CornBurrito
Member
Man, why does this game hate defenses.
3 reclasses as a Paladin, and Frederick's only gained like 4 points of Resistance...
Resistance seems to be the worst stat in the game for like... every unit.
Man, why does this game hate defenses.
3 reclasses as a Paladin, and Frederick's only gained like 4 points of Resistance...
Except Libra.
I was watching video footage of the "secret spa" mission, in Japanese, and it looked like all of the different units were having support conversations during the mission and unique to that mission. Um, that isn't the case on every map, is it? I only have support conversations after missions, in the barracks.
Oh, OK. Phew. I was afraid I had skipped a billion unique conversations playing the campaign, lol.All of the early DLC maps have a select group of playable characters capable of talking to enemies or NPCs. In the later DLC, namely the Scramble and Future Past series, certain characters can initiate special conversations with each others. These are not support conversations.
True, also fun when the AI knows this. I accidentally left Cordelia wide open to a wind mage. Who then ran off to toss an Arcwind at Inigo instead. He dodged. Now, if I know my AI right, it will always go for the most damage it can do, if it can't outright kill someone. So, that wind magic would have done 9 or less damage anyway.With sufficient def/res, weaknesses cease to have any meaning lol
I freaked out when an enemy myrm got a crit on kvelle... and did 0 damage
True, also fun when the AI knows this. I accidentally left Cordelia wide open to a wind mage. Who then ran off to toss an Arcwind at Inigo instead. He dodged. Now, if I know my AI right, it will always go for the most damage it can do, if it can't outright kill someone. So, that wind magic would have done 9 or less damage anyway.
I've just gotten into a habit of clicking through all enemies at the start of a map ad tagging the troublemakers in red. Mostly archers, but if I'm bringing in Manaketes, I'm tagging the Wyrmslayers, too.
I don't think there's a specific "attack weakness" part, it's just part of the damage calculation it does. Also, there's one condition that overrides all of it, but it's rare in this game: "Will cause instant Game Over". Although this is probably why Chrom and the Avatar are priority targets. If they can kill either if everything hits on one Enemy Phase, they'll go all out for it. But luckily both of them are quite resilient, usually.I think the AI target order goes like
Can kill in one attack > Hitting weaknesses > Cannot retaliate > Highest damage dealt > Only valid target
Abuse the last condition, send in Chrom/MU to thin out the ranks then wash over them with your other units when they're sufficiently weak.
Oh, it was Cynthia's birthday? Oops. Remembered too late. Sorry Cynthia ;_;
Resistance seems to be the worst stat in the game for like... every unit.
You should stick with hard imho, it gets much easier after chapter 6got the game.....
.....I may have overestimated my ability and played on classic/hard
I'm 3 levels in and keep having to restart because I get a guy killed. it's ruthless! I'm ok with losing characters now and then but.... lost the archer already and kept on, hten lost a second guy on 3rd level and just restart.
hard is a bit too hard, some of the guys can't even take an attack from 1 guy plus another weak guy, they just die. Feels like snails pace inching forward into strike distance with your 1 tough guy, then mauling that character that comes over and rinse/repeat.
Cordelia is so nice to Lon'qu. Why was she fixated on talking about javelins and shit with me, damn it?!
Anyway, enjoying my hard run. A lot more restarts compared to Normal but they're mostly because I'm trying to avoid having MU and Chrom massacre everything so I'm leaving the other units out. Vaike which I ignored before is probably my second best unit. Dude is a beast
I also have Noire as Kellam's daughter in my current run. So far she's got Pavise, Lifetaker, and Bowfaire. I'm going to get her Luna and Dual Guard+. Might get her Aegis afterwards so she can be more like a tank.Hmm, what to do with Noire.
Her talents seem a bit wasted as an archer. She's the daughter of Kellam, so her Def modifier is through the roof. That says General or Sorcerer to me, but sorcerer doesn't get that impressive skills. Good thing she's got Pavise and Tomebreaker already.
So, instant reclass to... Mage? Then Sage for Tomefaire and then Sorcerer? Or go Dark Mage -> Sorcerer 10, Sage 15 -> Sorcerer?
Also first thought on her personality... I have GOT to see her supports with Owain.
Hero Vaike is so good, Sol here, Sol there, Sol everywhere.
Don't do Sully, Maribelle, or random village prostitute with nice freckles and you're golden.
Whoa, whoa whoa, my Chrom ended up with Sully and everything seems to be going fine, what's wrong with it? Is it because Lucina can't get galeforce?
Whoa, whoa whoa, my Chrom ended up with Sully and everything seems to be going fine, what's wrong with it? Is it because Lucina can't get galeforce?
FE has a strong traditional RPG focus so expect to do some or a lot of grinding if you want to level up characters, get more skills, and form relationships. There's also inventory management in FE.Looking for opinions... i've played the demo of FE:A but could only really tell the high production values, though i did enjoy what i played, it was obviously first levels and easy. I know FE:A has the Casual mode and the and easier difficulties, but what i'm after is more detail as to the differences with Advance Wars gameplay, to see if some of my pet peeves with that series come across as well or if FE may be more fun for me.
Man, why does this game hate defenses.
3 reclasses as a Paladin, and Frederick's only gained like 4 points of Resistance...
Like barbarian? Those guys hardly wear tops!He's wearing too much clothing.
Needs to strip down if he wants that RES/DEF boost.
The best place to go is http://www.serenesforest.net/fe13/index.htmlSorry for this, but is there a post in the thread that goes over the systems of the game and what not? i.e. if weapons can be repaired, what determines if your partner attacks, etc. etc.
The best place to go is http://www.serenesforest.net/fe13/index.html
Just click on anything you want to read about
FE has a strong traditional RPG focus so expect to do some or a lot of grinding if you want to level up characters, get more skills, and form relationships. There's also inventory management in FE.
AW is more streamlined as you have set unit characteristics. FE has character classes, skills, weapons, and so forth that mix it up.
FE has a strong traditional RPG focus so expect to do some or a lot of grinding if you want to level up characters, get more skills, and form relationships. There's also inventory management in FE.
AW is more streamlined as you have set unit characteristics. FE has character classes, skills, weapons, and so forth that mix it up.
Is there a way to check individual enemy attack ranges? I know how to check total ranges of all enemies, but that isn't useful when there are 8 flying enemies all grouped together.
Also Galeforce seems broken. Is it a skill you want passed to every child possible?
Hover over the specific enemy and press A on them to show their individual range.
Yeah, you want Galeforce on as many children as you can, especially the male ones since they can't learn it normally.
Is there a way to check individual enemy attack ranges? I know how to check total ranges of all enemies, but that isn't useful when there are 8 flying enemies all grouped together.
Also Galeforce seems broken. Is it a skill you want passed to every child possible?
Is there a way to check individual enemy attack ranges? I know how to check total ranges of all enemies, but that isn't useful when there are 8 flying enemies all grouped together.
Also Galeforce seems broken. Is it a skill you want passed to every child possible?
I might do this on my Hard playthrough.
Also does the game expect you to take advantage of overpowered units and/or unlock all the chests on stages with locked chests?
On those levels where you had to kill the commander to win, I just pushed Donnel + MU forward and won in like 2 turns ignoring everything else. It feels like cheating, but maybe the game expects that since otherwise the enemies outnumber you by like 3 to 1.