based system.
FF3 added jobs that had to be leveled independently from each other and allowed for a constantly changing party make up dependent on player choice.
FF4 added Active Time Battle which was as large of a change to how turn-based worked as FF7 to FF7R was, but for its time IMO.
Sure, they were all forms of Turn-Based battles, but they played vastly different from one another to the point of, at the time, being nearly unrecognizable. Compare that to Dragon Quest where it mostly stayed the same from entry to entry with a few minor changes like adding more playable characters.
I find it to be more common in games that have been ongoing for 30+ years with large changes between entries. From Zelda and Metroid to even Mario. The longer a franchise continues, the more hostile/toxic and splintered its fanbases will be. Just looking at some of the conversations around Breath of the Wild and Skyward Sword, you would swear that the devs kicked the player's puppies in the face from the hostile reactions they had.
As for JRPG supremacy, I would argue that there really isn't *any* JRPG that is truly supreme in the modern gaming world. It is a niche genre these days. Though it certainly doesn't help that the wait between major entries of Final Fantasy are so long that you could see a person have a baby and watch them at every stage of their life (Baby to Grade School to High School to Working adult) with every release. Meanwhile games like Trails, Tales of, and more release far more often. I would definitely love to see Square stop chasing top of the line graphics and release entries more often than what they do.
Even when they did, nothing had come close to FF7's sales numbers. A number of the games that experimented with new types of gameplay have grown to either being some of the highest selling or the second highest selling (14) in the franchise history. If there wasn't any financial incentive for them to keep experimenting, they would have stopped it long ago. Clearly it is working to some degree.
Correct. Thank you.The point wasn't actually that ff x is bad the point is no final fantasy is as bad as "the fans" make them. And I agree that the only way forward is try new things instead of appease old fans who ain't interested in the franchise anyway.
nails my feelings on it.They need to understand what they did wrong first. It’s not a matter of age or perspective. Is the fact that they sold this game as a game of thrones story then did a 180 half way through and turned it into jrpg trash. The combat is fantastic. The setpieces are awe inspiring and the characters were all very likeable. But you can’t design a story driven game like a mmo with fetch quests that make people want to kill themselves and you can’t lie about the story.
This should’ve been a story about Clive and Joshua earning back their throne. That’s it. They had a great game here but they fucked it up.
Please let us reignite the feeling that was FFX
That is where I will disagree respectively. It was more difficult to fully change the combat system back in the day, especially in under a year - but the systems for FF1-3 were vastly different from one another.
FF1 had limited time spells, your attacks would not automatically go onto another enemy after the one you targeted died, and your party make up could not be changed unless you started a new game.
FF2 completely altered the way leveling and class make up worked. You leveled up everything dependent on what attacks you used, what spells you used, and how effective they were. None of the characters had a defined class, but were dependent and as efficient as the time you put into grinding them up and what you did with them. It also removed the "limited time" spells and switched it to a mana based system.
FF3 added jobs that had to be leveled independently from each other and allowed for a constantly changing party make up dependent on player choice.
FF4 added Active Time Battle which was as large of a change to how turn-based worked as FF7 to FF7R was, but for its time IMO.
It's not true that ff iv through ff x is loved by most people. FF 8 is one of the most hated games in the franchise.
Than tell me what's so special about ffx compared to old final fantasy and compared to the new one.
Imo if you like the post ff x ones you also have to hate ff x as well.
To the polls you posted. I made the experience that most people just favor their first final fantasy and trash the others which again is completely toxic.
If they go back to turn based combat systems I hope they do something in the vein of ff x-2. FF X is the worst turn based final fantasy we have.
The bar is low but FFVII:R was pretty damn good without needing to compare it to the other games of the past 20 years.
FF16 was way better than FF15 and FF13 so they are just haters in my book lolMe, seeing people hating on Final Fantasy 16 after I enjoyed it:
Now I know what Starfield enjoyers feel like.
FF11, 12, 14 and FF15 didnt have traditional combat either, so not sure why people act like FF16 is the first to change the combat16 became devil may cry. Instead of ff. A real shame what they did to the series.
I am happy there are some people that can appreciate The Spirits Within.I have loved them all.
Having rewatched it recently the biggest problem with TSW is the fact that it's a movie instead of a TV/streaming show.I am happy there are some people that can appreciate The Spirits Within.
