Sorry if this was already posted ,but
http://www.fireemblemwod.net/articu...ts&id=1369329094&archive=&start_from=&ucat=2&
Interview with the Spanish magazine Hobby Consolas about FE13 , SMTxFE and a mention of Advance Wars.
- Nintendo said that 80% of players should can finish the game, but as there would be a 20% that wouldn't was the reason for including Casual mode.
- According to them, you can finish the game without using the "Pair up" system.
- According to Tohru Narihiro, the game is exactly the same in Japanese and Western versions (they rectify that is about mechanics)
- One more time they explain the reasons for the DLC, and also the new characters desings explained in previous interviews.
- They consider the Fire Emblem public a "Purist" one, but should also attract the general public.
- "How is working with Nintendo?" They explain that the 250.000 copies thing is almost with every game, isn't the first time. "It's like being in a very strict school that teaches you to no make games so I have a good time. The game should reach users or would be useless. [...] But you realize that it is necessary for be able to satisfy users."
- If they did a FE for WiiU, the game must sell 700.000 copies. First the series must improve on portables.
- They can't say that they are working on a new Advance Wars, but can't deny it either.
Now the interesting news...
What can you say about that crossover between Fire Emblem and Shin Megami Tensei?
- Hitoshi Yamagami: For a long time, I wanted to create a FE on ours times, on the real world. Imagine a Pegasus that comes from the sky and lands on the Building 109 of Shibuya, Tokio. I always though that would be incredible. At the same time, I know it's hard because of how FE is. I visited many companies to express these ideas. When I went to Atlus, I was told that Shin Megami Tensei together with Fire Emblem is what I wanted. So, I soon said that to Intelligent Systems and started this very special collaboration. Oops! I shouldn't say that the game takes place in the real world. We haven't announced it, right?
- Others: Not really.
- Masahiro Higuchi: Not yet.
- Tohru Narihiro: Well, anyway, this is how the project was born, mixing these kind of ideas. I'm sure you'll get to see the birth of a new franchise and interesting ideas.
Why don't you launch that game as a DLC for Fire Emblem Awakening?
- HY: When preparing a DLC, you should base your game on the original. It is supposed to be content for theirs fans. If you want for them something different, you can disappoint them. This collaboration should be viewed as a separate one, intended for a different public. Thus, this crossover and DLC are very different things in nature.