I don't necessarily disagree with that you're saying, but what I'm really talking about is that they all used Turn Based Combat. At the time when you played a new Final Fantasy, you knew you were getting Turn Based. As the series progressed they experimented and evolved how to level up and customize your characters, and how combat flowed, but the fundamentals of Turn Based Combat remained there. But when FFXII came out, that's when the new single player entries really started to become vastly different from one another, because they were outright changing the entire combat system. I'm not trying to minimalize the changes and improvements they made from I - X. However in terms of combat, I - X have a lot more similarities to one another, than XII - XVI have with each other.
I don't know what to say anymore man. You're position on this seems pretty at odds with reality. It's not like I'm pulling this out of my ass. You look at both Japan and the West, and entries like VI, VII, IX, and X have never stopped topping out in the upper chain of fan favorite lists and polls, for decades. I can say with full confidence that 1994 - 2001 was the most beloved era of Final Fantasy. You're correct that not every FF game in that era was a home run hit with the fans. At the time FFVIII was a bit of a black sheep in the series. The thing is, it was a black sheep that was sandwiched between two brilliant entries within a 2-3 year time span. Compare that to today where it's been one divisive entry after another, with 5-7 year development time between each one.
That movie is ok, but directly stated mainline which I intended to mean the games only.I am happy there are some people that can appreciate The Spirits Within.
There’s a lot of design space between « turn-based with menus » and « whatever they went for with FFXVI », it’s not one or the other necessarily.They will go back to turn based, critics who always wanted back to the roots final fantasy will say its a step backwards and fans who hated the combat system on final fantasy games for 20 years will still hate it. Its my favourite franchise of all time but "fans"(they aint fans srsly) will always find a way to bitch about it.
I am saying to you, you are wrong. Reviews and/or user scores agree, across the whole spectrum of the series, your overall wrong. I won’t argue with you further, try harder next time.Yeah I agree! You guys are crazy thinking eating dog shit and drinking piss is bad ... is not just to your tastes... any dogshit I ate were very good to excelent sucks for you guys that dont enjoy this exquisite meal.
two of those are MMO. I played 12 because it had what was essentially an iteration of turn based combat, and I liked the gambit system. I did not play 15 because I did not like the demo.FF11, 12, 14 and FF15 didnt have traditional combat either, so not sure why people act like FF16 is the first to change the combat
I find the centering of criticisms of Yoshi-P being based around "turn based" to be misguided.
I will admit, I fell in love with it at first, then I hated it after. Put it down, then I loved it again because I soaked in the entire combat system for 2 hours, straight. Just trying to get good at it. Shiiiiit. I switch between characters like an absolute maniac and que attacks like an assembly of death and destruction. it's awesome, even on the hardest. Story is a little, eh? Here and there, but It was enjoyable, overall. I think I enjoy the simplicity of the original, more. Especially if you mod up the original with the new enhanced backgrounds on the PC version with the HD polys and chibi polys... omfg. Unbeatable experience, with the high quality music files.
There’s a lot of design space between « turn-based with menus » and « whatever they went for with FFXVI », it’s not one or the other necessarily.
The problem with FF16 gameplay isn’t what has been removed, but what is left. You have party members not mattering, no class roles, one playable character, equipment not mattering, skills being simple cooldowns since there’s no resource management, elements not mattering, items not mattering because the game is piss easy.
The discussion about this was poisoned from the beginning because too many people think JRPG gameplay is either Dragon Quest or FFXVI. What about all those games which manage to have RT combat without dumbing everything down?
Fair. However if you want to pull the mainline card I can't take people seriously when they say that they loved 13, 15 and 16. Takes a very special person to love those games. From a gameplay standpoint the games are ok but from a FF standpoint they are awful IMO.That movie is ok, but directly stated mainline which I intended to mean the games only.
Dude, it’s litetally fucking rated high in both user and published scores. Your opinion is the minority flat out and again, as a statement of fact however, it’s wrong.Fair. However if you want to pull the mainline card I can't take people seriously when they say that they loved 13, 15 and 16. Takes a very special person to love those games. From a gameplay standpoint the games are ok but from a FF standpoint they are awful IMO.
I can give 13 and 15 some slack but FF16 as a mainline entry is going to forever be a big insult to what Final Fantasy always has been. The fanbase has always been divisive but FF16 takes the cake between "I love everything about it" to "This isn't Final Fantasy".
It's already become the Elephant in the Room at this point.